File:  [Quake II] / quake2 / rogue / m_stalker.h
Revision 1.1.1.1 (vendor branch): download - view: text, annotated - select for diffs
Tue Apr 24 18:01:10 2018 UTC (8 years, 2 months ago) by root
Branches: iD, MAIN
CVS tags: quake2_319, HEAD
Quake II v3.19

// G:\quake2\xpack\models/monsters/stalker

// This file generated by qdata - Do NOT Modify

#define FRAME_idle01          	0
#define FRAME_idle02          	1
#define FRAME_idle03          	2
#define FRAME_idle04          	3
#define FRAME_idle05          	4
#define FRAME_idle06          	5
#define FRAME_idle07          	6
#define FRAME_idle08          	7
#define FRAME_idle09          	8
#define FRAME_idle10          	9
#define FRAME_idle11          	10
#define FRAME_idle12          	11
#define FRAME_idle13          	12
#define FRAME_idle14          	13
#define FRAME_idle15          	14
#define FRAME_idle16          	15
#define FRAME_idle17          	16
#define FRAME_idle18          	17
#define FRAME_idle19          	18
#define FRAME_idle20          	19
#define FRAME_idle21          	20
#define FRAME_walk01          	21
#define FRAME_walk02          	22
#define FRAME_walk03          	23
#define FRAME_walk04          	24
#define FRAME_walk05          	25
#define FRAME_walk06          	26
#define FRAME_walk07          	27
#define FRAME_walk08          	28
#define FRAME_jump01          	29
#define FRAME_jump02          	30
#define FRAME_jump03          	31
#define FRAME_jump04          	32
#define FRAME_jump05          	33
#define FRAME_jump06          	34
#define FRAME_jump07          	35
#define FRAME_run01           	36
#define FRAME_run02           	37
#define FRAME_run03           	38
#define FRAME_run04           	39
#define FRAME_attack01        	40
#define FRAME_attack02        	41
#define FRAME_attack03        	42
#define FRAME_attack04        	43
#define FRAME_attack05        	44
#define FRAME_attack06        	45
#define FRAME_attack07        	46
#define FRAME_attack08        	47
#define FRAME_attack11        	48
#define FRAME_attack12        	49
#define FRAME_attack13        	50
#define FRAME_attack14        	51
#define FRAME_attack15        	52
#define FRAME_pain01          	53
#define FRAME_pain02          	54
#define FRAME_pain03          	55
#define FRAME_pain04          	56
#define FRAME_death01         	57
#define FRAME_death02         	58
#define FRAME_death03         	59
#define FRAME_death04         	60
#define FRAME_death05         	61
#define FRAME_death06         	62
#define FRAME_death07         	63
#define FRAME_death08         	64
#define FRAME_death09         	65
#define FRAME_twitch01        	66
#define FRAME_twitch02        	67
#define FRAME_twitch03        	68
#define FRAME_twitch04        	69
#define FRAME_twitch05        	70
#define FRAME_twitch06        	71
#define FRAME_twitch07        	72
#define FRAME_twitch08        	73
#define FRAME_twitch09        	74
#define FRAME_twitch10        	75
#define FRAME_reactive01      	76
#define FRAME_reactive02      	77
#define FRAME_reactive03      	78
#define FRAME_reactive04      	79

#define MODEL_SCALE		1.000000

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