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1.1 root 1: // G:\quake2\baseq2\models/monsters/infantry
2:
3: // This file generated by ModelGen - Do NOT Modify
4:
5: #define FRAME_gun02 0
6: #define FRAME_stand01 1
7: #define FRAME_stand02 2
8: #define FRAME_stand03 3
9: #define FRAME_stand04 4
10: #define FRAME_stand05 5
11: #define FRAME_stand06 6
12: #define FRAME_stand07 7
13: #define FRAME_stand08 8
14: #define FRAME_stand09 9
15: #define FRAME_stand10 10
16: #define FRAME_stand11 11
17: #define FRAME_stand12 12
18: #define FRAME_stand13 13
19: #define FRAME_stand14 14
20: #define FRAME_stand15 15
21: #define FRAME_stand16 16
22: #define FRAME_stand17 17
23: #define FRAME_stand18 18
24: #define FRAME_stand19 19
25: #define FRAME_stand20 20
26: #define FRAME_stand21 21
27: #define FRAME_stand22 22
28: #define FRAME_stand23 23
29: #define FRAME_stand24 24
30: #define FRAME_stand25 25
31: #define FRAME_stand26 26
32: #define FRAME_stand27 27
33: #define FRAME_stand28 28
34: #define FRAME_stand29 29
35: #define FRAME_stand30 30
36: #define FRAME_stand31 31
37: #define FRAME_stand32 32
38: #define FRAME_stand33 33
39: #define FRAME_stand34 34
40: #define FRAME_stand35 35
41: #define FRAME_stand36 36
42: #define FRAME_stand37 37
43: #define FRAME_stand38 38
44: #define FRAME_stand39 39
45: #define FRAME_stand40 40
46: #define FRAME_stand41 41
47: #define FRAME_stand42 42
48: #define FRAME_stand43 43
49: #define FRAME_stand44 44
50: #define FRAME_stand45 45
51: #define FRAME_stand46 46
52: #define FRAME_stand47 47
53: #define FRAME_stand48 48
54: #define FRAME_stand49 49
55: #define FRAME_stand50 50
56: #define FRAME_stand51 51
57: #define FRAME_stand52 52
58: #define FRAME_stand53 53
59: #define FRAME_stand54 54
60: #define FRAME_stand55 55
61: #define FRAME_stand56 56
62: #define FRAME_stand57 57
63: #define FRAME_stand58 58
64: #define FRAME_stand59 59
65: #define FRAME_stand60 60
66: #define FRAME_stand61 61
67: #define FRAME_stand62 62
68: #define FRAME_stand63 63
69: #define FRAME_stand64 64
70: #define FRAME_stand65 65
71: #define FRAME_stand66 66
72: #define FRAME_stand67 67
73: #define FRAME_stand68 68
74: #define FRAME_stand69 69
75: #define FRAME_stand70 70
76: #define FRAME_stand71 71
77: #define FRAME_walk01 72
78: #define FRAME_walk02 73
79: #define FRAME_walk03 74
80: #define FRAME_walk04 75
81: #define FRAME_walk05 76
82: #define FRAME_walk06 77
83: #define FRAME_walk07 78
84: #define FRAME_walk08 79
85: #define FRAME_walk09 80
86: #define FRAME_walk10 81
87: #define FRAME_walk11 82
88: #define FRAME_walk12 83
89: #define FRAME_walk13 84
90: #define FRAME_walk14 85
91: #define FRAME_walk15 86
92: #define FRAME_walk16 87
93: #define FRAME_walk17 88
94: #define FRAME_walk18 89
95: #define FRAME_walk19 90
96: #define FRAME_walk20 91
97: #define FRAME_run01 92
98: #define FRAME_run02 93
99: #define FRAME_run03 94
100: #define FRAME_run04 95
101: #define FRAME_run05 96
102: #define FRAME_run06 97
103: #define FRAME_run07 98
104: #define FRAME_run08 99
105: #define FRAME_pain101 100
106: #define FRAME_pain102 101
107: #define FRAME_pain103 102
108: #define FRAME_pain104 103
109: #define FRAME_pain105 104
110: #define FRAME_pain106 105
111: #define FRAME_pain107 106
112: #define FRAME_pain108 107
113: #define FRAME_pain109 108
114: #define FRAME_pain110 109
115: #define FRAME_pain201 110
116: #define FRAME_pain202 111
117: #define FRAME_pain203 112
