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1.1 ! root 1: // G:\quake2\baseq2\models/monsters/flyer ! 2: ! 3: // This file generated by ModelGen - Do NOT Modify ! 4: ! 5: #define ACTION_nothing 0 ! 6: #define ACTION_attack1 1 ! 7: #define ACTION_attack2 2 ! 8: #define ACTION_run 3 ! 9: #define ACTION_walk 4 ! 10: ! 11: #define FRAME_start01 0 ! 12: #define FRAME_start02 1 ! 13: #define FRAME_start03 2 ! 14: #define FRAME_start04 3 ! 15: #define FRAME_start05 4 ! 16: #define FRAME_start06 5 ! 17: #define FRAME_stop01 6 ! 18: #define FRAME_stop02 7 ! 19: #define FRAME_stop03 8 ! 20: #define FRAME_stop04 9 ! 21: #define FRAME_stop05 10 ! 22: #define FRAME_stop06 11 ! 23: #define FRAME_stop07 12 ! 24: #define FRAME_stand01 13 ! 25: #define FRAME_stand02 14 ! 26: #define FRAME_stand03 15 ! 27: #define FRAME_stand04 16 ! 28: #define FRAME_stand05 17 ! 29: #define FRAME_stand06 18 ! 30: #define FRAME_stand07 19 ! 31: #define FRAME_stand08 20 ! 32: #define FRAME_stand09 21 ! 33: #define FRAME_stand10 22 ! 34: #define FRAME_stand11 23 ! 35: #define FRAME_stand12 24 ! 36: #define FRAME_stand13 25 ! 37: #define FRAME_stand14 26 ! 38: #define FRAME_stand15 27 ! 39: #define FRAME_stand16 28 ! 40: #define FRAME_stand17 29 ! 41: #define FRAME_stand18 30 ! 42: #define FRAME_stand19 31 ! 43: #define FRAME_stand20 32 ! 44: #define FRAME_stand21 33 ! 45: #define FRAME_stand22 34 ! 46: #define FRAME_stand23 35 ! 47: #define FRAME_stand24 36 ! 48: #define FRAME_stand25 37 ! 49: #define FRAME_stand26 38 ! 50: #define FRAME_stand27 39 ! 51: #define FRAME_stand28 40 ! 52: #define FRAME_stand29 41 ! 53: #define FRAME_stand30 42 ! 54: #define FRAME_stand31 43 ! 55: #define FRAME_stand32 44 ! 56: #define FRAME_stand33 45 ! 57: #define FRAME_stand34 46 ! 58: #define FRAME_stand35 47 ! 59: #define FRAME_stand36 48 ! 60: #define FRAME_stand37 49 ! 61: #define FRAME_stand38 50 ! 62: #define FRAME_stand39 51 ! 63: #define FRAME_stand40 52 ! 64: #define FRAME_stand41 53 ! 65: #define FRAME_stand42 54 ! 66: #define FRAME_stand43 55 ! 67: #define FRAME_stand44 56 ! 68: #define FRAME_stand45 57 ! 69: #define FRAME_attak101 58 ! 70: #define FRAME_attak102 59 ! 71: #define FRAME_attak103 60 ! 72: #define FRAME_attak104 61 ! 73: #define FRAME_attak105 62 ! 74: #define FRAME_attak106 63 ! 75: #define FRAME_attak107 64 ! 76: #define FRAME_attak108 65 ! 77: #define FRAME_attak109 66 ! 78: #define FRAME_attak110 67 ! 79: #define FRAME_attak111 68 ! 80: #define FRAME_attak112 69 ! 81: #define FRAME_attak113 70 ! 82: #define FRAME_attak114 71 ! 83: #define FRAME_attak115 72 ! 84: #define FRAME_attak116 73 ! 85: #define FRAME_attak117 74 ! 86: #define FRAME_attak118 75 ! 87: #define FRAME_attak119 76 ! 88: #define FRAME_attak120 77 ! 89: #define FRAME_attak121 78 ! 90: #define FRAME_attak201 79 ! 91: #define FRAME_attak202 80 ! 92: #define FRAME_attak203 81 ! 93: #define FRAME_attak204 82 ! 94: #define FRAME_attak205 83 ! 95: #define FRAME_attak206 84 ! 96: #define FRAME_attak207 85 ! 97: #define FRAME_attak208 86 ! 98: #define FRAME_attak209 87 ! 99: #define FRAME_attak210 88 ! 100: #define FRAME_attak211 89 ! 101: #define FRAME_attak212 90 ! 102: #define FRAME_attak213 91 ! 103: #define FRAME_attak214 92 ! 104: #define FRAME_attak215 93 ! 105: #define FRAME_attak216 94 ! 106: #define FRAME_attak217 95 ! 107: #define FRAME_bankl01 96 ! 108: #define FRAME_bankl02 97 ! 109: #define FRAME_bankl03 98 ! 110: #define FRAME_bankl04 99 ! 111: #define FRAME_bankl05 100 ! 112: #define FRAME_bankl06 101 ! 113: #define FRAME_bankl07 102 ! 114: #define FRAME_bankr01 103 ! 115: #define FRAME_bankr02 104 ! 116: #define FRAME_bankr03 105 ! 117: #define FRAME_bankr04 106 ! 118: #define FRAME_bankr05 107 ! 119: #define FRAME_bankr06 108 ! 120: #define FRAME_bankr07 109 ! 121: #define FRAME_rollf01 110 ! 122: #define FRAME_rollf02 111 ! 123: #define FRAME_rollf03 112 ! 124: #define FRAME_rollf04 113 ! 125: #define FRAME_rollf05 114 ! 126: #define FRAME_rollf06 115 ! 127: #define FRAME_rollf07 116 ! 128: #define FRAME_rollf08 117 ! 129: #define FRAME_rollf09 118 ! 130: #define FRAME_rollr01 119 ! 131: #define FRAME_rollr02 120 ! 132: #define FRAME_rollr03 121 ! 133: #define FRAME_rollr04 122 ! 134: #define FRAME_rollr05 123 ! 135: #define FRAME_rollr06 124 ! 136: #define FRAME_rollr07 125 ! 137: #define FRAME_rollr08 126 ! 138: #define FRAME_rollr09 127 ! 139: #define FRAME_defens01 128 ! 140: #define FRAME_defens02 129 ! 141: #define FRAME_defens03 130 ! 142: #define FRAME_defens04 131 ! 143: #define FRAME_defens05 132 ! 144: #define FRAME_defens06 133 ! 145: #define FRAME_pain101 134 ! 146: #define FRAME_pain102 135 ! 147: #define FRAME_pain103 136 ! 148: #define FRAME_pain104 137 ! 149: #define FRAME_pain105 138 ! 150: #define FRAME_pain106 139 ! 151: #define FRAME_pain107 140 ! 152: #define FRAME_pain108 141 ! 153: #define FRAME_pain109 142 ! 154: #define FRAME_pain201 143 ! 155: #define FRAME_pain202 144 ! 156: #define FRAME_pain203 145 ! 157: #define FRAME_pain204 146 ! 158: #define FRAME_pain301 147 ! 159: #define FRAME_pain302 148 ! 160: #define FRAME_pain303 149 ! 161: #define FRAME_pain304 150 ! 162: ! 163: #define MODEL_SCALE 1.000000
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