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1.1 ! root 1: // G:\quake2\xpack\models/monsters/stalker ! 2: ! 3: // This file generated by qdata - Do NOT Modify ! 4: ! 5: #define FRAME_idle01 0 ! 6: #define FRAME_idle02 1 ! 7: #define FRAME_idle03 2 ! 8: #define FRAME_idle04 3 ! 9: #define FRAME_idle05 4 ! 10: #define FRAME_idle06 5 ! 11: #define FRAME_idle07 6 ! 12: #define FRAME_idle08 7 ! 13: #define FRAME_idle09 8 ! 14: #define FRAME_idle10 9 ! 15: #define FRAME_idle11 10 ! 16: #define FRAME_idle12 11 ! 17: #define FRAME_idle13 12 ! 18: #define FRAME_idle14 13 ! 19: #define FRAME_idle15 14 ! 20: #define FRAME_idle16 15 ! 21: #define FRAME_idle17 16 ! 22: #define FRAME_idle18 17 ! 23: #define FRAME_idle19 18 ! 24: #define FRAME_idle20 19 ! 25: #define FRAME_idle21 20 ! 26: #define FRAME_walk01 21 ! 27: #define FRAME_walk02 22 ! 28: #define FRAME_walk03 23 ! 29: #define FRAME_walk04 24 ! 30: #define FRAME_walk05 25 ! 31: #define FRAME_walk06 26 ! 32: #define FRAME_walk07 27 ! 33: #define FRAME_walk08 28 ! 34: #define FRAME_jump01 29 ! 35: #define FRAME_jump02 30 ! 36: #define FRAME_jump03 31 ! 37: #define FRAME_jump04 32 ! 38: #define FRAME_jump05 33 ! 39: #define FRAME_jump06 34 ! 40: #define FRAME_jump07 35 ! 41: #define FRAME_run01 36 ! 42: #define FRAME_run02 37 ! 43: #define FRAME_run03 38 ! 44: #define FRAME_run04 39 ! 45: #define FRAME_attack01 40 ! 46: #define FRAME_attack02 41 ! 47: #define FRAME_attack03 42 ! 48: #define FRAME_attack04 43 ! 49: #define FRAME_attack05 44 ! 50: #define FRAME_attack06 45 ! 51: #define FRAME_attack07 46 ! 52: #define FRAME_attack08 47 ! 53: #define FRAME_attack11 48 ! 54: #define FRAME_attack12 49 ! 55: #define FRAME_attack13 50 ! 56: #define FRAME_attack14 51 ! 57: #define FRAME_attack15 52 ! 58: #define FRAME_pain01 53 ! 59: #define FRAME_pain02 54 ! 60: #define FRAME_pain03 55 ! 61: #define FRAME_pain04 56 ! 62: #define FRAME_death01 57 ! 63: #define FRAME_death02 58 ! 64: #define FRAME_death03 59 ! 65: #define FRAME_death04 60 ! 66: #define FRAME_death05 61 ! 67: #define FRAME_death06 62 ! 68: #define FRAME_death07 63 ! 69: #define FRAME_death08 64 ! 70: #define FRAME_death09 65 ! 71: #define FRAME_twitch01 66 ! 72: #define FRAME_twitch02 67 ! 73: #define FRAME_twitch03 68 ! 74: #define FRAME_twitch04 69 ! 75: #define FRAME_twitch05 70 ! 76: #define FRAME_twitch06 71 ! 77: #define FRAME_twitch07 72 ! 78: #define FRAME_twitch08 73 ! 79: #define FRAME_twitch09 74 ! 80: #define FRAME_twitch10 75 ! 81: #define FRAME_reactive01 76 ! 82: #define FRAME_reactive02 77 ! 83: #define FRAME_reactive03 78 ! 84: #define FRAME_reactive04 79 ! 85: ! 86: #define MODEL_SCALE 1.000000
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