Annotation of quake2/rogue/m_rider.h, revision 1.1

1.1     ! root        1: // G:\quake2\baseq2\models/monsters/boss3/rider
        !             2: 
        !             3: // This file generated by ModelGen - Do NOT Modify
        !             4: 
        !             5: #define FRAME_stand201         0
        !             6: #define FRAME_stand202         1
        !             7: #define FRAME_stand203         2
        !             8: #define FRAME_stand204         3
        !             9: #define FRAME_stand205         4
        !            10: #define FRAME_stand206         5
        !            11: #define FRAME_stand207         6
        !            12: #define FRAME_stand208         7
        !            13: #define FRAME_stand209         8
        !            14: #define FRAME_stand210         9
        !            15: #define FRAME_stand211         10
        !            16: #define FRAME_stand212         11
        !            17: #define FRAME_stand213         12
        !            18: #define FRAME_stand214         13
        !            19: #define FRAME_stand215         14
        !            20: #define FRAME_stand216         15
        !            21: #define FRAME_stand217         16
        !            22: #define FRAME_stand218         17
        !            23: #define FRAME_stand219         18
        !            24: #define FRAME_stand220         19
        !            25: #define FRAME_stand221         20
        !            26: #define FRAME_stand222         21
        !            27: #define FRAME_stand223         22
        !            28: #define FRAME_stand224         23
        !            29: #define FRAME_stand225         24
        !            30: #define FRAME_stand226         25
        !            31: #define FRAME_stand227         26
        !            32: #define FRAME_stand228         27
        !            33: #define FRAME_stand229         28
        !            34: #define FRAME_stand230         29
        !            35: #define FRAME_stand231         30
        !            36: #define FRAME_stand232         31
        !            37: #define FRAME_stand233         32
        !            38: #define FRAME_stand234         33
        !            39: #define FRAME_stand235         34
        !            40: #define FRAME_stand236         35
        !            41: #define FRAME_stand237         36
        !            42: #define FRAME_stand238         37
        !            43: #define FRAME_stand239         38
        !            44: #define FRAME_stand240         39
        !            45: #define FRAME_stand241         40
        !            46: #define FRAME_stand242         41
        !            47: #define FRAME_stand243         42
        !            48: #define FRAME_stand244         43
        !            49: #define FRAME_stand245         44
        !            50: #define FRAME_stand246         45
        !            51: #define FRAME_stand247         46
        !            52: #define FRAME_stand248         47
        !            53: #define FRAME_stand249         48
        !            54: #define FRAME_stand250         49
        !            55: #define FRAME_stand251         50
        !            56: #define FRAME_stand252         51
        !            57: #define FRAME_stand253         52
        !            58: #define FRAME_stand254         53
        !            59: #define FRAME_stand255         54
        !            60: #define FRAME_stand256         55
        !            61: #define FRAME_stand257         56
        !            62: #define FRAME_stand258         57
        !            63: #define FRAME_stand259         58
        !            64: #define FRAME_stand260         59
        !            65: 
        !            66: #define MODEL_SCALE            1.000000

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