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1.1 ! root 1: ! 2: - default skin for female/cyborg models ! 3: - m_filter 2 ! 4: - sw_draworder, gl_lightmap cheats ! 5: - autodownload controlled on client, too! ! 6: ! 7: done: ! 8: ! 9: - hyperblaster shots being treated as solid in prediction (does the projectile ! 10: code fix this?) ! 11: - increased MAX_CONFIGSTRINGS by MAX_CLIENTS*2 to allow some general usage ! 12: (for status bar and what not) ! 13: - add autodownload with resume capability. Downloads the following items: ! 14: - world bsp (and textures) ! 15: - models ! 16: - sounds (precached ones) ! 17: - plug in player model, skin, skin_i and weapon.md2 ! 18: downloads go to a temp file (maps/blah.tmp for example) and get renamed ! 19: when done. autoresume is supported (if you lose connect during the ! 20: download, just reconnect and resume). Server has fine control over ! 21: the downloads with the following new cvars: ! 22: allow_download - global download on/off ! 23: allow_download_players - players download on/off ! 24: allow_download_models - models download on/off ! 25: allow_download_sounds - sounds download on/off ! 26: allow_download_maps - maps download on/off ! 27: maps that are in pak files will _not_ autodownload from the server, this ! 28: is for copyright considerations. ! 29: - save game code tweaked to handle translation of function pointers and ! 30: mmove_t pointers (for monsters). This should make save games work under ! 31: most operating systems. I abandoned the full rewrite to make it portable ! 32: across versions and operating systems. It's just an amazing amount of ! 33: work. ! 34: - new player movement code is in that works much like Quake/Quakeworld ! 35: and gives more control to the player. ramp acceleration, more air ! 36: control. It's not realistic, but it rewards more control to the player ! 37: which is a good thing. ! 38: ! 39: ! 40: - add connection speed option to multiplayer menu that sets a default rate ! 41: - fix player setup crashes ! 42: - movetype_fly on players is just like movetype_noclip, but clips to the world ! 43: - motd ! 44: - increase config strings by MAXCLIENTS*2 to allow some general usage ! 45: - allow_download (only files _not_ in pak files should be downloadable). ! 46: This is important since you can start downloading plugin models and skins. ! 47: - player movement stuff to be more Quake like (air control, ramp accel) ! 48: - add a simple addip/listip banning from the game.dll (can the game.dll add ! 49: new local console commands?). We have access to the IP now, but we don't do ! 50: anything with it. ! 51: - rewrite the save game code to not save function pointers by registering ! 52: all think, die, pain, use, etc. functions. This has many benefits, it makes ! 53: savegames work under Linux and makes them work across versions! Major ! 54: changes will make savegames incompatible, but minor bug fixes won't. We ! 55: should also byte order the save games as well to make them platform ! 56: independant. Of course, having to register all the functions is lame, but ! 57: sorely needed. It's easy to write some code that checks to see if functions ! 58: are registered since doing self->think = dothink; will be changed to ! 59: SetThink(self, dothink); ! 60: - make menu code search pak for models/skins as well as disk ! 61:
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