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1.1 ! root 1: /* ! 2: ============================================================================== ! 3: ! 4: Makron -- Final Boss ! 5: ! 6: ============================================================================== ! 7: */ ! 8: ! 9: #include "g_local.h" ! 10: #include "m_boss32.h" ! 11: ! 12: qboolean visible (edict_t *self, edict_t *other); ! 13: ! 14: void MakronRailgun (edict_t *self); ! 15: void MakronSaveloc (edict_t *self); ! 16: void MakronHyperblaster (edict_t *self); ! 17: void makron_step_left (edict_t *self); ! 18: void makron_step_right (edict_t *self); ! 19: void makronBFG (edict_t *self); ! 20: void makron_dead (edict_t *self); ! 21: ! 22: static int sound_pain4; ! 23: static int sound_pain5; ! 24: static int sound_pain6; ! 25: static int sound_death; ! 26: static int sound_step_left; ! 27: static int sound_step_right; ! 28: static int sound_attack_bfg; ! 29: static int sound_brainsplorch; ! 30: static int sound_prerailgun; ! 31: static int sound_popup; ! 32: static int sound_taunt1; ! 33: static int sound_taunt2; ! 34: static int sound_taunt3; ! 35: static int sound_hit; ! 36: ! 37: void makron_taunt (edict_t *self) ! 38: { ! 39: float r; ! 40: ! 41: r=random(); ! 42: if (r <= 0.3) ! 43: gi.sound (self, CHAN_AUTO, sound_taunt1, 1, ATTN_NONE, 0); ! 44: else if (r <= 0.6) ! 45: gi.sound (self, CHAN_AUTO, sound_taunt2, 1, ATTN_NONE, 0); ! 46: else ! 47: gi.sound (self, CHAN_AUTO, sound_taunt3, 1, ATTN_NONE, 0); ! 48: } ! 49: ! 50: // ! 51: // stand ! 52: // ! 53: ! 54: mframe_t makron_frames_stand []= ! 55: { ! 56: ai_stand, 0, NULL, ! 57: ai_stand, 0, NULL, ! 58: ai_stand, 0, NULL, ! 59: ai_stand, 0, NULL, ! 60: ai_stand, 0, NULL, ! 61: ai_stand, 0, NULL, ! 62: ai_stand, 0, NULL, ! 63: ai_stand, 0, NULL, ! 64: ai_stand, 0, NULL, ! 65: ai_stand, 0, NULL, // 10 ! 66: ai_stand, 0, NULL, ! 67: ai_stand, 0, NULL, ! 68: ai_stand, 0, NULL, ! 69: ai_stand, 0, NULL, ! 70: ai_stand, 0, NULL, ! 71: ai_stand, 0, NULL, ! 72: ai_stand, 0, NULL, ! 73: ai_stand, 0, NULL, ! 74: ai_stand, 0, NULL, ! 75: ai_stand, 0, NULL, // 20 ! 76: ai_stand, 0, NULL, ! 77: ai_stand, 0, NULL, ! 78: ai_stand, 0, NULL, ! 79: ai_stand, 0, NULL, ! 80: ai_stand, 0, NULL, ! 81: ai_stand, 0, NULL, ! 82: ai_stand, 0, NULL, ! 83: ai_stand, 0, NULL, ! 84: ai_stand, 0, NULL, ! 85: ai_stand, 0, NULL, // 30 ! 86: ai_stand, 0, NULL, ! 87: ai_stand, 0, NULL, ! 88: ai_stand, 0, NULL, ! 89: ai_stand, 0, NULL, ! 90: ai_stand, 0, NULL, ! 91: ai_stand, 0, NULL, ! 92: ai_stand, 0, NULL, ! 93: ai_stand, 0, NULL, ! 94: ai_stand, 0, NULL, ! 95: ai_stand, 0, NULL, // 40 ! 96: ai_stand, 0, NULL, ! 97: ai_stand, 0, NULL, ! 98: ai_stand, 0, NULL, ! 99: ai_stand, 0, NULL, ! 100: ai_stand, 0, NULL, ! 101: ai_stand, 0, NULL, ! 102: ai_stand, 0, NULL, ! 103: ai_stand, 0, NULL, ! 104: ai_stand, 0, NULL, ! 105: ai_stand, 0, NULL, // 50 ! 106: ai_stand, 0, NULL, ! 107: ai_stand, 0, NULL, ! 108: ai_stand, 0, NULL, ! 109: ai_stand, 0, NULL, ! 110: ai_stand, 0, NULL, ! 111: ai_stand, 0, NULL, ! 112: ai_stand, 0, NULL, ! 113: ai_stand, 0, NULL, ! 114: ai_stand, 0, NULL, ! 115: ai_stand, 0, NULL // 60 ! 116: }; ! 117: mmove_t makron_move_stand = {FRAME_stand201, FRAME_stand260, makron_frames_stand, NULL}; ! 