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Quake II v3.19
// G:\quake2\xpack\models/monsters/stalker // This file generated by qdata - Do NOT Modify #define FRAME_idle01 0 #define FRAME_idle02 1 #define FRAME_idle03 2 #define FRAME_idle04 3 #define FRAME_idle05 4 #define FRAME_idle06 5 #define FRAME_idle07 6 #define FRAME_idle08 7 #define FRAME_idle09 8 #define FRAME_idle10 9 #define FRAME_idle11 10 #define FRAME_idle12 11 #define FRAME_idle13 12 #define FRAME_idle14 13 #define FRAME_idle15 14 #define FRAME_idle16 15 #define FRAME_idle17 16 #define FRAME_idle18 17 #define FRAME_idle19 18 #define FRAME_idle20 19 #define FRAME_idle21 20 #define FRAME_walk01 21 #define FRAME_walk02 22 #define FRAME_walk03 23 #define FRAME_walk04 24 #define FRAME_walk05 25 #define FRAME_walk06 26 #define FRAME_walk07 27 #define FRAME_walk08 28 #define FRAME_jump01 29 #define FRAME_jump02 30 #define FRAME_jump03 31 #define FRAME_jump04 32 #define FRAME_jump05 33 #define FRAME_jump06 34 #define FRAME_jump07 35 #define FRAME_run01 36 #define FRAME_run02 37 #define FRAME_run03 38 #define FRAME_run04 39 #define FRAME_attack01 40 #define FRAME_attack02 41 #define FRAME_attack03 42 #define FRAME_attack04 43 #define FRAME_attack05 44 #define FRAME_attack06 45 #define FRAME_attack07 46 #define FRAME_attack08 47 #define FRAME_attack11 48 #define FRAME_attack12 49 #define FRAME_attack13 50 #define FRAME_attack14 51 #define FRAME_attack15 52 #define FRAME_pain01 53 #define FRAME_pain02 54 #define FRAME_pain03 55 #define FRAME_pain04 56 #define FRAME_death01 57 #define FRAME_death02 58 #define FRAME_death03 59 #define FRAME_death04 60 #define FRAME_death05 61 #define FRAME_death06 62 #define FRAME_death07 63 #define FRAME_death08 64 #define FRAME_death09 65 #define FRAME_twitch01 66 #define FRAME_twitch02 67 #define FRAME_twitch03 68 #define FRAME_twitch04 69 #define FRAME_twitch05 70 #define FRAME_twitch06 71 #define FRAME_twitch07 72 #define FRAME_twitch08 73 #define FRAME_twitch09 74 #define FRAME_twitch10 75 #define FRAME_reactive01 76 #define FRAME_reactive02 77 #define FRAME_reactive03 78 #define FRAME_reactive04 79 #define MODEL_SCALE 1.000000
This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.