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1.1 ! root 1: ! 2: #include "g_local.h" ! 3: ! 4: typedef struct ! 5: { ! 6: char *name; ! 7: void (*spawn)(edict_t *ent); ! 8: } spawn_t; ! 9: ! 10: ! 11: void SP_item_health (edict_t *self); ! 12: void SP_item_health_small (edict_t *self); ! 13: void SP_item_health_large (edict_t *self); ! 14: void SP_item_health_mega (edict_t *self); ! 15: ! 16: void SP_info_player_start (edict_t *ent); ! 17: void SP_info_player_deathmatch (edict_t *ent); ! 18: void SP_info_player_coop (edict_t *ent); ! 19: void SP_info_player_intermission (edict_t *ent); ! 20: ! 21: void SP_func_plat (edict_t *ent); ! 22: void SP_func_rotating (edict_t *ent); ! 23: void SP_func_button (edict_t *ent); ! 24: void SP_func_door (edict_t *ent); ! 25: void SP_func_door_secret (edict_t *ent); ! 26: void SP_func_door_rotating (edict_t *ent); ! 27: void SP_func_water (edict_t *ent); ! 28: void SP_func_train (edict_t *ent); ! 29: void SP_func_conveyor (edict_t *self); ! 30: void SP_func_wall (edict_t *self); ! 31: void SP_func_object (edict_t *self); ! 32: void SP_func_explosive (edict_t *self); ! 33: void SP_func_timer (edict_t *self); ! 34: void SP_func_areaportal (edict_t *ent); ! 35: void SP_func_clock (edict_t *ent); ! 36: void SP_func_killbox (edict_t *ent); ! 37: ! 38: void SP_trigger_always (edict_t *ent); ! 39: void SP_trigger_once (edict_t *ent); ! 40: void SP_trigger_multiple (edict_t *ent); ! 41: void SP_trigger_relay (edict_t *ent); ! 42: void SP_trigger_push (edict_t *ent); ! 43: void SP_trigger_hurt (edict_t *ent); ! 44: void SP_trigger_key (edict_t *ent); ! 45: void SP_trigger_counter (edict_t *ent); ! 46: void SP_trigger_elevator (edict_t *ent); ! 47: void SP_trigger_gravity (edict_t *ent); ! 48: void SP_trigger_monsterjump (edict_t *ent); ! 49: ! 50: void SP_target_temp_entity (edict_t *ent); ! 51: void SP_target_speaker (edict_t *ent); ! 52: void SP_target_explosion (edict_t *ent); ! 53: void SP_target_changelevel (edict_t *ent); ! 54: void SP_target_secret (edict_t *ent); ! 55: void SP_target_goal (edict_t *ent); ! 56: void SP_target_splash (edict_t *ent); ! 57: void SP_target_spawner (edict_t *ent); ! 58: void SP_target_blaster (edict_t *ent); ! 59: void SP_target_crosslevel_trigger (edict_t *ent); ! 60: void SP_target_crosslevel_target (edict_t *ent); ! 61: void SP_target_laser (edict_t *self); ! 62: void SP_target_help (edict_t *ent); ! 63: void SP_target_actor (edict_t *ent); ! 64: void SP_target_lightramp (edict_t *self); ! 65: void SP_target_earthquake (edict_t *ent); ! 66: void SP_target_character (edict_t *ent); ! 67: void SP_target_string (edict_t *ent); ! 68: ! 69: void SP_worldspawn (edict_t *ent); ! 70: void SP_viewthing (edict_t *ent); ! 71: ! 72: void SP_light (edict_t *self); ! 73: void SP_light_mine1 (edict_t *ent); ! 74: void SP_light_mine2 (edict_t *ent); ! 75: void SP_info_null (edict_t *self); ! 76: void SP_info_notnull (edict_t *self); ! 77: void SP_path_corner (edict_t *self); ! 78: void SP_point_combat (edict_t *self); ! 79: ! 80: void SP_misc_explobox (edict_t *self); ! 81: void SP_misc_banner (edict_t *self); ! 82: void SP_misc_satellite_dish (edict_t *self); ! 83: void SP_misc_actor (edict_t *self); ! 84: void SP_misc_gib_arm (edict_t *self); ! 85: void SP_misc_gib_leg (edict_t *self); ! 86: void SP_misc_gib_head (edict_t *self); ! 87: void SP_misc_insane (edict_t *self); ! 88: void SP_misc_deadsoldier (edict_t *self); ! 89: void SP_misc_viper (edict_t *self); ! 90: void SP_misc_viper_bomb (edict_t *self); ! 91: void SP_misc_bigviper (edict_t *self); ! 92: void SP_misc_strogg_ship (edict_t *self); ! 93: void SP_misc_teleporter (edict_t *self); ! 94: void SP_misc_teleporter_dest (edict_t *self); ! 