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1.1 ! root 1: // G:\quake2\baseq2\models/monsters/float ! 2: ! 3: // This file generated by ModelGen - Do NOT Modify ! 4: ! 5: #define FRAME_actvat01 0 ! 6: #define FRAME_actvat02 1 ! 7: #define FRAME_actvat03 2 ! 8: #define FRAME_actvat04 3 ! 9: #define FRAME_actvat05 4 ! 10: #define FRAME_actvat06 5 ! 11: #define FRAME_actvat07 6 ! 12: #define FRAME_actvat08 7 ! 13: #define FRAME_actvat09 8 ! 14: #define FRAME_actvat10 9 ! 15: #define FRAME_actvat11 10 ! 16: #define FRAME_actvat12 11 ! 17: #define FRAME_actvat13 12 ! 18: #define FRAME_actvat14 13 ! 19: #define FRAME_actvat15 14 ! 20: #define FRAME_actvat16 15 ! 21: #define FRAME_actvat17 16 ! 22: #define FRAME_actvat18 17 ! 23: #define FRAME_actvat19 18 ! 24: #define FRAME_actvat20 19 ! 25: #define FRAME_actvat21 20 ! 26: #define FRAME_actvat22 21 ! 27: #define FRAME_actvat23 22 ! 28: #define FRAME_actvat24 23 ! 29: #define FRAME_actvat25 24 ! 30: #define FRAME_actvat26 25 ! 31: #define FRAME_actvat27 26 ! 32: #define FRAME_actvat28 27 ! 33: #define FRAME_actvat29 28 ! 34: #define FRAME_actvat30 29 ! 35: #define FRAME_actvat31 30 ! 36: #define FRAME_attak101 31 ! 37: #define FRAME_attak102 32 ! 38: #define FRAME_attak103 33 ! 39: #define FRAME_attak104 34 ! 40: #define FRAME_attak105 35 ! 41: #define FRAME_attak106 36 ! 42: #define FRAME_attak107 37 ! 43: #define FRAME_attak108 38 ! 44: #define FRAME_attak109 39 ! 45: #define FRAME_attak110 40 ! 46: #define FRAME_attak111 41 ! 47: #define FRAME_attak112 42 ! 48: #define FRAME_attak113 43 ! 49: #define FRAME_attak114 44 ! 50: #define FRAME_attak201 45 ! 51: #define FRAME_attak202 46 ! 52: #define FRAME_attak203 47 ! 53: #define FRAME_attak204 48 ! 54: #define FRAME_attak205 49 ! 55: #define FRAME_attak206 50 ! 56: #define FRAME_attak207 51 ! 57: #define FRAME_attak208 52 ! 58: #define FRAME_attak209 53 ! 59: #define FRAME_attak210 54 ! 60: #define FRAME_attak211 55 ! 61: #define FRAME_attak212 56 ! 62: #define FRAME_attak213 57 ! 63: #define FRAME_attak214 58 ! 64: #define FRAME_attak215 59 ! 65: #define FRAME_attak216 60 ! 66: #define FRAME_attak217 61 ! 67: #define FRAME_attak218 62 ! 68: #define FRAME_attak219 63 ! 69: #define FRAME_attak220 64 ! 70: #define FRAME_attak221 65 ! 71: #define FRAME_attak222 66 ! 72: #define FRAME_attak223 67 ! 73: #define FRAME_attak224 68 ! 74: #define FRAME_attak225 69 ! 75: #define FRAME_attak301 70 ! 76: #define FRAME_attak302 71 ! 77: #define FRAME_attak303 72 ! 78: #define FRAME_attak304 73 ! 79: #define FRAME_attak305 74 ! 80: #define FRAME_attak306 75 ! 81: #define FRAME_attak307 76 ! 82: #define FRAME_attak308 77 ! 83: #define FRAME_attak309 78 ! 84: #define FRAME_attak310 79 ! 85: #define FRAME_attak311 80 ! 86: #define FRAME_attak312 81 ! 87: #define FRAME_attak313 82 ! 88: #define FRAME_attak314 83 ! 89: #define FRAME_attak315 84 ! 90: #define FRAME_attak316 85 ! 91: #define FRAME_attak317 86 ! 92: #define FRAME_attak318 87 ! 93: #define FRAME_attak319 88 ! 94: #define FRAME_attak320 89 ! 95: #define FRAME_attak321 90 ! 96: #define FRAME_attak322 91 ! 97: #define FRAME_attak323 92 ! 98: #define FRAME_attak324 93 ! 99: #define FRAME_attak325 94 ! 100: #define FRAME_attak326 95 ! 101: #define FRAME_attak327 96 ! 102: #define FRAME_attak328 97 ! 103: #define FRAME_attak329 98 ! 104: #define FRAME_attak330 99 ! 105: #define FRAME_attak331 100 ! 106: #define FRAME_attak332 101 ! 107: #define FRAME_attak333 102 ! 108: #define FRAME_attak334 103 ! 109: #define FRAME_death01 104 ! 110: #define FRAME_death02 105 ! 111: #define FRAME_death03 106 ! 112: #define FRAME_death04 107 ! 113: #define FRAME_death05 108 ! 114: #define FRAME_death06 109 ! 115: #define FRAME_death07 110 ! 116: #define FRAME_death08 111 ! 117: #define FRAME_death09 112 ! 118: #define FRAME_death10 113 ! 119: #define FRAME_death11 114 ! 120: #define FRAME_death12 115 ! 121: #define FRAME_death13 116 ! 122: #define FRAME_pain101 117 ! 123: #define FRAME_pain102 118 ! 124: #define FRAME_pain103 119 ! 125: #define FRAME_pain104 120 ! 126: #define FRAME_pain105 121 ! 127: #define FRAME_pain106 122 ! 128: #define FRAME_pain107 123 ! 129: #define FRAME_pain201 124 ! 130: #define FRAME_pain202 125 ! 