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1.1 root 1: #
2: # Quake2 Makefile for Solaris
3: #
4: # Nov '97 by Zoid <[email protected]>
5: #
6: # ELF only
7: #
8:
1.1.1.2 ! root 9: VERSION=3.20
! 10:
1.1 root 11: ifneq (,$(findstring i86pc,$(shell uname -m)))
12: ARCH=i386
13: else
14: ARCH=sparc
15: endif
16:
1.1.1.2 ! root 17: MOUNT_DIR=/grog/Projects/Quake2/code
1.1 root 18:
19: BUILD_DEBUG_DIR=debug$(ARCH)
20: BUILD_RELEASE_DIR=release$(ARCH)
21: CLIENT_DIR=$(MOUNT_DIR)/client
22: SERVER_DIR=$(MOUNT_DIR)/server
23: COMMON_DIR=$(MOUNT_DIR)/qcommon
24: SOLARIS_DIR=$(MOUNT_DIR)/solaris
25: GAME_DIR=$(MOUNT_DIR)/game
26: CTF_DIR=$(MOUNT_DIR)/ctf
27: XATRIX_DIR=$(MOUNT_DIR)/xatrix
1.1.1.2 ! root 28: ROGUE_DIR=$(MOUNT_DIR)/rogue
1.1 root 29: NULL_DIR=$(MOUNT_DIR)/null
30:
31: CC=gcc
32: BASE_CFLAGS=-Dstricmp=strcasecmp -DC_ONLY -DDEDICATED_ONLY
33: RELEASE_CFLAGS=$(BASE_CFLAGS) -ffast-math -funroll-loops \
34: -fomit-frame-pointer -fexpensive-optimizations
35:
36: DEBUG_CFLAGS=$(BASE_CFLAGS) -g
37: LDFLAGS=-ldl -lm -lsocket -lnsl
38:
39: SHLIBEXT=so
40:
41: SHLIBCFLAGS=-fPIC
42: SHLIBLDFLAGS=-shared
43:
44: DO_CC=$(CC) $(CFLAGS) -o $@ -c $<
45: DO_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
46:
47: #############################################################################
48: # SETUP AND BUILD
49: #############################################################################
50:
51: TARGETS=$(BUILDDIR)/q2ded \
52: $(BUILDDIR)/game$(ARCH).$(SHLIBEXT) \
53: $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) \
1.1.1.2 ! root 54: $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) \
! 55: $(BUILDDIR)/rogue/game$(ARCH).$(SHLIBEXT)
1.1 root 56:
57: build_debug:
58: @-mkdir $(BUILD_DEBUG_DIR) \
59: $(BUILD_DEBUG_DIR)/client \
60: $(BUILD_DEBUG_DIR)/game \
61: $(BUILD_DEBUG_DIR)/ctf \
1.1.1.2 ! root 62: $(BUILD_DEBUG_DIR)/xatrix \
! 63: $(BUILD_DEBUG_DIR)/rogue
1.1 root 64: $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)"
65:
66: build_release:
67: @-mkdir $(BUILD_RELEASE_DIR) \
68: $(BUILD_RELEASE_DIR)/client \
69: $(BUILD_RELEASE_DIR)/game \
70: $(BUILD_RELEASE_DIR)/ctf \
1.1.1.2 ! root 71: $(BUILD_RELEASE_DIR)/xatrix \
! 72: $(BUILD_RELEASE_DIR)/rogue
1.1 root 73: $(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(RELEASE_CFLAGS)"
74:
75: all: build_debug build_release
76:
77: targets: $(TARGETS)
78:
79: #############################################################################
80: # CLIENT/SERVER
81: #############################################################################
82:
83: QUAKE2_OBJS = \
84: \
85: $(BUILDDIR)/client/cmd.o \
86: $(BUILDDIR)/client/cmodel.o \
87: $(BUILDDIR)/client/common.o \
88: $(BUILDDIR)/client/crc.o \
89: $(BUILDDIR)/client/cvar.o \
90: $(BUILDDIR)/client/files.o \
91: $(BUILDDIR)/client/md4.o \
92: $(BUILDDIR)/client/net_chan.o \
93: \
94: $(BUILDDIR)/client/sv_ccmds.o \
95: $(BUILDDIR)/client/sv_ents.o \
96: $(BUILDDIR)/client/sv_game.o \
97: $(BUILDDIR)/client/sv_init.o \
98: $(BUILDDIR)/client/sv_main.o \
99: $(BUILDDIR)/client/sv_send.o \
100: $(BUILDDIR)/client/sv_user.o \
101: $(BUILDDIR)/client/sv_world.o \
102: \
103: $(BUILDDIR)/client/q_shsolaris.o \
104: $(BUILDDIR)/client/sys_solaris.o \
105: $(BUILDDIR)/client/glob.o \
106: $(BUILDDIR)/client/net_udp.o \
107: \
108: $(BUILDDIR)/client/q_shared.o \
109: $(BUILDDIR)/client/pmove.o \
110: \
111: $(BUILDDIR)/client/cl_null.o \
112: $(BUILDDIR)/client/cd_null.o
113:
114: $(BUILDDIR)/q2ded : $(QUAKE2_OBJS)
115: $(CC) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(LDFLAGS)
116:
117: $(BUILDDIR)/client/cmd.o : $(COMMON_DIR)/cmd.c
118: $(DO_CC)
119:
120: $(BUILDDIR)/client/cmodel.o : $(COMMON_DIR)/cmodel.c
121: $(DO_CC)
122:
123: $(BUILDDIR)/client/common.o : $(COMMON_DIR)/common.c
124: $(DO_CC)
125:
126: $(BUILDDIR)/client/crc.o : $(COMMON_DIR)/crc.c
127: $(DO_CC)
128:
129: $(BUILDDIR)/client/cvar.o : $(COMMON_DIR)/cvar.c
130: $(DO_CC)
131:
132: $(BUILDDIR)/client/files.o : $(COMMON_DIR)/files.c
133: $(DO_CC)