95: void SP_misc_blackhole (edict_t *self); ! 96: void SP_misc_eastertank (edict_t *self); ! 97: void SP_misc_easterchick (edict_t *self); ! 98: void SP_misc_easterchick2 (edict_t *self); ! 99: ! 100: void SP_monster_berserk (edict_t *self); ! 101: void SP_monster_gladiator (edict_t *self); ! 102: void SP_monster_gunner (edict_t *self); ! 103: void SP_monster_infantry (edict_t *self); ! 104: void SP_monster_soldier_light (edict_t *self); ! 105: void SP_monster_soldier (edict_t *self); ! 106: void SP_monster_soldier_ss (edict_t *self); ! 107: void SP_monster_tank (edict_t *self); ! 108: void SP_monster_medic (edict_t *self); ! 109: void SP_monster_flipper (edict_t *self); ! 110: void SP_monster_chick (edict_t *self); ! 111: void SP_monster_parasite (edict_t *self); ! 112: void SP_monster_flyer (edict_t *self); ! 113: void SP_monster_brain (edict_t *self); ! 114: void SP_monster_floater (edict_t *self); ! 115: void SP_monster_hover (edict_t *self); ! 116: void SP_monster_mutant (edict_t *self); ! 117: void SP_monster_supertank (edict_t *self); ! 118: void SP_monster_boss2 (edict_t *self); ! 119: void SP_monster_jorg (edict_t *self); ! 120: void SP_monster_boss3_stand (edict_t *self); ! 121: ! 122: void SP_monster_commander_body (edict_t *self); ! 123: ! 124: void SP_turret_breach (edict_t *self); ! 125: void SP_turret_base (edict_t *self); ! 126: void SP_turret_driver (edict_t *self); ! 127: ! 128: // RAFAEL 14-APR-98 ! 129: void SP_monster_soldier_hypergun (edict_t *self); ! 130: void SP_monster_soldier_lasergun (edict_t *self); ! 131: void SP_monster_soldier_ripper (edict_t *self); ! 132: void SP_monster_fixbot (edict_t *self); ! 133: void SP_monster_gekk (edict_t *self); ! 134: void SP_monster_chick_heat (edict_t *self); ! 135: void SP_monster_gladb (edict_t *self); ! 136: void SP_monster_boss5 (edict_t *self); ! 137: void SP_rotating_light (edict_t *self); ! 138: void SP_object_repair (edict_t *self); ! 139: void SP_misc_crashviper (edict_t *ent); ! 140: void SP_misc_viper_missile (edict_t *self); ! 141: void SP_misc_amb4 (edict_t *ent); ! 142: void SP_target_mal_laser (edict_t *ent); ! 143: void SP_misc_transport (edict_t *ent); ! 144: // END 14-APR-98 ! 145: ! 146: void SP_misc_nuke (edict_t *ent); ! 147: ! 148: ! 149: spawn_t spawns[] = { ! 150: {"item_health", SP_item_health}, ! 151: {"item_health_small", SP_item_health_small}, ! 152: {"item_health_large", SP_item_health_large}, ! 153: {"item_health_mega", SP_item_health_mega}, ! 154: ! 155: {"info_player_start", SP_info_player_start}, ! 156: {"info_player_deathmatch", SP_info_player_deathmatch}, ! 157: {"info_player_coop", SP_info_player_coop}, ! 158: {"info_player_intermission", SP_info_player_intermission}, ! 159: ! 160: {"func_plat", SP_func_plat}, ! 161: {"func_button", SP_func_button}, ! 162: {"func_door", SP_func_door}, ! 163: {"func_door_secret", SP_func_door_secret}, ! 164: {"func_door_rotating", SP_func_door_rotating}, ! 165: {"func_rotating", SP_func_rotating}, ! 166: {"func_train", SP_func_train}, ! 167: {"func_water", SP_func_water}, ! 168: {"func_conveyor", SP_func_conveyor}, ! 169: {"func_areaportal", SP_func_areaportal}, ! 170: {"func_clock", SP_func_clock}, ! 171: {"func_wall", SP_func_wall}, ! 172: {"func_object", SP_func_object}, ! 173: {"func_timer", SP_func_timer}, ! 174: {"func_explosive", SP_func_explosive}, ! 175: {"func_killbox", SP_func_killbox}, ! 176: ! 177: // RAFAEL ! 178: {"func_object_repair", SP_object_repair}, ! 179: {"rotating_light", SP_rotating_light}, ! 180: ! 181: {"trigger_always", SP_trigger_always}, ! 182: {"trigger_once", SP_trigger_once}, ! 183: {"trigger_multiple", SP_trigger_multiple}, ! 184: {"trigger_relay", SP_trigger_relay}, ! 185: {"trigger_push", SP_trigger_push}, ! 186: {"trigger_hurt", SP_trigger_hurt}, ! 