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1.1 root 1: // G:\quake2\baseq2\models/monsters/medic
2:
3: // This file generated by ModelGen - Do NOT Modify
4:
5: #define FRAME_walk1 0
6: #define FRAME_walk2 1
7: #define FRAME_walk3 2
8: #define FRAME_walk4 3
9: #define FRAME_walk5 4
10: #define FRAME_walk6 5
11: #define FRAME_walk7 6
12: #define FRAME_walk8 7
13: #define FRAME_walk9 8
14: #define FRAME_walk10 9
15: #define FRAME_walk11 10
16: #define FRAME_walk12 11
17: #define FRAME_wait1 12
18: #define FRAME_wait2 13
19: #define FRAME_wait3 14
20: #define FRAME_wait4 15
21: #define FRAME_wait5 16
22: #define FRAME_wait6 17
23: #define FRAME_wait7 18
24: #define FRAME_wait8 19
25: #define FRAME_wait9 20
26: #define FRAME_wait10 21
27: #define FRAME_wait11 22
28: #define FRAME_wait12 23
29: #define FRAME_wait13 24
30: #define FRAME_wait14 25
31: #define FRAME_wait15 26
32: #define FRAME_wait16 27
33: #define FRAME_wait17 28
34: #define FRAME_wait18 29
35: #define FRAME_wait19 30
36: #define FRAME_wait20 31
37: #define FRAME_wait21 32
38: #define FRAME_wait22 33
39: #define FRAME_wait23 34
40: #define FRAME_wait24 35
41: #define FRAME_wait25 36
42: #define FRAME_wait26 37
43: #define FRAME_wait27 38
44: #define FRAME_wait28 39
45: #define FRAME_wait29 40
46: #define FRAME_wait30 41
47: #define FRAME_wait31 42
48: #define FRAME_wait32 43
49: #define FRAME_wait33 44
50: #define FRAME_wait34 45
51: #define FRAME_wait35 46
52: #define FRAME_wait36 47
53: #define FRAME_wait37 48
54: #define FRAME_wait38 49
55: #define FRAME_wait39 50
56: #define FRAME_wait40 51
57: #define FRAME_wait41 52
58: #define FRAME_wait42 53
59: #define FRAME_wait43 54
60: #define FRAME_wait44 55
61: #define FRAME_wait45 56
62: #define FRAME_wait46 57
63: #define FRAME_wait47 58
64: #define FRAME_wait48 59
65: #define FRAME_wait49 60
66: #define FRAME_wait50 61
67: #define FRAME_wait51 62
68: #define FRAME_wait52 63
69: #define FRAME_wait53 64
70: #define FRAME_wait54 65
71: #define FRAME_wait55 66
72: #define FRAME_wait56 67
73: #define FRAME_wait57 68
74: #define FRAME_wait58 69
75: #define FRAME_wait59 70
76: #define FRAME_wait60 71
77: #define FRAME_wait61 72
78: #define FRAME_wait62 73
79: #define FRAME_wait63 74
80: #define FRAME_wait64 75
81: #define FRAME_wait65 76
82: #define FRAME_wait66 77
83: #define FRAME_wait67 78
84: #define FRAME_wait68 79
85: #define FRAME_wait69 80
86: #define FRAME_wait70 81
87: #define FRAME_wait71 82
88: #define FRAME_wait72 83
89: #define FRAME_wait73 84
90: #define FRAME_wait74 85
91: #define FRAME_wait75 86
92: #define FRAME_wait76 87
93: #define FRAME_wait77 88
94: #define FRAME_wait78 89
95: #define FRAME_wait79 90
96: #define FRAME_wait80 91
97: #define FRAME_wait81 92
98: #define FRAME_wait82 93
99: #define FRAME_wait83 94
100: #define FRAME_wait84 95
101: #define FRAME_wait85 96
102: #define FRAME_wait86 97
103: #define FRAME_wait87 98
104: #define FRAME_wait88 99
105: #define FRAME_wait89 100
106: #define FRAME_wait90 101
107: #define FRAME_run1 102
108: #define FRAME_run2 103
109: #define FRAME_run3 104
110: #define FRAME_run4 105
111: #define FRAME_run5 106
112: #define FRAME_run6 107
113: #define FRAME_paina1 108
114: #define FRAME_paina2 109
115: #define FRAME_paina3 110
116: #define FRAME_paina4 111
117: #define FRAME_paina5 112
118: #define FRAME_paina6 113
119: #define FRAME_paina7 114
120: #define FRAME_paina8 115
121: #define FRAME_painb1 116
122: #define FRAME_painb2 117
123: #define FRAME_painb3 118
124: #define FRAME_painb4 119
125: #define FRAME_painb5 120
126: #define FRAME_painb6 121
127: #define FRAME_painb7 122
