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1.1 ! root 1: // G:\quake2\xpack\models/monsters/blackwidow ! 2: ! 3: // This file generated by qdata - Do NOT Modify ! 4: ! 5: #define FRAME_idle01 0 ! 6: #define FRAME_idle02 1 ! 7: #define FRAME_idle03 2 ! 8: #define FRAME_idle04 3 ! 9: #define FRAME_idle05 4 ! 10: #define FRAME_idle06 5 ! 11: #define FRAME_idle07 6 ! 12: #define FRAME_idle08 7 ! 13: #define FRAME_idle09 8 ! 14: #define FRAME_idle10 9 ! 15: #define FRAME_idle11 10 ! 16: #define FRAME_walk01 11 ! 17: #define FRAME_walk02 12 ! 18: #define FRAME_walk03 13 ! 19: #define FRAME_walk04 14 ! 20: #define FRAME_walk05 15 ! 21: #define FRAME_walk06 16 ! 22: #define FRAME_walk07 17 ! 23: #define FRAME_walk08 18 ! 24: #define FRAME_walk09 19 ! 25: #define FRAME_walk10 20 ! 26: #define FRAME_walk11 21 ! 27: #define FRAME_walk12 22 ! 28: #define FRAME_walk13 23 ! 29: #define FRAME_run01 24 ! 30: #define FRAME_run02 25 ! 31: #define FRAME_run03 26 ! 32: #define FRAME_run04 27 ! 33: #define FRAME_run05 28 ! 34: #define FRAME_run06 29 ! 35: #define FRAME_run07 30 ! 36: #define FRAME_run08 31 ! 37: #define FRAME_firea01 32 ! 38: #define FRAME_firea02 33 ! 39: #define FRAME_firea03 34 ! 40: #define FRAME_firea04 35 ! 41: #define FRAME_firea05 36 ! 42: #define FRAME_firea06 37 ! 43: #define FRAME_firea07 38 ! 44: #define FRAME_firea08 39 ! 45: #define FRAME_firea09 40 ! 46: #define FRAME_fireb01 41 ! 47: #define FRAME_fireb02 42 ! 48: #define FRAME_fireb03 43 ! 49: #define FRAME_fireb04 44 ! 50: #define FRAME_fireb05 45 ! 51: #define FRAME_fireb06 46 ! 52: #define FRAME_fireb07 47 ! 53: #define FRAME_fireb08 48 ! 54: #define FRAME_fireb09 49 ! 55: #define FRAME_firec01 50 ! 56: #define FRAME_firec02 51 ! 57: #define FRAME_firec03 52 ! 58: #define FRAME_firec04 53 ! 59: #define FRAME_firec05 54 ! 60: #define FRAME_firec06 55 ! 61: #define FRAME_firec07 56 ! 62: #define FRAME_firec08 57 ! 63: #define FRAME_firec09 58 ! 64: #define FRAME_fired01 59 ! 65: #define FRAME_fired02 60 ! 66: #define FRAME_fired02a 61 ! 67: #define FRAME_fired03 62 ! 68: #define FRAME_fired04 63 ! 69: #define FRAME_fired05 64 ! 70: #define FRAME_fired06 65 ! 71: #define FRAME_fired07 66 ! 72: #define FRAME_fired08 67 ! 73: #define FRAME_fired09 68 ! 74: #define FRAME_fired10 69 ! 75: #define FRAME_fired11 70 ! 76: #define FRAME_fired12 71 ! 77: #define FRAME_fired13 72 ! 78: #define FRAME_fired14 73 ! 79: #define FRAME_fired15 74 ! 80: #define FRAME_fired16 75 ! 81: #define FRAME_fired17 76 ! 82: #define FRAME_fired18 77 ! 83: #define FRAME_fired19 78 ! 84: #define FRAME_fired20 79 ! 85: #define FRAME_fired21 80 ! 86: #define FRAME_fired22 81 ! 87: #define FRAME_spawn01 82 ! 88: #define FRAME_spawn02 83 ! 89: #define FRAME_spawn03 84 ! 90: #define FRAME_spawn04 85 ! 