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1.1 ! root 1: // G:\quake2\baseq2\models/monsters/parasite ! 2: ! 3: // This file generated by ModelGen - Do NOT Modify ! 4: ! 5: #define FRAME_break01 0 ! 6: #define FRAME_break02 1 ! 7: #define FRAME_break03 2 ! 8: #define FRAME_break04 3 ! 9: #define FRAME_break05 4 ! 10: #define FRAME_break06 5 ! 11: #define FRAME_break07 6 ! 12: #define FRAME_break08 7 ! 13: #define FRAME_break09 8 ! 14: #define FRAME_break10 9 ! 15: #define FRAME_break11 10 ! 16: #define FRAME_break12 11 ! 17: #define FRAME_break13 12 ! 18: #define FRAME_break14 13 ! 19: #define FRAME_break15 14 ! 20: #define FRAME_break16 15 ! 21: #define FRAME_break17 16 ! 22: #define FRAME_break18 17 ! 23: #define FRAME_break19 18 ! 24: #define FRAME_break20 19 ! 25: #define FRAME_break21 20 ! 26: #define FRAME_break22 21 ! 27: #define FRAME_break23 22 ! 28: #define FRAME_break24 23 ! 29: #define FRAME_break25 24 ! 30: #define FRAME_break26 25 ! 31: #define FRAME_break27 26 ! 32: #define FRAME_break28 27 ! 33: #define FRAME_break29 28 ! 34: #define FRAME_break30 29 ! 35: #define FRAME_break31 30 ! 36: #define FRAME_break32 31 ! 37: #define FRAME_death101 32 ! 38: #define FRAME_death102 33 ! 39: #define FRAME_death103 34 ! 40: #define FRAME_death104 35 ! 41: #define FRAME_death105 36 ! 42: #define FRAME_death106 37 ! 43: #define FRAME_death107 38 ! 44: #define FRAME_drain01 39 ! 45: #define FRAME_drain02 40 ! 46: #define FRAME_drain03 41 ! 47: #define FRAME_drain04 42 ! 48: #define FRAME_drain05 43 ! 49: #define FRAME_drain06 44 ! 50: #define FRAME_drain07 45 ! 51: #define FRAME_drain08 46 ! 52: #define FRAME_drain09 47 ! 53: #define FRAME_drain10 48 ! 54: #define FRAME_drain11 49 ! 55: #define FRAME_drain12 50 ! 56: #define FRAME_drain13 51 ! 57: #define FRAME_drain14 52 ! 58: #define FRAME_drain15 53 ! 59: #define FRAME_drain16 54 ! 60: #define FRAME_drain17 55 ! 61: #define FRAME_drain18 56 ! 62: #define FRAME_pain101 57 ! 63: #define FRAME_pain102 58 ! 64: #define FRAME_pain103 59 ! 65: #define FRAME_pain104 60 ! 66: #define FRAME_pain105 61 ! 67: #define FRAME_pain106 62 ! 68: #define FRAME_pain107 63 ! 69: #define FRAME_pain108 64 ! 70: #define FRAME_pain109 65 ! 71: #define FRAME_pain110 66 ! 72: #define FRAME_pain111 67 ! 73: #define FRAME_run01 68 ! 74: #define FRAME_run02 69 ! 75: #define FRAME_run03 70 ! 76: #define FRAME_run04 71 ! 77: #define FRAME_run05 72 ! 78: #define FRAME_run06 73 ! 79: #define FRAME_run07 74 ! 80: #define FRAME_run08 75 ! 81: #define FRAME_run09 76 ! 82: #define FRAME_run10 77 ! 83: #define FRAME_run11 78 ! 84: #define FRAME_run12 79 ! 85: #define FRAME_run13 80 ! 86: #define FRAME_run14 81 ! 87: #define FRAME_run15 82 ! 88: #define FRAME_stand01 83 ! 89: #define FRAME_stand02 84 ! 90: #define FRAME_stand03 85 ! 91: #define FRAME_stand04 86 ! 92: #define FRAME_stand05 87 ! 93: #define FRAME_stand06 88 ! 94: #define FRAME_stand07 89 ! 95: #define FRAME_stand08 90 ! 96: #define FRAME_stand09 91 ! 97: #define FRAME_stand10 92 ! 98: #define FRAME_stand11 93 ! 99: #define FRAME_stand12 94 ! 100: #define FRAME_stand13 95 ! 101: #define FRAME_stand14 96 ! 102: #define FRAME_stand15 97 ! 103: #define FRAME_stand16 98 ! 104: #define FRAME_stand17 99 ! 105: #define FRAME_stand18 100 ! 106: #define FRAME_stand19 101 ! 107: #define FRAME_stand20 102 ! 108: #define FRAME_stand21 103 ! 109: #define FRAME_stand22 104 ! 110: #define FRAME_stand23 105 ! 111: #define FRAME_stand24 106 ! 112: #define FRAME_stand25 107 ! 113: #define FRAME_stand26 108 ! 114: #define FRAME_stand27 109 ! 115: #define FRAME_stand28 110 ! 116: #define FRAME_stand29 111 ! 117: #define FRAME_stand30 112 ! 118: #define FRAME_stand31 113 ! 119: #define FRAME_stand32 114 ! 120: #define FRAME_stand33 115 ! 121: #define FRAME_stand34 116 ! 122: #define FRAME_stand35 117 ! 123: ! 124: #define FRAME_jump01 118 ! 125: #define FRAME_jump02 119 ! 126: #define FRAME_jump03 120 ! 127: #define FRAME_jump04 121 ! 128: #define FRAME_jump05 122 ! 129: #define FRAME_jump06 123 ! 130: #define FRAME_jump07 124 ! 131: #define FRAME_jump08 125 ! 132: ! 133: #define MODEL_SCALE 1.000000
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