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1.1 root 1: # Microsoft Developer Studio Project File - Name="rogue" - Package Owner=<4>
2: # Microsoft Developer Studio Generated Build File, Format Version 5.00
3: # ** DO NOT EDIT **
4:
5: # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
6: # TARGTYPE "Win32 (ALPHA) Dynamic-Link Library" 0x0602
7:
8: CFG=rogue - Win32 Debug Alpha
9: !MESSAGE This is not a valid makefile. To build this project using NMAKE,
10: !MESSAGE use the Export Makefile command and run
11: !MESSAGE
12: !MESSAGE NMAKE /f "rogue.mak".
13: !MESSAGE
14: !MESSAGE You can specify a configuration when running NMAKE
15: !MESSAGE by defining the macro CFG on the command line. For example:
16: !MESSAGE
17: !MESSAGE NMAKE /f "rogue.mak" CFG="rogue - Win32 Debug Alpha"
18: !MESSAGE
19: !MESSAGE Possible choices for configuration are:
20: !MESSAGE
21: !MESSAGE "rogue - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
22: !MESSAGE "rogue - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
23: !MESSAGE "rogue - Win32 Debug Alpha" (based on\
24: "Win32 (ALPHA) Dynamic-Link Library")
25: !MESSAGE "rogue - Win32 Release Alpha" (based on\
26: "Win32 (ALPHA) Dynamic-Link Library")
27: !MESSAGE
28:
29: # Begin Project
30: # PROP Scc_ProjName ""
31: # PROP Scc_LocalPath ""
32: # PROP WCE_Configuration "H/PC Ver. 2.00"
33:
34: !IF "$(CFG)" == "rogue - Win32 Release"
35:
36: # PROP BASE Use_MFC 0
37: # PROP BASE Use_Debug_Libraries 0
38: # PROP BASE Output_Dir "Release"
39: # PROP BASE Intermediate_Dir "Release"
40: # PROP BASE Target_Dir ""
41: # PROP Use_MFC 0
42: # PROP Use_Debug_Libraries 0
43: # PROP Output_Dir ".\release"
44: # PROP Intermediate_Dir ".\release"
45: # PROP Ignore_Export_Lib 0
46: # PROP Target_Dir ""
47: CPP=cl.exe
48: # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
49: # ADD CPP /nologo /MT /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
50: MTL=midl.exe
51: # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
52: # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
53: RSC=rc.exe
54: # ADD BASE RSC /l 0x409 /d "NDEBUG"
55: # ADD RSC /l 0x409 /d "NDEBUG"
56: BSC32=bscmake.exe
57: # ADD BASE BSC32 /nologo
58: # ADD BSC32 /nologo
59: LINK32=link.exe
60: # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
61: # ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /subsystem:windows /dll /machine:I386 /out:".\release\gamex86.dll"
62:
63: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
64:
65: # PROP BASE Use_MFC 0
66: # PROP BASE Use_Debug_Libraries 1
67: # PROP BASE Output_Dir "Debug"
68: # PROP BASE Intermediate_Dir "Debug"
69: # PROP BASE Target_Dir ""
70: # PROP Use_MFC 0
71: # PROP Use_Debug_Libraries 1
72: # PROP Output_Dir ".\debug"
73: # PROP Intermediate_Dir ".\debug"
74: # PROP Ignore_Export_Lib 0
75: # PROP Target_Dir ""
76: CPP=cl.exe
77: # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
78: # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
79: MTL=midl.exe
80: # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
81: # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
82: RSC=rc.exe
83: # ADD BASE RSC /l 0x409 /d "_DEBUG"
84: # ADD RSC /l 0x409 /d "_DEBUG"
85: BSC32=bscmake.exe
86: # ADD BASE BSC32 /nologo
87: # ADD BSC32 /nologo
88: LINK32=link.exe
89: # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
90: # ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:no /map /debug /machine:I386 /out:".\debug\gamex86.dll" /pdbtype:sept
91:
92: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
93:
94: # PROP BASE Use_MFC 0
95: # PROP BASE Use_Debug_Libraries 1
96: # PROP BASE Output_Dir "rogue___"
97: # PROP BASE Intermediate_Dir "rogue___"
98: # PROP BASE Ignore_Export_Lib 0
99: # PROP BASE Target_Dir ""
100: # PROP Use_MFC 0
101: # PROP Use_Debug_Libraries 1
102: # PROP Output_Dir "..\DebugAXP"
103: # PROP Intermediate_Dir ".\DebugAXP"
104: # PROP Ignore_Export_Lib 0
105: # PROP Target_Dir ""
106: MTL=midl.exe
107: # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
108: # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
109: CPP=cl.exe
110: # ADD BASE CPP /nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /MTd /c
111: # ADD CPP /nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /YX /FD /MTd /c
112: RSC=rc.exe
113: # ADD BASE RSC /l 0x409 /d "_DEBUG"
114: # ADD RSC /l 0x409 /d "_DEBUG"
115: BSC32=bscmake.exe
116: # ADD BASE BSC32 /nologo
117: # ADD BSC32 /nologo
118: LINK32=link.exe
119: # ADD BASE LINK32 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /map /debug /machine:ALPHA /out:".\debug\gamex86.dll" /pdbtype:sept
120: # ADD LINK32 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /map /debug /machine:ALPHA /out:".\debugAXP\gameaxp.dll" /pdbtype:sept
121:
122: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
123:
124: # PROP BASE Use_MFC 0
125: # PROP BASE Use_Debug_Libraries 0
126: # PROP BASE Output_Dir "rogue__0"
127: # PROP BASE Intermediate_Dir "rogue__0"
128: # PROP BASE Ignore_Export_Lib 0
129: # PROP BASE Target_Dir ""
130: # PROP Use_MFC 0
131: # PROP Use_Debug_Libraries 0
132: # PROP Output_Dir "..\ReleaseAXP"
133: # PROP Intermediate_Dir ".\ReleaseAXP"
134: # PROP Ignore_Export_Lib 0
135: # PROP Target_Dir ""
136: MTL=midl.exe
137: # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
138: # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
139: CPP=cl.exe
