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1.1 root 1: #
2: # Quake2 Makefile for Solaris
3: #
4: # Nov '97 by Zoid <[email protected]>
5: #
6: # ELF only
7: #
8:
9: ifneq (,$(findstring i86pc,$(shell uname -m)))
10: ARCH=i386
11: else
12: ARCH=sparc
13: endif
14:
15: MOUNT_DIR=/chest/Quake2/code
16:
17: BUILD_DEBUG_DIR=debug$(ARCH)
18: BUILD_RELEASE_DIR=release$(ARCH)
19: CLIENT_DIR=$(MOUNT_DIR)/client
20: SERVER_DIR=$(MOUNT_DIR)/server
21: COMMON_DIR=$(MOUNT_DIR)/qcommon
22: SOLARIS_DIR=$(MOUNT_DIR)/solaris
23: GAME_DIR=$(MOUNT_DIR)/game
24: CTF_DIR=$(MOUNT_DIR)/ctf
25: XATRIX_DIR=$(MOUNT_DIR)/xatrix
26: NULL_DIR=$(MOUNT_DIR)/null
27:
28: CC=gcc
29: BASE_CFLAGS=-Dstricmp=strcasecmp -DC_ONLY -DDEDICATED_ONLY
30: RELEASE_CFLAGS=$(BASE_CFLAGS) -ffast-math -funroll-loops \
31: -fomit-frame-pointer -fexpensive-optimizations
32:
33: DEBUG_CFLAGS=$(BASE_CFLAGS) -g
34: LDFLAGS=-ldl -lm -lsocket -lnsl
35:
36: SHLIBEXT=so
37:
38: SHLIBCFLAGS=-fPIC
39: SHLIBLDFLAGS=-shared
40:
41: DO_CC=$(CC) $(CFLAGS) -o $@ -c $<
42: DO_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
43:
44: #############################################################################
45: # SETUP AND BUILD
46: #############################################################################
47:
48: TARGETS=$(BUILDDIR)/q2ded \
49: $(BUILDDIR)/game$(ARCH).$(SHLIBEXT) \
50: $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) \
51: $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT)
52:
53: build_debug:
54: @-mkdir $(BUILD_DEBUG_DIR) \
55: $(BUILD_DEBUG_DIR)/client \
56: $(BUILD_DEBUG_DIR)/game \
57: $(BUILD_DEBUG_DIR)/ctf \
58: $(BUILD_DEBUG_DIR)/xatrix
59: $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)"
60:
61: build_release:
62: @-mkdir $(BUILD_RELEASE_DIR) \
63: $(BUILD_RELEASE_DIR)/client \
64: $(BUILD_RELEASE_DIR)/game \
65: $(BUILD_RELEASE_DIR)/ctf \
66: $(BUILD_RELEASE_DIR)/xatrix
67: $(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(RELEASE_CFLAGS)"
68:
69: all: build_debug build_release
70:
71: targets: $(TARGETS)
72:
73: #############################################################################
74: # CLIENT/SERVER
75: #############################################################################
76:
77: QUAKE2_OBJS = \
78: \
79: $(BUILDDIR)/client/cmd.o \
80: $(BUILDDIR)/client/cmodel.o \
81: $(BUILDDIR)/client/common.o \
82: $(BUILDDIR)/client/crc.o \
83: $(BUILDDIR)/client/cvar.o \
84: $(BUILDDIR)/client/files.o \
85: $(BUILDDIR)/client/md4.o \
86: $(BUILDDIR)/client/net_chan.o \
87: \
88: $(BUILDDIR)/client/sv_ccmds.o \
89: $(BUILDDIR)/client/sv_ents.o \
90: $(BUILDDIR)/client/sv_game.o \
91: $(BUILDDIR)/client/sv_init.o \