187: {"trigger_key", SP_trigger_key}, ! 188: {"trigger_counter", SP_trigger_counter}, ! 189: {"trigger_elevator", SP_trigger_elevator}, ! 190: {"trigger_gravity", SP_trigger_gravity}, ! 191: {"trigger_monsterjump", SP_trigger_monsterjump}, ! 192: ! 193: {"target_temp_entity", SP_target_temp_entity}, ! 194: {"target_speaker", SP_target_speaker}, ! 195: {"target_explosion", SP_target_explosion}, ! 196: {"target_changelevel", SP_target_changelevel}, ! 197: {"target_secret", SP_target_secret}, ! 198: {"target_goal", SP_target_goal}, ! 199: {"target_splash", SP_target_splash}, ! 200: {"target_spawner", SP_target_spawner}, ! 201: {"target_blaster", SP_target_blaster}, ! 202: {"target_crosslevel_trigger", SP_target_crosslevel_trigger}, ! 203: {"target_crosslevel_target", SP_target_crosslevel_target}, ! 204: {"target_laser", SP_target_laser}, ! 205: {"target_help", SP_target_help}, ! 206: {"target_actor", SP_target_actor}, ! 207: {"target_lightramp", SP_target_lightramp}, ! 208: {"target_earthquake", SP_target_earthquake}, ! 209: {"target_character", SP_target_character}, ! 210: {"target_string", SP_target_string}, ! 211: ! 212: // RAFAEL 15-APR-98 ! 213: {"target_mal_laser", SP_target_mal_laser}, ! 214: ! 215: ! 216: {"worldspawn", SP_worldspawn}, ! 217: {"viewthing", SP_viewthing}, ! 218: ! 219: {"light", SP_light}, ! 220: {"light_mine1", SP_light_mine1}, ! 221: {"light_mine2", SP_light_mine2}, ! 222: {"info_null", SP_info_null}, ! 223: {"func_group", SP_info_null}, ! 224: {"info_notnull", SP_info_notnull}, ! 225: {"path_corner", SP_path_corner}, ! 226: {"point_combat", SP_point_combat}, ! 227: ! 228: {"misc_explobox", SP_misc_explobox}, ! 229: {"misc_banner", SP_misc_banner}, ! 230: {"misc_satellite_dish", SP_misc_satellite_dish}, ! 231: {"misc_actor", SP_misc_actor}, ! 232: {"misc_gib_arm", SP_misc_gib_arm}, ! 233: {"misc_gib_leg", SP_misc_gib_leg}, ! 234: {"misc_gib_head", SP_misc_gib_head}, ! 235: {"misc_insane", SP_misc_insane}, ! 236: {"misc_deadsoldier", SP_misc_deadsoldier}, ! 237: {"misc_viper", SP_misc_viper}, ! 238: {"misc_viper_bomb", SP_misc_viper_bomb}, ! 239: {"misc_bigviper", SP_misc_bigviper}, ! 240: {"misc_strogg_ship", SP_misc_strogg_ship}, ! 241: {"misc_teleporter", SP_misc_teleporter}, ! 242: {"misc_teleporter_dest", SP_misc_teleporter_dest}, ! 243: {"misc_blackhole", SP_misc_blackhole}, ! 244: {"misc_eastertank", SP_misc_eastertank}, ! 245: {"misc_easterchick", SP_misc_easterchick}, ! 246: {"misc_easterchick2", SP_misc_easterchick2}, ! 247: // RAFAEL ! 248: {"misc_crashviper", SP_misc_crashviper}, ! 249: {"misc_viper_missile", SP_misc_viper_missile}, ! 250: {"misc_amb4", SP_misc_amb4}, ! 251: // RAFAEL 17-APR-98 ! 252: {"misc_transport", SP_misc_transport}, ! 253: // END 17-APR-98 ! 254: // RAFAEL 12-MAY-98 ! 255: {"misc_nuke", SP_misc_nuke}, ! 256: ! 257: {"monster_berserk", SP_monster_berserk}, ! 258: {"monster_gladiator", SP_monster_gladiator}, ! 259: {"monster_gunner", SP_monster_gunner}, ! 260: {"monster_infantry", SP_monster_infantry}, ! 261: {"monster_soldier_light", SP_monster_soldier_light}, ! 262: {"monster_soldier", SP_monster_soldier}, ! 263: {"monster_soldier_ss", SP_monster_soldier_ss}, ! 264: {"monster_tank", SP_monster_tank}, ! 265: {"monster_tank_commander", SP_monster_tank}, ! 266: {"monster_medic", SP_monster_medic}, ! 267: {"monster_flipper", SP_monster_flipper}, ! 268: {"monster_chick", SP_monster_chick}, ! 269: {"monster_parasite", SP_monster_parasite}, ! 270: {"monster_flyer", SP_monster_flyer}, ! 271: {"monster_brain", SP_monster_brain}, ! 272: {"monster_floater", SP_monster_floater}, ! 273: {"monster_hover", SP_monster_hover}, ! 274: {"monster_mutant", SP_monster_mutant}, ! 275: {"monster_supertank", SP_monster_supertank}, ! 