|
|
1.1 root 1: // G:\quake2\xpack\models/monsters/turret
2:
3: // This file generated by qdata - Do NOT Modify
4:
5: #define FRAME_stand01 0
6: #define FRAME_stand02 1
7: #define FRAME_active01 2
8: #define FRAME_active02 3
9: #define FRAME_active03 4
10: #define FRAME_active04 5
11: #define FRAME_active05 6
12: #define FRAME_active06 7
13: #define FRAME_run01 8
14: #define FRAME_run02 9
15: #define FRAME_pow01 10
16: #define FRAME_pow02 11
17: #define FRAME_pow03 12
18: #define FRAME_pow04 13
19: #define FRAME_death01 14
20: #define FRAME_death02 15
21:
22: #define MODEL_SCALE 3.500000
This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.