92: $(BUILDDIR)/client/sv_main.o \
93: $(BUILDDIR)/client/sv_send.o \
94: $(BUILDDIR)/client/sv_user.o \
95: $(BUILDDIR)/client/sv_world.o \
96: \
97: $(BUILDDIR)/client/q_shsolaris.o \
98: $(BUILDDIR)/client/sys_solaris.o \
99: $(BUILDDIR)/client/glob.o \
100: $(BUILDDIR)/client/net_udp.o \
101: \
102: $(BUILDDIR)/client/q_shared.o \
103: $(BUILDDIR)/client/pmove.o \
104: \
105: $(BUILDDIR)/client/cl_null.o \
106: $(BUILDDIR)/client/cd_null.o
107:
108: $(BUILDDIR)/q2ded : $(QUAKE2_OBJS)
109: $(CC) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(LDFLAGS)
110:
111: $(BUILDDIR)/client/cmd.o : $(COMMON_DIR)/cmd.c
112: $(DO_CC)
113:
114: $(BUILDDIR)/client/cmodel.o : $(COMMON_DIR)/cmodel.c
115: $(DO_CC)
116:
117: $(BUILDDIR)/client/common.o : $(COMMON_DIR)/common.c
118: $(DO_CC)
119:
120: $(BUILDDIR)/client/crc.o : $(COMMON_DIR)/crc.c
121: $(DO_CC)
122:
123: $(BUILDDIR)/client/cvar.o : $(COMMON_DIR)/cvar.c
124: $(DO_CC)
125:
126: $(BUILDDIR)/client/files.o : $(COMMON_DIR)/files.c
127: $(DO_CC)
128:
129: $(BUILDDIR)/client/md4.o : $(COMMON_DIR)/md4.c
130: $(DO_CC)
131:
132: $(BUILDDIR)/client/net_chan.o : $(COMMON_DIR)/net_chan.c
133: $(DO_CC)
134:
135: $(BUILDDIR)/client/q_shared.o : $(GAME_DIR)/q_shared.c
136: $(DO_CC)
137:
138: $(BUILDDIR)/client/pmove.o : $(COMMON_DIR)/pmove.c
139: $(DO_CC)
140:
141: $(BUILDDIR)/client/sv_ccmds.o : $(SERVER_DIR)/sv_ccmds.c
142: $(DO_CC)
143:
144: $(BUILDDIR)/client/sv_ents.o : $(SERVER_DIR)/sv_ents.c
145: $(DO_CC)
146:
147: $(BUILDDIR)/client/sv_game.o : $(SERVER_DIR)/sv_game.c
148: $(DO_CC)
149:
150: $(BUILDDIR)/client/sv_init.o : $(SERVER_DIR)/sv_init.c
151: $(DO_CC)
152:
153: $(BUILDDIR)/client/sv_main.o : $(SERVER_DIR)/sv_main.c
154: $(DO_CC)
155:
156: $(BUILDDIR)/client/sv_send.o : $(SERVER_DIR)/sv_send.c
157: $(DO_CC)
158:
159: $(BUILDDIR)/client/sv_user.o : $(SERVER_DIR)/sv_user.c
160: $(DO_CC)
161:
162: $(BUILDDIR)/client/sv_world.o : $(SERVER_DIR)/sv_world.c
163: $(DO_CC)
164:
165: $(BUILDDIR)/client/q_shsolaris.o : $(SOLARIS_DIR)/q_shsolaris.c
166: $(DO_CC)
167:
168: $(BUILDDIR)/client/sys_solaris.o : $(SOLARIS_DIR)/sys_solaris.c
169: $(DO_CC)
170:
171: $(BUILDDIR)/client/glob.o : $(SOLARIS_DIR)/glob.c
172: $(DO_CC)
173:
174: $(BUILDDIR)/client/net_udp.o : $(SOLARIS_DIR)/net_udp.c
175: $(DO_CC)
176:
177: $(BUILDDIR)/client/cd_null.o : $(NULL_DIR)/cd_null.c
178: $(DO_CC)
179:
180: $(BUILDDIR)/client/cl_null.o : $(NULL_DIR)/cl_null.c
181: $(DO_CC)
182:
183: #############################################################################
184: # GAME
185: #############################################################################
186:
187: GAME_OBJS = \
188: $(BUILDDIR)/game/g_ai.o \
