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1.1 root 1:
2: #include "g_local.h"
3:
4: typedef struct
5: {
6: char *name;
7: void (*spawn)(edict_t *ent);
8: } spawn_t;
9:
10:
11: void SP_item_health (edict_t *self);
12: void SP_item_health_small (edict_t *self);
13: void SP_item_health_large (edict_t *self);
14: void SP_item_health_mega (edict_t *self);
15:
16: void SP_info_player_start (edict_t *ent);
17: void SP_info_player_deathmatch (edict_t *ent);
18: void SP_info_player_coop (edict_t *ent);
19: void SP_info_player_intermission (edict_t *ent);
20:
21: void SP_func_plat (edict_t *ent);
22: void SP_func_rotating (edict_t *ent);
23: void SP_func_button (edict_t *ent);
24: void SP_func_door (edict_t *ent);
25: void SP_func_door_secret (edict_t *ent);
26: void SP_func_door_rotating (edict_t *ent);
27: void SP_func_water (edict_t *ent);
28: void SP_func_train (edict_t *ent);
29: void SP_func_conveyor (edict_t *self);
30: void SP_func_wall (edict_t *self);
31: void SP_func_object (edict_t *self);
32: void SP_func_explosive (edict_t *self);
33: void SP_func_timer (edict_t *self);
34: void SP_func_areaportal (edict_t *ent);
35: void SP_func_clock (edict_t *ent);
36: void SP_func_killbox (edict_t *ent);
37:
38: void SP_trigger_always (edict_t *ent);
39: void SP_trigger_once (edict_t *ent);
40: void SP_trigger_multiple (edict_t *ent);
41: void SP_trigger_relay (edict_t *ent);
42: void SP_trigger_push (edict_t *ent);
43: void SP_trigger_hurt (edict_t *ent);
44: void SP_trigger_key (edict_t *ent);
45: void SP_trigger_counter (edict_t *ent);
46: void SP_trigger_elevator (edict_t *ent);
47: void SP_trigger_gravity (edict_t *ent);
48: void SP_trigger_monsterjump (edict_t *ent);
49:
50: void SP_target_temp_entity (edict_t *ent);
51: void SP_target_speaker (edict_t *ent);
52: void SP_target_explosion (edict_t *ent);
53: void SP_target_changelevel (edict_t *ent);
54: void SP_target_secret (edict_t *ent);
55: void SP_target_goal (edict_t *ent);
56: void SP_target_splash (edict_t *ent);
57: void SP_target_spawner (edict_t *ent);
58: void SP_target_blaster (edict_t *ent);
59: void SP_target_crosslevel_trigger (edict_t *ent);
60: void SP_target_crosslevel_target (edict_t *ent);
61: void SP_target_laser (edict_t *self);
62: void SP_target_help (edict_t *ent);
63: void SP_target_actor (edict_t *ent);
64: void SP_target_lightramp (edict_t *self);
65: void SP_target_earthquake (edict_t *ent);
66: void SP_target_character (edict_t *ent);
67: void SP_target_string (edict_t *ent);
68:
69: void SP_worldspawn (edict_t *ent);
70: void SP_viewthing (edict_t *ent);
71:
72: void SP_light (edict_t *self);
73: void SP_light_mine1 (edict_t *ent);
74: void SP_light_mine2 (edict_t *ent);
75: void SP_info_null (edict_t *self);
76: void SP_info_notnull (edict_t *self);
77: void SP_path_corner (edict_t *self);
78: void SP_point_combat (edict_t *self);
79:
80: void SP_misc_explobox (edict_t *self);
81: void SP_misc_banner (edict_t *self);
82: void SP_misc_satellite_dish (edict_t *self);
83: void SP_misc_actor (edict_t *self);
84: void SP_misc_gib_arm (edict_t *self);
85: void SP_misc_gib_leg (edict_t *self);
86: void SP_misc_gib_head (edict_t *self);
87: void SP_misc_insane (edict_t *self);
88: void SP_misc_deadsoldier (edict_t *self);
89: void SP_misc_viper (edict_t *self);
90: void SP_misc_viper_bomb (edict_t *self);
91: void SP_misc_bigviper (edict_t *self);
92: void SP_misc_strogg_ship (edict_t *self);
93: void SP_misc_teleporter (edict_t *self);
94: void SP_misc_teleporter_dest (edict_t *self);
95: void SP_misc_blackhole (edict_t *self);
