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1.1 ! root 1: // G:\quake2\baseq2\models/monsters/medic ! 2: ! 3: // This file generated by ModelGen - Do NOT Modify ! 4: ! 5: #define FRAME_walk1 0 ! 6: #define FRAME_walk2 1 ! 7: #define FRAME_walk3 2 ! 8: #define FRAME_walk4 3 ! 9: #define FRAME_walk5 4 ! 10: #define FRAME_walk6 5 ! 11: #define FRAME_walk7 6 ! 12: #define FRAME_walk8 7 ! 13: #define FRAME_walk9 8 ! 14: #define FRAME_walk10 9 ! 15: #define FRAME_walk11 10 ! 16: #define FRAME_walk12 11 ! 17: #define FRAME_wait1 12 ! 18: #define FRAME_wait2 13 ! 19: #define FRAME_wait3 14 ! 20: #define FRAME_wait4 15 ! 21: #define FRAME_wait5 16 ! 22: #define FRAME_wait6 17 ! 23: #define FRAME_wait7 18 ! 24: #define FRAME_wait8 19 ! 25: #define FRAME_wait9 20 ! 26: #define FRAME_wait10 21 ! 27: #define FRAME_wait11 22 ! 28: #define FRAME_wait12 23 ! 29: #define FRAME_wait13 24 ! 30: #define FRAME_wait14 25 ! 31: #define FRAME_wait15 26 ! 32: #define FRAME_wait16 27 ! 33: #define FRAME_wait17 28 ! 34: #define FRAME_wait18 29 ! 35: #define FRAME_wait19 30 ! 36: #define FRAME_wait20 31 ! 37: #define FRAME_wait21 32 ! 38: #define FRAME_wait22 33 ! 39: #define FRAME_wait23 34 ! 40: #define FRAME_wait24 35 ! 41: #define FRAME_wait25 36 ! 42: #define FRAME_wait26 37 ! 43: #define FRAME_wait27 38 ! 44: #define FRAME_wait28 39 ! 45: #define FRAME_wait29 40 ! 46: #define FRAME_wait30 41 ! 47: #define FRAME_wait31 42 ! 48: #define FRAME_wait32 43 ! 49: #define FRAME_wait33 44 ! 50: #define FRAME_wait34 45 ! 51: #define FRAME_wait35 46 ! 52: #define FRAME_wait36 47 ! 53: #define FRAME_wait37 48 ! 54: #define FRAME_wait38 49 ! 55: #define FRAME_wait39 50 ! 56: #define FRAME_wait40 51 ! 57: #define FRAME_wait41 52 ! 58: #define FRAME_wait42 53 ! 59: #define FRAME_wait43 54 ! 60: #define FRAME_wait44 55 ! 61: #define FRAME_wait45 56 ! 62: #define FRAME_wait46 57 ! 63: #define FRAME_wait47 58 ! 64: #define FRAME_wait48 59 ! 65: #define FRAME_wait49 60 ! 66: #define FRAME_wait50 61 ! 67: #define FRAME_wait51 62 ! 68: #define FRAME_wait52 63 ! 69: #define FRAME_wait53 64 ! 70: #define FRAME_wait54 65 ! 71: #define FRAME_wait55 66 ! 72: #define FRAME_wait56 67 ! 73: #define FRAME_wait57 68 ! 74: #define FRAME_wait58 69 ! 75: #define FRAME_wait59 70 ! 76: #define FRAME_wait60 71 ! 77: #define FRAME_wait61 72 ! 78: #define FRAME_wait62 73 ! 79: #define FRAME_wait63 74 ! 80: #define FRAME_wait64 75 ! 81: #define FRAME_wait65 76 ! 82: #define FRAME_wait66 77 ! 83: #define FRAME_wait67 78 ! 84: #define FRAME_wait68 79 ! 85: #define FRAME_wait69 80 ! 86: #define FRAME_wait70 81 ! 87: #define FRAME_wait71 82 ! 88: #define FRAME_wait72 83 ! 89: #define FRAME_wait73 84 ! 90: #define FRAME_wait74 85 ! 91: #define FRAME_wait75 86 ! 92: #define FRAME_wait76 87 ! 93: #define FRAME_wait77 88 ! 94: #define FRAME_wait78 89 ! 95: #define FRAME_wait79 90 ! 96: #define FRAME_wait80 91 ! 97: #define FRAME_wait81 92 ! 98: #define FRAME_wait82 93 ! 99: #define FRAME_wait83 94 ! 100: #define FRAME_wait84 95 ! 101: #define FRAME_wait85 96 ! 102: #define FRAME_wait86 97 ! 103: #define FRAME_wait87 98 ! 104: #define FRAME_wait88 99 ! 105: #define FRAME_wait89 100 ! 106: #define FRAME_wait90 101 ! 107: #define FRAME_run1 102 ! 108: #define FRAME_run2 103 ! 109: #define FRAME_run3 104 ! 110: #define FRAME_run4 105 ! 111: #define FRAME_run5 106 ! 112: #define FRAME_run6 107 ! 113: #define FRAME_paina1 108 ! 114: #define FRAME_paina2 109 ! 115: #define FRAME_paina3 110 ! 116: #define FRAME_paina4 111 ! 117: #define FRAME_paina5 112 ! 118: #define FRAME_paina6 113 ! 119: #define FRAME_paina7 114 ! 120: #define FRAME_paina8 115 ! 121: #define FRAME_painb1 116 ! 122: #define FRAME_painb2 117 ! 123: #define FRAME_painb3 118 ! 124: #define FRAME_painb4 119 ! 125: #define FRAME_painb5 120 ! 126: #define FRAME_painb6 121 ! 127: #define FRAME_painb7 122 ! 