189: $(BUILDDIR)/game/p_client.o \
190: $(BUILDDIR)/game/g_cmds.o \
191: $(BUILDDIR)/game/g_svcmds.o \
192: $(BUILDDIR)/game/g_combat.o \
193: $(BUILDDIR)/game/g_func.o \
194: $(BUILDDIR)/game/g_items.o \
195: $(BUILDDIR)/game/g_main.o \
196: $(BUILDDIR)/game/g_misc.o \
197: $(BUILDDIR)/game/g_monster.o \
198: $(BUILDDIR)/game/g_phys.o \
199: $(BUILDDIR)/game/g_save.o \
200: $(BUILDDIR)/game/g_spawn.o \
201: $(BUILDDIR)/game/g_target.o \
202: $(BUILDDIR)/game/g_trigger.o \
203: $(BUILDDIR)/game/g_turret.o \
204: $(BUILDDIR)/game/g_utils.o \
205: $(BUILDDIR)/game/g_weapon.o \
206: $(BUILDDIR)/game/m_actor.o \
207: $(BUILDDIR)/game/m_berserk.o \
208: $(BUILDDIR)/game/m_boss2.o \
209: $(BUILDDIR)/game/m_boss3.o \
210: $(BUILDDIR)/game/m_boss31.o \
211: $(BUILDDIR)/game/m_boss32.o \
212: $(BUILDDIR)/game/m_brain.o \
213: $(BUILDDIR)/game/m_chick.o \
214: $(BUILDDIR)/game/m_flipper.o \
215: $(BUILDDIR)/game/m_float.o \
216: $(BUILDDIR)/game/m_flyer.o \
217: $(BUILDDIR)/game/m_gladiator.o \
218: $(BUILDDIR)/game/m_gunner.o \
219: $(BUILDDIR)/game/m_hover.o \
220: $(BUILDDIR)/game/m_infantry.o \
221: $(BUILDDIR)/game/m_insane.o \
222: $(BUILDDIR)/game/m_medic.o \
223: $(BUILDDIR)/game/m_move.o \
224: $(BUILDDIR)/game/m_mutant.o \
225: $(BUILDDIR)/game/m_parasite.o \
226: $(BUILDDIR)/game/m_soldier.o \
227: $(BUILDDIR)/game/m_supertank.o \
228: $(BUILDDIR)/game/m_tank.o \
229: $(BUILDDIR)/game/p_hud.o \
230: $(BUILDDIR)/game/p_trail.o \
231: $(BUILDDIR)/game/p_view.o \
232: $(BUILDDIR)/game/p_weapon.o \
233: $(BUILDDIR)/game/q_shared.o \
234: $(BUILDDIR)/game/m_flash.o
235:
236: $(BUILDDIR)/game$(ARCH).$(SHLIBEXT) : $(GAME_OBJS)
237: $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GAME_OBJS)
238:
239: $(BUILDDIR)/game/g_ai.o : $(GAME_DIR)/g_ai.c
240: $(DO_SHLIB_CC)
241:
242: $(BUILDDIR)/game/p_client.o : $(GAME_DIR)/p_client.c
243: $(DO_SHLIB_CC)
244:
245: $(BUILDDIR)/game/g_cmds.o : $(GAME_DIR)/g_cmds.c
246: $(DO_SHLIB_CC)
247:
248: $(BUILDDIR)/game/g_svcmds.o : $(GAME_DIR)/g_svcmds.c
249: $(DO_SHLIB_CC)
250:
251: $(BUILDDIR)/game/g_combat.o : $(GAME_DIR)/g_combat.c
252: $(DO_SHLIB_CC)
253:
254: $(BUILDDIR)/game/g_func.o : $(GAME_DIR)/g_func.c
255: $(DO_SHLIB_CC)
256:
257: $(BUILDDIR)/game/g_items.o : $(GAME_DIR)/g_items.c
258: $(DO_SHLIB_CC)
259:
260: $(BUILDDIR)/game/g_main.o : $(GAME_DIR)/g_main.c
261: $(DO_SHLIB_CC)
262:
263: $(BUILDDIR)/game/g_misc.o : $(GAME_DIR)/g_misc.c
264: $(DO_SHLIB_CC)
265:
266: $(BUILDDIR)/game/g_monster.o : $(GAME_DIR)/g_monster.c
267: $(DO_SHLIB_CC)
268:
269: $(BUILDDIR)/game/g_phys.o : $(GAME_DIR)/g_phys.c
270: $(DO_SHLIB_CC)
271:
272: $(BUILDDIR)/game/g_save.o : $(GAME_DIR)/g_save.c
273: $(DO_SHLIB_CC)
274:
275: $(BUILDDIR)/game/g_spawn.o : $(GAME_DIR)/g_spawn.c
276: $(DO_SHLIB_CC)
277:
278: $(BUILDDIR)/game/g_target.o : $(GAME_DIR)/g_target.c
279: $(DO_SHLIB_CC)
280:
281: $(BUILDDIR)/game/g_trigger.o : $(GAME_DIR)/g_trigger.c
282: $(DO_SHLIB_CC)
283:
284: $(BUILDDIR)/game/g_turret.o : $(GAME_DIR)/g_turret.c
285: $(DO_SHLIB_CC)
286:
287: $(BUILDDIR)/game/g_utils.o : $(GAME_DIR)/g_utils.c
288: $(DO_SHLIB_CC)
289:
290: $(BUILDDIR)/game/g_weapon.o : $(GAME_DIR)/g_weapon.c
291: $(DO_SHLIB_CC)
292:
293: $(BUILDDIR)/game/m_actor.o : $(GAME_DIR)/m_actor.c
294: $(DO_SHLIB_CC)
295:
296: $(BUILDDIR)/game/m_berserk.o : $(GAME_DIR)/m_berserk.c
297: $(DO_SHLIB_CC)
298:
299: $(BUILDDIR)/game/m_boss2.o : $(GAME_DIR)/m_boss2.c
300: $(DO_SHLIB_CC)
301:
302: $(BUILDDIR)/game/m_boss3.o : $(GAME_DIR)/m_boss3.c
303: $(DO_SHLIB_CC)
304:
305: $(BUILDDIR)/game/m_boss31.o : $(GAME_DIR)/m_boss31.c
306: $(DO_SHLIB_CC)
307:
308: $(BUILDDIR)/game/m_boss32.o : $(GAME_DIR)/m_boss32.c
309: $(DO_SHLIB_CC)
310:
311: $(BUILDDIR)/game/m_brain.o : $(GAME_DIR)/m_brain.c
312: $(DO_SHLIB_CC)
313:
314: $(BUILDDIR)/game/m_chick.o : $(GAME_DIR)/m_chick.c
315: $(DO_SHLIB_CC)
316:
317: $(BUILDDIR)/game/m_flipper.o : $(GAME_DIR)/m_flipper.c
318: $(DO_SHLIB_CC)
319:
320: $(BUILDDIR)/game/m_float.o : $(GAME_DIR)/m_float.c
321: $(DO_SHLIB_CC)
322:
323: $(BUILDDIR)/game/m_flyer.o : $(GAME_DIR)/m_flyer.c
324: $(DO_SHLIB_CC)
325:
326: $(BUILDDIR)/game/m_gladiator.o : $(GAME_DIR)/m_gladiator.c
327: $(DO_SHLIB_CC)
328:
329: $(BUILDDIR)/game/m_gunner.o : $(GAME_DIR)/m_gunner.c
330: $(DO_SHLIB_CC)
331:
332: $(BUILDDIR)/game/m_hover.o : $(GAME_DIR)/m_hover.c
333: $(DO_SHLIB_CC)
334:
335: $(BUILDDIR)/game/m_infantry.o : $(GAME_DIR)/m_infantry.c
336: $(DO_SHLIB_CC)
337:
338: $(BUILDDIR)/game/m_insane.o : $(GAME_DIR)/m_insane.c
339: $(DO_SHLIB_CC)
340:
341: $(BUILDDIR)/game/m_medic.o : $(GAME_DIR)/m_medic.c
342: $(DO_SHLIB_CC)
343:
344: $(BUILDDIR)/game/m_move.o : $(GAME_DIR)/m_move.c
345: $(DO_SHLIB_CC)
346:
347: $(BUILDDIR)/game/m_mutant.o : $(GAME_DIR)/m_mutant.c
348: $(DO_SHLIB_CC)
349:
350: $(BUILDDIR)/game/m_parasite.o : $(GAME_DIR)/m_parasite.c
351: $(DO_SHLIB_CC)
352:
353: $(BUILDDIR)/game/m_soldier.o : $(GAME_DIR)/m_soldier.c
354: $(DO_SHLIB_CC)
355:
356: $(BUILDDIR)/game/m_supertank.o : $(GAME_DIR)/m_supertank.c
357: $(DO_SHLIB_CC)
358:
359: $(BUILDDIR)/game/m_tank.o : $(GAME_DIR)/m_tank.c
360: $(DO_SHLIB_CC)
361:
362: $(BUILDDIR)/game/p_hud.o : $(GAME_DIR)/p_hud.c
363: $(DO_SHLIB_CC)
364:
365: $(BUILDDIR)/game/p_trail.o : $(GAME_DIR)/p_trail.c
366: $(DO_SHLIB_CC)
367:
368: $(BUILDDIR)/game/p_view.o : $(GAME_DIR)/p_view.c
369: $(DO_SHLIB_CC)
370:
371: $(BUILDDIR)/game/p_weapon.o : $(GAME_DIR)/p_weapon.c