96: void SP_misc_eastertank (edict_t *self);
97: void SP_misc_easterchick (edict_t *self);
98: void SP_misc_easterchick2 (edict_t *self);
99:
100: void SP_monster_berserk (edict_t *self);
101: void SP_monster_gladiator (edict_t *self);
102: void SP_monster_gunner (edict_t *self);
103: void SP_monster_infantry (edict_t *self);
104: void SP_monster_soldier_light (edict_t *self);
105: void SP_monster_soldier (edict_t *self);
106: void SP_monster_soldier_ss (edict_t *self);
107: void SP_monster_tank (edict_t *self);
108: void SP_monster_medic (edict_t *self);
109: void SP_monster_flipper (edict_t *self);
110: void SP_monster_chick (edict_t *self);
111: void SP_monster_parasite (edict_t *self);
112: void SP_monster_flyer (edict_t *self);
113: void SP_monster_brain (edict_t *self);
114: void SP_monster_floater (edict_t *self);
115: void SP_monster_hover (edict_t *self);
116: void SP_monster_mutant (edict_t *self);
117: void SP_monster_supertank (edict_t *self);
118: void SP_monster_boss2 (edict_t *self);
119: void SP_monster_jorg (edict_t *self);
120: void SP_monster_boss3_stand (edict_t *self);
121:
122: void SP_monster_commander_body (edict_t *self);
123:
124: void SP_turret_breach (edict_t *self);
125: void SP_turret_base (edict_t *self);
126: void SP_turret_driver (edict_t *self);
127:
128: // RAFAEL 14-APR-98
129: void SP_monster_soldier_hypergun (edict_t *self);
130: void SP_monster_soldier_lasergun (edict_t *self);
131: void SP_monster_soldier_ripper (edict_t *self);
132: void SP_monster_fixbot (edict_t *self);
133: void SP_monster_gekk (edict_t *self);
134: void SP_monster_chick_heat (edict_t *self);
135: void SP_monster_gladb (edict_t *self);
136: void SP_monster_boss5 (edict_t *self);
137: void SP_rotating_light (edict_t *self);
138: void SP_object_repair (edict_t *self);
139: void SP_misc_crashviper (edict_t *ent);
140: void SP_misc_viper_missile (edict_t *self);
141: void SP_misc_amb4 (edict_t *ent);
142: void SP_target_mal_laser (edict_t *ent);
143: void SP_misc_transport (edict_t *ent);
144: // END 14-APR-98
145:
146: void SP_misc_nuke (edict_t *ent);
147:
148:
149: spawn_t spawns[] = {
150: {"item_health", SP_item_health},
151: {"item_health_small", SP_item_health_small},
152: {"item_health_large", SP_item_health_large},
153: {"item_health_mega", SP_item_health_mega},
154:
155: {"info_player_start", SP_info_player_start},
156: {"info_player_deathmatch", SP_info_player_deathmatch},
157: {"info_player_coop", SP_info_player_coop},
158: {"info_player_intermission", SP_info_player_intermission},
159:
160: {"func_plat", SP_func_plat},
161: {"func_button", SP_func_button},
162: {"func_door", SP_func_door},
163: {"func_door_secret", SP_func_door_secret},
164: {"func_door_rotating", SP_func_door_rotating},
165: {"func_rotating", SP_func_rotating},
166: {"func_train", SP_func_train},
167: {"func_water", SP_func_water},
168: {"func_conveyor", SP_func_conveyor},
169: {"func_areaportal", SP_func_areaportal},
170: {"func_clock", SP_func_clock},
171: {"func_wall", SP_func_wall},
172: {"func_object", SP_func_object},
173: {"func_timer", SP_func_timer},
174: {"func_explosive", SP_func_explosive},
175: {"func_killbox", SP_func_killbox},
176:
177: // RAFAEL
178: {"func_object_repair", SP_object_repair},
179: {"rotating_light", SP_rotating_light},
180:
181: {"trigger_always", SP_trigger_always},
182: {"trigger_once", SP_trigger_once},
183: {"trigger_multiple", SP_trigger_multiple},
184: {"trigger_relay", SP_trigger_relay},
185: {"trigger_push", SP_trigger_push},
186: {"trigger_hurt", SP_trigger_hurt},
187: {"trigger_key", SP_trigger_key},
188: {"trigger_counter", SP_trigger_counter},