128: #define FRAME_painb8 123 ! 129: #define FRAME_painb9 124 ! 130: #define FRAME_painb10 125 ! 131: #define FRAME_painb11 126 ! 132: #define FRAME_painb12 127 ! 133: #define FRAME_painb13 128 ! 134: #define FRAME_painb14 129 ! 135: #define FRAME_painb15 130 ! 136: #define FRAME_duck1 131 ! 137: #define FRAME_duck2 132 ! 138: #define FRAME_duck3 133 ! 139: #define FRAME_duck4 134 ! 140: #define FRAME_duck5 135 ! 141: #define FRAME_duck6 136 ! 142: #define FRAME_duck7 137 ! 143: #define FRAME_duck8 138 ! 144: #define FRAME_duck9 139 ! 145: #define FRAME_duck10 140 ! 146: #define FRAME_duck11 141 ! 147: #define FRAME_duck12 142 ! 148: #define FRAME_duck13 143 ! 149: #define FRAME_duck14 144 ! 150: #define FRAME_duck15 145 ! 151: #define FRAME_duck16 146 ! 152: #define FRAME_death1 147 ! 153: #define FRAME_death2 148 ! 154: #define FRAME_death3 149 ! 155: #define FRAME_death4 150 ! 156: #define FRAME_death5 151 ! 157: #define FRAME_death6 152 ! 158: #define FRAME_death7 153 ! 159: #define FRAME_death8 154 ! 160: #define FRAME_death9 155 ! 161: #define FRAME_death10 156 ! 162: #define FRAME_death11 157 ! 163: #define FRAME_death12 158 ! 164: #define FRAME_death13 159 ! 165: #define FRAME_death14 160 ! 166: #define FRAME_death15 161 ! 167: #define FRAME_death16 162 ! 168: #define FRAME_death17 163 ! 169: #define FRAME_death18 164 ! 170: #define FRAME_death19 165 ! 171: #define FRAME_death20 166 ! 172: #define FRAME_death21 167 ! 173: #define FRAME_death22 168 ! 174: #define FRAME_death23 169 ! 175: #define FRAME_death24 170 ! 176: #define FRAME_death25 171 ! 177: #define FRAME_death26 172 ! 178: #define FRAME_death27 173 ! 179: #define FRAME_death28 174 ! 180: #define FRAME_death29 175 ! 181: #define FRAME_death30 176 ! 182: #define FRAME_attack1 177 ! 183: #define FRAME_attack2 178 ! 184: #define FRAME_attack3 179 ! 185: #define FRAME_attack4 180 ! 186: #define FRAME_attack5 181 ! 187: #define FRAME_attack6 182 ! 188: #define FRAME_attack7 183 ! 189: #define FRAME_attack8 184 ! 190: #define FRAME_attack9 185 ! 191: #define FRAME_attack10 186 ! 192: #define FRAME_attack11 187 ! 193: #define FRAME_attack12 188 ! 194: #define FRAME_attack13 189 ! 195: #define FRAME_attack14 190 ! 196: #define FRAME_attack15 191 ! 197: #define FRAME_attack16 192 ! 198: #define FRAME_attack17 193 ! 199: #define FRAME_attack18 194 ! 200: #define FRAME_attack19 195 ! 201: #define FRAME_attack20 196 ! 202: #define FRAME_attack21 197 ! 203: #define FRAME_attack22 198 ! 204: #define FRAME_attack23 199 ! 205: #define FRAME_attack24 200 ! 206: #define FRAME_attack25 201 ! 207: #define FRAME_attack26 202 ! 208: #define FRAME_attack27 203 ! 209: #define FRAME_attack28 204 ! 210: #define FRAME_attack29 205 ! 211: #define FRAME_attack30 206 ! 212: #define FRAME_attack31 207 ! 213: #define FRAME_attack32 208 ! 214: #define FRAME_attack33 209 ! 215: #define FRAME_attack34 210 ! 216: #define FRAME_attack35 211 ! 217: #define FRAME_attack36 212 ! 218: #define FRAME_attack37 213 ! 219: #define FRAME_attack38 214 ! 220: #define FRAME_attack39 215 ! 221: #define FRAME_attack40 216 ! 222: #define FRAME_attack41 217 ! 223: #define FRAME_attack42 218 ! 224: #define FRAME_attack43 219 ! 225: #define FRAME_attack44 220 ! 226: #define FRAME_attack45 221 ! 227: #define FRAME_attack46 222 ! 228: #define FRAME_attack47 223 ! 229: #define FRAME_attack48 224 ! 230: #define FRAME_attack49 225 ! 231: #define FRAME_attack50 226 ! 232: #define FRAME_attack51 227 ! 233: #define FRAME_attack52 228 ! 234: #define FRAME_attack53 229 ! 235: #define FRAME_attack54 230 ! 236: #define FRAME_attack55 231 ! 237: #define FRAME_attack56 232 ! 238: #define FRAME_attack57 233 ! 239: #define FRAME_attack58 234 ! 240: #define FRAME_attack59 235 ! 241: #define FRAME_attack60 236 ! 242: ! 243: #define MODEL_SCALE 1.000000
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