Annotation of quake2/rogue/m_turret.h, revision 1.1

1.1     ! root        1: // G:\quake2\xpack\models/monsters/turret
        !             2: 
        !             3: // This file generated by qdata - Do NOT Modify
        !             4: 
        !             5: #define FRAME_stand01          0
        !             6: #define FRAME_stand02          1
        !             7: #define FRAME_active01         2
        !             8: #define FRAME_active02         3
        !             9: #define FRAME_active03         4
        !            10: #define FRAME_active04         5
        !            11: #define FRAME_active05         6
        !            12: #define FRAME_active06         7
        !            13: #define FRAME_run01            8
        !            14: #define FRAME_run02            9
        !            15: #define FRAME_pow01            10
        !            16: #define FRAME_pow02            11
        !            17: #define FRAME_pow03            12
        !            18: #define FRAME_pow04            13
        !            19: #define FRAME_death01          14
        !            20: #define FRAME_death02          15
        !            21: 
        !            22: #define MODEL_SCALE            3.500000

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