276: {"monster_boss2", SP_monster_boss2}, ! 277: {"monster_boss3_stand", SP_monster_boss3_stand}, ! 278: {"monster_jorg", SP_monster_jorg}, ! 279: ! 280: {"monster_commander_body", SP_monster_commander_body}, ! 281: ! 282: // RAFAEL 14-APR-98 ! 283: {"monster_soldier_hypergun", SP_monster_soldier_hypergun}, ! 284: {"monster_soldier_lasergun", SP_monster_soldier_lasergun}, ! 285: {"monster_soldier_ripper", SP_monster_soldier_ripper}, ! 286: {"monster_fixbot", SP_monster_fixbot}, ! 287: {"monster_gekk", SP_monster_gekk}, ! 288: {"monster_chick_heat", SP_monster_chick_heat}, ! 289: {"monster_gladb", SP_monster_gladb}, ! 290: {"monster_boss5", SP_monster_boss5}, ! 291: // END 14-APR-98 ! 292: ! 293: {"turret_breach", SP_turret_breach}, ! 294: {"turret_base", SP_turret_base}, ! 295: {"turret_driver", SP_turret_driver}, ! 296: ! 297: {NULL, NULL} ! 298: }; ! 299: ! 300: /* ! 301: =============== ! 302: ED_CallSpawn ! 303: ! 304: Finds the spawn function for the entity and calls it ! 305: =============== ! 306: */ ! 307: void ED_CallSpawn (edict_t *ent) ! 308: { ! 309: spawn_t *s; ! 310: gitem_t *item; ! 311: int i; ! 312: ! 313: if (!ent->classname) ! 314: { ! 315: gi.dprintf ("ED_CallSpawn: NULL classname\n"); ! 316: return; ! 317: } ! 318: ! 319: // check item spawn functions ! 320: for (i=0,item=itemlist ; i<game.num_items ; i++,item++) ! 321: { ! 322: if (!item->classname) ! 323: continue; ! 324: if (!strcmp(item->classname, ent->classname)) ! 325: { // found it ! 326: SpawnItem (ent, item); ! 327: return; ! 328: } ! 329: } ! 330: ! 331: // check normal spawn functions ! 332: for (s=spawns ; s->name ; s++) ! 333: { ! 334: if (!strcmp(s->name, ent->classname)) ! 335: { // found it ! 336: s->spawn (ent); ! 337: return; ! 338: } ! 339: } ! 340: gi.dprintf ("%s doesn't have a spawn function\n", ent->classname); ! 341: } ! 342: ! 343: /* ! 344: ============= ! 345: ED_NewString ! 346: ============= ! 347: */ ! 348: char *ED_NewString (char *string) ! 349: { ! 350: char *newb, *new_p; ! 351: int i,l; ! 352: ! 353: l = strlen(string) + 1; ! 354: ! 355: newb = gi.TagMalloc (l, TAG_LEVEL); ! 356: ! 357: new_p = newb; ! 358: ! 359: for (i=0 ; i< l ; i++) ! 360: { ! 361: if (string[i] == '\\' && i < l-1) ! 362: { ! 363: i++; ! 364: if (string[i] == 'n') ! 365: *new_p++ = '\n'; ! 366: else ! 367: *new_p++ = '\\'; ! 368: } ! 369: else ! 370: *new_p++ = string[i]; ! 371: } ! 372: ! 373: return newb; ! 374: } ! 375: ! 376: ! 377: ! 378: ! 379: /* ! 380: =============== ! 381: ED_ParseField ! 382: ! 383: Takes a key/value pair and sets the binary values ! 384: in an edict ! 385: =============== ! 386: */ ! 387: void ED_ParseField (char *key, char *value, edict_t *ent) ! 388: { ! 389: field_t *f; ! 390: byte *b; ! 391: float v; ! 392: vec3_t vec; ! 393: ! 394: for (f=fields ; f->name ; f++) ! 395: { ! 396: if (!(f->flags & FFL_NOSPAWN) && !Q_stricmp(f->name, key)) ! 397: { // found it ! 398: if (f->flags & FFL_SPAWNTEMP) ! 399: b = (byte *)&st; ! 400: else ! 401: b = (byte *)ent; ! 402: ! 403: switch (f->type) ! 404: { ! 405: case F_LSTRING: ! 406: *(char **)(b+f->ofs) = ED_NewString (value); ! 407: break; ! 408: case F_VECTOR: ! 409: sscanf (value, "%f %f %f", &vec[0], &vec[1], &vec[2]); ! 410: ((float *)(b+f->ofs))[0] = vec[0]; ! 411: ((float *)(b+f->ofs))[1] = vec[1]; ! 412: ((float *)(b+f->ofs))[2] = vec[2]; ! 413: break; ! 414: case F_INT: ! 415: *(int *)(b+f->ofs) = atoi(value); ! 416: break; ! 417: case F_FLOAT: ! 418: *(float *)(b+f->ofs) = atof(value); ! 419: break; ! 420: case F_ANGLEHACK: ! 421: v = atof(value); ! 422: ((float *)(b+f->ofs))[0] = 0; ! 423: ((float *)(b+f->ofs))[1] = v; ! 424: ((float *)(b+f->ofs))[2] = 0; ! 425: break; ! 426: case F_IGNORE: ! 427: break; ! 