118: ! 119: void makron_stand (edict_t *self) ! 120: { ! 121: self->monsterinfo.currentmove = &makron_move_stand; ! 122: } ! 123: ! 124: mframe_t makron_frames_run [] = ! 125: { ! 126: ai_run, 3, makron_step_left, ! 127: ai_run, 12, NULL, ! 128: ai_run, 8, NULL, ! 129: ai_run, 8, NULL, ! 130: ai_run, 8, makron_step_right, ! 131: ai_run, 6, NULL, ! 132: ai_run, 12, NULL, ! 133: ai_run, 9, NULL, ! 134: ai_run, 6, NULL, ! 135: ai_run, 12, NULL ! 136: }; ! 137: mmove_t makron_move_run = {FRAME_walk204, FRAME_walk213, makron_frames_run, NULL}; ! 138: ! 139: void makron_hit (edict_t *self) ! 140: { ! 141: gi.sound (self, CHAN_AUTO, sound_hit, 1, ATTN_NONE,0); ! 142: } ! 143: ! 144: void makron_popup (edict_t *self) ! 145: { ! 146: gi.sound (self, CHAN_BODY, sound_popup, 1, ATTN_NONE,0); ! 147: } ! 148: ! 149: void makron_step_left (edict_t *self) ! 150: { ! 151: gi.sound (self, CHAN_BODY, sound_step_left, 1, ATTN_NORM,0); ! 152: } ! 153: ! 154: void makron_step_right (edict_t *self) ! 155: { ! 156: gi.sound (self, CHAN_BODY, sound_step_right, 1, ATTN_NORM,0); ! 157: } ! 158: ! 159: void makron_brainsplorch (edict_t *self) ! 160: { ! 161: gi.sound (self, CHAN_VOICE, sound_brainsplorch, 1, ATTN_NORM,0); ! 162: } ! 163: ! 164: void makron_prerailgun (edict_t *self) ! 165: { ! 166: gi.sound (self, CHAN_WEAPON, sound_prerailgun, 1, ATTN_NORM,0); ! 167: } ! 168: ! 169: ! 170: mframe_t makron_frames_walk [] = ! 171: { ! 172: ai_walk, 3, makron_step_left, ! 173: ai_walk, 12, NULL, ! 174: ai_walk, 8, NULL, ! 175: ai_walk, 8, NULL, ! 176: ai_walk, 8, makron_step_right, ! 177: ai_walk, 6, NULL, ! 178: ai_walk, 12, NULL, ! 179: ai_walk, 9, NULL, ! 180: ai_walk, 6, NULL, ! 181: ai_walk, 12, NULL ! 182: }; ! 183: mmove_t makron_move_walk = {FRAME_walk204, FRAME_walk213, makron_frames_run, NULL}; ! 184: ! 185: void makron_walk (edict_t *self) ! 186: { ! 187: self->monsterinfo.currentmove = &makron_move_walk; ! 188: } ! 189: ! 190: void makron_run (edict_t *self) ! 191: { ! 192: if (self->monsterinfo.aiflags & AI_STAND_GROUND) ! 193: self->monsterinfo.currentmove = &makron_move_stand; ! 194: else ! 195: self->monsterinfo.currentmove = &makron_move_run; ! 196: } ! 197: ! 198: mframe_t makron_frames_pain6 [] = ! 199: { ! 200: ai_move, 0, NULL, ! 201: ai_move, 0, NULL, ! 202: ai_move, 0, NULL, ! 203: ai_move, 0, NULL, ! 204: ai_move, 0, NULL, ! 205: ai_move, 0, NULL, ! 206: ai_move, 0, NULL, ! 207: ai_move, 0, NULL, ! 208: ai_move, 0, NULL, ! 209: ai_move, 0, NULL, // 10 ! 210: ai_move, 0, NULL, ! 211: ai_move, 0, NULL, ! 212: ai_move, 0, NULL, ! 213: ai_move, 0, NULL, ! 214: ai_move, 0, NULL, ! 215: ai_move, 0, makron_popup, ! 216: ai_move, 0, NULL, ! 217: ai_move, 0, NULL, ! 218: ai_move, 0, NULL, ! 219: ai_move, 0, NULL, // 20 ! 220: ai_move, 0, NULL, ! 221: ai_move, 0, NULL, ! 222: ai_move, 0, NULL, ! 223: ai_move, 0, makron_taunt, ! 224: ai_move, 0, NULL, ! 225: ai_move, 0, NULL, ! 226: ai_move, 0, NULL ! 227: }; ! 228: mmove_t makron_move_pain6 = {FRAME_pain601, FRAME_pain627, makron_frames_pain6, makron_run}; ! 229: ! 230: mframe_t makron_frames_pain5 [] = ! 231: { ! 232: ai_move, 0, NULL, ! 233: ai_move, 0, NULL, ! 234: ai_move, 0, NULL, ! 