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1.1 root 1: // G:\quake2\xpack\models/monsters/stalker
2:
3: // This file generated by qdata - Do NOT Modify
4:
5: #define FRAME_idle01 0
6: #define FRAME_idle02 1
7: #define FRAME_idle03 2
8: #define FRAME_idle04 3
9: #define FRAME_idle05 4
10: #define FRAME_idle06 5
11: #define FRAME_idle07 6
12: #define FRAME_idle08 7
13: #define FRAME_idle09 8
14: #define FRAME_idle10 9
15: #define FRAME_idle11 10
16: #define FRAME_idle12 11
17: #define FRAME_idle13 12
18: #define FRAME_idle14 13
19: #define FRAME_idle15 14
20: #define FRAME_idle16 15
21: #define FRAME_idle17 16
22: #define FRAME_idle18 17
23: #define FRAME_idle19 18
24: #define FRAME_idle20 19
25: #define FRAME_idle21 20
26: #define FRAME_walk01 21
27: #define FRAME_walk02 22
28: #define FRAME_walk03 23
29: #define FRAME_walk04 24
30: #define FRAME_walk05 25
31: #define FRAME_walk06 26
32: #define FRAME_walk07 27
33: #define FRAME_walk08 28
34: #define FRAME_jump01 29
35: #define FRAME_jump02 30
36: #define FRAME_jump03 31
37: #define FRAME_jump04 32
38: #define FRAME_jump05 33
39: #define FRAME_jump06 34
40: #define FRAME_jump07 35
41: #define FRAME_run01 36
42: #define FRAME_run02 37
43: #define FRAME_run03 38
44: #define FRAME_run04 39
45: #define FRAME_attack01 40
46: #define FRAME_attack02 41
47: #define FRAME_attack03 42
48: #define FRAME_attack04 43
49: #define FRAME_attack05 44
50: #define FRAME_attack06 45
51: #define FRAME_attack07 46
52: #define FRAME_attack08 47
53: #define FRAME_attack11 48
54: #define FRAME_attack12 49
55: #define FRAME_attack13 50
56: #define FRAME_attack14 51
57: #define FRAME_attack15 52
58: #define FRAME_pain01 53
59: #define FRAME_pain02 54
60: #define FRAME_pain03 55
61: #define FRAME_pain04 56
62: #define FRAME_death01 57
63: #define FRAME_death02 58
64: #define FRAME_death03 59
65: #define FRAME_death04 60
66: #define FRAME_death05 61
67: #define FRAME_death06 62
68: #define FRAME_death07 63
69: #define FRAME_death08 64
70: #define FRAME_death09 65
71: #define FRAME_twitch01 66
72: #define FRAME_twitch02 67
73: #define FRAME_twitch03 68
74: #define FRAME_twitch04 69
75: #define FRAME_twitch05 70
76: #define FRAME_twitch06 71
77: #define FRAME_twitch07 72
78: #define FRAME_twitch08 73
79: #define FRAME_twitch09 74
80: #define FRAME_twitch10 75
81: #define FRAME_reactive01 76
82: #define FRAME_reactive02 77
83: #define FRAME_reactive03 78
84: #define FRAME_reactive04 79
85:
86: #define MODEL_SCALE 1.000000
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