189: {"trigger_elevator", SP_trigger_elevator},
190: {"trigger_gravity", SP_trigger_gravity},
191: {"trigger_monsterjump", SP_trigger_monsterjump},
192:
193: {"target_temp_entity", SP_target_temp_entity},
194: {"target_speaker", SP_target_speaker},
195: {"target_explosion", SP_target_explosion},
196: {"target_changelevel", SP_target_changelevel},
197: {"target_secret", SP_target_secret},
198: {"target_goal", SP_target_goal},
199: {"target_splash", SP_target_splash},
200: {"target_spawner", SP_target_spawner},
201: {"target_blaster", SP_target_blaster},
202: {"target_crosslevel_trigger", SP_target_crosslevel_trigger},
203: {"target_crosslevel_target", SP_target_crosslevel_target},
204: {"target_laser", SP_target_laser},
205: {"target_help", SP_target_help},
206: {"target_actor", SP_target_actor},
207: {"target_lightramp", SP_target_lightramp},
208: {"target_earthquake", SP_target_earthquake},
209: {"target_character", SP_target_character},
210: {"target_string", SP_target_string},
211:
212: // RAFAEL 15-APR-98
213: {"target_mal_laser", SP_target_mal_laser},
214:
215:
216: {"worldspawn", SP_worldspawn},
217: {"viewthing", SP_viewthing},
218:
219: {"light", SP_light},
220: {"light_mine1", SP_light_mine1},
221: {"light_mine2", SP_light_mine2},
222: {"info_null", SP_info_null},
223: {"func_group", SP_info_null},
224: {"info_notnull", SP_info_notnull},
225: {"path_corner", SP_path_corner},
226: {"point_combat", SP_point_combat},
227:
228: {"misc_explobox", SP_misc_explobox},
229: {"misc_banner", SP_misc_banner},
230: {"misc_satellite_dish", SP_misc_satellite_dish},
231: {"misc_actor", SP_misc_actor},
232: {"misc_gib_arm", SP_misc_gib_arm},
233: {"misc_gib_leg", SP_misc_gib_leg},
234: {"misc_gib_head", SP_misc_gib_head},
235: {"misc_insane", SP_misc_insane},
236: {"misc_deadsoldier", SP_misc_deadsoldier},
237: {"misc_viper", SP_misc_viper},
238: {"misc_viper_bomb", SP_misc_viper_bomb},
239: {"misc_bigviper", SP_misc_bigviper},
240: {"misc_strogg_ship", SP_misc_strogg_ship},
241: {"misc_teleporter", SP_misc_teleporter},
242: {"misc_teleporter_dest", SP_misc_teleporter_dest},
243: {"misc_blackhole", SP_misc_blackhole},
244: {"misc_eastertank", SP_misc_eastertank},
245: {"misc_easterchick", SP_misc_easterchick},
246: {"misc_easterchick2", SP_misc_easterchick2},
247: // RAFAEL
248: {"misc_crashviper", SP_misc_crashviper},
249: {"misc_viper_missile", SP_misc_viper_missile},
250: {"misc_amb4", SP_misc_amb4},
251: // RAFAEL 17-APR-98
252: {"misc_transport", SP_misc_transport},
253: // END 17-APR-98
254: // RAFAEL 12-MAY-98
255: {"misc_nuke", SP_misc_nuke},
256:
257: {"monster_berserk", SP_monster_berserk},
258: {"monster_gladiator", SP_monster_gladiator},
259: {"monster_gunner", SP_monster_gunner},
260: {"monster_infantry", SP_monster_infantry},
261: {"monster_soldier_light", SP_monster_soldier_light},
262: {"monster_soldier", SP_monster_soldier},
263: {"monster_soldier_ss", SP_monster_soldier_ss},
264: {"monster_tank", SP_monster_tank},
265: {"monster_tank_commander", SP_monster_tank},
266: {"monster_medic", SP_monster_medic},
267: {"monster_flipper", SP_monster_flipper},
268: {"monster_chick", SP_monster_chick},
269: {"monster_parasite", SP_monster_parasite},
270: {"monster_flyer", SP_monster_flyer},
271: {"monster_brain", SP_monster_brain},
272: {"monster_floater", SP_monster_floater},
273: {"monster_hover", SP_monster_hover},
274: {"monster_mutant", SP_monster_mutant},
275: {"monster_supertank", SP_monster_supertank},
276: {"monster_boss2", SP_monster_boss2},
277: {"monster_boss3_stand", SP_monster_boss3_stand},