140: # ADD BASE CPP /nologo /MT /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
141: # ADD CPP /nologo /MT /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /YX /FD /c
142: RSC=rc.exe
143: # ADD BASE RSC /l 0x409 /d "NDEBUG"
144: # ADD RSC /l 0x409 /d "NDEBUG"
145: BSC32=bscmake.exe
146: # ADD BASE BSC32 /nologo
147: # ADD BSC32 /nologo
148: LINK32=link.exe
149: # ADD BASE LINK32 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:ALPHA /out:".\release\gamex86.dll"
150: # ADD LINK32 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:ALPHA /out:".\ReleaseAXP\gameaxp.dll"
151:
152: !ENDIF
153:
154: # Begin Target
155:
156: # Name "rogue - Win32 Release"
157: # Name "rogue - Win32 Debug"
158: # Name "rogue - Win32 Debug Alpha"
159: # Name "rogue - Win32 Release Alpha"
160: # Begin Group "Source Files"
161:
162: # PROP Default_Filter "*.c"
163: # Begin Source File
164:
165: SOURCE=.\dm_ball.c
166:
167: !IF "$(CFG)" == "rogue - Win32 Release"
168:
169: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
170:
171: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
172:
173: DEP_CPP_DM_BA=\
174: ".\g_local.h"\
175: ".\game.h"\
176: ".\q_shared.h"\
177:
178:
179: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
180:
181: DEP_CPP_DM_BA=\
182: ".\g_local.h"\
183: ".\game.h"\
184: ".\q_shared.h"\
185:
186:
187: !ENDIF
188:
189: # End Source File
190: # Begin Source File
191:
192: SOURCE=.\dm_tag.c
193:
194: !IF "$(CFG)" == "rogue - Win32 Release"
195:
196: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
197:
198: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
199:
200: DEP_CPP_DM_TA=\
201: ".\g_local.h"\
202: ".\game.h"\
203: ".\q_shared.h"\
204:
205:
206: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
207:
208: DEP_CPP_DM_TA=\
209: ".\g_local.h"\
210: ".\game.h"\
211: ".\q_shared.h"\
212:
213:
214: !ENDIF
215:
216: # End Source File
217: # Begin Source File
218:
219: SOURCE=.\g_ai.c
220:
221: !IF "$(CFG)" == "rogue - Win32 Release"
222:
223: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
224:
225: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
226:
227: DEP_CPP_G_AI_=\
228: ".\g_local.h"\
229: ".\game.h"\
230: ".\q_shared.h"\
231:
232:
233: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
234:
235: DEP_CPP_G_AI_=\
236: ".\g_local.h"\
237: ".\game.h"\
238: ".\q_shared.h"\
239:
240:
241: !ENDIF
242:
243: # End Source File
244: # Begin Source File
245:
246: SOURCE=.\g_chase.c
247:
248: !IF "$(CFG)" == "rogue - Win32 Release"
249:
250: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
251:
252: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
253:
254: DEP_CPP_G_CHA=\
255: ".\g_local.h"\
256: ".\game.h"\
257: ".\q_shared.h"\
258:
259:
260: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
261:
262: DEP_CPP_G_CHA=\
263: ".\g_local.h"\
264: ".\game.h"\
265: ".\q_shared.h"\
266:
267:
268: !ENDIF
269:
270: # End Source File
271: # Begin Source File
272:
273: SOURCE=.\g_cmds.c
274:
275: !IF "$(CFG)" == "rogue - Win32 Release"
276:
277: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
278:
279: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
280:
281: DEP_CPP_G_CMD=\
282: ".\g_local.h"\
283: ".\game.h"\
284: ".\m_player.h"\
285: ".\q_shared.h"\
286:
287:
288: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
289:
290: DEP_CPP_G_CMD=\
291: ".\g_local.h"\
292: ".\game.h"\
293: ".\m_player.h"\
294: ".\q_shared.h"\
295:
296:
297: !ENDIF
298:
299: # End Source File
300: # Begin Source File
301:
302: SOURCE=.\g_combat.c
303:
304: !IF "$(CFG)" == "rogue - Win32 Release"
305:
306: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
307:
308: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
309:
310: DEP_CPP_G_COM=\
311: ".\g_local.h"\
312: ".\game.h"\
313: ".\q_shared.h"\
314:
315:
316: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
317:
318: DEP_CPP_G_COM=\
319: ".\g_local.h"\
320: ".\game.h"\
321: ".\q_shared.h"\
322:
323:
324: !ENDIF
325:
326: # End Source File
327: # Begin Source File
328:
329: SOURCE=.\g_func.c
330:
331: !IF "$(CFG)" == "rogue - Win32 Release"
332:
333: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
334:
335: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
336:
337: DEP_CPP_G_FUN=\
338: ".\g_local.h"\
339: ".\game.h"\
340: ".\q_shared.h"\
341:
342:
343: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
344:
345: DEP_CPP_G_FUN=\
346: ".\g_local.h"\
347: ".\game.h"\
348: ".\q_shared.h"\
349:
350:
351: !ENDIF
352:
353: # End Source File
354: # Begin Source File
355:
356: SOURCE=.\g_items.c
357:
358: !IF "$(CFG)" == "rogue - Win32 Release"
359:
360: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
361:
362: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
363:
364: DEP_CPP_G_ITE=\
365: ".\g_local.h"\
366: ".\game.h"\
367: ".\q_shared.h"\
368:
369:
370: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
371:
372: DEP_CPP_G_ITE=\
373: ".\g_local.h"\
374: ".\game.h"\
375: ".\q_shared.h"\
376:
377:
378: !ENDIF
379:
380: # End Source File
381: # Begin Source File
382:
383: SOURCE=.\g_main.c
384:
385: !IF "$(CFG)" == "rogue - Win32 Release"
386:
387: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
388:
389: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
390:
391: DEP_CPP_G_MAI=\
392: ".\g_local.h"\
393: ".\game.h"\
394: ".\q_shared.h"\
395:
396:
397: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