428: } ! 429: return; ! 430: } ! 431: } ! 432: gi.dprintf ("%s is not a field\n", key); ! 433: } ! 434: ! 435: /* ! 436: ==================== ! 437: ED_ParseEdict ! 438: ! 439: Parses an edict out of the given string, returning the new position ! 440: ed should be a properly initialized empty edict. ! 441: ==================== ! 442: */ ! 443: char *ED_ParseEdict (char *data, edict_t *ent) ! 444: { ! 445: qboolean init; ! 446: char keyname[256]; ! 447: char *com_token; ! 448: ! 449: init = false; ! 450: memset (&st, 0, sizeof(st)); ! 451: ! 452: // go through all the dictionary pairs ! 453: while (1) ! 454: { ! 455: // parse key ! 456: com_token = COM_Parse (&data); ! 457: if (com_token[0] == '}') ! 458: break; ! 459: if (!data) ! 460: gi.error ("ED_ParseEntity: EOF without closing brace"); ! 461: ! 462: strncpy (keyname, com_token, sizeof(keyname)-1); ! 463: ! 464: // parse value ! 465: com_token = COM_Parse (&data); ! 466: if (!data) ! 467: gi.error ("ED_ParseEntity: EOF without closing brace"); ! 468: ! 469: if (com_token[0] == '}') ! 470: gi.error ("ED_ParseEntity: closing brace without data"); ! 471: ! 472: init = true; ! 473: ! 474: // keynames with a leading underscore are used for utility comments, ! 475: // and are immediately discarded by quake ! 476: if (keyname[0] == '_') ! 477: continue; ! 478: ! 479: ED_ParseField (keyname, com_token, ent); ! 480: } ! 481: ! 482: if (!init) ! 483: memset (ent, 0, sizeof(*ent)); ! 484: ! 485: return data; ! 486: } ! 487: ! 488: ! 489: /* ! 490: ================ ! 491: G_FindTeams ! 492: ! 493: Chain together all entities with a matching team field. ! 494: ! 495: All but the first will have the FL_TEAMSLAVE flag set. ! 496: All but the last will have the teamchain field set to the next one ! 497: ================ ! 498: */ ! 499: void G_FindTeams (void) ! 500: { ! 501: edict_t *e, *e2, *chain; ! 502: int i, j; ! 503: int c, c2; ! 504: ! 505: c = 0; ! 506: c2 = 0; ! 507: for (i=1, e=g_edicts+i ; i < globals.num_edicts ; i++,e++) ! 508: { ! 509: if (!e->inuse) ! 510: continue; ! 511: if (!e->team) ! 512: continue; ! 513: if (e->flags & FL_TEAMSLAVE) ! 514: continue; ! 515: chain = e; ! 516: e->teammaster = e; ! 517: c++; ! 518: c2++; ! 519: for (j=i+1, e2=e+1 ; j < globals.num_edicts ; j++,e2++) ! 520: { ! 521: if (!e2->inuse) ! 522: continue; ! 523: if (!e2->team) ! 524: continue; ! 525: if (e2->flags & FL_TEAMSLAVE) ! 526: continue; ! 527: if (!strcmp(e->team, e2->team)) ! 528: { ! 529: c2++; ! 530: chain->teamchain = e2; ! 531: e2->teammaster = e; ! 532: chain = e2; ! 533: e2->flags |= FL_TEAMSLAVE; ! 534: } ! 535: } ! 536: } ! 537: ! 538: gi.dprintf ("%i teams with %i entities\n", c, c2); ! 539: } ! 540: ! 541: /* ! 542: ============== ! 543: SpawnEntities ! 544: ! 545: Creates a server's entity / program execution context by ! 546: parsing textual entity definitions out of an ent file. ! 547: ============== ! 548: */ ! 549: void SpawnEntities (char *mapname, char *entities, char *spawnpoint) ! 550: { ! 551: edict_t *ent; ! 552: int inhibit; ! 553: char *com_token; ! 554: int i; ! 555: float skill_level; ! 556: ! 557: skill_level = floor (skill->value); ! 558: if (skill_level < 0) ! 559: skill_level = 0; ! 560: if (skill_level > 3) ! 561: skill_level = 3; ! 562: if (skill->value != skill_level) ! 563: gi.cvar_forceset("skill", va("%f", skill_level)); ! 564: ! 565: SaveClientData (); ! 566: ! 567: gi.FreeTags (TAG_LEVEL); ! 568: ! 569: memset (&level, 0, sizeof(level)); ! 570: memset (g_edicts, 0, game.maxentities * sizeof (g_edicts[0])); ! 571: ! 572: strncpy (level.mapname, mapname, sizeof(level.mapname)-1); ! 573: strncpy (game.spawnpoint, spawnpoint, sizeof(game.spawnpoint)-1); ! 574: ! 575: // set client fields on player ents ! 