235: ai_move, 0, NULL ! 236: }; ! 237: mmove_t makron_move_pain5 = {FRAME_pain501, FRAME_pain504, makron_frames_pain5, makron_run}; ! 238: ! 239: mframe_t makron_frames_pain4 [] = ! 240: { ! 241: ai_move, 0, NULL, ! 242: ai_move, 0, NULL, ! 243: ai_move, 0, NULL, ! 244: ai_move, 0, NULL ! 245: }; ! 246: mmove_t makron_move_pain4 = {FRAME_pain401, FRAME_pain404, makron_frames_pain4, makron_run}; ! 247: ! 248: mframe_t makron_frames_death2 [] = ! 249: { ! 250: ai_move, -15, NULL, ! 251: ai_move, 3, NULL, ! 252: ai_move, -12, NULL, ! 253: ai_move, 0, makron_step_left, ! 254: ai_move, 0, NULL, ! 255: ai_move, 0, NULL, ! 256: ai_move, 0, NULL, ! 257: ai_move, 0, NULL, ! 258: ai_move, 0, NULL, ! 259: ai_move, 0, NULL, // 10 ! 260: ai_move, 0, NULL, ! 261: ai_move, 0, NULL, ! 262: ai_move, 0, NULL, ! 263: ai_move, 0, NULL, ! 264: ai_move, 0, NULL, ! 265: ai_move, 11, NULL, ! 266: ai_move, 12, NULL, ! 267: ai_move, 11, makron_step_right, ! 268: ai_move, 0, NULL, ! 269: ai_move, 0, NULL, // 20 ! 270: ai_move, 0, NULL, ! 271: ai_move, 0, NULL, ! 272: ai_move, 0, NULL, ! 273: ai_move, 0, NULL, ! 274: ai_move, 0, NULL, ! 275: ai_move, 0, NULL, ! 276: ai_move, 0, NULL, ! 277: ai_move, 0, NULL, ! 278: ai_move, 0, NULL, ! 279: ai_move, 0, NULL, // 30 ! 280: ai_move, 0, NULL, ! 281: ai_move, 0, NULL, ! 282: ai_move, 0, NULL, ! 283: ai_move, 5, NULL, ! 284: ai_move, 7, NULL, ! 285: ai_move, 6, makron_step_left, ! 286: ai_move, 0, NULL, ! 287: ai_move, 0, NULL, ! 288: ai_move, -1, NULL, ! 289: ai_move, 2, NULL, // 40 ! 290: ai_move, 0, NULL, ! 291: ai_move, 0, NULL, ! 292: ai_move, 0, NULL, ! 293: ai_move, 0, NULL, ! 294: ai_move, 0, NULL, ! 295: ai_move, 0, NULL, ! 296: ai_move, 0, NULL, ! 297: ai_move, 0, NULL, ! 298: ai_move, 0, NULL, ! 299: ai_move, 0, NULL, // 50 ! 300: ai_move, 0, NULL, ! 301: ai_move, 0, NULL, ! 302: ai_move, 0, NULL, ! 303: ai_move, -6, NULL, ! 304: ai_move, -4, NULL, ! 305: ai_move, -6, makron_step_right, ! 306: ai_move, -4, NULL, ! 307: ai_move, -4, makron_step_left, ! 308: ai_move, 0, NULL, ! 309: ai_move, 0, NULL, // 60 ! 310: ai_move, 0, NULL, ! 311: ai_move, 0, NULL, ! 312: ai_move, -2, NULL, ! 313: ai_move, -5, NULL, ! 314: ai_move, -3, makron_step_right, ! 315: ai_move, -8, NULL, ! 316: ai_move, -3, makron_step_left, ! 317: ai_move, -7, NULL, ! 318: ai_move, -4, NULL, ! 319: ai_move, -4, makron_step_right, // 70 ! 320: ai_move, -6, NULL, ! 321: ai_move, -7, NULL, ! 322: ai_move, 0, makron_step_left, ! 323: ai_move, 0, NULL, ! 324: ai_move, 0, NULL, ! 325: ai_move, 0, NULL, ! 326: ai_move, 0, NULL, ! 327: ai_move, 0, NULL, ! 328: ai_move, 0, NULL, ! 329: ai_move, 0, NULL, // 80 ! 330: ai_move, 0, NULL, ! 331: ai_move, 0, NULL, ! 332: ai_move, 0, NULL, ! 333: ai_move, 0, NULL, ! 334: ai_move, 0, NULL, ! 335: ai_move, -2, NULL, ! 336: ai_move, 0, NULL, ! 337: ai_move, 0, NULL, ! 338: ai_move, 2, NULL, ! 339: ai_move, 0, NULL, // 90 ! 340: ai_move, 27, makron_hit, ! 341: ai_move, 26, NULL, ! 342: ai_move, 0, makron_brainsplorch, ! 343: ai_move, 0, NULL, ! 344: ai_move, 0, NULL // 95 ! 345: }; ! 346: mmove_t makron_move_death2 = {FRAME_death201, FRAME_death295, makron_frames_death2, makron_dead}; ! 347: ! 348: mframe_t makron_frames_death3 [] = ! 349: { ! 