278: {"monster_jorg", SP_monster_jorg},
279:
280: {"monster_commander_body", SP_monster_commander_body},
281:
282: // RAFAEL 14-APR-98
283: {"monster_soldier_hypergun", SP_monster_soldier_hypergun},
284: {"monster_soldier_lasergun", SP_monster_soldier_lasergun},
285: {"monster_soldier_ripper", SP_monster_soldier_ripper},
286: {"monster_fixbot", SP_monster_fixbot},
287: {"monster_gekk", SP_monster_gekk},
288: {"monster_chick_heat", SP_monster_chick_heat},
289: {"monster_gladb", SP_monster_gladb},
290: {"monster_boss5", SP_monster_boss5},
291: // END 14-APR-98
292:
293: {"turret_breach", SP_turret_breach},
294: {"turret_base", SP_turret_base},
295: {"turret_driver", SP_turret_driver},
296:
297: {NULL, NULL}
298: };
299:
300: /*
301: ===============
302: ED_CallSpawn
303:
304: Finds the spawn function for the entity and calls it
305: ===============
306: */
307: void ED_CallSpawn (edict_t *ent)
308: {
309: spawn_t *s;
310: gitem_t *item;
311: int i;
312:
313: if (!ent->classname)
314: {
315: gi.dprintf ("ED_CallSpawn: NULL classname\n");
316: return;
317: }
318:
319: // check item spawn functions
320: for (i=0,item=itemlist ; i<game.num_items ; i++,item++)
321: {
322: if (!item->classname)
323: continue;
324: if (!strcmp(item->classname, ent->classname))
325: { // found it
326: SpawnItem (ent, item);
327: return;
328: }
329: }
330:
331: // check normal spawn functions
332: for (s=spawns ; s->name ; s++)
333: {
334: if (!strcmp(s->name, ent->classname))
335: { // found it
336: s->spawn (ent);
337: return;
338: }
339: }
340: gi.dprintf ("%s doesn't have a spawn function\n", ent->classname);
341: }
342:
343: /*
344: =============
345: ED_NewString
346: =============
347: */
348: char *ED_NewString (char *string)
349: {
350: char *newb, *new_p;
351: int i,l;
352:
353: l = strlen(string) + 1;
354:
355: newb = gi.TagMalloc (l, TAG_LEVEL);
356:
357: new_p = newb;
358:
359: for (i=0 ; i< l ; i++)
360: {
361: if (string[i] == '\\' && i < l-1)
362: {
363: i++;
364: if (string[i] == 'n')
365: *new_p++ = '\n';
366: else
367: *new_p++ = '\\';
368: }
369: else
370: *new_p++ = string[i];
371: }
372:
373: return newb;
374: }
375:
376:
377:
378:
379: /*
380: ===============
381: ED_ParseField
382:
383: Takes a key/value pair and sets the binary values
384: in an edict
385: ===============
386: */
387: void ED_ParseField (char *key, char *value, edict_t *ent)
388: {
389: field_t *f;
390: byte *b;
391: float v;
392: vec3_t vec;
393:
394: for (f=fields ; f->name ; f++)
395: {
396: if (!(f->flags & FFL_NOSPAWN) && !Q_stricmp(f->name, key))
397: { // found it
398: if (f->flags & FFL_SPAWNTEMP)
399: b = (byte *)&st;
400: else
401: b = (byte *)ent;
402:
403: switch (f->type)
404: {
405: case F_LSTRING:
406: *(char **)(b+f->ofs) = ED_NewString (value);
407: break;
408: case F_VECTOR:
409: sscanf (value, "%f %f %f", &vec[0], &vec[1], &vec[2]);
410: ((float *)(b+f->ofs))[0] = vec[0];
411: ((float *)(b+f->ofs))[1] = vec[1];
412: ((float *)(b+f->ofs))[2] = vec[2];
413: break;
414: case F_INT:
415: *(int *)(b+f->ofs) = atoi(value);
416: break;
417: case F_FLOAT:
418: *(float *)(b+f->ofs) = atof(value);
419: break;
420: case F_ANGLEHACK:
421: v = atof(value);
422: ((float *)(b+f->ofs))[0] = 0;
423: ((float *)(b+f->ofs))[1] = v;
424: ((float *)(b+f->ofs))[2] = 0;
425: break;
426: case F_IGNORE:
427: break;
428: }
429: return;
430: }
431: }
432: gi.dprintf ("%s is not a field\n", key);
433: }
434:
435: /*
436: ====================
437: ED_ParseEdict
438:
439: Parses an edict out of the given string, returning the new position
440: ed should be a properly initialized empty edict.
