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1.1 ! root 1: // G:\quake2\baseq2\models/monsters/insane ! 2: ! 3: // This file generated by ModelGen - Do NOT Modify ! 4: ! 5: #define FRAME_stand1 0 ! 6: #define FRAME_stand2 1 ! 7: #define FRAME_stand3 2 ! 8: #define FRAME_stand4 3 ! 9: #define FRAME_stand5 4 ! 10: #define FRAME_stand6 5 ! 11: #define FRAME_stand7 6 ! 12: #define FRAME_stand8 7 ! 13: #define FRAME_stand9 8 ! 14: #define FRAME_stand10 9 ! 15: #define FRAME_stand11 10 ! 16: #define FRAME_stand12 11 ! 17: #define FRAME_stand13 12 ! 18: #define FRAME_stand14 13 ! 19: #define FRAME_stand15 14 ! 20: #define FRAME_stand16 15 ! 21: #define FRAME_stand17 16 ! 22: #define FRAME_stand18 17 ! 23: #define FRAME_stand19 18 ! 24: #define FRAME_stand20 19 ! 25: #define FRAME_stand21 20 ! 26: #define FRAME_stand22 21 ! 27: #define FRAME_stand23 22 ! 28: #define FRAME_stand24 23 ! 29: #define FRAME_stand25 24 ! 30: #define FRAME_stand26 25 ! 31: #define FRAME_stand27 26 ! 32: #define FRAME_stand28 27 ! 33: #define FRAME_stand29 28 ! 34: #define FRAME_stand30 29 ! 35: #define FRAME_stand31 30 ! 36: #define FRAME_stand32 31 ! 37: #define FRAME_stand33 32 ! 38: #define FRAME_stand34 33 ! 39: #define FRAME_stand35 34 ! 40: #define FRAME_stand36 35 ! 41: #define FRAME_stand37 36 ! 42: #define FRAME_stand38 37 ! 43: #define FRAME_stand39 38 ! 44: #define FRAME_stand40 39 ! 45: #define FRAME_stand41 40 ! 46: #define FRAME_stand42 41 ! 47: #define FRAME_stand43 42 ! 48: #define FRAME_stand44 43 ! 49: #define FRAME_stand45 44 ! 50: #define FRAME_stand46 45 ! 51: #define FRAME_stand47 46 ! 52: #define FRAME_stand48 47 ! 53: #define FRAME_stand49 48 ! 54: #define FRAME_stand50 49 ! 55: #define FRAME_stand51 50 ! 56: #define FRAME_stand52 51 ! 57: #define FRAME_stand53 52 ! 58: #define FRAME_stand54 53 ! 59: #define FRAME_stand55 54 ! 60: #define FRAME_stand56 55 ! 61: #define FRAME_stand57 56 ! 62: #define FRAME_stand58 57 ! 63: #define FRAME_stand59 58 ! 64: #define FRAME_stand60 59 ! 65: #define FRAME_stand61 60 ! 66: #define FRAME_stand62 61 ! 67: #define FRAME_stand63 62 ! 68: #define FRAME_stand64 63 ! 69: #define FRAME_stand65 64 ! 70: #define FRAME_stand66 65 ! 71: #define FRAME_stand67 66 ! 72: #define FRAME_stand68 67 ! 73: #define FRAME_stand69 68 ! 74: #define FRAME_stand70 69 ! 75: #define FRAME_stand71 70 ! 76: #define FRAME_stand72 71 ! 77: #define FRAME_stand73 72 ! 78: #define FRAME_stand74 73 ! 79: #define FRAME_stand75 74 ! 80: #define FRAME_stand76 75 ! 81: #define FRAME_stand77 76 ! 82: #define FRAME_stand78 77 ! 83: #define FRAME_stand79 78 ! 84: #define FRAME_stand80 79 ! 85: #define FRAME_stand81 80 ! 86: #define FRAME_stand82 81 ! 87: #define FRAME_stand83 82 ! 88: #define FRAME_stand84 83 ! 89: #define FRAME_stand85 84 ! 90: #define FRAME_stand86 85 ! 91: #define FRAME_stand87 86 ! 92: #define FRAME_stand88 87 ! 93: #define FRAME_stand89 88 ! 94: #define FRAME_stand90 89 ! 95: #define FRAME_stand91 90 ! 96: #define FRAME_stand92 91 ! 97: #define FRAME_stand93 92 ! 98: #define FRAME_stand94 93 ! 99: #define FRAME_stand95 94 ! 100: #define FRAME_stand96 95 ! 101: #define FRAME_stand97 96 ! 