350: ai_move, 0, NULL, ! 351: ai_move, 0, NULL, ! 352: ai_move, 0, NULL, ! 353: ai_move, 0, NULL, ! 354: ai_move, 0, NULL, ! 355: ai_move, 0, NULL, ! 356: ai_move, 0, NULL, ! 357: ai_move, 0, NULL, ! 358: ai_move, 0, NULL, ! 359: ai_move, 0, NULL, ! 360: ai_move, 0, NULL, ! 361: ai_move, 0, NULL, ! 362: ai_move, 0, NULL, ! 363: ai_move, 0, NULL, ! 364: ai_move, 0, NULL, ! 365: ai_move, 0, NULL, ! 366: ai_move, 0, NULL, ! 367: ai_move, 0, NULL, ! 368: ai_move, 0, NULL, ! 369: ai_move, 0, NULL ! 370: }; ! 371: mmove_t makron_move_death3 = {FRAME_death301, FRAME_death320, makron_frames_death3, NULL}; ! 372: ! 373: mframe_t makron_frames_sight [] = ! 374: { ! 375: ai_move, 0, NULL, ! 376: ai_move, 0, NULL, ! 377: ai_move, 0, NULL, ! 378: ai_move, 0, NULL, ! 379: ai_move, 0, NULL, ! 380: ai_move, 0, NULL, ! 381: ai_move, 0, NULL, ! 382: ai_move, 0, NULL, ! 383: ai_move, 0, NULL, ! 384: ai_move, 0, NULL, ! 385: ai_move, 0, NULL, ! 386: ai_move, 0, NULL, ! 387: ai_move, 0, NULL ! 388: }; ! 389: mmove_t makron_move_sight= {FRAME_active01, FRAME_active13, makron_frames_sight, makron_run}; ! 390: ! 391: void makronBFG (edict_t *self) ! 392: { ! 393: vec3_t forward, right; ! 394: vec3_t start; ! 395: vec3_t dir; ! 396: vec3_t vec; ! 397: ! 398: AngleVectors (self->s.angles, forward, right, NULL); ! 399: G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_MAKRON_BFG], forward, right, start); ! 400: ! 401: VectorCopy (self->enemy->s.origin, vec); ! 402: vec[2] += self->enemy->viewheight; ! 403: VectorSubtract (vec, start, dir); ! 404: VectorNormalize (dir); ! 405: gi.sound (self, CHAN_VOICE, sound_attack_bfg, 1, ATTN_NORM, 0); ! 406: monster_fire_bfg (self, start, dir, 50, 300, 100, 300, MZ2_MAKRON_BFG); ! 407: } ! 408: ! 409: ! 410: mframe_t makron_frames_attack3 []= ! 411: { ! 412: ai_charge, 0, NULL, ! 413: ai_charge, 0, NULL, ! 414: ai_charge, 0, NULL, ! 415: ai_charge, 0, makronBFG, // FIXME: BFG Attack here ! 416: ai_move, 0, NULL, ! 417: ai_move, 0, NULL, ! 418: ai_move, 0, NULL, ! 419: ai_move, 0, NULL ! 420: }; ! 421: mmove_t makron_move_attack3 = {FRAME_attak301, FRAME_attak308, makron_frames_attack3, makron_run}; ! 422: ! 423: mframe_t makron_frames_attack4[]= ! 424: { ! 425: ai_charge, 0, NULL, ! 426: ai_charge, 0, NULL, ! 427: ai_charge, 0, NULL, ! 428: ai_charge, 0, NULL, ! 429: ai_move, 0, MakronHyperblaster, // fire ! 430: ai_move, 0, MakronHyperblaster, // fire ! 431: ai_move, 0, MakronHyperblaster, // fire ! 432: ai_move, 0, MakronHyperblaster, // fire ! 433: ai_move, 0, MakronHyperblaster, // fire ! 434: ai_move, 0, MakronHyperblaster, // fire ! 435: ai_move, 0, MakronHyperblaster, // fire ! 436: ai_move, 0, MakronHyperblaster, // fire ! 437: ai_move, 0, MakronHyperblaster, // fire ! 438: ai_move, 0, MakronHyperblaster, // fire ! 439: ai_move, 0, MakronHyperblaster, // fire ! 440: ai_move, 0, MakronHyperblaster, // fire ! 441: ai_move, 0, MakronHyperblaster, // fire ! 442: ai_move, 0, MakronHyperblaster, // fire ! 443: ai_move, 0, MakronHyperblaster, // fire ! 444: ai_move, 0, MakronHyperblaster, // fire ! 445: ai_move, 0, MakronHyperblaster, // fire ! 446: ai_move, 0, NULL, ! 447: ai_move, 0, NULL, ! 448: ai_move, 0, NULL, ! 449: ai_move, 0, NULL, ! 