Annotation of quake2/rogue/m_rider.h, revision 1.1.1.1

1.1       root        1: // G:\quake2\baseq2\models/monsters/boss3/rider
                      2: 
                      3: // This file generated by ModelGen - Do NOT Modify
                      4: 
                      5: #define FRAME_stand201         0
                      6: #define FRAME_stand202         1
                      7: #define FRAME_stand203         2
                      8: #define FRAME_stand204         3
                      9: #define FRAME_stand205         4
                     10: #define FRAME_stand206         5
                     11: #define FRAME_stand207         6
                     12: #define FRAME_stand208         7
                     13: #define FRAME_stand209         8
                     14: #define FRAME_stand210         9
                     15: #define FRAME_stand211         10
                     16: #define FRAME_stand212         11
                     17: #define FRAME_stand213         12
                     18: #define FRAME_stand214         13
                     19: #define FRAME_stand215         14
                     20: #define FRAME_stand216         15
                     21: #define FRAME_stand217         16
                     22: #define FRAME_stand218         17
                     23: #define FRAME_stand219         18
                     24: #define FRAME_stand220         19
                     25: #define FRAME_stand221         20
                     26: #define FRAME_stand222         21
                     27: #define FRAME_stand223         22
                     28: #define FRAME_stand224         23
                     29: #define FRAME_stand225         24
                     30: #define FRAME_stand226         25
                     31: #define FRAME_stand227         26
                     32: #define FRAME_stand228         27
                     33: #define FRAME_stand229         28
                     34: #define FRAME_stand230         29
                     35: #define FRAME_stand231         30
                     36: #define FRAME_stand232         31
                     37: #define FRAME_stand233         32
                     38: #define FRAME_stand234         33
                     39: #define FRAME_stand235         34
                     40: #define FRAME_stand236         35
                     41: #define FRAME_stand237         36
                     42: #define FRAME_stand238         37
                     43: #define FRAME_stand239         38
                     44: #define FRAME_stand240         39
                     45: #define FRAME_stand241         40
                     46: #define FRAME_stand242         41
                     47: #define FRAME_stand243         42
                     48: #define FRAME_stand244         43
                     49: #define FRAME_stand245         44
                     50: #define FRAME_stand246         45
                     51: #define FRAME_stand247         46
                     52: #define FRAME_stand248         47
                     53: #define FRAME_stand249         48
                     54: #define FRAME_stand250         49
                     55: #define FRAME_stand251         50
                     56: #define FRAME_stand252         51
                     57: #define FRAME_stand253         52
                     58: #define FRAME_stand254         53
                     59: #define FRAME_stand255         54
                     60: #define FRAME_stand256         55
                     61: #define FRAME_stand257         56
                     62: #define FRAME_stand258         57
                     63: #define FRAME_stand259         58
                     64: #define FRAME_stand260         59
                     65: 
                     66: #define MODEL_SCALE            1.000000

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