134:
135: $(BUILDDIR)/client/md4.o : $(COMMON_DIR)/md4.c
136: $(DO_CC)
137:
138: $(BUILDDIR)/client/net_chan.o : $(COMMON_DIR)/net_chan.c
139: $(DO_CC)
140:
141: $(BUILDDIR)/client/q_shared.o : $(GAME_DIR)/q_shared.c
142: $(DO_CC)
143:
144: $(BUILDDIR)/client/pmove.o : $(COMMON_DIR)/pmove.c
145: $(DO_CC)
146:
147: $(BUILDDIR)/client/sv_ccmds.o : $(SERVER_DIR)/sv_ccmds.c
148: $(DO_CC)
149:
150: $(BUILDDIR)/client/sv_ents.o : $(SERVER_DIR)/sv_ents.c
151: $(DO_CC)
152:
153: $(BUILDDIR)/client/sv_game.o : $(SERVER_DIR)/sv_game.c
154: $(DO_CC)
155:
156: $(BUILDDIR)/client/sv_init.o : $(SERVER_DIR)/sv_init.c
157: $(DO_CC)
158:
159: $(BUILDDIR)/client/sv_main.o : $(SERVER_DIR)/sv_main.c
160: $(DO_CC)
161:
162: $(BUILDDIR)/client/sv_send.o : $(SERVER_DIR)/sv_send.c
163: $(DO_CC)
164:
165: $(BUILDDIR)/client/sv_user.o : $(SERVER_DIR)/sv_user.c
166: $(DO_CC)
167:
168: $(BUILDDIR)/client/sv_world.o : $(SERVER_DIR)/sv_world.c
169: $(DO_CC)
170:
171: $(BUILDDIR)/client/q_shsolaris.o : $(SOLARIS_DIR)/q_shsolaris.c
172: $(DO_CC)
173:
174: $(BUILDDIR)/client/sys_solaris.o : $(SOLARIS_DIR)/sys_solaris.c
175: $(DO_CC)
176:
177: $(BUILDDIR)/client/glob.o : $(SOLARIS_DIR)/glob.c
178: $(DO_CC)
179:
180: $(BUILDDIR)/client/net_udp.o : $(SOLARIS_DIR)/net_udp.c
181: $(DO_CC)
182:
183: $(BUILDDIR)/client/cd_null.o : $(NULL_DIR)/cd_null.c
184: $(DO_CC)
185:
186: $(BUILDDIR)/client/cl_null.o : $(NULL_DIR)/cl_null.c
187: $(DO_CC)
188:
189: #############################################################################
190: # GAME
191: #############################################################################
192:
193: GAME_OBJS = \
194: $(BUILDDIR)/game/g_ai.o \
195: $(BUILDDIR)/game/p_client.o \
196: $(BUILDDIR)/game/g_cmds.o \
197: $(BUILDDIR)/game/g_svcmds.o \
1.1.1.2 ! root 198: $(BUILDDIR)/game/g_chase.o \
1.1 root 199: $(BUILDDIR)/game/g_combat.o \
200: $(BUILDDIR)/game/g_func.o \
201: $(BUILDDIR)/game/g_items.o \
202: $(BUILDDIR)/game/g_main.o \
203: $(BUILDDIR)/game/g_misc.o \
204: $(BUILDDIR)/game/g_monster.o \
205: $(BUILDDIR)/game/g_phys.o \
206: $(BUILDDIR)/game/g_save.o \
207: $(BUILDDIR)/game/g_spawn.o \
208: $(BUILDDIR)/game/g_target.o \
209: $(BUILDDIR)/game/g_trigger.o \
210: $(BUILDDIR)/game/g_turret.o \
211: $(BUILDDIR)/game/g_utils.o \
212: $(BUILDDIR)/game/g_weapon.o \
213: $(BUILDDIR)/game/m_actor.o \
214: $(BUILDDIR)/game/m_berserk.o \
215: $(BUILDDIR)/game/m_boss2.o \
216: $(BUILDDIR)/game/m_boss3.o \
217: $(BUILDDIR)/game/m_boss31.o \
218: $(BUILDDIR)/game/m_boss32.o \
219: $(BUILDDIR)/game/m_brain.o \
220: $(BUILDDIR)/game/m_chick.o \
221: $(BUILDDIR)/game/m_flipper.o \
222: $(BUILDDIR)/game/m_float.o \
223: $(BUILDDIR)/game/m_flyer.o \
224: $(BUILDDIR)/game/m_gladiator.o \
225: $(BUILDDIR)/game/m_gunner.o \
226: $(BUILDDIR)/game/m_hover.o \
227: $(BUILDDIR)/game/m_infantry.o \
228: $(BUILDDIR)/game/m_insane.o \
229: $(BUILDDIR)/game/m_medic.o \
230: $(BUILDDIR)/game/m_move.o \
231: $(BUILDDIR)/game/m_mutant.o \
232: $(BUILDDIR)/game/m_parasite.o \
233: $(BUILDDIR)/game/m_soldier.o \
234: $(BUILDDIR)/game/m_supertank.o \
235: $(BUILDDIR)/game/m_tank.o \
236: $(BUILDDIR)/game/p_hud.o \
237: $(BUILDDIR)/game/p_trail.o \
238: $(BUILDDIR)/game/p_view.o \
239: $(BUILDDIR)/game/p_weapon.o \
240: $(BUILDDIR)/game/q_shared.o \
241: $(BUILDDIR)/game/m_flash.o
242:
243: $(BUILDDIR)/game$(ARCH).$(SHLIBEXT) : $(GAME_OBJS)
244: $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GAME_OBJS)
245:
246: $(BUILDDIR)/game/g_ai.o : $(GAME_DIR)/g_ai.c
247: $(DO_SHLIB_CC)
248:
249: $(BUILDDIR)/game/p_client.o : $(GAME_DIR)/p_client.c
250: $(DO_SHLIB_CC)
251:
252: $(BUILDDIR)/game/g_cmds.o : $(GAME_DIR)/g_cmds.c
253: $(DO_SHLIB_CC)
254:
255: $(BUILDDIR)/game/g_svcmds.o : $(GAME_DIR)/g_svcmds.c
256: $(DO_SHLIB_CC)
257:
1.1.1.2 ! root 258: $(BUILDDIR)/game/g_chase.o : $(GAME_DIR)/g_chase.c
! 259: $(DO_SHLIB_CC)
! 260:
1.1 root 261: $(BUILDDIR)/game/g_combat.o : $(GAME_DIR)/g_combat.c
262: $(DO_SHLIB_CC)
263:
264: $(BUILDDIR)/game/g_func.o : $(GAME_DIR)/g_func.c