398:
399: DEP_CPP_G_MAI=\
400: ".\g_local.h"\
401: ".\game.h"\
402: ".\q_shared.h"\
403:
404:
405: !ENDIF
406:
407: # End Source File
408: # Begin Source File
409:
410: SOURCE=.\g_misc.c
411:
412: !IF "$(CFG)" == "rogue - Win32 Release"
413:
414: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
415:
416: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
417:
418: DEP_CPP_G_MIS=\
419: ".\g_local.h"\
420: ".\game.h"\
421: ".\q_shared.h"\
422:
423:
424: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
425:
426: DEP_CPP_G_MIS=\
427: ".\g_local.h"\
428: ".\game.h"\
429: ".\q_shared.h"\
430:
431:
432: !ENDIF
433:
434: # End Source File
435: # Begin Source File
436:
437: SOURCE=.\g_monster.c
438:
439: !IF "$(CFG)" == "rogue - Win32 Release"
440:
441: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
442:
443: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
444:
445: DEP_CPP_G_MON=\
446: ".\g_local.h"\
447: ".\game.h"\
448: ".\q_shared.h"\
449:
450:
451: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
452:
453: DEP_CPP_G_MON=\
454: ".\g_local.h"\
455: ".\game.h"\
456: ".\q_shared.h"\
457:
458:
459: !ENDIF
460:
461: # End Source File
462: # Begin Source File
463:
464: SOURCE=.\g_newai.c
465:
466: !IF "$(CFG)" == "rogue - Win32 Release"
467:
468: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
469:
470: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
471:
472: DEP_CPP_G_NEW=\
473: ".\g_local.h"\
474: ".\game.h"\
475: ".\q_shared.h"\
476:
477:
478: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
479:
480: DEP_CPP_G_NEW=\
481: ".\g_local.h"\
482: ".\game.h"\
483: ".\q_shared.h"\
484:
485:
486: !ENDIF
487:
488: # End Source File
489: # Begin Source File
490:
491: SOURCE=.\g_newdm.c
492:
493: !IF "$(CFG)" == "rogue - Win32 Release"
494:
495: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
496:
497: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
498:
499: DEP_CPP_G_NEWD=\
500: ".\g_local.h"\
501: ".\game.h"\
502: ".\m_player.h"\
503: ".\q_shared.h"\
504:
505:
506: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
507:
508: DEP_CPP_G_NEWD=\
509: ".\g_local.h"\
510: ".\game.h"\
511: ".\m_player.h"\
512: ".\q_shared.h"\
513:
514:
515: !ENDIF
516:
517: # End Source File
518: # Begin Source File
519:
520: SOURCE=.\g_newfnc.c
521:
522: !IF "$(CFG)" == "rogue - Win32 Release"
523:
524: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
525:
526: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
527:
528: DEP_CPP_G_NEWF=\
529: ".\g_local.h"\
530: ".\game.h"\
531: ".\q_shared.h"\
532:
533:
534: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
535:
536: DEP_CPP_G_NEWF=\
537: ".\g_local.h"\
538: ".\game.h"\
539: ".\q_shared.h"\
540:
541:
542: !ENDIF
543:
544: # End Source File
545: # Begin Source File
546:
547: SOURCE=.\g_newtarg.c
548:
549: !IF "$(CFG)" == "rogue - Win32 Release"
550:
551: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
552:
553: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
554:
555: DEP_CPP_G_NEWT=\
556: ".\g_local.h"\
557: ".\game.h"\
558: ".\q_shared.h"\
559:
560:
561: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
562:
563: DEP_CPP_G_NEWT=\
564: ".\g_local.h"\
565: ".\game.h"\
566: ".\q_shared.h"\
567:
568:
569: !ENDIF
570:
571: # End Source File
572: # Begin Source File
573:
574: SOURCE=.\g_newtrig.c
575:
576: !IF "$(CFG)" == "rogue - Win32 Release"
577:
578: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
579:
580: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
581:
582: DEP_CPP_G_NEWTR=\
583: ".\g_local.h"\
584: ".\game.h"\
585: ".\q_shared.h"\
586:
587:
588: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
589:
590: DEP_CPP_G_NEWTR=\
591: ".\g_local.h"\
592: ".\game.h"\
593: ".\q_shared.h"\
594:
595:
596: !ENDIF
597:
598: # End Source File
599: # Begin Source File
600:
601: SOURCE=.\g_newweap.c
602:
603: !IF "$(CFG)" == "rogue - Win32 Release"
604:
605: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
606:
607: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
608:
609: DEP_CPP_G_NEWW=\
610: ".\g_local.h"\
611: ".\game.h"\
612: ".\q_shared.h"\
613:
614:
615: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
616:
617: DEP_CPP_G_NEWW=\
618: ".\g_local.h"\
619: ".\game.h"\
620: ".\q_shared.h"\
621:
622:
623: !ENDIF
624:
625: # End Source File
626: # Begin Source File
627:
628: SOURCE=.\g_phys.c
629:
630: !IF "$(CFG)" == "rogue - Win32 Release"
631:
632: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
633:
634: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
635:
636: DEP_CPP_G_PHY=\
637: ".\g_local.h"\
638: ".\game.h"\
639: ".\q_shared.h"\
640:
641:
642: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
643:
644: DEP_CPP_G_PHY=\
645: ".\g_local.h"\
646: ".\game.h"\
647: ".\q_shared.h"\
648:
649:
650: !ENDIF
651:
652: # End Source File
653: # Begin Source File
654:
655: SOURCE=.\g_save.c
656:
657: !IF "$(CFG)" == "rogue - Win32 Release"
658:
659: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
660:
661: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
662:
663: DEP_CPP_G_SAV=\
664: ".\g_local.h"\
665: ".\game.h"\
666: ".\q_shared.h"\
667:
668:
669: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
670:
671: DEP_CPP_G_SAV=\
672: ".\g_local.h"\
673: ".\game.h"\
674: ".\q_shared.h"\
675:
676:
677: !ENDIF
678:
679: # End Source File
680: # Begin Source File