441: ====================
442: */
443: char *ED_ParseEdict (char *data, edict_t *ent)
444: {
445: qboolean init;
446: char keyname[256];
447: char *com_token;
448:
449: init = false;
450: memset (&st, 0, sizeof(st));
451:
452: // go through all the dictionary pairs
453: while (1)
454: {
455: // parse key
456: com_token = COM_Parse (&data);
457: if (com_token[0] == '}')
458: break;
459: if (!data)
460: gi.error ("ED_ParseEntity: EOF without closing brace");
461:
462: strncpy (keyname, com_token, sizeof(keyname)-1);
463:
464: // parse value
465: com_token = COM_Parse (&data);
466: if (!data)
467: gi.error ("ED_ParseEntity: EOF without closing brace");
468:
469: if (com_token[0] == '}')
470: gi.error ("ED_ParseEntity: closing brace without data");
471:
472: init = true;
473:
474: // keynames with a leading underscore are used for utility comments,
475: // and are immediately discarded by quake
476: if (keyname[0] == '_')
477: continue;
478:
479: ED_ParseField (keyname, com_token, ent);
480: }
481:
482: if (!init)
483: memset (ent, 0, sizeof(*ent));
484:
485: return data;
486: }
487:
488:
489: /*
490: ================
491: G_FindTeams
492:
493: Chain together all entities with a matching team field.
494:
495: All but the first will have the FL_TEAMSLAVE flag set.
496: All but the last will have the teamchain field set to the next one
497: ================
498: */
499: void G_FindTeams (void)
500: {
501: edict_t *e, *e2, *chain;
502: int i, j;
503: int c, c2;
504:
505: c = 0;
506: c2 = 0;
507: for (i=1, e=g_edicts+i ; i < globals.num_edicts ; i++,e++)
508: {
509: if (!e->inuse)
510: continue;
511: if (!e->team)
512: continue;
513: if (e->flags & FL_TEAMSLAVE)
514: continue;
515: chain = e;
516: e->teammaster = e;
517: c++;
518: c2++;
519: for (j=i+1, e2=e+1 ; j < globals.num_edicts ; j++,e2++)
520: {
521: if (!e2->inuse)
522: continue;
523: if (!e2->team)
524: continue;
525: if (e2->flags & FL_TEAMSLAVE)
526: continue;
527: if (!strcmp(e->team, e2->team))
528: {
529: c2++;
530: chain->teamchain = e2;
531: e2->teammaster = e;
532: chain = e2;
533: e2->flags |= FL_TEAMSLAVE;
534: }
535: }
536: }
537:
538: gi.dprintf ("%i teams with %i entities\n", c, c2);
539: }
540:
541: /*
542: ==============
543: SpawnEntities
544:
545: Creates a server's entity / program execution context by
546: parsing textual entity definitions out of an ent file.