450: ai_move, 0, NULL ! 451: }; ! 452: mmove_t makron_move_attack4 = {FRAME_attak401, FRAME_attak426, makron_frames_attack4, makron_run}; ! 453: ! 454: mframe_t makron_frames_attack5[]= ! 455: { ! 456: ai_charge, 0, makron_prerailgun, ! 457: ai_charge, 0, NULL, ! 458: ai_charge, 0, NULL, ! 459: ai_charge, 0, NULL, ! 460: ai_charge, 0, NULL, ! 461: ai_charge, 0, NULL, ! 462: ai_charge, 0, NULL, ! 463: ai_charge, 0, MakronSaveloc, ! 464: ai_move, 0, MakronRailgun, // Fire railgun ! 465: ai_move, 0, NULL, ! 466: ai_move, 0, NULL, ! 467: ai_move, 0, NULL, ! 468: ai_move, 0, NULL, ! 469: ai_move, 0, NULL, ! 470: ai_move, 0, NULL, ! 471: ai_move, 0, NULL ! 472: }; ! 473: mmove_t makron_move_attack5 = {FRAME_attak501, FRAME_attak516, makron_frames_attack5, makron_run}; ! 474: ! 475: void MakronSaveloc (edict_t *self) ! 476: { ! 477: VectorCopy (self->enemy->s.origin, self->pos1); //save for aiming the shot ! 478: self->pos1[2] += self->enemy->viewheight; ! 479: }; ! 480: ! 481: // FIXME: He's not firing from the proper Z ! 482: void MakronRailgun (edict_t *self) ! 483: { ! 484: vec3_t start; ! 485: vec3_t dir; ! 486: vec3_t forward, right; ! 487: ! 488: AngleVectors (self->s.angles, forward, right, NULL); ! 489: G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_MAKRON_RAILGUN_1], forward, right, start); ! 490: ! 491: // calc direction to where we targted ! 492: VectorSubtract (self->pos1, start, dir); ! 493: VectorNormalize (dir); ! 494: ! 495: monster_fire_railgun (self, start, dir, 50, 100, MZ2_MAKRON_RAILGUN_1); ! 496: } ! 497: ! 498: // FIXME: This is all wrong. He's not firing at the proper angles. ! 499: void MakronHyperblaster (edict_t *self) ! 500: { ! 501: vec3_t dir; ! 502: vec3_t vec; ! 503: vec3_t start; ! 504: vec3_t forward, right; ! 505: int flash_number; ! 506: ! 507: flash_number = MZ2_MAKRON_BLASTER_1 + (self->s.frame - FRAME_attak405); ! 508: ! 509: AngleVectors (self->s.angles, forward, right, NULL); ! 510: G_ProjectSource (self->s.origin, monster_flash_offset[flash_number], forward, right, start); ! 511: ! 512: if (self->enemy) ! 513: { ! 514: VectorCopy (self->enemy->s.origin, vec); ! 515: vec[2] += self->enemy->viewheight; ! 516: VectorSubtract (vec, start, vec); ! 517: vectoangles (vec, vec); ! 518: dir[0] = vec[0]; ! 519: } ! 520: else ! 521: { ! 522: dir[0] = 0; ! 523: } ! 524: if (self->s.frame <= FRAME_attak413) ! 525: dir[1] = self->s.angles[1] - 10 * (self->s.frame - FRAME_attak413); ! 526: else ! 527: dir[1] = self->s.angles[1] + 10 * (self->s.frame - FRAME_attak421); ! 528: dir[2] = 0; ! 529: ! 530: AngleVectors (dir, forward, NULL, NULL); ! 531: ! 532: monster_fire_blaster (self, start, forward, 15, 1000, MZ2_MAKRON_BLASTER_1, EF_BLASTER); ! 533: } ! 534: ! 535: ! 536: void makron_pain (edict_t *self, edict_t *other, float kick, int damage) ! 537: { ! 538: ! 539: if (self->health < (self->max_health / 2)) ! 540: self->s.skinnum = 1; ! 541: ! 542: if (level.time < self->pain_debounce_time) ! 543: return; ! 544: ! 545: // Lessen the chance of him going into his pain frames ! 546: if (damage <=25) ! 547: if (random()<0.2) ! 548: return; ! 549: ! 550: self->pain_debounce_time = level.time + 3; ! 551: if (skill->value == 3) ! 