372: $(DO_SHLIB_CC)
373:
374: $(BUILDDIR)/game/q_shared.o : $(GAME_DIR)/q_shared.c
375: $(DO_SHLIB_CC)
376:
377: $(BUILDDIR)/game/m_flash.o : $(GAME_DIR)/m_flash.c
378: $(DO_SHLIB_CC)
379:
380: #############################################################################
381: # CTF
382: #############################################################################
383:
384: CTF_OBJS = \
385: $(BUILDDIR)/ctf/g_ai.o \
386: $(BUILDDIR)/ctf/g_chase.o \
387: $(BUILDDIR)/ctf/g_cmds.o \
388: $(BUILDDIR)/ctf/g_combat.o \
389: $(BUILDDIR)/ctf/g_ctf.o \
390: $(BUILDDIR)/ctf/g_func.o \
391: $(BUILDDIR)/ctf/g_items.o \
392: $(BUILDDIR)/ctf/g_main.o \
393: $(BUILDDIR)/ctf/g_misc.o \
394: $(BUILDDIR)/ctf/g_monster.o \
395: $(BUILDDIR)/ctf/g_phys.o \
396: $(BUILDDIR)/ctf/g_save.o \
397: $(BUILDDIR)/ctf/g_spawn.o \
398: $(BUILDDIR)/ctf/g_svcmds.o \
399: $(BUILDDIR)/ctf/g_target.o \
400: $(BUILDDIR)/ctf/g_trigger.o \
401: $(BUILDDIR)/ctf/g_utils.o \
402: $(BUILDDIR)/ctf/g_weapon.o \
403: $(BUILDDIR)/ctf/m_move.o \
404: $(BUILDDIR)/ctf/p_client.o \
405: $(BUILDDIR)/ctf/p_hud.o \
406: $(BUILDDIR)/ctf/p_menu.o \
407: $(BUILDDIR)/ctf/p_trail.o \
408: $(BUILDDIR)/ctf/p_view.o \
409: $(BUILDDIR)/ctf/p_weapon.o \
410: $(BUILDDIR)/ctf/q_shared.o
411:
412: $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) : $(CTF_OBJS)
413: $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(CTF_OBJS)
414:
415: $(BUILDDIR)/ctf/g_ai.o : $(CTF_DIR)/g_ai.c
416: $(DO_SHLIB_CC)
417:
418: $(BUILDDIR)/ctf/g_chase.o : $(CTF_DIR)/g_chase.c
419: $(DO_SHLIB_CC)
420:
421: $(BUILDDIR)/ctf/g_cmds.o : $(CTF_DIR)/g_cmds.c
422: $(DO_SHLIB_CC)
423:
424: $(BUILDDIR)/ctf/g_combat.o : $(CTF_DIR)/g_combat.c
425: $(DO_SHLIB_CC)
426:
427: $(BUILDDIR)/ctf/g_ctf.o : $(CTF_DIR)/g_ctf.c
428: $(DO_SHLIB_CC)
429:
430: $(BUILDDIR)/ctf/g_func.o : $(CTF_DIR)/g_func.c
431: $(DO_SHLIB_CC)
432:
433: $(BUILDDIR)/ctf/g_items.o : $(CTF_DIR)/g_items.c
434: $(DO_SHLIB_CC)
435:
436: $(BUILDDIR)/ctf/g_main.o : $(CTF_DIR)/g_main.c
437: $(DO_SHLIB_CC)
438:
439: $(BUILDDIR)/ctf/g_misc.o : $(CTF_DIR)/g_misc.c
440: $(DO_SHLIB_CC)
441:
442: $(BUILDDIR)/ctf/g_monster.o : $(CTF_DIR)/g_monster.c
443: $(DO_SHLIB_CC)
444:
445: $(BUILDDIR)/ctf/g_phys.o : $(CTF_DIR)/g_phys.c
446: $(DO_SHLIB_CC)
447:
448: $(BUILDDIR)/ctf/g_save.o : $(CTF_DIR)/g_save.c
449: $(DO_SHLIB_CC)
450:
451: $(BUILDDIR)/ctf/g_spawn.o : $(CTF_DIR)/g_spawn.c
452: $(DO_SHLIB_CC)
453:
454: $(BUILDDIR)/ctf/g_svcmds.o : $(CTF_DIR)/g_svcmds.c
455: $(DO_SHLIB_CC)
456:
457: $(BUILDDIR)/ctf/g_target.o : $(CTF_DIR)/g_target.c
458: $(DO_SHLIB_CC)
459:
460: $(BUILDDIR)/ctf/g_trigger.o : $(CTF_DIR)/g_trigger.c
461: $(DO_SHLIB_CC)
462:
463: $(BUILDDIR)/ctf/g_utils.o : $(CTF_DIR)/g_utils.c
464: $(DO_SHLIB_CC)
465:
466: $(BUILDDIR)/ctf/g_weapon.o : $(CTF_DIR)/g_weapon.c
467: $(DO_SHLIB_CC)
468:
469: $(BUILDDIR)/ctf/m_move.o : $(CTF_DIR)/m_move.c
470: $(DO_SHLIB_CC)
471:
472: $(BUILDDIR)/ctf/p_client.o : $(CTF_DIR)/p_client.c
473: $(DO_SHLIB_CC)
474:
475: $(BUILDDIR)/ctf/p_hud.o : $(CTF_DIR)/p_hud.c
476: $(DO_SHLIB_CC)
477:
478: $(BUILDDIR)/ctf/p_menu.o : $(CTF_DIR)/p_menu.c
479: $(DO_SHLIB_CC)
480:
481: $(BUILDDIR)/ctf/p_trail.o : $(CTF_DIR)/p_trail.c
482: $(DO_SHLIB_CC)
483:
484: $(BUILDDIR)/ctf/p_view.o : $(CTF_DIR)/p_view.c
485: $(DO_SHLIB_CC)
486:
487: $(BUILDDIR)/ctf/p_weapon.o : $(CTF_DIR)/p_weapon.c
488: $(DO_SHLIB_CC)
489:
490: $(BUILDDIR)/ctf/q_shared.o : $(CTF_DIR)/q_shared.c
491: $(DO_SHLIB_CC)
492:
493: #############################################################################
494: # XATRIX
495: #############################################################################
496:
497: XATRIX_OBJS = \
498: $(BUILDDIR)/xatrix/g_ai.o \
499: $(BUILDDIR)/xatrix/g_cmds.o \
500: $(BUILDDIR)/xatrix/g_combat.o \
501: $(BUILDDIR)/xatrix/g_func.o \
502: $(BUILDDIR)/xatrix/g_items.o \
503: $(BUILDDIR)/xatrix/g_main.o \
504: $(BUILDDIR)/xatrix/g_misc.o \
505: $(BUILDDIR)/xatrix/g_monster.o \
506: $(BUILDDIR)/xatrix/g_phys.o \
507: $(BUILDDIR)/xatrix/g_save.o \
508: $(BUILDDIR)/xatrix/g_spawn.o \
509: $(BUILDDIR)/xatrix/g_svcmds.o \
510: $(BUILDDIR)/xatrix/g_target.o \
511: $(BUILDDIR)/xatrix/g_trigger.o \
512: $(BUILDDIR)/xatrix/g_turret.o \
513: $(BUILDDIR)/xatrix/g_utils.o \
514: $(BUILDDIR)/xatrix/g_weapon.o \
515: $(BUILDDIR)/xatrix/m_actor.o \
516: $(BUILDDIR)/xatrix/m_berserk.o \
517: $(BUILDDIR)/xatrix/m_boss2.o \
518: $(BUILDDIR)/xatrix/m_boss3.o \
519: $(BUILDDIR)/xatrix/m_boss31.o \
520: $(BUILDDIR)/xatrix/m_boss32.o \
521: $(BUILDDIR)/xatrix/m_boss5.o \
522: $(BUILDDIR)/xatrix/m_brain.o \
523: $(BUILDDIR)/xatrix/m_chick.o \
524: $(BUILDDIR)/xatrix/m_fixbot.o \
525: $(BUILDDIR)/xatrix/m_flash.o \
526: $(BUILDDIR)/xatrix/m_flipper.o \
527: $(BUILDDIR)/xatrix/m_float.o \
528: $(BUILDDIR)/xatrix/m_flyer.o \
529: $(BUILDDIR)/xatrix/m_gekk.o \
530: $(BUILDDIR)/xatrix/m_gladb.o \
531: $(BUILDDIR)/xatrix/m_gladiator.o \
532: $(BUILDDIR)/xatrix/m_gunner.o \
533: $(BUILDDIR)/xatrix/m_hover.o \
534: $(BUILDDIR)/xatrix/m_infantry.o \
535: $(BUILDDIR)/xatrix/m_insane.o \
536: $(BUILDDIR)/xatrix/m_medic.o \
537: $(BUILDDIR)/xatrix/m_move.o \
538: $(BUILDDIR)/xatrix/m_mutant.o \
539: $(BUILDDIR)/xatrix/m_parasite.o \
540: $(BUILDDIR)/xatrix/m_soldier.o \
541: $(BUILDDIR)/xatrix/m_supertank.o \
542: $(BUILDDIR)/xatrix/m_tank.o \
543: $(BUILDDIR)/xatrix/p_client.o \
544: $(BUILDDIR)/xatrix/p_hud.o \