265: $(DO_SHLIB_CC)
266:
267: $(BUILDDIR)/game/g_items.o : $(GAME_DIR)/g_items.c
268: $(DO_SHLIB_CC)
269:
270: $(BUILDDIR)/game/g_main.o : $(GAME_DIR)/g_main.c
271: $(DO_SHLIB_CC)
272:
273: $(BUILDDIR)/game/g_misc.o : $(GAME_DIR)/g_misc.c
274: $(DO_SHLIB_CC)
275:
276: $(BUILDDIR)/game/g_monster.o : $(GAME_DIR)/g_monster.c
277: $(DO_SHLIB_CC)
278:
279: $(BUILDDIR)/game/g_phys.o : $(GAME_DIR)/g_phys.c
280: $(DO_SHLIB_CC)
281:
282: $(BUILDDIR)/game/g_save.o : $(GAME_DIR)/g_save.c
283: $(DO_SHLIB_CC)
284:
285: $(BUILDDIR)/game/g_spawn.o : $(GAME_DIR)/g_spawn.c
286: $(DO_SHLIB_CC)
287:
288: $(BUILDDIR)/game/g_target.o : $(GAME_DIR)/g_target.c
289: $(DO_SHLIB_CC)
290:
291: $(BUILDDIR)/game/g_trigger.o : $(GAME_DIR)/g_trigger.c
292: $(DO_SHLIB_CC)
293:
294: $(BUILDDIR)/game/g_turret.o : $(GAME_DIR)/g_turret.c
295: $(DO_SHLIB_CC)
296:
297: $(BUILDDIR)/game/g_utils.o : $(GAME_DIR)/g_utils.c
298: $(DO_SHLIB_CC)
299:
300: $(BUILDDIR)/game/g_weapon.o : $(GAME_DIR)/g_weapon.c
301: $(DO_SHLIB_CC)
302:
303: $(BUILDDIR)/game/m_actor.o : $(GAME_DIR)/m_actor.c
304: $(DO_SHLIB_CC)
305:
306: $(BUILDDIR)/game/m_berserk.o : $(GAME_DIR)/m_berserk.c
307: $(DO_SHLIB_CC)
308:
309: $(BUILDDIR)/game/m_boss2.o : $(GAME_DIR)/m_boss2.c
310: $(DO_SHLIB_CC)
311:
312: $(BUILDDIR)/game/m_boss3.o : $(GAME_DIR)/m_boss3.c
313: $(DO_SHLIB_CC)
314:
315: $(BUILDDIR)/game/m_boss31.o : $(GAME_DIR)/m_boss31.c
316: $(DO_SHLIB_CC)
317:
318: $(BUILDDIR)/game/m_boss32.o : $(GAME_DIR)/m_boss32.c
319: $(DO_SHLIB_CC)
320:
321: $(BUILDDIR)/game/m_brain.o : $(GAME_DIR)/m_brain.c
322: $(DO_SHLIB_CC)
323:
324: $(BUILDDIR)/game/m_chick.o : $(GAME_DIR)/m_chick.c
325: $(DO_SHLIB_CC)
326:
327: $(BUILDDIR)/game/m_flipper.o : $(GAME_DIR)/m_flipper.c
328: $(DO_SHLIB_CC)
329:
330: $(BUILDDIR)/game/m_float.o : $(GAME_DIR)/m_float.c
331: $(DO_SHLIB_CC)
332:
333: $(BUILDDIR)/game/m_flyer.o : $(GAME_DIR)/m_flyer.c
334: $(DO_SHLIB_CC)
335:
336: $(BUILDDIR)/game/m_gladiator.o : $(GAME_DIR)/m_gladiator.c
337: $(DO_SHLIB_CC)
338:
339: $(BUILDDIR)/game/m_gunner.o : $(GAME_DIR)/m_gunner.c
340: $(DO_SHLIB_CC)
341:
342: $(BUILDDIR)/game/m_hover.o : $(GAME_DIR)/m_hover.c
343: $(DO_SHLIB_CC)
344:
345: $(BUILDDIR)/game/m_infantry.o : $(GAME_DIR)/m_infantry.c
346: $(DO_SHLIB_CC)
347:
348: $(BUILDDIR)/game/m_insane.o : $(GAME_DIR)/m_insane.c
349: $(DO_SHLIB_CC)
350:
351: $(BUILDDIR)/game/m_medic.o : $(GAME_DIR)/m_medic.c
352: $(DO_SHLIB_CC)
353:
354: $(BUILDDIR)/game/m_move.o : $(GAME_DIR)/m_move.c
355: $(DO_SHLIB_CC)
356:
357: $(BUILDDIR)/game/m_mutant.o : $(GAME_DIR)/m_mutant.c
358: $(DO_SHLIB_CC)
359:
360: $(BUILDDIR)/game/m_parasite.o : $(GAME_DIR)/m_parasite.c
361: $(DO_SHLIB_CC)
362:
363: $(BUILDDIR)/game/m_soldier.o : $(GAME_DIR)/m_soldier.c
364: $(DO_SHLIB_CC)
365:
366: $(BUILDDIR)/game/m_supertank.o : $(GAME_DIR)/m_supertank.c
367: $(DO_SHLIB_CC)
368:
369: $(BUILDDIR)/game/m_tank.o : $(GAME_DIR)/m_tank.c
370: $(DO_SHLIB_CC)
371:
372: $(BUILDDIR)/game/p_hud.o : $(GAME_DIR)/p_hud.c
373: $(DO_SHLIB_CC)
374:
375: $(BUILDDIR)/game/p_trail.o : $(GAME_DIR)/p_trail.c
376: $(DO_SHLIB_CC)
377:
378: $(BUILDDIR)/game/p_view.o : $(GAME_DIR)/p_view.c
379: $(DO_SHLIB_CC)
380:
381: $(BUILDDIR)/game/p_weapon.o : $(GAME_DIR)/p_weapon.c
382: $(DO_SHLIB_CC)
383:
384: $(BUILDDIR)/game/q_shared.o : $(GAME_DIR)/q_shared.c
385: $(DO_SHLIB_CC)
386:
387: $(BUILDDIR)/game/m_flash.o : $(GAME_DIR)/m_flash.c
388: $(DO_SHLIB_CC)
389:
390: #############################################################################
391: # CTF
392: #############################################################################
393:
394: CTF_OBJS = \
395: $(BUILDDIR)/ctf/g_ai.o \
396: $(BUILDDIR)/ctf/g_chase.o \
397: $(BUILDDIR)/ctf/g_cmds.o \
398: $(BUILDDIR)/ctf/g_combat.o \
399: $(BUILDDIR)/ctf/g_ctf.o \
400: $(BUILDDIR)/ctf/g_func.o \
401: $(BUILDDIR)/ctf/g_items.o \
402: $(BUILDDIR)/ctf/g_main.o \
403: $(BUILDDIR)/ctf/g_misc.o \
404: $(BUILDDIR)/ctf/g_monster.o \
405: $(BUILDDIR)/ctf/g_phys.o \
406: $(BUILDDIR)/ctf/g_save.o \
407: $(BUILDDIR)/ctf/g_spawn.o \
