Annotation of quake2/rogue/m_widow.h, revision 1.1.1.1

1.1       root        1: // G:\quake2\xpack\models/monsters/blackwidow
                      2: 
                      3: // This file generated by qdata - Do NOT Modify
                      4: 
                      5: #define FRAME_idle01           0
                      6: #define FRAME_idle02           1
                      7: #define FRAME_idle03           2
                      8: #define FRAME_idle04           3
                      9: #define FRAME_idle05           4
                     10: #define FRAME_idle06           5
                     11: #define FRAME_idle07           6
                     12: #define FRAME_idle08           7
                     13: #define FRAME_idle09           8
                     14: #define FRAME_idle10           9
                     15: #define FRAME_idle11           10
                     16: #define FRAME_walk01           11
                     17: #define FRAME_walk02           12
                     18: #define FRAME_walk03           13
                     19: #define FRAME_walk04           14
                     20: #define FRAME_walk05           15
                     21: #define FRAME_walk06           16
                     22: #define FRAME_walk07           17
                     23: #define FRAME_walk08           18
                     24: #define FRAME_walk09           19
                     25: #define FRAME_walk10           20
                     26: #define FRAME_walk11           21
                     27: #define FRAME_walk12           22
                     28: #define FRAME_walk13           23
                     29: #define FRAME_run01            24
                     30: #define FRAME_run02            25
                     31: #define FRAME_run03            26
                     32: #define FRAME_run04            27
                     33: #define FRAME_run05            28
                     34: #define FRAME_run06            29
                     35: #define FRAME_run07            30
                     36: #define FRAME_run08            31
                     37: #define FRAME_firea01          32
                     38: #define FRAME_firea02          33
                     39: #define FRAME_firea03          34
                     40: #define FRAME_firea04          35
                     41: #define FRAME_firea05          36
                     42: #define FRAME_firea06          37
                     43: #define FRAME_firea07          38
                     44: #define FRAME_firea08          39
                     45: #define FRAME_firea09          40
                     46: #define FRAME_fireb01          41
                     47: #define FRAME_fireb02          42
                     48: #define FRAME_fireb03          43
                     49: #define FRAME_fireb04          44
                     50: #define FRAME_fireb05          45
                     51: #define FRAME_fireb06          46
                     52: #define FRAME_fireb07          47
                     53: #define FRAME_fireb08          48
                     54: #define FRAME_fireb09          49
                     55: #define FRAME_firec01          50
                     56: #define FRAME_firec02          51
                     57: #define FRAME_firec03          52
                     58: #define FRAME_firec04          53
                     59: #define FRAME_firec05          54
                     60: #define FRAME_firec06          55
                     61: #define FRAME_firec07          56
                     62: #define FRAME_firec08          57
                     63: #define FRAME_firec09          58
                     64: #define FRAME_fired01          59
                     65: #define FRAME_fired02          60
                     66: #define FRAME_fired02a         61
                     67: #define FRAME_fired03          62
                     68: #define FRAME_fired04          63
                     69: #define FRAME_fired05          64
                     70: #define FRAME_fired06          65
                     71: #define FRAME_fired07          66
                     72: #define FRAME_fired08          67
                     73: #define FRAME_fired09          68
                     74: #define FRAME_fired10          69
                     75: #define FRAME_fired11          70
                     76: #define FRAME_fired12          71
                     77: #define FRAME_fired13          72
                     78: #define FRAME_fired14          73
                     79: #define FRAME_fired15          74
                     80: #define FRAME_fired16          75
                     81: #define FRAME_fired17          76
                     82: #define FRAME_fired18          77
                     83: #define FRAME_fired19          78
                     84: #define FRAME_fired20          79
                     85: #define FRAME_fired21          80
                     86: #define FRAME_fired22          81
                     87: #define FRAME_spawn01          82
                     88: #define FRAME_spawn02          83
                     89: #define FRAME_spawn03          84
                     90: #define FRAME_spawn04          85
                     91: #define FRAME_spawn05          86
                     92: #define FRAME_spawn06          87
                     93: #define FRAME_spawn07          88
                     94: #define FRAME_spawn08          89
                     95: #define FRAME_spawn09          90
                     96: #define FRAME_spawn10          91
                     97: #define FRAME_spawn11          92
                     98: #define FRAME_spawn12          93
                     99: #define FRAME_spawn13          94
                    100: #define FRAME_spawn14          95
                    101: #define FRAME_spawn15          96
                    102: #define FRAME_spawn16          97
                    103: #define FRAME_spawn17          98
                    104: #define FRAME_spawn18          99
                    105: #define FRAME_pain01           100
                    106: #define FRAME_pain02           101
                    107: #define FRAME_pain03           102
                    108: #define FRAME_pain04           103
                    109: #define FRAME_pain05           104
                    110: #define FRAME_pain06           105
                    111: #define FRAME_pain07           106
                    112: #define FRAME_pain08           107
                    113: #define FRAME_pain09           108
                    114: #define FRAME_pain10           109
                    115: #define FRAME_pain11           110
                    116: #define FRAME_pain12           111
                    117: #define FRAME_pain13           112
                    118: #define FRAME_pain201          113
                    119: #define FRAME_pain202          114
                    120: #define FRAME_pain203          115
                    121: #define FRAME_transa01         116
                    122: #define FRAME_transa02         117
                    123: #define FRAME_transa03         118
                    124: #define FRAME_transa04         119
                    125: #define FRAME_transa05         120
                    126: #define FRAME_transb01         121
                    127: #define FRAME_transb02         122
                    128: #define FRAME_transb03         123
                    129: #define FRAME_transb04         124
                    130: #define FRAME_transb05         125
                    131: #define FRAME_transc01         126
                    132: #define FRAME_transc02         127
                    133: #define FRAME_transc03         128
                    134: #define FRAME_transc04         129
                    135: #define FRAME_death01          130
                    136: #define FRAME_death02          131
                    137: #define FRAME_death03          132
                    138: #define FRAME_death04          133
                    139: #define FRAME_death05          134
                    140: #define FRAME_death06          135
                    141: #define FRAME_death07          136
                    142: #define FRAME_death08          137
                    143: #define FRAME_death09          138
                    144: #define FRAME_death10          139
                    145: #define FRAME_death11          140
                    146: #define FRAME_death12          141
                    147: #define FRAME_death13          142
                    148: #define FRAME_death14          143
                    149: #define FRAME_death15          144
                    150: #define FRAME_death16          145
                    151: #define FRAME_death17          146
                    152: #define FRAME_death18          147
                    153: #define FRAME_death19          148
                    154: #define FRAME_death20          149
                    155: #define FRAME_death21          150
                    156: #define FRAME_death22          151
                    157: #define FRAME_death23          152
                    158: #define FRAME_death24          153
                    159: #define FRAME_death25          154
                    160: #define FRAME_death26          155
                    161: #define FRAME_death27          156
                    162: #define FRAME_death28          157
                    163: #define FRAME_death29          158
                    164: #define FRAME_death30          159
                    165: #define FRAME_death31          160
                    166: #define FRAME_kick01           161
                    167: #define FRAME_kick02           162
                    168: #define FRAME_kick03           163
                    169: #define FRAME_kick04           164
                    170: #define FRAME_kick05           165
                    171: #define FRAME_kick06           166
                    172: #define FRAME_kick07           167
                    173: #define FRAME_kick08           168
                    174: 
                    175: #define MODEL_SCALE            2.000000

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