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1.1 root 1: // G:\quake2\baseq2\models/monsters/parasite
2:
3: // This file generated by ModelGen - Do NOT Modify
4:
5: #define FRAME_break01 0
6: #define FRAME_break02 1
7: #define FRAME_break03 2
8: #define FRAME_break04 3
9: #define FRAME_break05 4
10: #define FRAME_break06 5
11: #define FRAME_break07 6
12: #define FRAME_break08 7
13: #define FRAME_break09 8
14: #define FRAME_break10 9
15: #define FRAME_break11 10
16: #define FRAME_break12 11
17: #define FRAME_break13 12
18: #define FRAME_break14 13
19: #define FRAME_break15 14
20: #define FRAME_break16 15
21: #define FRAME_break17 16
22: #define FRAME_break18 17
23: #define FRAME_break19 18
24: #define FRAME_break20 19
25: #define FRAME_break21 20
26: #define FRAME_break22 21
27: #define FRAME_break23 22
28: #define FRAME_break24 23
29: #define FRAME_break25 24
30: #define FRAME_break26 25
31: #define FRAME_break27 26
32: #define FRAME_break28 27
33: #define FRAME_break29 28
34: #define FRAME_break30 29
35: #define FRAME_break31 30
36: #define FRAME_break32 31
37: #define FRAME_death101 32
38: #define FRAME_death102 33
39: #define FRAME_death103 34
40: #define FRAME_death104 35
41: #define FRAME_death105 36
42: #define FRAME_death106 37
43: #define FRAME_death107 38
44: #define FRAME_drain01 39
45: #define FRAME_drain02 40
46: #define FRAME_drain03 41
47: #define FRAME_drain04 42
48: #define FRAME_drain05 43
49: #define FRAME_drain06 44
50: #define FRAME_drain07 45
51: #define FRAME_drain08 46
52: #define FRAME_drain09 47
53: #define FRAME_drain10 48
54: #define FRAME_drain11 49
55: #define FRAME_drain12 50
56: #define FRAME_drain13 51
57: #define FRAME_drain14 52
58: #define FRAME_drain15 53
59: #define FRAME_drain16 54
60: #define FRAME_drain17 55
61: #define FRAME_drain18 56
62: #define FRAME_pain101 57
63: #define FRAME_pain102 58
64: #define FRAME_pain103 59
65: #define FRAME_pain104 60
66: #define FRAME_pain105 61
67: #define FRAME_pain106 62
68: #define FRAME_pain107 63
69: #define FRAME_pain108 64
70: #define FRAME_pain109 65
71: #define FRAME_pain110 66
72: #define FRAME_pain111 67
73: #define FRAME_run01 68
74: #define FRAME_run02 69
75: #define FRAME_run03 70
76: #define FRAME_run04 71
77: #define FRAME_run05 72
78: #define FRAME_run06 73
79: #define FRAME_run07 74
80: #define FRAME_run08 75
81: #define FRAME_run09 76
82: #define FRAME_run10 77
83: #define FRAME_run11 78
84: #define FRAME_run12 79
85: #define FRAME_run13 80
86: #define FRAME_run14 81
87: #define FRAME_run15 82
88: #define FRAME_stand01 83
89: #define FRAME_stand02 84
90: #define FRAME_stand03 85
91: #define FRAME_stand04 86
92: #define FRAME_stand05 87
93: #define FRAME_stand06 88
94: #define FRAME_stand07 89
95: #define FRAME_stand08 90
96: #define FRAME_stand09 91
97: #define FRAME_stand10 92
98: #define FRAME_stand11 93
99: #define FRAME_stand12 94
100: #define FRAME_stand13 95
101: #define FRAME_stand14 96
102: #define FRAME_stand15 97
103: #define FRAME_stand16 98
104: #define FRAME_stand17 99
105: #define FRAME_stand18 100
106: #define FRAME_stand19 101
107: #define FRAME_stand20 102
108: #define FRAME_stand21 103
109: #define FRAME_stand22 104
110: #define FRAME_stand23 105
111: #define FRAME_stand24 106
112: #define FRAME_stand25 107
113: #define FRAME_stand26 108
114: #define FRAME_stand27 109
115: #define FRAME_stand28 110
116: #define FRAME_stand29 111
117: #define FRAME_stand30 112
118: #define FRAME_stand31 113
119: #define FRAME_stand32 114
120: #define FRAME_stand33 115
121: #define FRAME_stand34 116
122: #define FRAME_stand35 117
123:
124: #define FRAME_jump01 118
125: #define FRAME_jump02 119
126: #define FRAME_jump03 120
127: #define FRAME_jump04 121
128: #define FRAME_jump05 122
129: #define FRAME_jump06 123
130: #define FRAME_jump07 124
131: #define FRAME_jump08 125
132:
133: #define MODEL_SCALE 1.000000
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