552: return; // no pain anims in nightmare ! 553: ! 554: ! 555: if (damage <= 40) ! 556: { ! 557: gi.sound (self, CHAN_VOICE, sound_pain4, 1, ATTN_NONE,0); ! 558: self->monsterinfo.currentmove = &makron_move_pain4; ! 559: } ! 560: else if (damage <= 110) ! 561: { ! 562: gi.sound (self, CHAN_VOICE, sound_pain5, 1, ATTN_NONE,0); ! 563: self->monsterinfo.currentmove = &makron_move_pain5; ! 564: } ! 565: else ! 566: { ! 567: if (damage <= 150) ! 568: if (random() <= 0.45) ! 569: { ! 570: gi.sound (self, CHAN_VOICE, sound_pain6, 1, ATTN_NONE,0); ! 571: self->monsterinfo.currentmove = &makron_move_pain6; ! 572: } ! 573: else ! 574: if (random() <= 0.35) ! 575: { ! 576: gi.sound (self, CHAN_VOICE, sound_pain6, 1, ATTN_NONE,0); ! 577: self->monsterinfo.currentmove = &makron_move_pain6; ! 578: } ! 579: } ! 580: }; ! 581: ! 582: void makron_sight(edict_t *self, edict_t *other) ! 583: { ! 584: self->monsterinfo.currentmove = &makron_move_sight; ! 585: }; ! 586: ! 587: void makron_attack(edict_t *self) ! 588: { ! 589: vec3_t vec; ! 590: float range; ! 591: float r; ! 592: ! 593: r = random(); ! 594: ! 595: VectorSubtract (self->enemy->s.origin, self->s.origin, vec); ! 596: range = VectorLength (vec); ! 597: ! 598: ! 599: if (r <= 0.3) ! 600: self->monsterinfo.currentmove = &makron_move_attack3; ! 601: else if (r <= 0.6) ! 602: self->monsterinfo.currentmove = &makron_move_attack4; ! 603: else ! 604: self->monsterinfo.currentmove = &makron_move_attack5; ! 605: } ! 606: ! 607: /* ! 608: --- ! 609: Makron Torso. This needs to be spawned in ! 610: --- ! 611: */ ! 612: ! 613: void makron_torso_think (edict_t *self) ! 614: { ! 615: if (++self->s.frame < 365) ! 616: self->nextthink = level.time + FRAMETIME; ! 617: else ! 618: { ! 619: self->s.frame = 346; ! 620: self->nextthink = level.time + FRAMETIME; ! 621: } ! 622: } ! 623: ! 624: void makron_torso (edict_t *ent) ! 625: { ! 626: ent->movetype = MOVETYPE_NONE; ! 627: ent->solid = SOLID_NOT; ! 628: VectorSet (ent->mins, -8, -8, 0); ! 629: VectorSet (ent->maxs, 8, 8, 8); ! 630: ent->s.frame = 346; ! 631: ent->s.modelindex = gi.modelindex ("models/monsters/boss3/rider/tris.md2"); ! 632: ent->think = makron_torso_think; ! 633: ent->nextthink = level.time + 2 * FRAMETIME; ! 634: ent->s.sound = gi.soundindex ("makron/spine.wav"); ! 635: gi.linkentity (ent); ! 636: } ! 637: ! 638: ! 639: // ! 640: // death ! 641: // ! 642: ! 643: void makron_dead (edict_t *self) ! 644: { ! 645: VectorSet (self->mins, -60, -60, 0); ! 646: VectorSet (self->maxs, 60, 60, 72); ! 647: self->movetype = MOVETYPE_TOSS; ! 648: self->svflags |= SVF_DEADMONSTER; ! 649: self->nextthink = 0; ! 650: gi.linkentity (self); ! 651: } ! 652: ! 653: ! 654: void makron_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) ! 655: { ! 656: edict_t *tempent; ! 657: ! 658: int n; ! 659: ! 660: self->s.sound = 0; ! 661: // check for gib ! 662: if (self->health <= self->gib_health) ! 663: { ! 664: gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0); ! 665: for (n= 0; n < 1 /*4*/; n++) ! 666: ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); ! 667: for (n= 0; n < 4; n++) ! 668: ThrowGib (self, "models/objects/gibs/sm_metal/tris.md2", damage, GIB_METALLIC); ! 