547: ==============
548: */
549: void SpawnEntities (char *mapname, char *entities, char *spawnpoint)
550: {
551: edict_t *ent;
552: int inhibit;
553: char *com_token;
554: int i;
555: float skill_level;
556:
557: skill_level = floor (skill->value);
558: if (skill_level < 0)
559: skill_level = 0;
560: if (skill_level > 3)
561: skill_level = 3;
562: if (skill->value != skill_level)
563: gi.cvar_forceset("skill", va("%f", skill_level));
564:
565: SaveClientData ();
566:
567: gi.FreeTags (TAG_LEVEL);
568:
569: memset (&level, 0, sizeof(level));
570: memset (g_edicts, 0, game.maxentities * sizeof (g_edicts[0]));
571:
572: strncpy (level.mapname, mapname, sizeof(level.mapname)-1);
573: strncpy (game.spawnpoint, spawnpoint, sizeof(game.spawnpoint)-1);
574:
575: // set client fields on player ents
576: for (i=0 ; i<game.maxclients ; i++)
577: g_edicts[i+1].client = game.clients + i;
578:
579: ent = NULL;
580: inhibit = 0;
581:
582: // parse ents
583: while (1)
584: {
585: // parse the opening brace
586: com_token = COM_Parse (&entities);
587: if (!entities)
588: break;
589: if (com_token[0] != '{')
590: gi.error ("ED_LoadFromFile: found %s when expecting {",com_token);
591:
592: if (!ent)
593: ent = g_edicts;
594: else
595: ent = G_Spawn ();
596: entities = ED_ParseEdict (entities, ent);
597:
598: // yet another map hack
599: if (!stricmp(level.mapname, "command") && !stricmp(ent->classname, "trigger_once") && !stricmp(ent->model, "*27"))
600: ent->spawnflags &= ~SPAWNFLAG_NOT_HARD;
601:
602: // remove things (except the world) from different skill levels or deathmatch
603: if (ent != g_edicts)
604: {
605: if (deathmatch->value)
606: {
607: if ( ent->spawnflags & SPAWNFLAG_NOT_DEATHMATCH )
608: {
609: G_FreeEdict (ent);
610: inhibit++;
611: continue;
612: }
613: }
614: else
615: {
616: if ( /* ((coop->value) && (ent->spawnflags & SPAWNFLAG_NOT_COOP)) || */
617: ((skill->value == 0) && (ent->spawnflags & SPAWNFLAG_NOT_EASY)) ||
618: ((skill->value == 1) && (ent->spawnflags & SPAWNFLAG_NOT_MEDIUM)) ||
619: (((skill->value == 2) || (skill->value == 3)) && (ent->spawnflags & SPAWNFLAG_NOT_HARD))
620: )
621: {
622: G_FreeEdict (ent);
623: inhibit++;
624: continue;
625: }
626: }
627:
628: ent->spawnflags &= ~(SPAWNFLAG_NOT_EASY|SPAWNFLAG_NOT_MEDIUM|SPAWNFLAG_NOT_HARD|SPAWNFLAG_NOT_COOP|SPAWNFLAG_NOT_DEATHMATCH);
629: }
630:
631: ED_CallSpawn (ent);
632: }
633:
634: gi.dprintf ("%i entities inhibited\n", inhibit);
635:
636: #ifdef DEBUG
637: i = 1;
638: ent = EDICT_NUM(i);
639: while (i < globals.num_edicts) {
640: if (ent->inuse != 0 || ent->inuse != 1)
641: Com_DPrintf("Invalid entity %d\n", i);
642: i++, ent++;
643: }
644: #endif
645:
646: G_FindTeams ();
647:
648: PlayerTrail_Init ();
649: }
650:
651:
652: //===================================================================
653:
654: #if 0
655: // cursor positioning
656: xl <value>
657: xr <value>
658: yb <value>
659: yt <value>
660: xv <value>
661: yv <value>
662:
663: // drawing
664: statpic <name>
665: pic <stat>
666: num <fieldwidth> <stat>
667: string <stat>
668:
669: // control
670: if <stat>
671: ifeq <stat> <value>
672: ifbit <stat> <value>
673: endif
674:
675: #endif
676:
677: char *single_statusbar =
678: "yb -24 "
679:
680: // health
681: "xv 0 "
682: "hnum "
683: "xv 50 "
684: "pic 0 "
685:
686: // ammo
687: "if 2 "
688: " xv 100 "
689: " anum "
690: " xv 150 "
691: " pic 2 "
692: "endif "
693:
694: // armor
695: "if 4 "
696: " xv 200 "
697: " rnum "
698: " xv 250 "
699: " pic 4 "
700: "endif "
701:
702: // selected item
703: "if 6 "
704: " xv 296 "
705: " pic 6 "
706: "endif "
707:
708: "yb -50 "
709:
710: // picked up item
711: "if 7 "
712: " xv 0 "
713: " pic 7 "
714: " xv 26 "
715: " yb -42 "