576: for (i=0 ; i<game.maxclients ; i++) ! 577: g_edicts[i+1].client = game.clients + i; ! 578: ! 579: ent = NULL; ! 580: inhibit = 0; ! 581: ! 582: // parse ents ! 583: while (1) ! 584: { ! 585: // parse the opening brace ! 586: com_token = COM_Parse (&entities); ! 587: if (!entities) ! 588: break; ! 589: if (com_token[0] != '{') ! 590: gi.error ("ED_LoadFromFile: found %s when expecting {",com_token); ! 591: ! 592: if (!ent) ! 593: ent = g_edicts; ! 594: else ! 595: ent = G_Spawn (); ! 596: entities = ED_ParseEdict (entities, ent); ! 597: ! 598: // yet another map hack ! 599: if (!stricmp(level.mapname, "command") && !stricmp(ent->classname, "trigger_once") && !stricmp(ent->model, "*27")) ! 600: ent->spawnflags &= ~SPAWNFLAG_NOT_HARD; ! 601: ! 602: // remove things (except the world) from different skill levels or deathmatch ! 603: if (ent != g_edicts) ! 604: { ! 605: if (deathmatch->value) ! 606: { ! 607: if ( ent->spawnflags & SPAWNFLAG_NOT_DEATHMATCH ) ! 608: { ! 609: G_FreeEdict (ent); ! 610: inhibit++; ! 611: continue; ! 612: } ! 613: } ! 614: else ! 615: { ! 616: if ( /* ((coop->value) && (ent->spawnflags & SPAWNFLAG_NOT_COOP)) || */ ! 617: ((skill->value == 0) && (ent->spawnflags & SPAWNFLAG_NOT_EASY)) || ! 618: ((skill->value == 1) && (ent->spawnflags & SPAWNFLAG_NOT_MEDIUM)) || ! 619: (((skill->value == 2) || (skill->value == 3)) && (ent->spawnflags & SPAWNFLAG_NOT_HARD)) ! 620: ) ! 621: { ! 622: G_FreeEdict (ent); ! 623: inhibit++; ! 624: continue; ! 625: } ! 626: } ! 627: ! 628: ent->spawnflags &= ~(SPAWNFLAG_NOT_EASY|SPAWNFLAG_NOT_MEDIUM|SPAWNFLAG_NOT_HARD|SPAWNFLAG_NOT_COOP|SPAWNFLAG_NOT_DEATHMATCH); ! 629: } ! 630: ! 631: ED_CallSpawn (ent); ! 632: } ! 633: ! 634: gi.dprintf ("%i entities inhibited\n", inhibit); ! 635: ! 636: #ifdef DEBUG ! 637: i = 1; ! 638: ent = EDICT_NUM(i); ! 639: while (i < globals.num_edicts) { ! 640: if (ent->inuse != 0 || ent->inuse != 1) ! 641: Com_DPrintf("Invalid entity %d\n", i); ! 642: i++, ent++; ! 643: } ! 644: #endif ! 645: ! 646: G_FindTeams (); ! 647: ! 648: PlayerTrail_Init (); ! 649: } ! 650: ! 651: ! 652: //=================================================================== ! 653: ! 654: #if 0 ! 655: // cursor positioning ! 656: xl <value> ! 657: xr <value> ! 658: yb <value> ! 659: yt <value> ! 660: xv <value> ! 661: yv <value> ! 662: ! 663: // drawing ! 664: statpic <name> ! 665: pic <stat> ! 666: num <fieldwidth> <stat> ! 667: string <stat> ! 668: ! 669: // control ! 670: if <stat> ! 671: ifeq <stat> <value> ! 672: ifbit <stat> <value> ! 673: endif ! 674: ! 675: #endif ! 676: ! 677: char *single_statusbar = ! 678: "yb -24 " ! 679: ! 680: // health ! 681: "xv 0 " ! 682: "hnum " ! 683: "xv 50 " ! 684: "pic 0 " ! 685: ! 686: // ammo ! 687: "if 2 " ! 688: " xv 100 " ! 689: " anum " ! 690: " xv 150 " ! 691: " pic 2 " ! 692: "endif " ! 693: ! 694: // armor ! 695: "if 4 " ! 696: " xv 200 " ! 697: " rnum " ! 698: " xv 250 " ! 699: " pic 4 " ! 700: "endif " ! 701: ! 702: // selected item ! 703: "if 6 " ! 704: " xv 296 " ! 705: " pic 6 " ! 706: "endif " ! 707: ! 708: "yb -50 " ! 709: ! 710: // picked up item ! 711: "if 7 " ! 712: " xv 0 " ! 713: " pic 7 " ! 714: " xv 26 " ! 715: " yb -42 " ! 716: " stat_string 8 " ! 717: " yb -50 " ! 718: "endif " ! 719: ! 720: // timer ! 721: "if 9 " ! 722: " xv 262 " ! 723: " num 2 10 " ! 724: " xv 296 " ! 725: " pic 9 " ! 726: "endif " ! 727: ! 728: // help / weapon icon ! 729: "if 11 " ! 730: " xv 148 " ! 731: " pic 11 " ! 732: "endif " ! 733: ; ! 734: ! 735: char *dm_statusbar = ! 736: "yb -24 " ! 737: ! 738: // health ! 739: "xv 0 " ! 740: "hnum " ! 741: "xv 50 " ! 742: "pic 0 " ! 743: ! 744: // ammo ! 745: "if 2 " ! 746: " xv 100 " ! 747: " anum " ! 748: " xv 150 " ! 749: " pic 2 " ! 