408: $(BUILDDIR)/ctf/g_svcmds.o \
409: $(BUILDDIR)/ctf/g_target.o \
410: $(BUILDDIR)/ctf/g_trigger.o \
411: $(BUILDDIR)/ctf/g_utils.o \
412: $(BUILDDIR)/ctf/g_weapon.o \
413: $(BUILDDIR)/ctf/m_move.o \
414: $(BUILDDIR)/ctf/p_client.o \
415: $(BUILDDIR)/ctf/p_hud.o \
416: $(BUILDDIR)/ctf/p_menu.o \
417: $(BUILDDIR)/ctf/p_trail.o \
418: $(BUILDDIR)/ctf/p_view.o \
419: $(BUILDDIR)/ctf/p_weapon.o \
420: $(BUILDDIR)/ctf/q_shared.o
421:
422: $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) : $(CTF_OBJS)
423: $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(CTF_OBJS)
424:
425: $(BUILDDIR)/ctf/g_ai.o : $(CTF_DIR)/g_ai.c
426: $(DO_SHLIB_CC)
427:
428: $(BUILDDIR)/ctf/g_chase.o : $(CTF_DIR)/g_chase.c
429: $(DO_SHLIB_CC)
430:
431: $(BUILDDIR)/ctf/g_cmds.o : $(CTF_DIR)/g_cmds.c
432: $(DO_SHLIB_CC)
433:
434: $(BUILDDIR)/ctf/g_combat.o : $(CTF_DIR)/g_combat.c
435: $(DO_SHLIB_CC)
436:
437: $(BUILDDIR)/ctf/g_ctf.o : $(CTF_DIR)/g_ctf.c
438: $(DO_SHLIB_CC)
439:
440: $(BUILDDIR)/ctf/g_func.o : $(CTF_DIR)/g_func.c
441: $(DO_SHLIB_CC)
442:
443: $(BUILDDIR)/ctf/g_items.o : $(CTF_DIR)/g_items.c
444: $(DO_SHLIB_CC)
445:
446: $(BUILDDIR)/ctf/g_main.o : $(CTF_DIR)/g_main.c
447: $(DO_SHLIB_CC)
448:
449: $(BUILDDIR)/ctf/g_misc.o : $(CTF_DIR)/g_misc.c
450: $(DO_SHLIB_CC)
451:
452: $(BUILDDIR)/ctf/g_monster.o : $(CTF_DIR)/g_monster.c
453: $(DO_SHLIB_CC)
454:
455: $(BUILDDIR)/ctf/g_phys.o : $(CTF_DIR)/g_phys.c
456: $(DO_SHLIB_CC)
457:
458: $(BUILDDIR)/ctf/g_save.o : $(CTF_DIR)/g_save.c
459: $(DO_SHLIB_CC)
460:
461: $(BUILDDIR)/ctf/g_spawn.o : $(CTF_DIR)/g_spawn.c
462: $(DO_SHLIB_CC)
463:
464: $(BUILDDIR)/ctf/g_svcmds.o : $(CTF_DIR)/g_svcmds.c
465: $(DO_SHLIB_CC)
466:
467: $(BUILDDIR)/ctf/g_target.o : $(CTF_DIR)/g_target.c
468: $(DO_SHLIB_CC)
469:
470: $(BUILDDIR)/ctf/g_trigger.o : $(CTF_DIR)/g_trigger.c
471: $(DO_SHLIB_CC)
472:
473: $(BUILDDIR)/ctf/g_utils.o : $(CTF_DIR)/g_utils.c
474: $(DO_SHLIB_CC)
475:
476: $(BUILDDIR)/ctf/g_weapon.o : $(CTF_DIR)/g_weapon.c
477: $(DO_SHLIB_CC)
478:
479: $(BUILDDIR)/ctf/m_move.o : $(CTF_DIR)/m_move.c
480: $(DO_SHLIB_CC)
481:
482: $(BUILDDIR)/ctf/p_client.o : $(CTF_DIR)/p_client.c
483: $(DO_SHLIB_CC)
484:
485: $(BUILDDIR)/ctf/p_hud.o : $(CTF_DIR)/p_hud.c
486: $(DO_SHLIB_CC)
487:
488: $(BUILDDIR)/ctf/p_menu.o : $(CTF_DIR)/p_menu.c
489: $(DO_SHLIB_CC)
490:
491: $(BUILDDIR)/ctf/p_trail.o : $(CTF_DIR)/p_trail.c
492: $(DO_SHLIB_CC)
493:
494: $(BUILDDIR)/ctf/p_view.o : $(CTF_DIR)/p_view.c
495: $(DO_SHLIB_CC)
496:
497: $(BUILDDIR)/ctf/p_weapon.o : $(CTF_DIR)/p_weapon.c
498: $(DO_SHLIB_CC)
499:
500: $(BUILDDIR)/ctf/q_shared.o : $(CTF_DIR)/q_shared.c
501: $(DO_SHLIB_CC)
502:
503: #############################################################################
504: # XATRIX
505: #############################################################################
506:
507: XATRIX_OBJS = \
508: $(BUILDDIR)/xatrix/g_ai.o \
509: $(BUILDDIR)/xatrix/g_cmds.o \
1.1.1.2 ! root 510: $(BUILDDIR)/xatrix/g_chase.o \
1.1 root 511: $(BUILDDIR)/xatrix/g_combat.o \
512: $(BUILDDIR)/xatrix/g_func.o \
513: $(BUILDDIR)/xatrix/g_items.o \
514: $(BUILDDIR)/xatrix/g_main.o \
515: $(BUILDDIR)/xatrix/g_misc.o \
516: $(BUILDDIR)/xatrix/g_monster.o \
517: $(BUILDDIR)/xatrix/g_phys.o \
518: $(BUILDDIR)/xatrix/g_save.o \
519: $(BUILDDIR)/xatrix/g_spawn.o \
520: $(BUILDDIR)/xatrix/g_svcmds.o \
521: $(BUILDDIR)/xatrix/g_target.o \
522: $(BUILDDIR)/xatrix/g_trigger.o \
523: $(BUILDDIR)/xatrix/g_turret.o \
524: $(BUILDDIR)/xatrix/g_utils.o \
525: $(BUILDDIR)/xatrix/g_weapon.o \
526: $(BUILDDIR)/xatrix/m_actor.o \
527: $(BUILDDIR)/xatrix/m_berserk.o \
528: $(BUILDDIR)/xatrix/m_boss2.o \
529: $(BUILDDIR)/xatrix/m_boss3.o \
530: $(BUILDDIR)/xatrix/m_boss31.o \
531: $(BUILDDIR)/xatrix/m_boss32.o \
532: $(BUILDDIR)/xatrix/m_boss5.o \
533: $(BUILDDIR)/xatrix/m_brain.o \
534: $(BUILDDIR)/xatrix/m_chick.o \
535: $(BUILDDIR)/xatrix/m_fixbot.o \
536: $(BUILDDIR)/xatrix/m_flash.o \
537: $(BUILDDIR)/xatrix/m_flipper.o \
538: $(BUILDDIR)/xatrix/m_float.o \
539: $(BUILDDIR)/xatrix/m_flyer.o \
