Annotation of quake2/rogue/m_stalker.h, revision 1.1.1.1

1.1       root        1: // G:\quake2\xpack\models/monsters/stalker
                      2: 
                      3: // This file generated by qdata - Do NOT Modify
                      4: 
                      5: #define FRAME_idle01           0
                      6: #define FRAME_idle02           1
                      7: #define FRAME_idle03           2
                      8: #define FRAME_idle04           3
                      9: #define FRAME_idle05           4
                     10: #define FRAME_idle06           5
                     11: #define FRAME_idle07           6
                     12: #define FRAME_idle08           7
                     13: #define FRAME_idle09           8
                     14: #define FRAME_idle10           9
                     15: #define FRAME_idle11           10
                     16: #define FRAME_idle12           11
                     17: #define FRAME_idle13           12
                     18: #define FRAME_idle14           13
                     19: #define FRAME_idle15           14
                     20: #define FRAME_idle16           15
                     21: #define FRAME_idle17           16
                     22: #define FRAME_idle18           17
                     23: #define FRAME_idle19           18
                     24: #define FRAME_idle20           19
                     25: #define FRAME_idle21           20
                     26: #define FRAME_walk01           21
                     27: #define FRAME_walk02           22
                     28: #define FRAME_walk03           23
                     29: #define FRAME_walk04           24
                     30: #define FRAME_walk05           25
                     31: #define FRAME_walk06           26
                     32: #define FRAME_walk07           27
                     33: #define FRAME_walk08           28
                     34: #define FRAME_jump01           29
                     35: #define FRAME_jump02           30
                     36: #define FRAME_jump03           31
                     37: #define FRAME_jump04           32
                     38: #define FRAME_jump05           33
                     39: #define FRAME_jump06           34
                     40: #define FRAME_jump07           35
                     41: #define FRAME_run01            36
                     42: #define FRAME_run02            37
                     43: #define FRAME_run03            38
                     44: #define FRAME_run04            39
                     45: #define FRAME_attack01         40
                     46: #define FRAME_attack02         41
                     47: #define FRAME_attack03         42
                     48: #define FRAME_attack04         43
                     49: #define FRAME_attack05         44
                     50: #define FRAME_attack06         45
                     51: #define FRAME_attack07         46
                     52: #define FRAME_attack08         47
                     53: #define FRAME_attack11         48
                     54: #define FRAME_attack12         49
                     55: #define FRAME_attack13         50
                     56: #define FRAME_attack14         51
                     57: #define FRAME_attack15         52
                     58: #define FRAME_pain01           53
                     59: #define FRAME_pain02           54
                     60: #define FRAME_pain03           55
                     61: #define FRAME_pain04           56
                     62: #define FRAME_death01          57
                     63: #define FRAME_death02          58
                     64: #define FRAME_death03          59
                     65: #define FRAME_death04          60
                     66: #define FRAME_death05          61
                     67: #define FRAME_death06          62
                     68: #define FRAME_death07          63
                     69: #define FRAME_death08          64
                     70: #define FRAME_death09          65
                     71: #define FRAME_twitch01         66
                     72: #define FRAME_twitch02         67
                     73: #define FRAME_twitch03         68
                     74: #define FRAME_twitch04         69
                     75: #define FRAME_twitch05         70
                     76: #define FRAME_twitch06         71
                     77: #define FRAME_twitch07         72
                     78: #define FRAME_twitch08         73
                     79: #define FRAME_twitch09         74
                     80: #define FRAME_twitch10         75
                     81: #define FRAME_reactive01       76
                     82: #define FRAME_reactive02       77
                     83: #define FRAME_reactive03       78
                     84: #define FRAME_reactive04       79
                     85: 
                     86: #define MODEL_SCALE            1.000000

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