669: ThrowHead (self, "models/objects/gibs/gear/tris.md2", damage, GIB_METALLIC); ! 670: self->deadflag = DEAD_DEAD; ! 671: return; ! 672: } ! 673: ! 674: if (self->deadflag == DEAD_DEAD) ! 675: return; ! 676: ! 677: // regular death ! 678: gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NONE, 0); ! 679: self->deadflag = DEAD_DEAD; ! 680: self->takedamage = DAMAGE_YES; ! 681: ! 682: tempent = G_Spawn(); ! 683: VectorCopy (self->s.origin, tempent->s.origin); ! 684: VectorCopy (self->s.angles, tempent->s.angles); ! 685: tempent->s.origin[1] -= 84; ! 686: makron_torso (tempent); ! 687: ! 688: self->monsterinfo.currentmove = &makron_move_death2; ! 689: ! 690: } ! 691: ! 692: qboolean Makron_CheckAttack (edict_t *self) ! 693: { ! 694: vec3_t spot1, spot2; ! 695: vec3_t temp; ! 696: float chance; ! 697: trace_t tr; ! 698: qboolean enemy_infront; ! 699: int enemy_range; ! 700: float enemy_yaw; ! 701: ! 702: if (self->enemy->health > 0) ! 703: { ! 704: // see if any entities are in the way of the shot ! 705: VectorCopy (self->s.origin, spot1); ! 706: spot1[2] += self->viewheight; ! 707: VectorCopy (self->enemy->s.origin, spot2); ! 708: spot2[2] += self->enemy->viewheight; ! 709: ! 710: tr = gi.trace (spot1, NULL, NULL, spot2, self, CONTENTS_SOLID|CONTENTS_MONSTER|CONTENTS_SLIME|CONTENTS_LAVA); ! 711: ! 712: // do we have a clear shot? ! 713: if (tr.ent != self->enemy) ! 714: return false; ! 715: } ! 716: ! 717: enemy_infront = infront(self, self->enemy); ! 718: enemy_range = range(self, self->enemy); ! 719: VectorSubtract (self->enemy->s.origin, self->s.origin, temp); ! 720: enemy_yaw = vectoyaw(temp); ! 721: ! 722: self->ideal_yaw = enemy_yaw; ! 723: ! 724: ! 725: // melee attack ! 726: if (enemy_range == RANGE_MELEE) ! 727: { ! 728: if (self->monsterinfo.melee) ! 729: self->monsterinfo.attack_state = AS_MELEE; ! 730: else ! 731: self->monsterinfo.attack_state = AS_MISSILE; ! 732: return true; ! 733: } ! 734: ! 735: // missile attack ! 736: if (!self->monsterinfo.attack) ! 737: return false; ! 738: ! 739: if (level.time < self->monsterinfo.attack_finished) ! 740: return false; ! 741: ! 742: if (enemy_range == RANGE_FAR) ! 743: return false; ! 744: ! 745: if (self->monsterinfo.aiflags & AI_STAND_GROUND) ! 746: { ! 747: chance = 0.4; ! 748: } ! 749: else if (enemy_range == RANGE_MELEE) ! 750: { ! 751: chance = 0.8; ! 752: } ! 753: else if (enemy_range == RANGE_NEAR) ! 754: { ! 755: chance = 0.4; ! 756: } ! 757: else if (enemy_range == RANGE_MID) ! 758: { ! 759: chance = 0.2; ! 760: } ! 761: else ! 762: { ! 763: return false; ! 764: } ! 765: ! 766: if (random () < chance) ! 767: { ! 768: self->monsterinfo.attack_state = AS_MISSILE; ! 769: self->monsterinfo.attack_finished = level.time + 2*random(); ! 770: return true; ! 771: } ! 772: ! 773: if (self->flags & FL_FLY) ! 774: { ! 775: if (random() < 0.3) ! 776: self->monsterinfo.attack_state = AS_SLIDING; ! 777: else ! 778: self->monsterinfo.attack_state = AS_STRAIGHT; ! 779: } ! 780: ! 781: return false; ! 782: } ! 783: ! 784: ! 785: // ! 786: // monster_makron ! 787: // ! 788: ! 789: void MakronPrecache (void) ! 790: { ! 791: sound_pain4 = gi.soundindex ("makron/pain3.wav"); ! 792: sound_pain5 = gi.soundindex ("makron/pain2.wav"); ! 