716: " stat_string 8 "
717: " yb -50 "
718: "endif "
719:
720: // timer
721: "if 9 "
722: " xv 262 "
723: " num 2 10 "
724: " xv 296 "
725: " pic 9 "
726: "endif "
727:
728: // help / weapon icon
729: "if 11 "
730: " xv 148 "
731: " pic 11 "
732: "endif "
733: ;
734:
735: char *dm_statusbar =
736: "yb -24 "
737:
738: // health
739: "xv 0 "
740: "hnum "
741: "xv 50 "
742: "pic 0 "
743:
744: // ammo
745: "if 2 "
746: " xv 100 "
747: " anum "
748: " xv 150 "
749: " pic 2 "
750: "endif "
751:
752: // armor
753: "if 4 "
754: " xv 200 "
755: " rnum "
756: " xv 250 "
757: " pic 4 "
758: "endif "
759:
760: // selected item
761: "if 6 "
762: " xv 296 "
763: " pic 6 "
764: "endif "
765:
766: "yb -50 "
767:
768: // picked up item
769: "if 7 "
770: " xv 0 "
771: " pic 7 "
772: " xv 26 "
773: " yb -42 "
774: " stat_string 8 "
775: " yb -50 "
776: "endif "
777:
778: // timer
779: "if 9 "
780: " xv 246 "
781: " num 2 10 "
782: " xv 296 "
783: " pic 9 "
784: "endif "
785:
786: // help / weapon icon
787: "if 11 "
788: " xv 148 "
789: " pic 11 "
790: "endif "
791:
792: // frags
793: "xr -50 "
794: "yt 2 "
795: "num 3 14 "
796:
797: // spectator
798: "if 17 "
799: "xv 0 "
800: "yb -58 "
801: "string2 \"SPECTATOR MODE\" "
802: "endif "
803:
804: // chase camera
805: "if 16 "
806: "xv 0 "
807: "yb -68 "
808: "string \"Chasing\" "
809: "xv 64 "
810: "stat_string 16 "
811: "endif "
812: ;
813:
814:
815: /*QUAKED worldspawn (0 0 0) ?
816:
817: Only used for the world.
818: "sky" environment map name
819: "skyaxis" vector axis for rotating sky
820: "skyrotate" speed of rotation in degrees/second
821: "sounds" music cd track number
822: "gravity" 800 is default gravity
823: "message" text to print at user logon
824: */
825: void SP_worldspawn (edict_t *ent)
826: {
827: ent->movetype = MOVETYPE_PUSH;
828: ent->solid = SOLID_BSP;
829: ent->inuse = true; // since the world doesn't use G_Spawn()
830: ent->s.modelindex = 1; // world model is always index 1
831:
832: //---------------
833:
834: // reserve some spots for dead player bodies for coop / deathmatch
835: InitBodyQue ();
836:
837: // set configstrings for items
838: SetItemNames ();
839:
840: if (st.nextmap)
841: strcpy (level.nextmap, st.nextmap);
842:
843: // make some data visible to the server
844:
845: if (ent->message && ent->message[0])
846: {
847: gi.configstring (CS_NAME, ent->message);
848: strncpy (level.level_name, ent->message, sizeof(level.level_name));
849: }
850: else
851: strncpy (level.level_name, level.mapname, sizeof(level.level_name));
852:
853: if (st.sky && st.sky[0])
854: gi.configstring (CS_SKY, st.sky);
855: else
856: gi.configstring (CS_SKY, "unit1_");
857:
858: gi.configstring (CS_SKYROTATE, va("%f", st.skyrotate) );
859:
860: gi.configstring (CS_SKYAXIS, va("%f %f %f",
861: st.skyaxis[0], st.skyaxis[1], st.skyaxis[2]) );
862:
863: gi.configstring (CS_CDTRACK, va("%i", ent->sounds) );
864:
865: gi.configstring (CS_MAXCLIENTS, va("%i", (int)(maxclients->value) ) );
866:
867: // status bar program
868: if (deathmatch->value)
869: gi.configstring (CS_STATUSBAR, dm_statusbar);
870: else
871: gi.configstring (CS_STATUSBAR, single_statusbar);
872:
873: //---------------
874:
875:
876: // help icon for statusbar
877: gi.imageindex ("i_help");
878: level.pic_health = gi.imageindex ("i_health");
879: gi.imageindex ("help");
880: gi.imageindex ("field_3");
881:
882: if (!st.gravity)
883: gi.cvar_set("sv_gravity", "800");
884: else
885: gi.cvar_set("sv_gravity", st.gravity);
886:
887: snd_fry = gi.soundindex ("player/fry.wav"); // standing in lava / slime
888:
889: PrecacheItem (FindItem ("Blaster"));
890:
891: gi.soundindex ("player/lava1.wav");
892: gi.soundindex ("player/lava2.wav");
893:
894: gi.soundindex ("misc/pc_up.wav");