128: #define FRAME_painb8 123
129: #define FRAME_painb9 124
130: #define FRAME_painb10 125
131: #define FRAME_painb11 126
132: #define FRAME_painb12 127
133: #define FRAME_painb13 128
134: #define FRAME_painb14 129
135: #define FRAME_painb15 130
136: #define FRAME_duck1 131
137: #define FRAME_duck2 132
138: #define FRAME_duck3 133
139: #define FRAME_duck4 134
140: #define FRAME_duck5 135
141: #define FRAME_duck6 136
142: #define FRAME_duck7 137
143: #define FRAME_duck8 138
144: #define FRAME_duck9 139
145: #define FRAME_duck10 140
146: #define FRAME_duck11 141
147: #define FRAME_duck12 142
148: #define FRAME_duck13 143
149: #define FRAME_duck14 144
150: #define FRAME_duck15 145
151: #define FRAME_duck16 146
152: #define FRAME_death1 147
153: #define FRAME_death2 148
154: #define FRAME_death3 149
155: #define FRAME_death4 150
156: #define FRAME_death5 151
157: #define FRAME_death6 152
158: #define FRAME_death7 153
159: #define FRAME_death8 154
160: #define FRAME_death9 155
161: #define FRAME_death10 156
162: #define FRAME_death11 157
163: #define FRAME_death12 158
164: #define FRAME_death13 159
165: #define FRAME_death14 160
166: #define FRAME_death15 161
167: #define FRAME_death16 162
168: #define FRAME_death17 163
169: #define FRAME_death18 164
170: #define FRAME_death19 165
171: #define FRAME_death20 166
172: #define FRAME_death21 167
173: #define FRAME_death22 168
174: #define FRAME_death23 169
175: #define FRAME_death24 170
176: #define FRAME_death25 171
177: #define FRAME_death26 172
178: #define FRAME_death27 173
179: #define FRAME_death28 174
180: #define FRAME_death29 175
181: #define FRAME_death30 176
182: #define FRAME_attack1 177
183: #define FRAME_attack2 178
184: #define FRAME_attack3 179
185: #define FRAME_attack4 180
186: #define FRAME_attack5 181
187: #define FRAME_attack6 182
188: #define FRAME_attack7 183
189: #define FRAME_attack8 184
190: #define FRAME_attack9 185
191: #define FRAME_attack10 186
192: #define FRAME_attack11 187
193: #define FRAME_attack12 188
194: #define FRAME_attack13 189
195: #define FRAME_attack14 190
196: #define FRAME_attack15 191
197: #define FRAME_attack16 192
198: #define FRAME_attack17 193
199: #define FRAME_attack18 194
200: #define FRAME_attack19 195
201: #define FRAME_attack20 196
202: #define FRAME_attack21 197
203: #define FRAME_attack22 198
204: #define FRAME_attack23 199
205: #define FRAME_attack24 200
206: #define FRAME_attack25 201
207: #define FRAME_attack26 202
208: #define FRAME_attack27 203
209: #define FRAME_attack28 204
210: #define FRAME_attack29 205
211: #define FRAME_attack30 206
212: #define FRAME_attack31 207
213: #define FRAME_attack32 208
214: #define FRAME_attack33 209
215: #define FRAME_attack34 210
216: #define FRAME_attack35 211
217: #define FRAME_attack36 212
218: #define FRAME_attack37 213
219: #define FRAME_attack38 214
220: #define FRAME_attack39 215
221: #define FRAME_attack40 216
222: #define FRAME_attack41 217
223: #define FRAME_attack42 218
224: #define FRAME_attack43 219
225: #define FRAME_attack44 220
226: #define FRAME_attack45 221
227: #define FRAME_attack46 222
228: #define FRAME_attack47 223
229: #define FRAME_attack48 224
230: #define FRAME_attack49 225
231: #define FRAME_attack50 226
232: #define FRAME_attack51 227
233: #define FRAME_attack52 228
234: #define FRAME_attack53 229
235: #define FRAME_attack54 230
236: #define FRAME_attack55 231
237: #define FRAME_attack56 232
238: #define FRAME_attack57 233
239: #define FRAME_attack58 234
240: #define FRAME_attack59 235
241: #define FRAME_attack60 236
242:
243: #define MODEL_SCALE 1.000000
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