Annotation of quake2/rogue/m_turret.h, revision 1.1.1.1

1.1       root        1: // G:\quake2\xpack\models/monsters/turret
                      2: 
                      3: // This file generated by qdata - Do NOT Modify
                      4: 
                      5: #define FRAME_stand01          0
                      6: #define FRAME_stand02          1
                      7: #define FRAME_active01         2
                      8: #define FRAME_active02         3
                      9: #define FRAME_active03         4
                     10: #define FRAME_active04         5
                     11: #define FRAME_active05         6
                     12: #define FRAME_active06         7
                     13: #define FRAME_run01            8
                     14: #define FRAME_run02            9
                     15: #define FRAME_pow01            10
                     16: #define FRAME_pow02            11
                     17: #define FRAME_pow03            12
                     18: #define FRAME_pow04            13
                     19: #define FRAME_death01          14
                     20: #define FRAME_death02          15
                     21: 
                     22: #define MODEL_SCALE            3.500000

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