131: #define FRAME_pain203 126 ! 132: #define FRAME_pain204 127 ! 133: #define FRAME_pain205 128 ! 134: #define FRAME_pain206 129 ! 135: #define FRAME_pain207 130 ! 136: #define FRAME_pain208 131 ! 137: #define FRAME_pain301 132 ! 138: #define FRAME_pain302 133 ! 139: #define FRAME_pain303 134 ! 140: #define FRAME_pain304 135 ! 141: #define FRAME_pain305 136 ! 142: #define FRAME_pain306 137 ! 143: #define FRAME_pain307 138 ! 144: #define FRAME_pain308 139 ! 145: #define FRAME_pain309 140 ! 146: #define FRAME_pain310 141 ! 147: #define FRAME_pain311 142 ! 148: #define FRAME_pain312 143 ! 149: #define FRAME_stand101 144 ! 150: #define FRAME_stand102 145 ! 151: #define FRAME_stand103 146 ! 152: #define FRAME_stand104 147 ! 153: #define FRAME_stand105 148 ! 154: #define FRAME_stand106 149 ! 155: #define FRAME_stand107 150 ! 156: #define FRAME_stand108 151 ! 157: #define FRAME_stand109 152 ! 158: #define FRAME_stand110 153 ! 159: #define FRAME_stand111 154 ! 160: #define FRAME_stand112 155 ! 161: #define FRAME_stand113 156 ! 162: #define FRAME_stand114 157 ! 163: #define FRAME_stand115 158 ! 164: #define FRAME_stand116 159 ! 165: #define FRAME_stand117 160 ! 166: #define FRAME_stand118 161 ! 167: #define FRAME_stand119 162 ! 168: #define FRAME_stand120 163 ! 169: #define FRAME_stand121 164 ! 170: #define FRAME_stand122 165 ! 171: #define FRAME_stand123 166 ! 172: #define FRAME_stand124 167 ! 173: #define FRAME_stand125 168 ! 174: #define FRAME_stand126 169 ! 175: #define FRAME_stand127 170 ! 176: #define FRAME_stand128 171 ! 177: #define FRAME_stand129 172 ! 178: #define FRAME_stand130 173 ! 179: #define FRAME_stand131 174 ! 180: #define FRAME_stand132 175 ! 181: #define FRAME_stand133 176 ! 182: #define FRAME_stand134 177 ! 183: #define FRAME_stand135 178 ! 184: #define FRAME_stand136 179 ! 185: #define FRAME_stand137 180 ! 186: #define FRAME_stand138 181 ! 187: #define FRAME_stand139 182 ! 188: #define FRAME_stand140 183 ! 189: #define FRAME_stand141 184 ! 190: #define FRAME_stand142 185 ! 191: #define FRAME_stand143 186 ! 192: #define FRAME_stand144 187 ! 193: #define FRAME_stand145 188 ! 194: #define FRAME_stand146 189 ! 195: #define FRAME_stand147 190 ! 196: #define FRAME_stand148 191 ! 197: #define FRAME_stand149 192 ! 198: #define FRAME_stand150 193 ! 199: #define FRAME_stand151 194 ! 200: #define FRAME_stand152 195 ! 201: #define FRAME_stand201 196 ! 202: #define FRAME_stand202 197 ! 203: #define FRAME_stand203 198 ! 204: #define FRAME_stand204 199 ! 205: #define FRAME_stand205 200 ! 206: #define FRAME_stand206 201 ! 207: #define FRAME_stand207 202 ! 208: #define FRAME_stand208 203 ! 209: #define FRAME_stand209 204 ! 210: #define FRAME_stand210 205 ! 211: #define FRAME_stand211 206 ! 212: #define FRAME_stand212 207 ! 213: #define FRAME_stand213 208 ! 214: #define FRAME_stand214 209 ! 215: #define FRAME_stand215 210 ! 216: #define FRAME_stand216 211 ! 217: #define FRAME_stand217 212 ! 218: #define FRAME_stand218 213 ! 219: #define FRAME_stand219 214 ! 220: #define FRAME_stand220 215 ! 221: #define FRAME_stand221 216 ! 222: #define FRAME_stand222 217 ! 223: #define FRAME_stand223 218 ! 224: #define FRAME_stand224 219 ! 225: #define FRAME_stand225 220 ! 226: #define FRAME_stand226 221 ! 227: #define FRAME_stand227 222 ! 228: #define FRAME_stand228 223 ! 229: #define FRAME_stand229 224 ! 230: #define FRAME_stand230 225 ! 231: #define FRAME_stand231 226 ! 232: #define FRAME_stand232 227 ! 233: #define FRAME_stand233 228 ! 234: #define FRAME_stand234 229 ! 235: #define FRAME_stand235 230 ! 236: #define FRAME_stand236 231 ! 237: #define FRAME_stand237 232 ! 238: #define FRAME_stand238 233 ! 239: #define FRAME_stand239 234 ! 240: #define FRAME_stand240 235 ! 241: #define FRAME_stand241 236 ! 242: #define FRAME_stand242 237 ! 243: #define FRAME_stand243 238 ! 244: #define FRAME_stand244 239 ! 245: #define FRAME_stand245 240 ! 246: #define FRAME_stand246 241 ! 247: #define FRAME_stand247 242 ! 248: #define FRAME_stand248 243 ! 249: #define FRAME_stand249 244 ! 250: #define FRAME_stand250 245 ! 251: #define FRAME_stand251 246 ! 252: #define FRAME_stand252 247 ! 253: ! 254: #define MODEL_SCALE 1.000000
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