681:
682: SOURCE=.\g_spawn.c
683:
684: !IF "$(CFG)" == "rogue - Win32 Release"
685:
686: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
687:
688: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
689:
690: DEP_CPP_G_SPA=\
691: ".\g_local.h"\
692: ".\game.h"\
693: ".\q_shared.h"\
694:
695:
696: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
697:
698: DEP_CPP_G_SPA=\
699: ".\g_local.h"\
700: ".\game.h"\
701: ".\q_shared.h"\
702:
703:
704: !ENDIF
705:
706: # End Source File
707: # Begin Source File
708:
709: SOURCE=.\g_sphere.c
710:
711: !IF "$(CFG)" == "rogue - Win32 Release"
712:
713: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
714:
715: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
716:
717: DEP_CPP_G_SPH=\
718: ".\g_local.h"\
719: ".\game.h"\
720: ".\q_shared.h"\
721:
722:
723: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
724:
725: DEP_CPP_G_SPH=\
726: ".\g_local.h"\
727: ".\game.h"\
728: ".\q_shared.h"\
729:
730:
731: !ENDIF
732:
733: # End Source File
734: # Begin Source File
735:
736: SOURCE=.\g_svcmds.c
737:
738: !IF "$(CFG)" == "rogue - Win32 Release"
739:
740: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
741:
742: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
743:
744: DEP_CPP_G_SVC=\
745: ".\g_local.h"\
746: ".\game.h"\
747: ".\q_shared.h"\
748:
749:
750: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
751:
752: DEP_CPP_G_SVC=\
753: ".\g_local.h"\
754: ".\game.h"\
755: ".\q_shared.h"\
756:
757:
758: !ENDIF
759:
760: # End Source File
761: # Begin Source File
762:
763: SOURCE=.\g_target.c
764:
765: !IF "$(CFG)" == "rogue - Win32 Release"
766:
767: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
768:
769: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
770:
771: DEP_CPP_G_TAR=\
772: ".\g_local.h"\
773: ".\game.h"\
774: ".\q_shared.h"\
775:
776:
777: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
778:
779: DEP_CPP_G_TAR=\
780: ".\g_local.h"\
781: ".\game.h"\
782: ".\q_shared.h"\
783:
784:
785: !ENDIF
786:
787: # End Source File
788: # Begin Source File
789:
790: SOURCE=.\g_trigger.c
791:
792: !IF "$(CFG)" == "rogue - Win32 Release"
793:
794: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
795:
796: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
797:
798: DEP_CPP_G_TRI=\
799: ".\g_local.h"\
800: ".\game.h"\
801: ".\q_shared.h"\
802:
803:
804: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
805:
806: DEP_CPP_G_TRI=\
807: ".\g_local.h"\
808: ".\game.h"\
809: ".\q_shared.h"\
810:
811:
812: !ENDIF
813:
814: # End Source File
815: # Begin Source File
816:
817: SOURCE=.\g_turret.c
818:
819: !IF "$(CFG)" == "rogue - Win32 Release"
820:
821: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
822:
823: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
824:
825: DEP_CPP_G_TUR=\
826: ".\g_local.h"\
827: ".\game.h"\
828: ".\q_shared.h"\
829:
830:
831: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
832:
833: DEP_CPP_G_TUR=\
834: ".\g_local.h"\
835: ".\game.h"\
836: ".\q_shared.h"\
837:
838:
839: !ENDIF
840:
841: # End Source File
842: # Begin Source File
843:
844: SOURCE=.\g_utils.c
845:
846: !IF "$(CFG)" == "rogue - Win32 Release"
847:
848: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
849:
850: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
851:
852: DEP_CPP_G_UTI=\
853: ".\g_local.h"\
854: ".\game.h"\
855: ".\q_shared.h"\
856:
857:
858: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
859:
860: DEP_CPP_G_UTI=\
861: ".\g_local.h"\
862: ".\game.h"\
863: ".\q_shared.h"\
864:
865:
866: !ENDIF
867:
868: # End Source File
869: # Begin Source File
870:
871: SOURCE=.\g_weapon.c
872:
873: !IF "$(CFG)" == "rogue - Win32 Release"
874:
875: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
876:
877: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
878:
879: DEP_CPP_G_WEA=\
880: ".\g_local.h"\
881: ".\game.h"\
882: ".\q_shared.h"\
883:
884:
885: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
886:
887: DEP_CPP_G_WEA=\
888: ".\g_local.h"\
889: ".\game.h"\
890: ".\q_shared.h"\
891:
892:
893: !ENDIF
894:
895: # End Source File
896: # Begin Source File
897:
898: SOURCE=.\m_actor.c
899:
900: !IF "$(CFG)" == "rogue - Win32 Release"
901:
902: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
903:
904: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
905:
906: DEP_CPP_M_ACT=\
907: ".\g_local.h"\
908: ".\game.h"\
909: ".\m_actor.h"\
910: ".\q_shared.h"\
911:
912:
913: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
914:
915: DEP_CPP_M_ACT=\
916: ".\g_local.h"\
917: ".\game.h"\
918: ".\m_actor.h"\
919: ".\q_shared.h"\
920:
921:
922: !ENDIF
923:
924: # End Source File
925: # Begin Source File
926:
927: SOURCE=.\m_berserk.c
928:
929: !IF "$(CFG)" == "rogue - Win32 Release"
930:
931: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
932:
933: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
934:
935: DEP_CPP_M_BER=\
936: ".\g_local.h"\
937: ".\game.h"\
938: ".\m_berserk.h"\
939: ".\q_shared.h"\
940:
941:
942: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
943:
944: DEP_CPP_M_BER=\
945: ".\g_local.h"\
946: ".\game.h"\
947: ".\m_berserk.h"\
948: ".\q_shared.h"\
949:
950:
951: !ENDIF
952:
953: # End Source File
954: # Begin Source File
955:
956: SOURCE=.\m_boss2.c
957:
958: !IF "$(CFG)" == "rogue - Win32 Release"
959:
960: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