750: "endif " ! 751: ! 752: // armor ! 753: "if 4 " ! 754: " xv 200 " ! 755: " rnum " ! 756: " xv 250 " ! 757: " pic 4 " ! 758: "endif " ! 759: ! 760: // selected item ! 761: "if 6 " ! 762: " xv 296 " ! 763: " pic 6 " ! 764: "endif " ! 765: ! 766: "yb -50 " ! 767: ! 768: // picked up item ! 769: "if 7 " ! 770: " xv 0 " ! 771: " pic 7 " ! 772: " xv 26 " ! 773: " yb -42 " ! 774: " stat_string 8 " ! 775: " yb -50 " ! 776: "endif " ! 777: ! 778: // timer ! 779: "if 9 " ! 780: " xv 246 " ! 781: " num 2 10 " ! 782: " xv 296 " ! 783: " pic 9 " ! 784: "endif " ! 785: ! 786: // help / weapon icon ! 787: "if 11 " ! 788: " xv 148 " ! 789: " pic 11 " ! 790: "endif " ! 791: ! 792: // frags ! 793: "xr -50 " ! 794: "yt 2 " ! 795: "num 3 14 " ! 796: ! 797: // spectator ! 798: "if 17 " ! 799: "xv 0 " ! 800: "yb -58 " ! 801: "string2 \"SPECTATOR MODE\" " ! 802: "endif " ! 803: ! 804: // chase camera ! 805: "if 16 " ! 806: "xv 0 " ! 807: "yb -68 " ! 808: "string \"Chasing\" " ! 809: "xv 64 " ! 810: "stat_string 16 " ! 811: "endif " ! 812: ; ! 813: ! 814: ! 815: /*QUAKED worldspawn (0 0 0) ? ! 816: ! 817: Only used for the world. ! 818: "sky" environment map name ! 819: "skyaxis" vector axis for rotating sky ! 820: "skyrotate" speed of rotation in degrees/second ! 821: "sounds" music cd track number ! 822: "gravity" 800 is default gravity ! 823: "message" text to print at user logon ! 824: */ ! 825: void SP_worldspawn (edict_t *ent) ! 826: { ! 827: ent->movetype = MOVETYPE_PUSH; ! 828: ent->solid = SOLID_BSP; ! 829: ent->inuse = true; // since the world doesn't use G_Spawn() ! 830: ent->s.modelindex = 1; // world model is always index 1 ! 831: ! 832: //--------------- ! 833: ! 834: // reserve some spots for dead player bodies for coop / deathmatch ! 835: InitBodyQue (); ! 836: ! 837: // set configstrings for items ! 838: SetItemNames (); ! 839: ! 840: if (st.nextmap) ! 841: strcpy (level.nextmap, st.nextmap); ! 842: ! 843: // make some data visible to the server ! 844: ! 845: if (ent->message && ent->message[0]) ! 846: { ! 847: gi.configstring (CS_NAME, ent->message); ! 848: strncpy (level.level_name, ent->message, sizeof(level.level_name)); ! 849: } ! 850: else ! 851: strncpy (level.level_name, level.mapname, sizeof(level.level_name)); ! 852: ! 853: if (st.sky && st.sky[0]) ! 854: gi.configstring (CS_SKY, st.sky); ! 855: else ! 856: gi.configstring (CS_SKY, "unit1_"); ! 857: ! 858: gi.configstring (CS_SKYROTATE, va("%f", st.skyrotate) ); ! 859: ! 860: gi.configstring (CS_SKYAXIS, va("%f %f %f", ! 861: st.skyaxis[0], st.skyaxis[1], st.skyaxis[2]) ); ! 862: ! 863: gi.configstring (CS_CDTRACK, va("%i", ent->sounds) ); ! 864: ! 865: gi.configstring (CS_MAXCLIENTS, va("%i", (int)(maxclients->value) ) ); ! 866: ! 867: // status bar program ! 868: if (deathmatch->value) ! 869: gi.configstring (CS_STATUSBAR, dm_statusbar); ! 870: else ! 871: gi.configstring (CS_STATUSBAR, single_statusbar); ! 872: ! 873: //--------------- ! 874: ! 875: ! 876: // help icon for statusbar ! 877: gi.imageindex ("i_help"); ! 878: level.pic_health = gi.imageindex ("i_health"); ! 879: gi.imageindex ("help"); ! 880: gi.imageindex ("field_3"); ! 881: ! 882: if (!st.gravity) ! 883: gi.cvar_set("sv_gravity", "800"); ! 884: else ! 885: gi.cvar_set("sv_gravity", st.gravity); ! 886: ! 887: snd_fry = gi.soundindex ("player/fry.wav"); // standing in lava / slime ! 888: ! 889: PrecacheItem (FindItem ("Blaster")); ! 890: ! 891: gi.soundindex ("player/lava1.wav"); ! 892: gi.soundindex ("player/lava2.wav"); ! 893: ! 894: gi.soundindex ("misc/pc_up.wav"); ! 895: gi.soundindex ("misc/talk1.wav"); ! 896: ! 897: gi.soundindex ("misc/udeath.wav"); ! 898: ! 899: // gibs ! 900: gi.soundindex ("items/respawn1.wav"); ! 901: ! 902: // sexed sounds ! 