540: $(BUILDDIR)/xatrix/m_gekk.o \
541: $(BUILDDIR)/xatrix/m_gladb.o \
542: $(BUILDDIR)/xatrix/m_gladiator.o \
543: $(BUILDDIR)/xatrix/m_gunner.o \
544: $(BUILDDIR)/xatrix/m_hover.o \
545: $(BUILDDIR)/xatrix/m_infantry.o \
546: $(BUILDDIR)/xatrix/m_insane.o \
547: $(BUILDDIR)/xatrix/m_medic.o \
548: $(BUILDDIR)/xatrix/m_move.o \
549: $(BUILDDIR)/xatrix/m_mutant.o \
550: $(BUILDDIR)/xatrix/m_parasite.o \
551: $(BUILDDIR)/xatrix/m_soldier.o \
552: $(BUILDDIR)/xatrix/m_supertank.o \
553: $(BUILDDIR)/xatrix/m_tank.o \
554: $(BUILDDIR)/xatrix/p_client.o \
555: $(BUILDDIR)/xatrix/p_hud.o \
556: $(BUILDDIR)/xatrix/p_trail.o \
557: $(BUILDDIR)/xatrix/p_view.o \
558: $(BUILDDIR)/xatrix/p_weapon.o \
559: $(BUILDDIR)/xatrix/q_shared.o
560:
561: $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) : $(XATRIX_OBJS)
562: $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(XATRIX_OBJS)
563:
564: $(BUILDDIR)/xatrix/g_ai.o : $(XATRIX_DIR)/g_ai.c
565: $(DO_SHLIB_CC)
566:
567: $(BUILDDIR)/xatrix/g_cmds.o : $(XATRIX_DIR)/g_cmds.c
568: $(DO_SHLIB_CC)
569:
1.1.1.2 ! root 570: $(BUILDDIR)/xatrix/g_chase.o : $(XATRIX_DIR)/g_chase.c
! 571: $(DO_SHLIB_CC)
! 572:
1.1 root 573: $(BUILDDIR)/xatrix/g_combat.o : $(XATRIX_DIR)/g_combat.c
574: $(DO_SHLIB_CC)
575:
576: $(BUILDDIR)/xatrix/g_func.o : $(XATRIX_DIR)/g_func.c
577: $(DO_SHLIB_CC)
578:
579: $(BUILDDIR)/xatrix/g_items.o : $(XATRIX_DIR)/g_items.c
580: $(DO_SHLIB_CC)
581:
582: $(BUILDDIR)/xatrix/g_main.o : $(XATRIX_DIR)/g_main.c
583: $(DO_SHLIB_CC)
584:
585: $(BUILDDIR)/xatrix/g_misc.o : $(XATRIX_DIR)/g_misc.c
586: $(DO_SHLIB_CC)
587:
588: $(BUILDDIR)/xatrix/g_monster.o : $(XATRIX_DIR)/g_monster.c
589: $(DO_SHLIB_CC)
590:
591: $(BUILDDIR)/xatrix/g_phys.o : $(XATRIX_DIR)/g_phys.c
592: $(DO_SHLIB_CC)
593:
594: $(BUILDDIR)/xatrix/g_save.o : $(XATRIX_DIR)/g_save.c
595: $(DO_SHLIB_CC)
596:
597: $(BUILDDIR)/xatrix/g_spawn.o : $(XATRIX_DIR)/g_spawn.c
598: $(DO_SHLIB_CC)
599:
600: $(BUILDDIR)/xatrix/g_svcmds.o : $(XATRIX_DIR)/g_svcmds.c
601: $(DO_SHLIB_CC)
602:
603: $(BUILDDIR)/xatrix/g_target.o : $(XATRIX_DIR)/g_target.c
604: $(DO_SHLIB_CC)
605:
606: $(BUILDDIR)/xatrix/g_trigger.o : $(XATRIX_DIR)/g_trigger.c
607: $(DO_SHLIB_CC)
608:
609: $(BUILDDIR)/xatrix/g_turret.o : $(XATRIX_DIR)/g_turret.c
610: $(DO_SHLIB_CC)
611:
612: $(BUILDDIR)/xatrix/g_utils.o : $(XATRIX_DIR)/g_utils.c
613: $(DO_SHLIB_CC)
614:
615: $(BUILDDIR)/xatrix/g_weapon.o : $(XATRIX_DIR)/g_weapon.c
616: $(DO_SHLIB_CC)
617:
618: $(BUILDDIR)/xatrix/m_actor.o : $(XATRIX_DIR)/m_actor.c
619: $(DO_SHLIB_CC)
620:
621: $(BUILDDIR)/xatrix/m_berserk.o : $(XATRIX_DIR)/m_berserk.c
622: $(DO_SHLIB_CC)
623:
624: $(BUILDDIR)/xatrix/m_boss2.o : $(XATRIX_DIR)/m_boss2.c
625: $(DO_SHLIB_CC)
626:
627: $(BUILDDIR)/xatrix/m_boss3.o : $(XATRIX_DIR)/m_boss3.c
628: $(DO_SHLIB_CC)
629:
630: $(BUILDDIR)/xatrix/m_boss31.o : $(XATRIX_DIR)/m_boss31.c
631: $(DO_SHLIB_CC)
632:
633: $(BUILDDIR)/xatrix/m_boss32.o : $(XATRIX_DIR)/m_boss32.c
634: $(DO_SHLIB_CC)
635:
636: $(BUILDDIR)/xatrix/m_boss5.o : $(XATRIX_DIR)/m_boss5.c
637: $(DO_SHLIB_CC)
638:
639: $(BUILDDIR)/xatrix/m_brain.o : $(XATRIX_DIR)/m_brain.c
640: $(DO_SHLIB_CC)
641:
642: $(BUILDDIR)/xatrix/m_chick.o : $(XATRIX_DIR)/m_chick.c
643: $(DO_SHLIB_CC)
644:
645: $(BUILDDIR)/xatrix/m_fixbot.o : $(XATRIX_DIR)/m_fixbot.c
646: $(DO_SHLIB_CC)
647:
648: $(BUILDDIR)/xatrix/m_flash.o : $(XATRIX_DIR)/m_flash.c
649: $(DO_SHLIB_CC)
650:
651: $(BUILDDIR)/xatrix/m_flipper.o : $(XATRIX_DIR)/m_flipper.c
652: $(DO_SHLIB_CC)
653:
654: $(BUILDDIR)/xatrix/m_float.o : $(XATRIX_DIR)/m_float.c
655: $(DO_SHLIB_CC)
656:
657: $(BUILDDIR)/xatrix/m_flyer.o : $(XATRIX_DIR)/m_flyer.c
658: $(DO_SHLIB_CC)
659:
660: $(BUILDDIR)/xatrix/m_gekk.o : $(XATRIX_DIR)/m_gekk.c
661: $(DO_SHLIB_CC)
662:
663: $(BUILDDIR)/xatrix/m_gladb.o : $(XATRIX_DIR)/m_gladb.c
664: $(DO_SHLIB_CC)
665:
666: $(BUILDDIR)/xatrix/m_gladiator.o : $(XATRIX_DIR)/m_gladiator.c
667: $(DO_SHLIB_CC)
668:
669: $(BUILDDIR)/xatrix/m_gunner.o : $(XATRIX_DIR)/m_gunner.c
670: $(DO_SHLIB_CC)
671:
672: $(BUILDDIR)/xatrix/m_hover.o : $(XATRIX_DIR)/m_hover.c
673: $(DO_SHLIB_CC)
674:
675: $(BUILDDIR)/xatrix/m_infantry.o : $(XATRIX_DIR)/m_infantry.c
676: $(DO_SHLIB_CC)
677:
678: $(BUILDDIR)/xatrix/m_insane.o : $(XATRIX_DIR)/m_insane.c
679: $(DO_SHLIB_CC)
680:
681: $(BUILDDIR)/xatrix/m_medic.o : $(XATRIX_DIR)/m_medic.c
682: $(DO_SHLIB_CC)
683:
684: $(BUILDDIR)/xatrix/m_move.o : $(XATRIX_DIR)/m_move.c
685: $(DO_SHLIB_CC)
686:
687: $(BUILDDIR)/xatrix/m_mutant.o : $(XATRIX_DIR)/m_mutant.c
688: $(DO_SHLIB_CC)
689:
690: $(BUILDDIR)/xatrix/m_parasite.o : $(XATRIX_DIR)/m_parasite.c
691: $(DO_SHLIB_CC)
692:
693: $(BUILDDIR)/xatrix/m_soldier.o : $(XATRIX_DIR)/m_soldier.c
694: $(DO_SHLIB_CC)
695:
696: $(BUILDDIR)/xatrix/m_supertank.o : $(XATRIX_DIR)/m_supertank.c
697: $(DO_SHLIB_CC)
698:
699: $(BUILDDIR)/xatrix/m_tank.o : $(XATRIX_DIR)/m_tank.c
700: $(DO_SHLIB_CC)
701:
702: $(BUILDDIR)/xatrix/p_client.o : $(XATRIX_DIR)/p_client.c
703: $(DO_SHLIB_CC)
704:
705: $(BUILDDIR)/xatrix/p_hud.o : $(XATRIX_DIR)/p_hud.c
706: $(DO_SHLIB_CC)
707:
708: $(BUILDDIR)/xatrix/p_trail.o : $(XATRIX_DIR)/p_trail.c
709: $(DO_SHLIB_CC)
710:
711: $(BUILDDIR)/xatrix/p_view.o : $(XATRIX_DIR)/p_view.c
712: $(DO_SHLIB_CC)
713:
714: $(BUILDDIR)/xatrix/p_weapon.o : $(XATRIX_DIR)/p_weapon.c
715: $(DO_SHLIB_CC)
716:
717: $(BUILDDIR)/xatrix/q_shared.o : $(XATRIX_DIR)/q_shared.c
718: $(DO_SHLIB_CC)
719:
720: #############################################################################
1.1.1.2 ! root 721: # ROGUE
! 722: #############################################################################
! 723:
! 724: ROGUE_OBJS = \
! 725: $(BUILDDIR)/rogue/dm_ball.o \
! 726: $(BUILDDIR)/rogue/dm_tag.o \
! 727: $(BUILDDIR)/rogue/g_ai.o \
! 728: $(BUILDDIR)/rogue/g_chase.o \
! 729: $(BUILDDIR)/rogue/g_cmds.o \
! 730: $(BUILDDIR)/rogue/g_combat.o \
! 731: $(BUILDDIR)/rogue/g_func.o \
! 732: $(BUILDDIR)/rogue/g_items.o \
! 733: $(BUILDDIR)/rogue/g_main.o \
! 734: $(BUILDDIR)/rogue/g_misc.o \
! 735: $(BUILDDIR)/rogue/g_monster.o \
! 736: $(BUILDDIR)/rogue/g_newai.o \
! 737: $(BUILDDIR)/rogue/g_newdm.o \
! 738: $(BUILDDIR)/rogue/g_newfnc.o \
! 739: $(BUILDDIR)/rogue/g_newtarg.o \
! 740: $(BUILDDIR)/rogue/g_newtrig.o \
! 741: $(BUILDDIR)/rogue/g_newweap.o \
! 742: $(BUILDDIR)/rogue/g_phys.o \
! 743: $(BUILDDIR)/rogue/g_save.o \
! 744: $(BUILDDIR)/rogue/g_spawn.o \
! 745: $(BUILDDIR)/rogue/g_sphere.o \
! 746: $(BUILDDIR)/rogue/g_svcmds.o \
! 747: $(BUILDDIR)/rogue/g_target.o \
! 748: $(BUILDDIR)/rogue/g_trigger.o \
! 749: $(BUILDDIR)/rogue/g_turret.o \
! 750: $(BUILDDIR)/rogue/g_utils.o \
! 751: $(BUILDDIR)/rogue/g_weapon.o \
! 752: $(BUILDDIR)/rogue/m_actor.o \
! 753: $(BUILDDIR)/rogue/m_berserk.o \
! 754: $(BUILDDIR)/rogue/m_boss2.o \
! 755: $(BUILDDIR)/rogue/m_boss3.o \
! 756: $(BUILDDIR)/rogue/m_boss31.o \
! 757: $(BUILDDIR)/rogue/m_boss32.o \
! 758: $(BUILDDIR)/rogue/m_brain.o \
! 759: $(BUILDDIR)/rogue/m_carrier.o \
! 760: $(BUILDDIR)/rogue/m_chick.o \
! 761: $(BUILDDIR)/rogue/m_flash.o \
! 762: $(BUILDDIR)/rogue/m_flipper.o \
! 763: $(BUILDDIR)/rogue/m_float.o \
! 764: $(BUILDDIR)/rogue/m_flyer.o \
! 765: $(BUILDDIR)/rogue/m_gladiator.o \
! 766: $(BUILDDIR)/rogue/m_gunner.o \
! 767: $(BUILDDIR)/rogue/m_hover.o \
! 768: $(BUILDDIR)/rogue/m_infantry.o \
! 769: $(BUILDDIR)/rogue/m_insane.o \
! 770: $(BUILDDIR)/rogue/m_medic.o \
! 771: $(BUILDDIR)/rogue/m_move.o \
! 772: $(BUILDDIR)/rogue/m_mutant.o \
! 773: $(BUILDDIR)/rogue/m_parasite.o \
! 774: $(BUILDDIR)/rogue/m_soldier.o \
! 775: $(BUILDDIR)/rogue/m_stalker.o \
! 776: $(BUILDDIR)/rogue/m_supertank.o \
! 777: $(BUILDDIR)/rogue/m_tank.o \
! 778: $(BUILDDIR)/rogue/m_turret.o \
! 779: $(BUILDDIR)/rogue/m_widow.o \
! 780: $(BUILDDIR)/rogue/m_widow2.o \
! 781: $(BUILDDIR)/rogue/p_client.o \
! 782: $(BUILDDIR)/rogue/p_hud.o \
! 783: $(BUILDDIR)/rogue/p_trail.o \
! 784: $(BUILDDIR)/rogue/p_view.o \
! 785: $(BUILDDIR)/rogue/p_weapon.o \
! 786: $(BUILDDIR)/rogue/q_shared.o
! 787:
! 788: $(BUILDDIR)/rogue/game$(ARCH).$(SHLIBEXT) : $(ROGUE_OBJS)