545: $(BUILDDIR)/xatrix/p_trail.o \
546: $(BUILDDIR)/xatrix/p_view.o \
547: $(BUILDDIR)/xatrix/p_weapon.o \
548: $(BUILDDIR)/xatrix/q_shared.o
549:
550: $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) : $(XATRIX_OBJS)
551: $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(XATRIX_OBJS)
552:
553: $(BUILDDIR)/xatrix/g_ai.o : $(XATRIX_DIR)/g_ai.c
554: $(DO_SHLIB_CC)
555:
556: $(BUILDDIR)/xatrix/g_cmds.o : $(XATRIX_DIR)/g_cmds.c
557: $(DO_SHLIB_CC)
558:
559: $(BUILDDIR)/xatrix/g_combat.o : $(XATRIX_DIR)/g_combat.c
560: $(DO_SHLIB_CC)
561:
562: $(BUILDDIR)/xatrix/g_func.o : $(XATRIX_DIR)/g_func.c
563: $(DO_SHLIB_CC)
564:
565: $(BUILDDIR)/xatrix/g_items.o : $(XATRIX_DIR)/g_items.c
566: $(DO_SHLIB_CC)
567:
568: $(BUILDDIR)/xatrix/g_main.o : $(XATRIX_DIR)/g_main.c
569: $(DO_SHLIB_CC)
570:
571: $(BUILDDIR)/xatrix/g_misc.o : $(XATRIX_DIR)/g_misc.c
572: $(DO_SHLIB_CC)
573:
574: $(BUILDDIR)/xatrix/g_monster.o : $(XATRIX_DIR)/g_monster.c
575: $(DO_SHLIB_CC)
576:
577: $(BUILDDIR)/xatrix/g_phys.o : $(XATRIX_DIR)/g_phys.c
578: $(DO_SHLIB_CC)
579:
580: $(BUILDDIR)/xatrix/g_save.o : $(XATRIX_DIR)/g_save.c
581: $(DO_SHLIB_CC)
582:
583: $(BUILDDIR)/xatrix/g_spawn.o : $(XATRIX_DIR)/g_spawn.c
584: $(DO_SHLIB_CC)
585:
586: $(BUILDDIR)/xatrix/g_svcmds.o : $(XATRIX_DIR)/g_svcmds.c
587: $(DO_SHLIB_CC)
588:
589: $(BUILDDIR)/xatrix/g_target.o : $(XATRIX_DIR)/g_target.c
590: $(DO_SHLIB_CC)
591:
592: $(BUILDDIR)/xatrix/g_trigger.o : $(XATRIX_DIR)/g_trigger.c
593: $(DO_SHLIB_CC)
594:
595: $(BUILDDIR)/xatrix/g_turret.o : $(XATRIX_DIR)/g_turret.c
596: $(DO_SHLIB_CC)
597:
598: $(BUILDDIR)/xatrix/g_utils.o : $(XATRIX_DIR)/g_utils.c
599: $(DO_SHLIB_CC)
600:
601: $(BUILDDIR)/xatrix/g_weapon.o : $(XATRIX_DIR)/g_weapon.c
602: $(DO_SHLIB_CC)
603:
604: $(BUILDDIR)/xatrix/m_actor.o : $(XATRIX_DIR)/m_actor.c
605: $(DO_SHLIB_CC)
606:
607: $(BUILDDIR)/xatrix/m_berserk.o : $(XATRIX_DIR)/m_berserk.c
608: $(DO_SHLIB_CC)
609:
610: $(BUILDDIR)/xatrix/m_boss2.o : $(XATRIX_DIR)/m_boss2.c
611: $(DO_SHLIB_CC)
612:
613: $(BUILDDIR)/xatrix/m_boss3.o : $(XATRIX_DIR)/m_boss3.c
614: $(DO_SHLIB_CC)
615:
616: $(BUILDDIR)/xatrix/m_boss31.o : $(XATRIX_DIR)/m_boss31.c
617: $(DO_SHLIB_CC)
618:
619: $(BUILDDIR)/xatrix/m_boss32.o : $(XATRIX_DIR)/m_boss32.c
620: $(DO_SHLIB_CC)
621:
622: $(BUILDDIR)/xatrix/m_boss5.o : $(XATRIX_DIR)/m_boss5.c
623: $(DO_SHLIB_CC)
624:
625: $(BUILDDIR)/xatrix/m_brain.o : $(XATRIX_DIR)/m_brain.c
626: $(DO_SHLIB_CC)
627:
628: $(BUILDDIR)/xatrix/m_chick.o : $(XATRIX_DIR)/m_chick.c
629: $(DO_SHLIB_CC)
630:
631: $(BUILDDIR)/xatrix/m_fixbot.o : $(XATRIX_DIR)/m_fixbot.c
632: $(DO_SHLIB_CC)
633:
634: $(BUILDDIR)/xatrix/m_flash.o : $(XATRIX_DIR)/m_flash.c