91: #define FRAME_spawn05 86 ! 92: #define FRAME_spawn06 87 ! 93: #define FRAME_spawn07 88 ! 94: #define FRAME_spawn08 89 ! 95: #define FRAME_spawn09 90 ! 96: #define FRAME_spawn10 91 ! 97: #define FRAME_spawn11 92 ! 98: #define FRAME_spawn12 93 ! 99: #define FRAME_spawn13 94 ! 100: #define FRAME_spawn14 95 ! 101: #define FRAME_spawn15 96 ! 102: #define FRAME_spawn16 97 ! 103: #define FRAME_spawn17 98 ! 104: #define FRAME_spawn18 99 ! 105: #define FRAME_pain01 100 ! 106: #define FRAME_pain02 101 ! 107: #define FRAME_pain03 102 ! 108: #define FRAME_pain04 103 ! 109: #define FRAME_pain05 104 ! 110: #define FRAME_pain06 105 ! 111: #define FRAME_pain07 106 ! 112: #define FRAME_pain08 107 ! 113: #define FRAME_pain09 108 ! 114: #define FRAME_pain10 109 ! 115: #define FRAME_pain11 110 ! 116: #define FRAME_pain12 111 ! 117: #define FRAME_pain13 112 ! 118: #define FRAME_pain201 113 ! 119: #define FRAME_pain202 114 ! 120: #define FRAME_pain203 115 ! 121: #define FRAME_transa01 116 ! 122: #define FRAME_transa02 117 ! 123: #define FRAME_transa03 118 ! 124: #define FRAME_transa04 119 ! 125: #define FRAME_transa05 120 ! 126: #define FRAME_transb01 121 ! 127: #define FRAME_transb02 122 ! 128: #define FRAME_transb03 123 ! 129: #define FRAME_transb04 124 ! 130: #define FRAME_transb05 125 ! 131: #define FRAME_transc01 126 ! 132: #define FRAME_transc02 127 ! 133: #define FRAME_transc03 128 ! 134: #define FRAME_transc04 129 ! 135: #define FRAME_death01 130 ! 136: #define FRAME_death02 131 ! 137: #define FRAME_death03 132 ! 138: #define FRAME_death04 133 ! 139: #define FRAME_death05 134 ! 140: #define FRAME_death06 135 ! 141: #define FRAME_death07 136 ! 142: #define FRAME_death08 137 ! 143: #define FRAME_death09 138 ! 144: #define FRAME_death10 139 ! 145: #define FRAME_death11 140 ! 146: #define FRAME_death12 141 ! 147: #define FRAME_death13 142 ! 148: #define FRAME_death14 143 ! 149: #define FRAME_death15 144 ! 150: #define FRAME_death16 145 ! 151: #define FRAME_death17 146 ! 152: #define FRAME_death18 147 ! 153: #define FRAME_death19 148 ! 154: #define FRAME_death20 149 ! 155: #define FRAME_death21 150 ! 156: #define FRAME_death22 151 ! 157: #define FRAME_death23 152 ! 158: #define FRAME_death24 153 ! 159: #define FRAME_death25 154 ! 160: #define FRAME_death26 155 ! 161: #define FRAME_death27 156 ! 162: #define FRAME_death28 157 ! 163: #define FRAME_death29 158 ! 164: #define FRAME_death30 159 ! 165: #define FRAME_death31 160 ! 166: #define FRAME_kick01 161 ! 167: #define FRAME_kick02 162 ! 168: #define FRAME_kick03 163 ! 169: #define FRAME_kick04 164 ! 170: #define FRAME_kick05 165 ! 171: #define FRAME_kick06 166 ! 172: #define FRAME_kick07 167 ! 173: #define FRAME_kick08 168 ! 174: ! 175: #define MODEL_SCALE 2.000000
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