118: #define FRAME_pain204 113
119: #define FRAME_pain205 114
120: #define FRAME_pain206 115
121: #define FRAME_pain207 116
122: #define FRAME_pain208 117
123: #define FRAME_pain209 118
124: #define FRAME_pain210 119
125: #define FRAME_duck01 120
126: #define FRAME_duck02 121
127: #define FRAME_duck03 122
128: #define FRAME_duck04 123
129: #define FRAME_duck05 124
130: #define FRAME_death101 125
131: #define FRAME_death102 126
132: #define FRAME_death103 127
133: #define FRAME_death104 128
134: #define FRAME_death105 129
135: #define FRAME_death106 130
136: #define FRAME_death107 131
137: #define FRAME_death108 132
138: #define FRAME_death109 133
139: #define FRAME_death110 134
140: #define FRAME_death111 135
141: #define FRAME_death112 136
142: #define FRAME_death113 137
143: #define FRAME_death114 138
144: #define FRAME_death115 139
145: #define FRAME_death116 140
146: #define FRAME_death117 141
147: #define FRAME_death118 142
148: #define FRAME_death119 143
149: #define FRAME_death120 144
150: #define FRAME_death201 145
151: #define FRAME_death202 146
152: #define FRAME_death203 147
153: #define FRAME_death204 148
154: #define FRAME_death205 149
155: #define FRAME_death206 150
156: #define FRAME_death207 151
157: #define FRAME_death208 152
158: #define FRAME_death209 153
159: #define FRAME_death210 154
160: #define FRAME_death211 155
161: #define FRAME_death212 156
162: #define FRAME_death213 157
163: #define FRAME_death214 158
164: #define FRAME_death215 159
165: #define FRAME_death216 160
166: #define FRAME_death217 161
167: #define FRAME_death218 162
168: #define FRAME_death219 163
169: #define FRAME_death220 164
170: #define FRAME_death221 165
171: #define FRAME_death222 166
172: #define FRAME_death223 167
173: #define FRAME_death224 168
174: #define FRAME_death225 169
175: #define FRAME_death301 170
176: #define FRAME_death302 171
177: #define FRAME_death303 172
178: #define FRAME_death304 173
179: #define FRAME_death305 174
180: #define FRAME_death306 175
181: #define FRAME_death307 176
182: #define FRAME_death308 177
183: #define FRAME_death309 178
184: #define FRAME_block01 179
185: #define FRAME_block02 180
186: #define FRAME_block03 181
187: #define FRAME_block04 182
188: #define FRAME_block05 183
189: #define FRAME_attak101 184
190: #define FRAME_attak102 185
191: #define FRAME_attak103 186
192: #define FRAME_attak104 187
193: #define FRAME_attak105 188
194: #define FRAME_attak106 189
195: #define FRAME_attak107 190
196: #define FRAME_attak108 191
197: #define FRAME_attak109 192
198: #define FRAME_attak110 193
199: #define FRAME_attak111 194
200: #define FRAME_attak112 195
201: #define FRAME_attak113 196
202: #define FRAME_attak114 197
203: #define FRAME_attak115 198
204: #define FRAME_attak201 199
205: #define FRAME_attak202 200
206: #define FRAME_attak203 201
207: #define FRAME_attak204 202
208: #define FRAME_attak205 203
209: #define FRAME_attak206 204
210: #define FRAME_attak207 205
211: #define FRAME_attak208 206
212:
213: //PGM
214: #define FRAME_jump01 207
215: #define FRAME_jump02 208
216: #define FRAME_jump03 209
217: #define FRAME_jump04 210
218: #define FRAME_jump05 211
219: #define FRAME_jump06 212
220: #define FRAME_jump07 213
221: #define FRAME_jump08 214
222: #define FRAME_jump09 215
223: #define FRAME_jump10 216
224: //PGM
225:
226: #define MODEL_SCALE 1.000000
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