635: $(DO_SHLIB_CC)
636:
637: $(BUILDDIR)/xatrix/m_flipper.o : $(XATRIX_DIR)/m_flipper.c
638: $(DO_SHLIB_CC)
639:
640: $(BUILDDIR)/xatrix/m_float.o : $(XATRIX_DIR)/m_float.c
641: $(DO_SHLIB_CC)
642:
643: $(BUILDDIR)/xatrix/m_flyer.o : $(XATRIX_DIR)/m_flyer.c
644: $(DO_SHLIB_CC)
645:
646: $(BUILDDIR)/xatrix/m_gekk.o : $(XATRIX_DIR)/m_gekk.c
647: $(DO_SHLIB_CC)
648:
649: $(BUILDDIR)/xatrix/m_gladb.o : $(XATRIX_DIR)/m_gladb.c
650: $(DO_SHLIB_CC)
651:
652: $(BUILDDIR)/xatrix/m_gladiator.o : $(XATRIX_DIR)/m_gladiator.c
653: $(DO_SHLIB_CC)
654:
655: $(BUILDDIR)/xatrix/m_gunner.o : $(XATRIX_DIR)/m_gunner.c
656: $(DO_SHLIB_CC)
657:
658: $(BUILDDIR)/xatrix/m_hover.o : $(XATRIX_DIR)/m_hover.c
659: $(DO_SHLIB_CC)
660:
661: $(BUILDDIR)/xatrix/m_infantry.o : $(XATRIX_DIR)/m_infantry.c
662: $(DO_SHLIB_CC)
663:
664: $(BUILDDIR)/xatrix/m_insane.o : $(XATRIX_DIR)/m_insane.c
665: $(DO_SHLIB_CC)
666:
667: $(BUILDDIR)/xatrix/m_medic.o : $(XATRIX_DIR)/m_medic.c
668: $(DO_SHLIB_CC)
669:
670: $(BUILDDIR)/xatrix/m_move.o : $(XATRIX_DIR)/m_move.c
671: $(DO_SHLIB_CC)
672:
673: $(BUILDDIR)/xatrix/m_mutant.o : $(XATRIX_DIR)/m_mutant.c
674: $(DO_SHLIB_CC)
675:
676: $(BUILDDIR)/xatrix/m_parasite.o : $(XATRIX_DIR)/m_parasite.c
677: $(DO_SHLIB_CC)
678:
679: $(BUILDDIR)/xatrix/m_soldier.o : $(XATRIX_DIR)/m_soldier.c
680: $(DO_SHLIB_CC)
681:
682: $(BUILDDIR)/xatrix/m_supertank.o : $(XATRIX_DIR)/m_supertank.c
683: $(DO_SHLIB_CC)
684:
685: $(BUILDDIR)/xatrix/m_tank.o : $(XATRIX_DIR)/m_tank.c
686: $(DO_SHLIB_CC)
687:
688: $(BUILDDIR)/xatrix/p_client.o : $(XATRIX_DIR)/p_client.c
689: $(DO_SHLIB_CC)
690:
691: $(BUILDDIR)/xatrix/p_hud.o : $(XATRIX_DIR)/p_hud.c
692: $(DO_SHLIB_CC)
693:
694: $(BUILDDIR)/xatrix/p_trail.o : $(XATRIX_DIR)/p_trail.c
695: $(DO_SHLIB_CC)
696:
697: $(BUILDDIR)/xatrix/p_view.o : $(XATRIX_DIR)/p_view.c
698: $(DO_SHLIB_CC)
699:
700: $(BUILDDIR)/xatrix/p_weapon.o : $(XATRIX_DIR)/p_weapon.c
701: $(DO_SHLIB_CC)
702:
703: $(BUILDDIR)/xatrix/q_shared.o : $(XATRIX_DIR)/q_shared.c
704: $(DO_SHLIB_CC)
705:
706: #############################################################################
707: # MISC
708: #############################################################################
709:
710: clean: clean-debug clean-release
711:
712: clean-debug:
713: $(MAKE) clean2 BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)"
714:
715: clean-release:
716: $(MAKE) clean2 BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(DEBUG_CFLAGS)"
717:
718: clean2:
719: -rm -f $(QUAKE2_OBJS) \
720: $(GAME_OBJS) \
721: $(REF_SOFT_OBJS) \
722: $(REF_SOFT_SVGA_OBJS) \
723: $(REF_SOFT_X11_OBJS) \
724: $(REF_GL_OBJS)
725:
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