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1.1 ! root 1: // G:\quake2\baseq2\models/monsters/mutant ! 2: ! 3: // This file generated by ModelGen - Do NOT Modify ! 4: ! 5: #define FRAME_attack01 0 ! 6: #define FRAME_attack02 1 ! 7: #define FRAME_attack03 2 ! 8: #define FRAME_attack04 3 ! 9: #define FRAME_attack05 4 ! 10: #define FRAME_attack06 5 ! 11: #define FRAME_attack07 6 ! 12: #define FRAME_attack08 7 ! 13: #define FRAME_attack09 8 ! 14: #define FRAME_attack10 9 ! 15: #define FRAME_attack11 10 ! 16: #define FRAME_attack12 11 ! 17: #define FRAME_attack13 12 ! 18: #define FRAME_attack14 13 ! 19: #define FRAME_attack15 14 ! 20: #define FRAME_death101 15 ! 21: #define FRAME_death102 16 ! 22: #define FRAME_death103 17 ! 23: #define FRAME_death104 18 ! 24: #define FRAME_death105 19 ! 25: #define FRAME_death106 20 ! 26: #define FRAME_death107 21 ! 27: #define FRAME_death108 22 ! 28: #define FRAME_death109 23 ! 29: #define FRAME_death201 24 ! 30: #define FRAME_death202 25 ! 31: #define FRAME_death203 26 ! 32: #define FRAME_death204 27 ! 33: #define FRAME_death205 28 ! 34: #define FRAME_death206 29 ! 35: #define FRAME_death207 30 ! 36: #define FRAME_death208 31 ! 37: #define FRAME_death209 32 ! 38: #define FRAME_death210 33 ! 39: #define FRAME_pain101 34 ! 40: #define FRAME_pain102 35 ! 41: #define FRAME_pain103 36 ! 42: #define FRAME_pain104 37 ! 43: #define FRAME_pain105 38 ! 44: #define FRAME_pain201 39 ! 45: #define FRAME_pain202 40 ! 46: #define FRAME_pain203 41 ! 47: #define FRAME_pain204 42 ! 48: #define FRAME_pain205 43 ! 49: #define FRAME_pain206 44 ! 50: #define FRAME_pain301 45 ! 51: #define FRAME_pain302 46 ! 52: #define FRAME_pain303 47 ! 53: #define FRAME_pain304 48 ! 54: #define FRAME_pain305 49 ! 55: #define FRAME_pain306 50 ! 56: #define FRAME_pain307 51 ! 57: #define FRAME_pain308 52 ! 58: #define FRAME_pain309 53 ! 59: #define FRAME_pain310 54 ! 60: #define FRAME_pain311 55 ! 61: #define FRAME_run03 56 ! 62: #define FRAME_run04 57 ! 63: #define FRAME_run05 58 ! 64: #define FRAME_run06 59 ! 65: #define FRAME_run07 60 ! 66: #define FRAME_run08 61 ! 67: #define FRAME_stand101 62 ! 68: #define FRAME_stand102 63 ! 69: #define FRAME_stand103 64 ! 70: #define FRAME_stand104 65 ! 71: #define FRAME_stand105 66 ! 72: #define FRAME_stand106 67 ! 73: #define FRAME_stand107 68 ! 74: #define FRAME_stand108 69 ! 75: #define FRAME_stand109 70 ! 76: #define FRAME_stand110 71 ! 77: #define FRAME_stand111 72 ! 78: #define FRAME_stand112 73 ! 79: #define FRAME_stand113 74 ! 80: #define FRAME_stand114 75 ! 81: #define FRAME_stand115 76 ! 82: #define FRAME_stand116 77 ! 83: #define FRAME_stand117 78 ! 84: #define FRAME_stand118 79 ! 85: #define FRAME_stand119 80 ! 86: #define FRAME_stand120 81 ! 87: #define FRAME_stand121 82 ! 88: #define FRAME_stand122 83 ! 89: #define FRAME_stand123 84 ! 90: #define FRAME_stand124 85 ! 91: #define FRAME_stand125 86 ! 92: #define FRAME_stand126 87 ! 93: #define FRAME_stand127 88 ! 94: #define FRAME_stand128 89 ! 95: #define FRAME_stand129 90 ! 96: #define FRAME_stand130 91 ! 97: #define FRAME_stand131 92 ! 98: #define FRAME_stand132 93 ! 99: #define FRAME_stand133 94 ! 100: #define FRAME_stand134 95 ! 101: #define FRAME_stand135 96 ! 102: #define FRAME_stand136 97 ! 103: #define FRAME_stand137 98 ! 104: #define FRAME_stand138 99 ! 105: #define FRAME_stand139 100 ! 106: #define FRAME_stand140 101 ! 107: #define FRAME_stand141 102 ! 108: #define FRAME_stand142 103 ! 109: #define FRAME_stand143 104 ! 110: #define FRAME_stand144 105 ! 111: #define FRAME_stand145 106 ! 112: #define FRAME_stand146 107 ! 113: #define FRAME_stand147 108 ! 114: #define FRAME_stand148 109 ! 115: #define FRAME_stand149 110 ! 116: #define FRAME_stand150 111 ! 117: #define FRAME_stand151 112 ! 118: #define FRAME_stand152 113 ! 119: #define FRAME_stand153 114 ! 120: #define FRAME_stand154 115 ! 121: #define FRAME_stand155 116 ! 122: #define FRAME_stand156 117 ! 123: #define FRAME_stand157 118 ! 124: #define FRAME_stand158 119 ! 125: #define FRAME_stand159 120 ! 126: #define FRAME_stand160 121 ! 127: #define FRAME_stand161 122 ! 128: #define FRAME_stand162 123 ! 129: #define FRAME_stand163 124 ! 130: #define FRAME_stand164 125 ! 131: #define FRAME_walk01 126 ! 132: #define FRAME_walk02 127 ! 133: #define FRAME_walk03 128 ! 134: #define FRAME_walk04 129 ! 135: #define FRAME_walk05 130 ! 136: #define FRAME_walk06 131 ! 137: #define FRAME_walk07 132 ! 138: #define FRAME_walk08 133 ! 139: #define FRAME_walk09 134 ! 140: #define FRAME_walk10 135 ! 141: #define FRAME_walk11 136 ! 142: #define FRAME_walk12 137 ! 143: #define FRAME_walk13 138 ! 144: #define FRAME_walk14 139 ! 145: #define FRAME_walk15 140 ! 146: #define FRAME_walk16 141 ! 147: #define FRAME_walk17 142 ! 148: #define FRAME_walk18 143 ! 149: #define FRAME_walk19 144 ! 150: #define FRAME_walk20 145 ! 151: #define FRAME_walk21 146 ! 152: #define FRAME_walk22 147 ! 153: #define FRAME_walk23 148 ! 154: ! 155: #define FRAME_jump01 149 ! 156: #define FRAME_jump02 150 ! 157: #define FRAME_jump03 151 ! 158: #define FRAME_jump04 152 ! 159: #define FRAME_jump05 153 ! 160: ! 161: #define MODEL_SCALE 1.000000
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