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1.1 root 1: // G:\quake2\xpack\models/monsters/blackwidow
2:
3: // This file generated by qdata - Do NOT Modify
4:
5: #define FRAME_idle01 0
6: #define FRAME_idle02 1
7: #define FRAME_idle03 2
8: #define FRAME_idle04 3
9: #define FRAME_idle05 4
10: #define FRAME_idle06 5
11: #define FRAME_idle07 6
12: #define FRAME_idle08 7
13: #define FRAME_idle09 8
14: #define FRAME_idle10 9
15: #define FRAME_idle11 10
16: #define FRAME_walk01 11
17: #define FRAME_walk02 12
18: #define FRAME_walk03 13
19: #define FRAME_walk04 14
20: #define FRAME_walk05 15
21: #define FRAME_walk06 16
22: #define FRAME_walk07 17
23: #define FRAME_walk08 18
24: #define FRAME_walk09 19
25: #define FRAME_walk10 20
26: #define FRAME_walk11 21
27: #define FRAME_walk12 22
28: #define FRAME_walk13 23
29: #define FRAME_run01 24
30: #define FRAME_run02 25
31: #define FRAME_run03 26
32: #define FRAME_run04 27
33: #define FRAME_run05 28
34: #define FRAME_run06 29
35: #define FRAME_run07 30
36: #define FRAME_run08 31
37: #define FRAME_firea01 32
38: #define FRAME_firea02 33
39: #define FRAME_firea03 34
40: #define FRAME_firea04 35
41: #define FRAME_firea05 36
42: #define FRAME_firea06 37
43: #define FRAME_firea07 38
44: #define FRAME_firea08 39
45: #define FRAME_firea09 40
46: #define FRAME_fireb01 41
47: #define FRAME_fireb02 42
48: #define FRAME_fireb03 43
49: #define FRAME_fireb04 44
50: #define FRAME_fireb05 45
51: #define FRAME_fireb06 46
52: #define FRAME_fireb07 47
53: #define FRAME_fireb08 48
54: #define FRAME_fireb09 49
55: #define FRAME_firec01 50
56: #define FRAME_firec02 51
57: #define FRAME_firec03 52
58: #define FRAME_firec04 53
59: #define FRAME_firec05 54
60: #define FRAME_firec06 55
61: #define FRAME_firec07 56
62: #define FRAME_firec08 57
63: #define FRAME_firec09 58
64: #define FRAME_fired01 59
65: #define FRAME_fired02 60
66: #define FRAME_fired02a 61
67: #define FRAME_fired03 62
68: #define FRAME_fired04 63
69: #define FRAME_fired05 64
70: #define FRAME_fired06 65
71: #define FRAME_fired07 66
72: #define FRAME_fired08 67
73: #define FRAME_fired09 68
74: #define FRAME_fired10 69
75: #define FRAME_fired11 70
76: #define FRAME_fired12 71
77: #define FRAME_fired13 72
78: #define FRAME_fired14 73
79: #define FRAME_fired15 74
80: #define FRAME_fired16 75
81: #define FRAME_fired17 76
82: #define FRAME_fired18 77
83: #define FRAME_fired19 78
84: #define FRAME_fired20 79
85: #define FRAME_fired21 80
86: #define FRAME_fired22 81
87: #define FRAME_spawn01 82
88: #define FRAME_spawn02 83
89: #define FRAME_spawn03 84
90: #define FRAME_spawn04 85
91: #define FRAME_spawn05 86
92: #define FRAME_spawn06 87
93: #define FRAME_spawn07 88
94: #define FRAME_spawn08 89
95: #define FRAME_spawn09 90
96: #define FRAME_spawn10 91
97: #define FRAME_spawn11 92
98: #define FRAME_spawn12 93
99: #define FRAME_spawn13 94
100: #define FRAME_spawn14 95
101: #define FRAME_spawn15 96
102: #define FRAME_spawn16 97
103: #define FRAME_spawn17 98
104: #define FRAME_spawn18 99
105: #define FRAME_pain01 100
106: #define FRAME_pain02 101
107: #define FRAME_pain03 102
108: #define FRAME_pain04 103
109: #define FRAME_pain05 104
110: #define FRAME_pain06 105
111: #define FRAME_pain07 106
112: #define FRAME_pain08 107
113: #define FRAME_pain09 108
114: #define FRAME_pain10 109
115: #define FRAME_pain11 110
116: #define FRAME_pain12 111
117: #define FRAME_pain13 112
118: #define FRAME_pain201 113
119: #define FRAME_pain202 114
120: #define FRAME_pain203 115
121: #define FRAME_transa01 116
122: #define FRAME_transa02 117
123: #define FRAME_transa03 118
124: #define FRAME_transa04 119
125: #define FRAME_transa05 120
126: #define FRAME_transb01 121
127: #define FRAME_transb02 122
128: #define FRAME_transb03 123
129: #define FRAME_transb04 124
130: #define FRAME_transb05 125
131: #define FRAME_transc01 126
132: #define FRAME_transc02 127
133: #define FRAME_transc03 128
134: #define FRAME_transc04 129
135: #define FRAME_death01 130
136: #define FRAME_death02 131
137: #define FRAME_death03 132
138: #define FRAME_death04 133
139: #define FRAME_death05 134
140: #define FRAME_death06 135
141: #define FRAME_death07 136
142: #define FRAME_death08 137
143: #define FRAME_death09 138
144: #define FRAME_death10 139
145: #define FRAME_death11 140
146: #define FRAME_death12 141
147: #define FRAME_death13 142
148: #define FRAME_death14 143
149: #define FRAME_death15 144
150: #define FRAME_death16 145
151: #define FRAME_death17 146
152: #define FRAME_death18 147
153: #define FRAME_death19 148
154: #define FRAME_death20 149
155: #define FRAME_death21 150
156: #define FRAME_death22 151
157: #define FRAME_death23 152
158: #define FRAME_death24 153
159: #define FRAME_death25 154
160: #define FRAME_death26 155
161: #define FRAME_death27 156
162: #define FRAME_death28 157
163: #define FRAME_death29 158
164: #define FRAME_death30 159
165: #define FRAME_death31 160
166: #define FRAME_kick01 161
167: #define FRAME_kick02 162
168: #define FRAME_kick03 163
169: #define FRAME_kick04 164
170: #define FRAME_kick05 165
171: #define FRAME_kick06 166
172: #define FRAME_kick07 167
173: #define FRAME_kick08 168
174:
175: #define MODEL_SCALE 2.000000
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