793: sound_pain6 = gi.soundindex ("makron/pain1.wav"); ! 794: sound_death = gi.soundindex ("makron/death.wav"); ! 795: sound_step_left = gi.soundindex ("makron/step1.wav"); ! 796: sound_step_right = gi.soundindex ("makron/step2.wav"); ! 797: sound_attack_bfg = gi.soundindex ("makron/bfg_fire.wav"); ! 798: sound_brainsplorch = gi.soundindex ("makron/brain1.wav"); ! 799: sound_prerailgun = gi.soundindex ("makron/rail_up.wav"); ! 800: sound_popup = gi.soundindex ("makron/popup.wav"); ! 801: sound_taunt1 = gi.soundindex ("makron/voice4.wav"); ! 802: sound_taunt2 = gi.soundindex ("makron/voice3.wav"); ! 803: sound_taunt3 = gi.soundindex ("makron/voice.wav"); ! 804: sound_hit = gi.soundindex ("makron/bhit.wav"); ! 805: ! 806: gi.modelindex ("models/monsters/boss3/rider/tris.md2"); ! 807: } ! 808: ! 809: /*QUAKED monster_makron (1 .5 0) (-30 -30 0) (30 30 90) Ambush Trigger_Spawn Sight ! 810: */ ! 811: void SP_monster_makron (edict_t *self) ! 812: { ! 813: if (deathmatch->value) ! 814: { ! 815: G_FreeEdict (self); ! 816: return; ! 817: } ! 818: ! 819: MakronPrecache (); ! 820: ! 821: self->movetype = MOVETYPE_STEP; ! 822: self->solid = SOLID_BBOX; ! 823: self->s.modelindex = gi.modelindex ("models/monsters/boss3/rider/tris.md2"); ! 824: VectorSet (self->mins, -30, -30, 0); ! 825: VectorSet (self->maxs, 30, 30, 90); ! 826: ! 827: self->health = 3000; ! 828: self->gib_health = -2000; ! 829: self->mass = 500; ! 830: ! 831: self->pain = makron_pain; ! 832: self->die = makron_die; ! 833: self->monsterinfo.stand = makron_stand; ! 834: self->monsterinfo.walk = makron_walk; ! 835: self->monsterinfo.run = makron_run; ! 836: self->monsterinfo.dodge = NULL; ! 837: self->monsterinfo.attack = makron_attack; ! 838: self->monsterinfo.melee = NULL; ! 839: self->monsterinfo.sight = makron_sight; ! 840: self->monsterinfo.checkattack = Makron_CheckAttack; ! 841: ! 842: gi.linkentity (self); ! 843: ! 844: // self->monsterinfo.currentmove = &makron_move_stand; ! 845: self->monsterinfo.currentmove = &makron_move_sight; ! 846: self->monsterinfo.scale = MODEL_SCALE; ! 847: ! 848: walkmonster_start(self); ! 849: } ! 850: ! 851: ! 852: /* ! 853: ================= ! 854: MakronSpawn ! 855: ! 856: ================= ! 857: */ ! 858: void MakronSpawn (edict_t *self) ! 859: { ! 860: vec3_t vec; ! 861: edict_t *player; ! 862: ! 863: SP_monster_makron (self); ! 864: ! 865: // jump at player ! 866: player = level.sight_client; ! 867: if (!player) ! 868: return; ! 869: ! 870: VectorSubtract (player->s.origin, self->s.origin, vec); ! 871: self->s.angles[YAW] = vectoyaw(vec); ! 872: VectorNormalize (vec); ! 873: VectorMA (vec3_origin, 400, vec, self->velocity); ! 874: self->velocity[2] = 200; ! 875: self->groundentity = NULL; ! 876: } ! 877: ! 878: /* ! 879: ================= ! 880: MakronToss ! 881: ! 882: Jorg is just about dead, so set up to launch Makron out ! 883: ================= ! 884: */ ! 885: void MakronToss (edict_t *self) ! 886: { ! 887: edict_t *ent; ! 888: ! 889: ent = G_Spawn (); ! 890: ent->nextthink = level.time + 0.8; ! 891: ent->think = MakronSpawn; ! 892: ent->target = self->target; ! 893: VectorCopy (self->s.origin, ent->s.origin); ! 894: }
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