903: gi.soundindex ("*death1.wav"); ! 904: gi.soundindex ("*death2.wav"); ! 905: gi.soundindex ("*death3.wav"); ! 906: gi.soundindex ("*death4.wav"); ! 907: gi.soundindex ("*fall1.wav"); ! 908: gi.soundindex ("*fall2.wav"); ! 909: gi.soundindex ("*gurp1.wav"); // drowning damage ! 910: gi.soundindex ("*gurp2.wav"); ! 911: gi.soundindex ("*jump1.wav"); // player jump ! 912: gi.soundindex ("*pain25_1.wav"); ! 913: gi.soundindex ("*pain25_2.wav"); ! 914: gi.soundindex ("*pain50_1.wav"); ! 915: gi.soundindex ("*pain50_2.wav"); ! 916: gi.soundindex ("*pain75_1.wav"); ! 917: gi.soundindex ("*pain75_2.wav"); ! 918: gi.soundindex ("*pain100_1.wav"); ! 919: gi.soundindex ("*pain100_2.wav"); ! 920: ! 921: //------------------- ! 922: ! 923: gi.soundindex ("player/gasp1.wav"); // gasping for air ! 924: gi.soundindex ("player/gasp2.wav"); // head breaking surface, not gasping ! 925: ! 926: gi.soundindex ("player/watr_in.wav"); // feet hitting water ! 927: gi.soundindex ("player/watr_out.wav"); // feet leaving water ! 928: ! 929: gi.soundindex ("player/watr_un.wav"); // head going underwater ! 930: ! 931: gi.soundindex ("player/u_breath1.wav"); ! 932: gi.soundindex ("player/u_breath2.wav"); ! 933: ! 934: gi.soundindex ("items/pkup.wav"); // bonus item pickup ! 935: gi.soundindex ("world/land.wav"); // landing thud ! 936: gi.soundindex ("misc/h2ohit1.wav"); // landing splash ! 937: ! 938: gi.soundindex ("items/damage.wav"); ! 939: gi.soundindex ("items/protect.wav"); ! 940: gi.soundindex ("items/protect4.wav"); ! 941: gi.soundindex ("weapons/noammo.wav"); ! 942: ! 943: gi.soundindex ("infantry/inflies1.wav"); ! 944: ! 945: sm_meat_index = gi.modelindex ("models/objects/gibs/sm_meat/tris.md2"); ! 946: gi.modelindex ("models/objects/gibs/arm/tris.md2"); ! 947: gi.modelindex ("models/objects/gibs/bone/tris.md2"); ! 948: gi.modelindex ("models/objects/gibs/bone2/tris.md2"); ! 949: gi.modelindex ("models/objects/gibs/chest/tris.md2"); ! 950: gi.modelindex ("models/objects/gibs/skull/tris.md2"); ! 951: gi.modelindex ("models/objects/gibs/head2/tris.md2"); ! 952: ! 953: // ! 954: // Setup light animation tables. 'a' is total darkness, 'z' is doublebright. ! 955: // ! 956: ! 957: // 0 normal ! 958: gi.configstring(CS_LIGHTS+0, "m"); ! 959: ! 960: // 1 FLICKER (first variety) ! 961: gi.configstring(CS_LIGHTS+1, "mmnmmommommnonmmonqnmmo"); ! 962: ! 963: // 2 SLOW STRONG PULSE ! 964: gi.configstring(CS_LIGHTS+2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba"); ! 965: ! 966: // 3 CANDLE (first variety) ! 967: gi.configstring(CS_LIGHTS+3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg"); ! 968: ! 969: // 4 FAST STROBE ! 970: gi.configstring(CS_LIGHTS+4, "mamamamamama"); ! 971: ! 972: // 5 GENTLE PULSE 1 ! 973: gi.configstring(CS_LIGHTS+5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj"); ! 974: ! 975: // 6 FLICKER (second variety) ! 976: gi.configstring(CS_LIGHTS+6, "nmonqnmomnmomomno"); ! 977: ! 978: // 7 CANDLE (second variety) ! 979: gi.configstring(CS_LIGHTS+7, "mmmaaaabcdefgmmmmaaaammmaamm"); ! 980: ! 981: // 8 CANDLE (third variety) ! 982: gi.configstring(CS_LIGHTS+8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa"); ! 983: ! 984: // 9 SLOW STROBE (fourth variety) ! 985: gi.configstring(CS_LIGHTS+9, "aaaaaaaazzzzzzzz"); ! 986: ! 987: // 10 FLUORESCENT FLICKER ! 988: gi.configstring(CS_LIGHTS+10, "mmamammmmammamamaaamammma"); ! 989: ! 990: // 11 SLOW PULSE NOT FADE TO BLACK ! 991: gi.configstring(CS_LIGHTS+11, "abcdefghijklmnopqrrqponmlkjihgfedcba"); ! 992: ! 993: // styles 32-62 are assigned by the light program for switchable lights ! 994: ! 995: // 63 testing ! 996: gi.configstring(CS_LIGHTS+63, "a"); ! 997: } ! 998:
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