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1.1 ! root 1: // G:\quake2\xpack\models/monsters/blackwidow2 ! 2: ! 3: // This file generated by qdata - Do NOT Modify ! 4: ! 5: #define FRAME_blackwidow3 0 ! 6: #define FRAME_walk01 1 ! 7: #define FRAME_walk02 2 ! 8: #define FRAME_walk03 3 ! 9: #define FRAME_walk04 4 ! 10: #define FRAME_walk05 5 ! 11: #define FRAME_walk06 6 ! 12: #define FRAME_walk07 7 ! 13: #define FRAME_walk08 8 ! 14: #define FRAME_walk09 9 ! 15: #define FRAME_spawn01 10 ! 16: #define FRAME_spawn02 11 ! 17: #define FRAME_spawn03 12 ! 18: #define FRAME_spawn04 13 ! 19: #define FRAME_spawn05 14 ! 20: #define FRAME_spawn06 15 ! 21: #define FRAME_spawn07 16 ! 22: #define FRAME_spawn08 17 ! 23: #define FRAME_spawn09 18 ! 24: #define FRAME_spawn10 19 ! 25: #define FRAME_spawn11 20 ! 26: #define FRAME_spawn12 21 ! 27: #define FRAME_spawn13 22 ! 28: #define FRAME_spawn14 23 ! 29: #define FRAME_spawn15 24 ! 30: #define FRAME_spawn16 25 ! 31: #define FRAME_spawn17 26 ! 32: #define FRAME_spawn18 27 ! 33: #define FRAME_firea01 28 ! 34: #define FRAME_firea02 29 ! 35: #define FRAME_firea03 30 ! 36: #define FRAME_firea04 31 ! 37: #define FRAME_firea05 32 ! 38: #define FRAME_firea06 33 ! 39: #define FRAME_firea07 34 ! 40: #define FRAME_fireb01 35 ! 41: #define FRAME_fireb02 36 ! 42: #define FRAME_fireb03 37 ! 43: #define FRAME_fireb04 38 ! 44: #define FRAME_fireb05 39 ! 45: #define FRAME_fireb06 40 ! 46: #define FRAME_fireb07 41 ! 47: #define FRAME_fireb08 42 ! 48: #define FRAME_fireb09 43 ! 49: #define FRAME_fireb10 44 ! 50: #define FRAME_fireb11 45 ! 51: #define FRAME_fireb12 46 ! 52: #define FRAME_tongs01 47 ! 53: #define FRAME_tongs02 48 ! 54: #define FRAME_tongs03 49 ! 55: #define FRAME_tongs04 50 ! 56: #define FRAME_tongs05 51 ! 57: #define FRAME_tongs06 52 ! 58: #define FRAME_tongs07 53 ! 59: #define FRAME_tongs08 54 ! 60: #define FRAME_pain01 55 ! 61: #define FRAME_pain02 56 ! 62: #define FRAME_pain03 57 ! 63: #define FRAME_pain04 58 ! 64: #define FRAME_pain05 59 ! 65: #define FRAME_death01 60 ! 66: #define FRAME_death02 61 ! 67: #define FRAME_death03 62 ! 68: #define FRAME_death04 63 ! 69: #define FRAME_death05 64 ! 70: #define FRAME_death06 65 ! 71: #define FRAME_death07 66 ! 72: #define FRAME_death08 67 ! 73: #define FRAME_death09 68 ! 74: #define FRAME_death10 69 ! 75: #define FRAME_death11 70 ! 76: #define FRAME_death12 71 ! 77: #define FRAME_death13 72 ! 78: #define FRAME_death14 73 ! 79: #define FRAME_death15 74 ! 80: #define FRAME_death16 75 ! 81: #define FRAME_death17 76 ! 82: #define FRAME_death18 77 ! 83: #define FRAME_death19 78 ! 84: #define FRAME_death20 79 ! 85: #define FRAME_death21 80 ! 86: #define FRAME_death22 81 ! 87: #define FRAME_death23 82 ! 88: #define FRAME_death24 83 ! 89: #define FRAME_death25 84 ! 90: #define FRAME_death26 85 ! 91: #define FRAME_death27 86 ! 92: #define FRAME_death28 87 ! 93: #define FRAME_death29 88 ! 94: #define FRAME_death30 89 ! 95: #define FRAME_death31 90 ! 96: #define FRAME_death32 91 ! 97: #define FRAME_death33 92 ! 98: #define FRAME_death34 93 ! 99: #define FRAME_death35 94 ! 100: #define FRAME_death36 95 ! 101: #define FRAME_death37 96 ! 102: #define FRAME_death38 97 ! 103: #define FRAME_death39 98 ! 104: #define FRAME_death40 99 ! 105: #define FRAME_death41 100 ! 106: #define FRAME_death42 101 ! 107: #define FRAME_death43 102 ! 108: #define FRAME_death44 103 ! 109: #define FRAME_dthsrh01 104 ! 110: #define FRAME_dthsrh02 105 ! 111: #define FRAME_dthsrh03 106 ! 112: #define FRAME_dthsrh04 107 ! 113: #define FRAME_dthsrh05 108 ! 114: #define FRAME_dthsrh06 109 ! 115: #define FRAME_dthsrh07 110 ! 116: #define FRAME_dthsrh08 111 ! 117: #define FRAME_dthsrh09 112 ! 118: #define FRAME_dthsrh10 113 ! 119: #define FRAME_dthsrh11 114 ! 120: #define FRAME_dthsrh12 115 ! 121: #define FRAME_dthsrh13 116 ! 122: #define FRAME_dthsrh14 117 ! 123: #define FRAME_dthsrh15 118 ! 124: #define FRAME_dthsrh16 119 ! 125: #define FRAME_dthsrh17 120 ! 126: #define FRAME_dthsrh18 121 ! 127: #define FRAME_dthsrh19 122 ! 128: #define FRAME_dthsrh20 123 ! 129: #define FRAME_dthsrh21 124 ! 130: #define FRAME_dthsrh22 125 ! 131: ! 132: #define MODEL_SCALE 2.000000
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