! 789: $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(ROGUE_OBJS)
! 790:
! 791: $(BUILDDIR)/rogue/dm_ball.o : $(ROGUE_DIR)/dm_ball.c
! 792: $(DO_SHLIB_CC)
! 793:
! 794: $(BUILDDIR)/rogue/dm_tag.o : $(ROGUE_DIR)/dm_tag.c
! 795: $(DO_SHLIB_CC)
! 796:
! 797: $(BUILDDIR)/rogue/g_ai.o : $(ROGUE_DIR)/g_ai.c
! 798: $(DO_SHLIB_CC)
! 799:
! 800: $(BUILDDIR)/rogue/g_chase.o : $(ROGUE_DIR)/g_chase.c
! 801: $(DO_SHLIB_CC)
! 802:
! 803: $(BUILDDIR)/rogue/g_cmds.o : $(ROGUE_DIR)/g_cmds.c
! 804: $(DO_SHLIB_CC)
! 805:
! 806: $(BUILDDIR)/rogue/g_combat.o : $(ROGUE_DIR)/g_combat.c
! 807: $(DO_SHLIB_CC)
! 808:
! 809: $(BUILDDIR)/rogue/g_func.o : $(ROGUE_DIR)/g_func.c
! 810: $(DO_SHLIB_CC)
! 811:
! 812: $(BUILDDIR)/rogue/g_items.o : $(ROGUE_DIR)/g_items.c
! 813: $(DO_SHLIB_CC)
! 814:
! 815: $(BUILDDIR)/rogue/g_main.o : $(ROGUE_DIR)/g_main.c
! 816: $(DO_SHLIB_CC)
! 817:
! 818: $(BUILDDIR)/rogue/g_misc.o : $(ROGUE_DIR)/g_misc.c
! 819: $(DO_SHLIB_CC)
! 820:
! 821: $(BUILDDIR)/rogue/g_monster.o : $(ROGUE_DIR)/g_monster.c
! 822: $(DO_SHLIB_CC)
! 823:
! 824: $(BUILDDIR)/rogue/g_newai.o : $(ROGUE_DIR)/g_newai.c
! 825: $(DO_SHLIB_CC)
! 826:
! 827: $(BUILDDIR)/rogue/g_newdm.o : $(ROGUE_DIR)/g_newdm.c
! 828: $(DO_SHLIB_CC)
! 829:
! 830: $(BUILDDIR)/rogue/g_newfnc.o : $(ROGUE_DIR)/g_newfnc.c
! 831: $(DO_SHLIB_CC)
! 832:
! 833: $(BUILDDIR)/rogue/g_newtarg.o : $(ROGUE_DIR)/g_newtarg.c
! 834: $(DO_SHLIB_CC)
! 835:
! 836: $(BUILDDIR)/rogue/g_newtrig.o : $(ROGUE_DIR)/g_newtrig.c
! 837: $(DO_SHLIB_CC)
! 838:
! 839: $(BUILDDIR)/rogue/g_newweap.o : $(ROGUE_DIR)/g_newweap.c
! 840: $(DO_SHLIB_CC)
! 841:
! 842: $(BUILDDIR)/rogue/g_phys.o : $(ROGUE_DIR)/g_phys.c
! 843: $(DO_SHLIB_CC)
! 844:
! 845: $(BUILDDIR)/rogue/g_save.o : $(ROGUE_DIR)/g_save.c
! 846: $(DO_SHLIB_CC)
! 847:
! 848: $(BUILDDIR)/rogue/g_spawn.o : $(ROGUE_DIR)/g_spawn.c
! 849: $(DO_SHLIB_CC)
! 850:
! 851: $(BUILDDIR)/rogue/g_sphere.o : $(ROGUE_DIR)/g_sphere.c
! 852: $(DO_SHLIB_CC)
! 853:
! 854: $(BUILDDIR)/rogue/g_svcmds.o : $(ROGUE_DIR)/g_svcmds.c
! 855: $(DO_SHLIB_CC)
! 856:
! 857: $(BUILDDIR)/rogue/g_target.o : $(ROGUE_DIR)/g_target.c
! 858: $(DO_SHLIB_CC)
! 859:
! 860: $(BUILDDIR)/rogue/g_trigger.o : $(ROGUE_DIR)/g_trigger.c
! 861: $(DO_SHLIB_CC)
! 862:
! 863: $(BUILDDIR)/rogue/g_turret.o : $(ROGUE_DIR)/g_turret.c
! 864: $(DO_SHLIB_CC)
! 865:
! 866: $(BUILDDIR)/rogue/g_utils.o : $(ROGUE_DIR)/g_utils.c
! 867: $(DO_SHLIB_CC)
! 868:
! 869: $(BUILDDIR)/rogue/g_weapon.o : $(ROGUE_DIR)/g_weapon.c
! 870: $(DO_SHLIB_CC)
! 871:
! 872: $(BUILDDIR)/rogue/m_actor.o : $(ROGUE_DIR)/m_actor.c
! 873: $(DO_SHLIB_CC)
! 874:
! 875: $(BUILDDIR)/rogue/m_berserk.o : $(ROGUE_DIR)/m_berserk.c
! 876: $(DO_SHLIB_CC)
! 877:
! 878: $(BUILDDIR)/rogue/m_boss2.o : $(ROGUE_DIR)/m_boss2.c
! 879: $(DO_SHLIB_CC)
! 880:
! 881: $(BUILDDIR)/rogue/m_boss3.o : $(ROGUE_DIR)/m_boss3.c
! 882: $(DO_SHLIB_CC)
! 883:
! 884: $(BUILDDIR)/rogue/m_boss31.o : $(ROGUE_DIR)/m_boss31.c
! 885: $(DO_SHLIB_CC)
! 886:
! 887: $(BUILDDIR)/rogue/m_boss32.o : $(ROGUE_DIR)/m_boss32.c
! 888: $(DO_SHLIB_CC)
! 889:
! 890: $(BUILDDIR)/rogue/m_brain.o : $(ROGUE_DIR)/m_brain.c
! 891: $(DO_SHLIB_CC)
! 892:
! 893: $(BUILDDIR)/rogue/m_carrier.o : $(ROGUE_DIR)/m_carrier.c
! 894: $(DO_SHLIB_CC)
! 895:
! 896: $(BUILDDIR)/rogue/m_chick.o : $(ROGUE_DIR)/m_chick.c
! 897: $(DO_SHLIB_CC)
! 898:
! 899: $(BUILDDIR)/rogue/m_flash.o : $(ROGUE_DIR)/m_flash.c
! 900: $(DO_SHLIB_CC)
! 901:
! 902: $(BUILDDIR)/rogue/m_flipper.o : $(ROGUE_DIR)/m_flipper.c
! 903: $(DO_SHLIB_CC)
! 904:
! 905: $(BUILDDIR)/rogue/m_float.o : $(ROGUE_DIR)/m_float.c
! 906: $(DO_SHLIB_CC)
! 907:
! 908: $(BUILDDIR)/rogue/m_flyer.o : $(ROGUE_DIR)/m_flyer.c
! 909: $(DO_SHLIB_CC)
! 910:
! 911: $(BUILDDIR)/rogue/m_gladiator.o : $(ROGUE_DIR)/m_gladiator.c
! 912: $(DO_SHLIB_CC)
! 913:
! 914: $(BUILDDIR)/rogue/m_gunner.o : $(ROGUE_DIR)/m_gunner.c
! 915: $(DO_SHLIB_CC)
! 916:
! 917: $(BUILDDIR)/rogue/m_hover.o : $(ROGUE_DIR)/m_hover.c
! 918: $(DO_SHLIB_CC)
! 919:
! 920: $(BUILDDIR)/rogue/m_infantry.o : $(ROGUE_DIR)/m_infantry.c
! 921: $(DO_SHLIB_CC)
! 922:
! 923: $(BUILDDIR)/rogue/m_insane.o : $(ROGUE_DIR)/m_insane.c
! 924: $(DO_SHLIB_CC)
! 925:
! 926: $(BUILDDIR)/rogue/m_medic.o : $(ROGUE_DIR)/m_medic.c
! 927: $(DO_SHLIB_CC)
! 928:
! 929: $(BUILDDIR)/rogue/m_move.o : $(ROGUE_DIR)/m_move.c
! 930: $(DO_SHLIB_CC)
! 931:
! 932: $(BUILDDIR)/rogue/m_mutant.o : $(ROGUE_DIR)/m_mutant.c
! 933: $(DO_SHLIB_CC)
! 934:
! 935: $(BUILDDIR)/rogue/m_parasite.o : $(ROGUE_DIR)/m_parasite.c
! 936: $(DO_SHLIB_CC)
! 937:
! 938: $(BUILDDIR)/rogue/m_soldier.o : $(ROGUE_DIR)/m_soldier.c
! 939: $(DO_SHLIB_CC)
! 940:
! 941: $(BUILDDIR)/rogue/m_stalker.o : $(ROGUE_DIR)/m_stalker.c
! 942: $(DO_SHLIB_CC)
! 943:
! 944: $(BUILDDIR)/rogue/m_supertank.o : $(ROGUE_DIR)/m_supertank.c
! 945: $(DO_SHLIB_CC)
! 946:
! 947: $(BUILDDIR)/rogue/m_tank.o : $(ROGUE_DIR)/m_tank.c
! 948: $(DO_SHLIB_CC)
! 949:
! 950: $(BUILDDIR)/rogue/m_turret.o : $(ROGUE_DIR)/m_turret.c
! 951: $(DO_SHLIB_CC)
! 952:
! 953: $(BUILDDIR)/rogue/m_widow.o : $(ROGUE_DIR)/m_widow.c
! 954: $(DO_SHLIB_CC)
! 955:
! 956: $(BUILDDIR)/rogue/m_widow2.o : $(ROGUE_DIR)/m_widow2.c
! 957: $(DO_SHLIB_CC)
! 958:
! 959: $(BUILDDIR)/rogue/p_client.o : $(ROGUE_DIR)/p_client.c
! 960: $(DO_SHLIB_CC)
! 961:
! 962: $(BUILDDIR)/rogue/p_hud.o : $(ROGUE_DIR)/p_hud.c
! 963: $(DO_SHLIB_CC)
! 964:
! 965: $(BUILDDIR)/rogue/p_trail.o : $(ROGUE_DIR)/p_trail.c
! 966: $(DO_SHLIB_CC)
! 967:
! 968: $(BUILDDIR)/rogue/p_view.o : $(ROGUE_DIR)/p_view.c
! 969: $(DO_SHLIB_CC)
! 970:
! 971: $(BUILDDIR)/rogue/p_weapon.o : $(ROGUE_DIR)/p_weapon.c
! 972: $(DO_SHLIB_CC)
! 973:
! 974: $(BUILDDIR)/rogue/q_shared.o : $(ROGUE_DIR)/q_shared.c
! 975: $(DO_SHLIB_CC)
! 976:
! 977: #############################################################################
! 978: # TAR
! 979: #############################################################################
! 980:
! 981: # Make RPMs. You need to be root to make this work
! 982: RPMDIR = /var/tmp/q2ded-$(VERSION)
! 983:
! 984: tar:
! 985: if [ ! -d archives ];then mkdir archives;fi
! 986: $(MAKE) copyfiles COPYDIR=$(RPMDIR)
! 987: cd $(RPMDIR); tar cvf q2ded-$(VERSION)-$(ARCH)-sun-solaris2.5.1.tar *
! 988: cd $(RPMDIR); compress q2ded-$(VERSION)-$(ARCH)-sun-solaris2.5.1.tar
! 989: mv $(RPMDIR)/*.tar.Z archives/.
! 990: rm -rf $(RPMDIR)
! 991:
! 992: copyfiles:
! 993: -mkdirhier $(COPYDIR)
! 994: cp $(BUILD_RELEASE_DIR)/q2ded $(COPYDIR)
! 995: strip $(COPYDIR)/q2ded
! 996: chmod 755 $(COPYDIR)/q2ded
! 997: -mkdir $(COPYDIR)/baseq2
! 998: chmod 755 $(COPYDIR)/baseq2
! 999: cp $(BUILD_RELEASE_DIR)/game$(ARCH).$(SHLIBEXT) $(COPYDIR)/baseq2
! 1000: chmod 755 $(COPYDIR)/baseq2/game$(ARCH).$(SHLIBEXT)
! 1001: # -mkdir $(COPYDIR)/ctf
! 1002: # chmod 755 $(COPYDIR)/ctf
! 1003: # cp $(BUILD_RELEASE_DIR)/ctf/game$(ARCH).$(SHLIBEXT) $(COPYDIR)/ctf
! 1004: # chmod 755 $(COPYDIR)/ctf/game$(ARCH).$(SHLIBEXT)
! 1005: -mkdir $(COPYDIR)/xatrix
! 1006: chmod 755 $(COPYDIR)/xatrix
! 1007: cp $(BUILD_RELEASE_DIR)/xatrix/game$(ARCH).$(SHLIBEXT) $(COPYDIR)/xatrix
! 1008: chmod 755 $(COPYDIR)/xatrix/game$(ARCH).$(SHLIBEXT)
! 1009: -mkdir $(COPYDIR)/rogue
! 1010: chmod 755 $(COPYDIR)/rogue
! 1011: cp $(BUILD_RELEASE_DIR)/rogue/game$(ARCH).$(SHLIBEXT) $(COPYDIR)/rogue
! 1012: chmod 755 $(COPYDIR)/rogue/game$(ARCH).$(SHLIBEXT)
! 1013: cp $(MOUNT_DIR)/solaris/readme.solaris $(COPYDIR)/README
! 1014: cp $(MOUNT_DIR)/readme.txt $(COPYDIR)
! 1015: cp $(MOUNT_DIR)/3.19_Changes.txt $(COPYDIR)
! 1016:
! 1017:
! 1018: #############################################################################
1.1 root 1019: # MISC
1020: #############################################################################
1021:
1022: clean: clean-debug clean-release
1023:
1024: clean-debug:
1025: $(MAKE) clean2 BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)"
1026:
1027: clean-release:
1028: $(MAKE) clean2 BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(DEBUG_CFLAGS)"
1029:
1030: clean2:
1.1.1.2 ! root 1031: -rm -f $(QUAKE2_OBJS) $(GAME_OBJS) $(CTF_OBJS) $(XATRIX_OBJS)
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