961:
962: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
963:
964: DEP_CPP_M_BOS=\
965: ".\g_local.h"\
966: ".\game.h"\
967: ".\m_boss2.h"\
968: ".\q_shared.h"\
969:
970:
971: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
972:
973: DEP_CPP_M_BOS=\
974: ".\g_local.h"\
975: ".\game.h"\
976: ".\m_boss2.h"\
977: ".\q_shared.h"\
978:
979:
980: !ENDIF
981:
982: # End Source File
983: # Begin Source File
984:
985: SOURCE=.\m_boss3.c
986:
987: !IF "$(CFG)" == "rogue - Win32 Release"
988:
989: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
990:
991: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
992:
993: DEP_CPP_M_BOSS=\
994: ".\g_local.h"\
995: ".\game.h"\
996: ".\m_boss32.h"\
997: ".\q_shared.h"\
998:
999:
1000: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
1001:
1002: DEP_CPP_M_BOSS=\
1003: ".\g_local.h"\
1004: ".\game.h"\
1005: ".\m_boss32.h"\
1006: ".\q_shared.h"\
1007:
1008:
1009: !ENDIF
1010:
1011: # End Source File
1012: # Begin Source File
1013:
1014: SOURCE=.\m_boss31.c
1015:
1016: !IF "$(CFG)" == "rogue - Win32 Release"
1017:
1018: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
1019:
1020: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
1021:
1022: DEP_CPP_M_BOSS3=\
1023: ".\g_local.h"\
1024: ".\game.h"\
1025: ".\m_boss31.h"\
1026: ".\q_shared.h"\
1027:
1028:
1029: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
1030:
1031: DEP_CPP_M_BOSS3=\
1032: ".\g_local.h"\
1033: ".\game.h"\
1034: ".\m_boss31.h"\
1035: ".\q_shared.h"\
1036:
1037:
1038: !ENDIF
1039:
1040: # End Source File
1041: # Begin Source File
1042:
1043: SOURCE=.\m_boss32.c
1044:
1045: !IF "$(CFG)" == "rogue - Win32 Release"
1046:
1047: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
1048:
1049: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
1050:
1051: DEP_CPP_M_BOSS32=\
1052: ".\g_local.h"\
1053: ".\game.h"\
1054: ".\m_boss32.h"\
1055: ".\q_shared.h"\
1056:
1057:
1058: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
1059:
1060: DEP_CPP_M_BOSS32=\
1061: ".\g_local.h"\
1062: ".\game.h"\
1063: ".\m_boss32.h"\
1064: ".\q_shared.h"\
1065:
1066:
1067: !ENDIF
1068:
1069: # End Source File
1070: # Begin Source File
1071:
1072: SOURCE=.\m_brain.c
1073:
1074: !IF "$(CFG)" == "rogue - Win32 Release"
1075:
1076: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
1077:
1078: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
1079:
1080: DEP_CPP_M_BRA=\
1081: ".\g_local.h"\
1082: ".\game.h"\
1083: ".\m_brain.h"\
1084: ".\q_shared.h"\
1085:
1086:
1087: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
1088:
1089: DEP_CPP_M_BRA=\
1090: ".\g_local.h"\
1091: ".\game.h"\
1092: ".\m_brain.h"\
1093: ".\q_shared.h"\
1094:
1095:
1096: !ENDIF
1097:
1098: # End Source File
1099: # Begin Source File
1100:
1101: SOURCE=.\m_carrier.c
1102:
1103: !IF "$(CFG)" == "rogue - Win32 Release"
1104:
1105: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
1106:
1107: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
1108:
1109: DEP_CPP_M_CAR=\
1110: ".\g_local.h"\
1111: ".\game.h"\
1112: ".\m_carrier.h"\
1113: ".\q_shared.h"\
1114:
1115:
1116: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
1117:
1118: DEP_CPP_M_CAR=\
1119: ".\g_local.h"\
1120: ".\game.h"\
1121: ".\m_carrier.h"\
1122: ".\q_shared.h"\
1123:
1124:
1125: !ENDIF
1126:
1127: # End Source File
1128: # Begin Source File
1129:
1130: SOURCE=.\m_chick.c
1131:
1132: !IF "$(CFG)" == "rogue - Win32 Release"
1133:
1134: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
1135:
1136: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
1137:
1138: DEP_CPP_M_CHI=\
1139: ".\g_local.h"\
1140: ".\game.h"\
1141: ".\m_chick.h"\
1142: ".\q_shared.h"\
1143:
1144:
1145: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
1146:
1147: DEP_CPP_M_CHI=\
1148: ".\g_local.h"\
1149: ".\game.h"\
1150: ".\m_chick.h"\
1151: ".\q_shared.h"\
1152:
1153:
1154: !ENDIF
1155:
1156: # End Source File
1157: # Begin Source File
1158:
1159: SOURCE=.\m_flash.c
1160:
1161: !IF "$(CFG)" == "rogue - Win32 Release"
1162:
1163: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
1164:
1165: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
1166:
1167: DEP_CPP_M_FLA=\
1168: ".\q_shared.h"\
1169:
1170:
1171: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
1172:
1173: DEP_CPP_M_FLA=\
1174: ".\q_shared.h"\
1175:
1176:
1177: !ENDIF
1178:
1179: # End Source File
1180: # Begin Source File
1181:
1182: SOURCE=.\m_flipper.c
1183:
1184: !IF "$(CFG)" == "rogue - Win32 Release"
1185:
1186: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
1187:
1188: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
1189:
1190: DEP_CPP_M_FLI=\
1191: ".\g_local.h"\
1192: ".\game.h"\
1193: ".\m_flipper.h"\
1194: ".\q_shared.h"\
1195:
1196:
1197: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
1198:
1199: DEP_CPP_M_FLI=\
1200: ".\g_local.h"\
1201: ".\game.h"\
1202: ".\m_flipper.h"\
1203: ".\q_shared.h"\
1204:
1205:
1206: !ENDIF
1207:
1208: # End Source File
1209: # Begin Source File
1210:
1211: SOURCE=.\m_float.c
1212:
1213: !IF "$(CFG)" == "rogue - Win32 Release"
1214:
1215: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
1216:
1217: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
1218:
1219: DEP_CPP_M_FLO=\
1220: ".\g_local.h"\
1221: ".\game.h"\
1222: ".\m_float.h"\
1223: ".\q_shared.h"\
1224:
1225:
1226: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
1227:
1228: DEP_CPP_M_FLO=\
1229: ".\g_local.h"\
1230: ".\game.h"\
1231: ".\m_float.h"\
1232: ".\q_shared.h"\
1233:
1234:
1235: !ENDIF
1236:
1237: # End Source File
1238: # Begin Source File
1239:
1240: SOURCE=.\m_flyer.c
1241:
1242: !IF "$(CFG)" == "rogue - Win32 Release"
1243:
1244: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
1245:
1246: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
1247:
1248: DEP_CPP_M_FLY=\
1249: ".\g_local.h"\
1250: ".\game.h"\
1251: ".\m_flyer.h"\
1252: ".\q_shared.h"\
1253:
1254:
1255: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
1256:
1257: DEP_CPP_M_FLY=\
1258: ".\g_local.h"\
1259: ".\game.h"\
1260: ".\m_flyer.h"\
1261: ".\q_shared.h"\
1262:
1263:
1264: !ENDIF
1265:
1266: # End Source File
1267: # Begin Source File
1268:
1269: SOURCE=.\m_gladiator.c
1270:
1271: !IF "$(CFG)" == "rogue - Win32 Release"
1272:
1273: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
1274:
1275: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
1276:
1277: DEP_CPP_M_GLA=\
1278: ".\g_local.h"\
1279: ".\game.h"\
1280: ".\m_gladiator.h"\
1281: ".\q_shared.h"\
1282:
1283:
1284: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
1285:
1286: DEP_CPP_M_GLA=\
1287: ".\g_local.h"\
1288: ".\game.h"\
1289: ".\m_gladiator.h"\
1290: ".\q_shared.h"\
1291:
1292:
1293: !ENDIF
1294:
1295: # End Source File
1296: # Begin Source File
1297:
1298: SOURCE=.\m_gunner.c
1299:
1300: !IF "$(CFG)" == "rogue - Win32 Release"
1301:
1302: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
1303:
1304: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
1305:
1306: DEP_CPP_M_GUN=\
1307: ".\g_local.h"\
1308: ".\game.h"\
1309: ".\m_gunner.h"\
1310: ".\q_shared.h"\
1311:
1312:
1313: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
1314:
1315: DEP_CPP_M_GUN=\
1316: ".\g_local.h"\
1317: ".\game.h"\
1318: ".\m_gunner.h"\
1319: ".\q_shared.h"\
1320:
1321:
1322: !ENDIF
1323:
1324: # End Source File
1325: # Begin Source File
1326:
1327: SOURCE=.\m_hover.c
1328:
1329: !IF "$(CFG)" == "rogue - Win32 Release"
1330:
1331: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
1332:
1333: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
1334:
1335: DEP_CPP_M_HOV=\
1336: ".\g_local.h"\
1337: ".\game.h"\
1338: ".\m_hover.h"\
1339: ".\q_shared.h"\
1340:
1341:
1342: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
1343:
1344: DEP_CPP_M_HOV=\
1345: ".\g_local.h"\
1346: ".\game.h"\
1347: ".\m_hover.h"\
1348: ".\q_shared.h"\
1349:
1350:
1351: !ENDIF
1352:
1353: # End Source File
1354: # Begin Source File
1355:
1356: SOURCE=.\m_infantry.c
1357:
1358: !IF "$(CFG)" == "rogue - Win32 Release"
1359:
1360: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
1361:
1362: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
1363:
1364: DEP_CPP_M_INF=\
1365: ".\g_local.h"\
1366: ".\game.h"\
1367: ".\m_infantry.h"\
1368: ".\q_shared.h"\
1369:
1370:
1371: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
1372:
1373: DEP_CPP_M_INF=\
1374: ".\g_local.h"\
1375: ".\game.h"\
1376: ".\m_infantry.h"\
1377: ".\q_shared.h"\
1378:
1379:
1380: !ENDIF
1381:
1382: # End Source File
1383: # Begin Source File
1384:
1385: SOURCE=.\m_insane.c
1386:
1387: !IF "$(CFG)" == "rogue - Win32 Release"
1388:
1389: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
1390:
1391: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
1392:
1393: DEP_CPP_M_INS=\
1394: ".\g_local.h"\
1395: ".\game.h"\
1396: ".\m_insane.h"\
1397: ".\q_shared.h"\
1398:
1399:
1400: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
1401:
1402: DEP_CPP_M_INS=\
1403: ".\g_local.h"\
1404: ".\game.h"\
1405: ".\m_insane.h"\
1406: ".\q_shared.h"\
1407:
1408:
1409: !ENDIF
1410:
1411: # End Source File
1412: # Begin Source File
1413:
1414: SOURCE=.\m_medic.c
1415:
1416: !IF "$(CFG)" == "rogue - Win32 Release"
1417:
1418: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
1419:
1420: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
1421:
1422: DEP_CPP_M_MED=\
1423: ".\g_local.h"\
1424: ".\game.h"\
1425: ".\m_medic.h"\
1426: ".\q_shared.h"\
1427:
1428:
1429: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
1430:
1431: DEP_CPP_M_MED=\
1432: ".\g_local.h"\
1433: ".\game.h"\
1434: ".\m_medic.h"\
1435: ".\q_shared.h"\
1436:
1437:
1438: !ENDIF
1439:
1440: # End Source File
1441: # Begin Source File
1442:
1443: SOURCE=.\m_move.c
1444:
1445: !IF "$(CFG)" == "rogue - Win32 Release"
1446:
1447: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
1448:
1449: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
1450:
1451: DEP_CPP_M_MOV=\
1452: ".\g_local.h"\
1453: ".\game.h"\
1454: ".\q_shared.h"\
1455:
1456:
1457: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
1458:
1459: DEP_CPP_M_MOV=\
1460: ".\g_local.h"\
1461: ".\game.h"\
1462: ".\q_shared.h"\
1463:
1464:
1465: !ENDIF
1466:
1467: # End Source File
1468: # Begin Source File
1469:
1470: SOURCE=.\m_mutant.c
1471:
1472: !IF "$(CFG)" == "rogue - Win32 Release"
1473:
1474: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
1475:
1476: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
1477:
1478: DEP_CPP_M_MUT=\
1479: ".\g_local.h"\
1480: ".\game.h"\
1481: ".\m_mutant.h"\
1482: ".\q_shared.h"\
1483:
1484:
1485: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
1486:
1487: DEP_CPP_M_MUT=\
1488: ".\g_local.h"\
1489: ".\game.h"\
1490: ".\m_mutant.h"\
1491: ".\q_shared.h"\
1492:
1493:
1494: !ENDIF
1495:
1496: # End Source File
1497: # Begin Source File
1498:
1499: SOURCE=.\m_parasite.c
1500:
1501: !IF "$(CFG)" == "rogue - Win32 Release"
1502:
1503: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
1504:
1505: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
1506:
1507: DEP_CPP_M_PAR=\
1508: ".\g_local.h"\
1509: ".\game.h"\
1510: ".\m_parasite.h"\
1511: ".\q_shared.h"\
1512:
1513:
1514: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
1515:
1516: DEP_CPP_M_PAR=\
1517: ".\g_local.h"\
1518: ".\game.h"\
1519: ".\m_parasite.h"\
1520: ".\q_shared.h"\
1521:
1522:
1523: !ENDIF
1524:
1525: # End Source File
1526: # Begin Source File
1527:
1528: SOURCE=.\m_soldier.c
1529:
1530: !IF "$(CFG)" == "rogue - Win32 Release"
1531:
1532: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
1533:
1534: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
1535:
1536: DEP_CPP_M_SOL=\
1537: ".\g_local.h"\
1538: ".\game.h"\
1539: ".\m_soldier.h"\
1540: ".\q_shared.h"\
1541:
1542:
1543: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
1544:
1545: DEP_CPP_M_SOL=\
1546: ".\g_local.h"\
1547: ".\game.h"\
1548: ".\m_soldier.h"\
1549: ".\q_shared.h"\
1550:
1551:
1552: !ENDIF
1553:
1554: # End Source File
1555: # Begin Source File
1556:
1557: SOURCE=.\m_stalker.c
1558:
1559: !IF "$(CFG)" == "rogue - Win32 Release"
1560:
1561: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
1562:
1563: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
1564:
1565: DEP_CPP_M_STA=\
1566: ".\g_local.h"\
1567: ".\game.h"\
1568: ".\m_stalker.h"\
1569: ".\q_shared.h"\
1570:
1571:
1572: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
1573:
1574: DEP_CPP_M_STA=\
1575: ".\g_local.h"\
1576: ".\game.h"\
1577: ".\m_stalker.h"\
1578: ".\q_shared.h"\
1579:
1580:
1581: !ENDIF
1582:
1583: # End Source File
1584: # Begin Source File
1585:
1586: SOURCE=.\m_supertank.c
1587:
1588: !IF "$(CFG)" == "rogue - Win32 Release"
1589:
1590: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
1591:
1592: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
1593:
1594: DEP_CPP_M_SUP=\
1595: ".\g_local.h"\
1596: ".\game.h"\
1597: ".\m_supertank.h"\
1598: ".\q_shared.h"\
1599:
1600:
1601: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
1602:
1603: DEP_CPP_M_SUP=\
1604: ".\g_local.h"\
1605: ".\game.h"\
1606: ".\m_supertank.h"\
1607: ".\q_shared.h"\
1608:
1609:
1610: !ENDIF
1611:
1612: # End Source File
1613: # Begin Source File
1614:
1615: SOURCE=.\m_tank.c
1616:
1617: !IF "$(CFG)" == "rogue - Win32 Release"
1618:
1619: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
1620:
1621: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
1622:
1623: DEP_CPP_M_TAN=\
1624: ".\g_local.h"\
1625: ".\game.h"\
1626: ".\m_tank.h"\
1627: ".\q_shared.h"\
1628:
1629:
1630: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
1631:
1632: DEP_CPP_M_TAN=\
1633: ".\g_local.h"\
1634: ".\game.h"\
1635: ".\m_tank.h"\
1636: ".\q_shared.h"\
1637:
1638:
1639: !ENDIF
1640:
1641: # End Source File
1642: # Begin Source File
1643:
1644: SOURCE=.\m_turret.c
1645:
1646: !IF "$(CFG)" == "rogue - Win32 Release"
1647:
1648: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
1649:
1650: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
1651:
1652: DEP_CPP_M_TUR=\
1653: ".\g_local.h"\
1654: ".\game.h"\
1655: ".\m_turret.h"\
1656: ".\q_shared.h"\
1657:
1658:
1659: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
1660:
1661: DEP_CPP_M_TUR=\
1662: ".\g_local.h"\
1663: ".\game.h"\
1664: ".\m_turret.h"\
1665: ".\q_shared.h"\
1666:
1667:
1668: !ENDIF
1669:
1670: # End Source File
1671: # Begin Source File
1672:
1673: SOURCE=.\m_widow.c
1674:
1675: !IF "$(CFG)" == "rogue - Win32 Release"
1676:
1677: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
1678:
1679: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
1680:
1681: DEP_CPP_M_WID=\
1682: ".\g_local.h"\
1683: ".\game.h"\
1684: ".\m_widow.h"\
1685: ".\q_shared.h"\
1686:
1687:
1688: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
1689:
1690: DEP_CPP_M_WID=\
1691: ".\g_local.h"\
1692: ".\game.h"\
1693: ".\m_widow.h"\
1694: ".\q_shared.h"\
1695:
1696:
1697: !ENDIF
1698:
1699: # End Source File
1700: # Begin Source File
1701:
1702: SOURCE=.\m_widow2.c
1703:
1704: !IF "$(CFG)" == "rogue - Win32 Release"
1705:
1706: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
1707:
1708: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
1709:
1710: DEP_CPP_M_WIDO=\
1711: ".\g_local.h"\
1712: ".\game.h"\
1713: ".\m_widow2.h"\
1714: ".\q_shared.h"\
1715:
1716:
1717: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
1718:
1719: DEP_CPP_M_WIDO=\
1720: ".\g_local.h"\
1721: ".\game.h"\
1722: ".\m_widow2.h"\
1723: ".\q_shared.h"\
1724:
1725:
1726: !ENDIF
1727:
1728: # End Source File
1729: # Begin Source File
1730:
1731: SOURCE=.\p_client.c
1732:
1733: !IF "$(CFG)" == "rogue - Win32 Release"
1734:
1735: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
1736:
1737: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
1738:
1739: DEP_CPP_P_CLI=\
1740: ".\g_local.h"\
1741: ".\game.h"\
1742: ".\m_player.h"\
1743: ".\q_shared.h"\
1744:
1745:
1746: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
1747:
1748: DEP_CPP_P_CLI=\
1749: ".\g_local.h"\
1750: ".\game.h"\
1751: ".\m_player.h"\
1752: ".\q_shared.h"\
1753:
1754:
1755: !ENDIF
1756:
1757: # End Source File
1758: # Begin Source File
1759:
1760: SOURCE=.\p_hud.c
1761:
1762: !IF "$(CFG)" == "rogue - Win32 Release"
1763:
1764: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
1765:
1766: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
1767:
1768: DEP_CPP_P_HUD=\
1769: ".\g_local.h"\
1770: ".\game.h"\
1771: ".\q_shared.h"\
1772:
1773:
1774: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
1775:
1776: DEP_CPP_P_HUD=\
1777: ".\g_local.h"\
1778: ".\game.h"\
1779: ".\q_shared.h"\
1780:
1781:
1782: !ENDIF
1783:
1784: # End Source File
1785: # Begin Source File
1786:
1787: SOURCE=.\p_trail.c
1788:
1789: !IF "$(CFG)" == "rogue - Win32 Release"
1790:
1791: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
1792:
1793: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
1794:
1795: DEP_CPP_P_TRA=\
1796: ".\g_local.h"\
1797: ".\game.h"\
1798: ".\q_shared.h"\
1799:
1800:
1801: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
1802:
1803: DEP_CPP_P_TRA=\
1804: ".\g_local.h"\
1805: ".\game.h"\
1806: ".\q_shared.h"\
1807:
1808:
1809: !ENDIF
1810:
1811: # End Source File
1812: # Begin Source File
1813:
1814: SOURCE=.\p_view.c
1815:
1816: !IF "$(CFG)" == "rogue - Win32 Release"
1817:
1818: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
1819:
1820: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
1821:
1822: DEP_CPP_P_VIE=\
1823: ".\g_local.h"\
1824: ".\game.h"\
1825: ".\m_player.h"\
1826: ".\q_shared.h"\
1827:
1828:
1829: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
1830:
1831: DEP_CPP_P_VIE=\
1832: ".\g_local.h"\
1833: ".\game.h"\
1834: ".\m_player.h"\
1835: ".\q_shared.h"\
1836:
1837:
1838: !ENDIF
1839:
1840: # End Source File
1841: # Begin Source File
1842:
1843: SOURCE=.\p_weapon.c
1844:
1845: !IF "$(CFG)" == "rogue - Win32 Release"
1846:
1847: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
1848:
1849: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
1850:
1851: DEP_CPP_P_WEA=\
1852: ".\g_local.h"\
1853: ".\game.h"\
1854: ".\m_player.h"\
1855: ".\q_shared.h"\
1856:
1857:
1858: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
1859:
1860: DEP_CPP_P_WEA=\
1861: ".\g_local.h"\
1862: ".\game.h"\
1863: ".\m_player.h"\
1864: ".\q_shared.h"\
1865:
1866:
1867: !ENDIF
1868:
1869: # End Source File
1870: # Begin Source File
1871:
1872: SOURCE=.\q_shared.c
1873:
1874: !IF "$(CFG)" == "rogue - Win32 Release"
1875:
1876: !ELSEIF "$(CFG)" == "rogue - Win32 Debug"
1877:
1878: !ELSEIF "$(CFG)" == "rogue - Win32 Debug Alpha"
1879:
1880: DEP_CPP_Q_SHA=\
1881: ".\q_shared.h"\
1882:
1883:
1884: !ELSEIF "$(CFG)" == "rogue - Win32 Release Alpha"
1885:
1886: DEP_CPP_Q_SHA=\
1887: ".\q_shared.h"\
1888:
1889:
1890: !ENDIF
1891:
1892: # End Source File
1893: # End Group
1894: # Begin Group "Header Files"
1895:
1896: # PROP Default_Filter "*.h"
1897: # Begin Source File
1898:
1899: SOURCE=.\g_local.h
1900: # End Source File
1901: # Begin Source File
1902:
1903: SOURCE=.\game.h
1904: # End Source File
1905: # Begin Source File
1906:
1907: SOURCE=.\m_actor.h
1908: # End Source File
1909: # Begin Source File
1910:
1911: SOURCE=.\m_berserk.h
1912: # End Source File
1913: # Begin Source File
1914:
1915: SOURCE=.\m_boss2.h
1916: # End Source File
1917: # Begin Source File
1918:
1919: SOURCE=.\m_boss31.h
1920: # End Source File
1921: # Begin Source File
1922:
1923: SOURCE=.\m_boss32.h
1924: # End Source File
1925: # Begin Source File
1926:
1927: SOURCE=.\m_brain.h
1928: # End Source File
1929: # Begin Source File
1930:
1931: SOURCE=.\m_chick.h
1932: # End Source File
1933: # Begin Source File
1934:
1935: SOURCE=.\m_fixbot.h
1936: # End Source File
1937: # Begin Source File
1938:
1939: SOURCE=.\m_flipper.h
1940: # End Source File
1941: # Begin Source File
1942:
1943: SOURCE=.\m_float.h
1944: # End Source File
1945: # Begin Source File
1946:
1947: SOURCE=.\m_flyer.h
1948: # End Source File
1949: # Begin Source File
1950:
1951: SOURCE=.\m_gekk.h
1952: # End Source File
1953: # Begin Source File
1954:
1955: SOURCE=.\m_gladiator.h
1956: # End Source File
1957: # Begin Source File
1958:
1959: SOURCE=.\m_gunner.h
1960: # End Source File
1961: # Begin Source File
1962:
1963: SOURCE=.\m_hover.h
1964: # End Source File
1965: # Begin Source File
1966:
1967: SOURCE=.\m_infantry.h
1968: # End Source File
1969: # Begin Source File
1970:
1971: SOURCE=.\m_insane.h
1972: # End Source File
1973: # Begin Source File
1974:
1975: SOURCE=.\m_medic.h
1976: # End Source File
1977: # Begin Source File
1978:
1979: SOURCE=.\m_mutant.h
1980: # End Source File
1981: # Begin Source File
1982:
1983: SOURCE=.\m_parasite.h
1984: # End Source File
1985: # Begin Source File
1986:
1987: SOURCE=.\m_player.h
1988: # End Source File
1989: # Begin Source File
1990:
1991: SOURCE=.\m_rider.h
1992: # End Source File
1993: # Begin Source File
1994:
1995: SOURCE=.\m_soldier.h
1996: # End Source File
1997: # Begin Source File
1998:
1999: SOURCE=.\m_soldierh.h
2000: # End Source File
2001: # Begin Source File
2002:
2003: SOURCE=.\m_supertank.h
2004: # End Source File
2005: # Begin Source File
2006:
2007: SOURCE=.\m_tank.h
2008: # End Source File
2009: # Begin Source File
2010:
2011: SOURCE=.\q_shared.h
2012: # End Source File
2013: # End Group
2014: # Begin Group "Resource Files"
2015:
2016: # PROP Default_Filter "*.def,*.res"
2017: # Begin Source File
2018:
2019: SOURCE=.\rogue.def
2020: # End Source File
2021: # End Group
2022: # End Target
2023: # End Project
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