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1.1 ! root 1: // G:\quake2\xpack\models/monsters/turret ! 2: ! 3: // This file generated by qdata - Do NOT Modify ! 4: ! 5: #define FRAME_stand01 0 ! 6: #define FRAME_stand02 1 ! 7: #define FRAME_active01 2 ! 8: #define FRAME_active02 3 ! 9: #define FRAME_active03 4 ! 10: #define FRAME_active04 5 ! 11: #define FRAME_active05 6 ! 12: #define FRAME_active06 7 ! 13: #define FRAME_run01 8 ! 14: #define FRAME_run02 9 ! 15: #define FRAME_pow01 10 ! 16: #define FRAME_pow02 11 ! 17: #define FRAME_pow03 12 ! 18: #define FRAME_pow04 13 ! 19: #define FRAME_death01 14 ! 20: #define FRAME_death02 15 ! 21: ! 22: #define MODEL_SCALE 3.500000
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