102: #define FRAME_stand98 97 ! 103: #define FRAME_stand99 98 ! 104: #define FRAME_stand100 99 ! 105: #define FRAME_stand101 100 ! 106: #define FRAME_stand102 101 ! 107: #define FRAME_stand103 102 ! 108: #define FRAME_stand104 103 ! 109: #define FRAME_stand105 104 ! 110: #define FRAME_stand106 105 ! 111: #define FRAME_stand107 106 ! 112: #define FRAME_stand108 107 ! 113: #define FRAME_stand109 108 ! 114: #define FRAME_stand110 109 ! 115: #define FRAME_stand111 110 ! 116: #define FRAME_stand112 111 ! 117: #define FRAME_stand113 112 ! 118: #define FRAME_stand114 113 ! 119: #define FRAME_stand115 114 ! 120: #define FRAME_stand116 115 ! 121: #define FRAME_stand117 116 ! 122: #define FRAME_stand118 117 ! 123: #define FRAME_stand119 118 ! 124: #define FRAME_stand120 119 ! 125: #define FRAME_stand121 120 ! 126: #define FRAME_stand122 121 ! 127: #define FRAME_stand123 122 ! 128: #define FRAME_stand124 123 ! 129: #define FRAME_stand125 124 ! 130: #define FRAME_stand126 125 ! 131: #define FRAME_stand127 126 ! 132: #define FRAME_stand128 127 ! 133: #define FRAME_stand129 128 ! 134: #define FRAME_stand130 129 ! 135: #define FRAME_stand131 130 ! 136: #define FRAME_stand132 131 ! 137: #define FRAME_stand133 132 ! 138: #define FRAME_stand134 133 ! 139: #define FRAME_stand135 134 ! 140: #define FRAME_stand136 135 ! 141: #define FRAME_stand137 136 ! 142: #define FRAME_stand138 137 ! 143: #define FRAME_stand139 138 ! 144: #define FRAME_stand140 139 ! 145: #define FRAME_stand141 140 ! 146: #define FRAME_stand142 141 ! 147: #define FRAME_stand143 142 ! 148: #define FRAME_stand144 143 ! 149: #define FRAME_stand145 144 ! 150: #define FRAME_stand146 145 ! 151: #define FRAME_stand147 146 ! 152: #define FRAME_stand148 147 ! 153: #define FRAME_stand149 148 ! 154: #define FRAME_stand150 149 ! 155: #define FRAME_stand151 150 ! 156: #define FRAME_stand152 151 ! 157: #define FRAME_stand153 152 ! 158: #define FRAME_stand154 153 ! 159: #define FRAME_stand155 154 ! 160: #define FRAME_stand156 155 ! 161: #define FRAME_stand157 156 ! 162: #define FRAME_stand158 157 ! 163: #define FRAME_stand159 158 ! 164: #define FRAME_stand160 159 ! 165: #define FRAME_walk27 160 ! 166: #define FRAME_walk28 161 ! 167: #define FRAME_walk29 162 ! 168: #define FRAME_walk30 163 ! 169: #define FRAME_walk31 164 ! 170: #define FRAME_walk32 165 ! 171: #define FRAME_walk33 166 ! 172: #define FRAME_walk34 167 ! 173: #define FRAME_walk35 168 ! 174: #define FRAME_walk36 169 ! 175: #define FRAME_walk37 170 ! 176: #define FRAME_walk38 171 ! 177: #define FRAME_walk39 172 ! 178: #define FRAME_walk1 173 ! 179: #define FRAME_walk2 174 ! 180: #define FRAME_walk3 175 ! 181: #define FRAME_walk4 176 ! 182: #define FRAME_walk5 177 ! 183: #define FRAME_walk6 178 ! 184: #define FRAME_walk7 179 ! 185: #define FRAME_walk8 180 ! 186: #define FRAME_walk9 181 ! 187: #define FRAME_walk10 182 ! 188: #define FRAME_walk11 183 ! 189: #define FRAME_walk12 184 ! 190: #define FRAME_walk13 185 ! 191: #define FRAME_walk14 186 ! 192: #define FRAME_walk15 187 ! 193: #define FRAME_walk16 188 ! 194: #define FRAME_walk17 189 ! 195: #define FRAME_walk18 190 ! 