895: gi.soundindex ("misc/talk1.wav");
896:
897: gi.soundindex ("misc/udeath.wav");
898:
899: // gibs
900: gi.soundindex ("items/respawn1.wav");
901:
902: // sexed sounds
903: gi.soundindex ("*death1.wav");
904: gi.soundindex ("*death2.wav");
905: gi.soundindex ("*death3.wav");
906: gi.soundindex ("*death4.wav");
907: gi.soundindex ("*fall1.wav");
908: gi.soundindex ("*fall2.wav");
909: gi.soundindex ("*gurp1.wav"); // drowning damage
910: gi.soundindex ("*gurp2.wav");
911: gi.soundindex ("*jump1.wav"); // player jump
912: gi.soundindex ("*pain25_1.wav");
913: gi.soundindex ("*pain25_2.wav");
914: gi.soundindex ("*pain50_1.wav");
915: gi.soundindex ("*pain50_2.wav");
916: gi.soundindex ("*pain75_1.wav");
917: gi.soundindex ("*pain75_2.wav");
918: gi.soundindex ("*pain100_1.wav");
919: gi.soundindex ("*pain100_2.wav");
920:
921: //-------------------
922:
923: gi.soundindex ("player/gasp1.wav"); // gasping for air
924: gi.soundindex ("player/gasp2.wav"); // head breaking surface, not gasping
925:
926: gi.soundindex ("player/watr_in.wav"); // feet hitting water
927: gi.soundindex ("player/watr_out.wav"); // feet leaving water
928:
929: gi.soundindex ("player/watr_un.wav"); // head going underwater
930:
931: gi.soundindex ("player/u_breath1.wav");
932: gi.soundindex ("player/u_breath2.wav");
933:
934: gi.soundindex ("items/pkup.wav"); // bonus item pickup
935: gi.soundindex ("world/land.wav"); // landing thud
936: gi.soundindex ("misc/h2ohit1.wav"); // landing splash
937:
938: gi.soundindex ("items/damage.wav");
939: gi.soundindex ("items/protect.wav");
940: gi.soundindex ("items/protect4.wav");
941: gi.soundindex ("weapons/noammo.wav");
942:
943: gi.soundindex ("infantry/inflies1.wav");
944:
945: sm_meat_index = gi.modelindex ("models/objects/gibs/sm_meat/tris.md2");
946: gi.modelindex ("models/objects/gibs/arm/tris.md2");
947: gi.modelindex ("models/objects/gibs/bone/tris.md2");
948: gi.modelindex ("models/objects/gibs/bone2/tris.md2");
949: gi.modelindex ("models/objects/gibs/chest/tris.md2");
950: gi.modelindex ("models/objects/gibs/skull/tris.md2");
951: gi.modelindex ("models/objects/gibs/head2/tris.md2");
952:
953: //
954: // Setup light animation tables. 'a' is total darkness, 'z' is doublebright.
955: //
956:
957: // 0 normal
958: gi.configstring(CS_LIGHTS+0, "m");
959:
960: // 1 FLICKER (first variety)
961: gi.configstring(CS_LIGHTS+1, "mmnmmommommnonmmonqnmmo");
962:
963: // 2 SLOW STRONG PULSE
964: gi.configstring(CS_LIGHTS+2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
965:
966: // 3 CANDLE (first variety)
967: gi.configstring(CS_LIGHTS+3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
968:
969: // 4 FAST STROBE
970: gi.configstring(CS_LIGHTS+4, "mamamamamama");
971:
972: // 5 GENTLE PULSE 1
973: gi.configstring(CS_LIGHTS+5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
974:
975: // 6 FLICKER (second variety)
976: gi.configstring(CS_LIGHTS+6, "nmonqnmomnmomomno");
977:
978: // 7 CANDLE (second variety)
979: gi.configstring(CS_LIGHTS+7, "mmmaaaabcdefgmmmmaaaammmaamm");
980:
981: // 8 CANDLE (third variety)
982: gi.configstring(CS_LIGHTS+8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
983:
984: // 9 SLOW STROBE (fourth variety)
985: gi.configstring(CS_LIGHTS+9, "aaaaaaaazzzzzzzz");
986:
987: // 10 FLUORESCENT FLICKER
988: gi.configstring(CS_LIGHTS+10, "mmamammmmammamamaaamammma");
989:
990: // 11 SLOW PULSE NOT FADE TO BLACK
991: gi.configstring(CS_LIGHTS+11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
992:
993: // styles 32-62 are assigned by the light program for switchable lights
994:
995: // 63 testing
996: gi.configstring(CS_LIGHTS+63, "a");
997: }
998:
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