196: #define FRAME_walk19 191 ! 197: #define FRAME_walk20 192 ! 198: #define FRAME_walk21 193 ! 199: #define FRAME_walk22 194 ! 200: #define FRAME_walk23 195 ! 201: #define FRAME_walk24 196 ! 202: #define FRAME_walk25 197 ! 203: #define FRAME_walk26 198 ! 204: #define FRAME_st_pain2 199 ! 205: #define FRAME_st_pain3 200 ! 206: #define FRAME_st_pain4 201 ! 207: #define FRAME_st_pain5 202 ! 208: #define FRAME_st_pain6 203 ! 209: #define FRAME_st_pain7 204 ! 210: #define FRAME_st_pain8 205 ! 211: #define FRAME_st_pain9 206 ! 212: #define FRAME_st_pain10 207 ! 213: #define FRAME_st_pain11 208 ! 214: #define FRAME_st_pain12 209 ! 215: #define FRAME_st_death2 210 ! 216: #define FRAME_st_death3 211 ! 217: #define FRAME_st_death4 212 ! 218: #define FRAME_st_death5 213 ! 219: #define FRAME_st_death6 214 ! 220: #define FRAME_st_death7 215 ! 221: #define FRAME_st_death8 216 ! 222: #define FRAME_st_death9 217 ! 223: #define FRAME_st_death10 218 ! 224: #define FRAME_st_death11 219 ! 225: #define FRAME_st_death12 220 ! 226: #define FRAME_st_death13 221 ! 227: #define FRAME_st_death14 222 ! 228: #define FRAME_st_death15 223 ! 229: #define FRAME_st_death16 224 ! 230: #define FRAME_st_death17 225 ! 231: #define FRAME_st_death18 226 ! 232: #define FRAME_crawl1 227 ! 233: #define FRAME_crawl2 228 ! 234: #define FRAME_crawl3 229 ! 235: #define FRAME_crawl4 230 ! 236: #define FRAME_crawl5 231 ! 237: #define FRAME_crawl6 232 ! 238: #define FRAME_crawl7 233 ! 239: #define FRAME_crawl8 234 ! 240: #define FRAME_crawl9 235 ! 241: #define FRAME_cr_pain2 236 ! 242: #define FRAME_cr_pain3 237 ! 243: #define FRAME_cr_pain4 238 ! 244: #define FRAME_cr_pain5 239 ! 245: #define FRAME_cr_pain6 240 ! 246: #define FRAME_cr_pain7 241 ! 247: #define FRAME_cr_pain8 242 ! 248: #define FRAME_cr_pain9 243 ! 249: #define FRAME_cr_pain10 244 ! 250: #define FRAME_cr_death10 245 ! 251: #define FRAME_cr_death11 246 ! 252: #define FRAME_cr_death12 247 ! 253: #define FRAME_cr_death13 248 ! 254: #define FRAME_cr_death14 249 ! 255: #define FRAME_cr_death15 250 ! 256: #define FRAME_cr_death16 251 ! 257: #define FRAME_cross1 252 ! 258: #define FRAME_cross2 253 ! 259: #define FRAME_cross3 254 ! 260: #define FRAME_cross4 255 ! 261: #define FRAME_cross5 256 ! 262: #define FRAME_cross6 257 ! 263: #define FRAME_cross7 258 ! 264: #define FRAME_cross8 259 ! 265: #define FRAME_cross9 260 ! 266: #define FRAME_cross10 261 ! 267: #define FRAME_cross11 262 ! 268: #define FRAME_cross12 263 ! 269: #define FRAME_cross13 264 ! 270: #define FRAME_cross14 265 ! 271: #define FRAME_cross15 266 ! 272: #define FRAME_cross16 267 ! 273: #define FRAME_cross17 268 ! 274: #define FRAME_cross18 269 ! 275: #define FRAME_cross19 270 ! 276: #define FRAME_cross20 271 ! 277: #define FRAME_cross21 272 ! 278: #define FRAME_cross22 273 ! 279: #define FRAME_cross23 274 ! 280: #define FRAME_cross24 275 ! 281: #define FRAME_cross25 276 ! 282: #define FRAME_cross26 277 ! 283: #define FRAME_cross27 278 ! 284: #define FRAME_cross28 279 ! 285: #define FRAME_cross29 280 ! 286: #define FRAME_cross30 281 ! 287: ! 288: #define MODEL_SCALE 1.000000
This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.