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1.1 root 1: /*
2: ==============================================================================
3:
4: hover
5:
6: ==============================================================================
7: */
8:
9: #include "g_local.h"
10: #include "m_hover.h"
11:
12: qboolean visible (edict_t *self, edict_t *other);
13:
14:
15: static int sound_pain1;
16: static int sound_pain2;
17: static int sound_death1;
18: static int sound_death2;
19: static int sound_sight;
20: static int sound_search1;
21: static int sound_search2;
22:
23:
24: void hover_sight (edict_t *self, edict_t *other)
25: {
26: gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
27: }
28:
29: void hover_search (edict_t *self)
30: {
31: if (random() < 0.5)
32: gi.sound (self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0);
33: else
34: gi.sound (self, CHAN_VOICE, sound_search2, 1, ATTN_NORM, 0);
35: }
36:
37:
38: void hover_run (edict_t *self);
39: void hover_stand (edict_t *self);
40: void hover_dead (edict_t *self);
41: void hover_attack (edict_t *self);
42: void hover_reattack (edict_t *self);
43: void hover_fire_blaster (edict_t *self);
44: void hover_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point);
45:
46: mframe_t hover_frames_stand [] =
47: {
48: ai_stand, 0, NULL,
49: ai_stand, 0, NULL,
50: ai_stand, 0, NULL,
51: ai_stand, 0, NULL,
52: ai_stand, 0, NULL,
53: ai_stand, 0, NULL,
54: ai_stand, 0, NULL,
55: ai_stand, 0, NULL,
56: ai_stand, 0, NULL,
57: ai_stand, 0, NULL,
58: ai_stand, 0, NULL,
59: ai_stand, 0, NULL,
60: ai_stand, 0, NULL,
61: ai_stand, 0, NULL,
62: ai_stand, 0, NULL,
63: ai_stand, 0, NULL,
64: ai_stand, 0, NULL,
65: ai_stand, 0, NULL,
66: ai_stand, 0, NULL,
67: ai_stand, 0, NULL,
68: ai_stand, 0, NULL,
69: ai_stand, 0, NULL,
70: ai_stand, 0, NULL,
71: ai_stand, 0, NULL,
72: ai_stand, 0, NULL,
73: ai_stand, 0, NULL,
74: ai_stand, 0, NULL,
75: ai_stand, 0, NULL,
76: ai_stand, 0, NULL,
77: ai_stand, 0, NULL
78: };
79: mmove_t hover_move_stand = {FRAME_stand01, FRAME_stand30, hover_frames_stand, NULL};
80:
81: mframe_t hover_frames_stop1 [] =
82: {
83: ai_move, 0, NULL,
84: ai_move, 0, NULL,
85: ai_move, 0, NULL,
86: ai_move, 0, NULL,
87: ai_move, 0, NULL,
88: ai_move, 0, NULL,
89: ai_move, 0, NULL,
90: ai_move, 0, NULL,
91: ai_move, 0, NULL
92: };
93: mmove_t hover_move_stop1 = {FRAME_stop101, FRAME_stop109, hover_frames_stop1, NULL};
94:
95: mframe_t hover_frames_stop2 [] =
96: {
97: ai_move, 0, NULL,
98: ai_move, 0, NULL,
99: ai_move, 0, NULL,
100: ai_move, 0, NULL,
101: ai_move, 0, NULL,
102: ai_move, 0, NULL,
103: ai_move, 0, NULL,
104: ai_move, 0, NULL
105: };
106: mmove_t hover_move_stop2 = {FRAME_stop201, FRAME_stop208, hover_frames_stop2, NULL};
107:
108: mframe_t hover_frames_takeoff [] =
109: {
110: ai_move, 0, NULL,
111: ai_move, -2, NULL,
112: ai_move, 5, NULL,
113: ai_move, -1, NULL,
114: ai_move, 1, NULL,
115: ai_move, 0, NULL,
116: ai_move, 0, NULL,
117: ai_move, -1, NULL,
118: ai_move, -1, NULL,
119: ai_move, -1, NULL,
120: ai_move, 0, NULL,
121: ai_move, 2, NULL,
122: ai_move, 2, NULL,
123: ai_move, 1, NULL,
124: ai_move, 1, NULL,
125: ai_move, -6, NULL,
126: ai_move, -9, NULL,
127: ai_move, 1, NULL,
128: ai_move, 0, NULL,
129: ai_move, 2, NULL,
130: ai_move, 2, NULL,
131: ai_move, 1, NULL,
132: ai_move, 1, NULL,
133: ai_move, 1, NULL,
134: ai_move, 2, NULL,
135: ai_move, 0, NULL,
136: ai_move, 2, NULL,
137: ai_move, 3, NULL,
138: ai_move, 2, NULL,
139: ai_move, 0, NULL
140: };
141: mmove_t hover_move_takeoff = {FRAME_takeof01, FRAME_takeof30, hover_frames_takeoff, NULL};
142:
143: mframe_t hover_frames_pain3 [] =
144: {
145: ai_move, 0, NULL,
146: ai_move, 0, NULL,
147: ai_move, 0, NULL,
148: ai_move, 0, NULL,
149: ai_move, 0, NULL,
150: ai_move, 0, NULL,
151: ai_move, 0, NULL,
152: ai_move, 0, NULL,
153: ai_move, 0, NULL
154: };
155: mmove_t hover_move_pain3 = {FRAME_pain301, FRAME_pain309, hover_frames_pain3, hover_run};
156:
157: mframe_t hover_frames_pain2 [] =
158: {
159: ai_move, 0, NULL,
160: ai_move, 0, NULL,
161: ai_move, 0, NULL,
162: ai_move, 0, NULL,
163: ai_move, 0, NULL,
164: ai_move, 0, NULL,
165: ai_move, 0, NULL,
166: ai_move, 0, NULL,
167: ai_move, 0, NULL,
168: ai_move, 0, NULL,
169: ai_move, 0, NULL,
170: ai_move, 0, NULL
171: };
172: mmove_t hover_move_pain2 = {FRAME_pain201, FRAME_pain212, hover_frames_pain2, hover_run};
173:
174: mframe_t hover_frames_pain1 [] =
175: {
176: ai_move, 0, NULL,
177: ai_move, 0, NULL,
178: ai_move, 2, NULL,
179: ai_move, -8, NULL,
180: ai_move, -4, NULL,
181: ai_move, -6, NULL,
182: ai_move, -4, NULL,
183: ai_move, -3, NULL,
184: ai_move, 1, NULL,
185: ai_move, 0, NULL,
186: ai_move, 0, NULL,
187: ai_move, 0, NULL,
188: ai_move, 3, NULL,
189: ai_move, 1, NULL,
190: ai_move, 0, NULL,
191: ai_move, 2, NULL,
192: ai_move, 3, NULL,
193: ai_move, 2, NULL,
194: ai_move, 7, NULL,
195: ai_move, 1, NULL,
196: ai_move, 0, NULL,
197: ai_move, 0, NULL,
198: ai_move, 2, NULL,
199: ai_move, 0, NULL,
200: ai_move, 0, NULL,
201: ai_move, 5, NULL,
202: ai_move, 3, NULL,
203: ai_move, 4, NULL
204: };
205: mmove_t hover_move_pain1 = {FRAME_pain101, FRAME_pain128, hover_frames_pain1, hover_run};
206:
207: mframe_t hover_frames_land [] =
208: {
209: ai_move, 0, NULL
210: };
211: mmove_t hover_move_land = {FRAME_land01, FRAME_land01, hover_frames_land, NULL};
212:
213: mframe_t hover_frames_forward [] =
214: {
215: ai_move, 0, NULL,
216: ai_move, 0, NULL,
217: ai_move, 0, NULL,
218: ai_move, 0, NULL,
219: ai_move, 0, NULL,
220: ai_move, 0, NULL,
221: ai_move, 0, NULL,
222: ai_move, 0, NULL,
223: ai_move, 0, NULL,
224: ai_move, 0, NULL,
225: ai_move, 0, NULL,
226: ai_move, 0, NULL,
227: ai_move, 0, NULL,
228: ai_move, 0, NULL,
229: ai_move, 0, NULL,
230: ai_move, 0, NULL,
231: ai_move, 0, NULL,
232: ai_move, 0, NULL,
233: ai_move, 0, NULL,
234: ai_move, 0, NULL,
235: ai_move, 0, NULL,
236: ai_move, 0, NULL,
237: ai_move, 0, NULL,
238: ai_move, 0, NULL,
239: ai_move, 0, NULL,
240: ai_move, 0, NULL,
241: ai_move, 0, NULL,
242: ai_move, 0, NULL,
243: ai_move, 0, NULL,
244: ai_move, 0, NULL,
245: ai_move, 0, NULL,
246: ai_move, 0, NULL,
247: ai_move, 0, NULL,
248: ai_move, 0, NULL,
249: ai_move, 0, NULL
250: };
251: mmove_t hover_move_forward = {FRAME_forwrd01, FRAME_forwrd35, hover_frames_forward, NULL};
252:
253: mframe_t hover_frames_walk [] =
254: {
255: ai_walk, 4, NULL,
256: ai_walk, 4, NULL,
257: ai_walk, 4, NULL,
258: ai_walk, 4, NULL,
259: ai_walk, 4, NULL,
260: ai_walk, 4, NULL,
261: ai_walk, 4, NULL,
262: ai_walk, 4, NULL,
263: ai_walk, 4, NULL,
264: ai_walk, 4, NULL,
265: ai_walk, 4, NULL,
266: ai_walk, 4, NULL,
267: ai_walk, 4, NULL,
268: ai_walk, 4, NULL,
269: ai_walk, 4, NULL,
270: ai_walk, 4, NULL,
271: ai_walk, 4, NULL,
272: ai_walk, 4, NULL,
273: ai_walk, 4, NULL,
274: ai_walk, 4, NULL,
275: ai_walk, 4, NULL,
276: ai_walk, 4, NULL,
277: ai_walk, 4, NULL,
278: ai_walk, 4, NULL,
279: ai_walk, 4, NULL,
280: ai_walk, 4, NULL,
281: ai_walk, 4, NULL,
282: ai_walk, 4, NULL,
283: ai_walk, 4, NULL,
284: ai_walk, 4, NULL,
285: ai_walk, 4, NULL,
286: ai_walk, 4, NULL,
287: ai_walk, 4, NULL,
288: ai_walk, 4, NULL,
289: ai_walk, 4, NULL
290: };
291: mmove_t hover_move_walk = {FRAME_forwrd01, FRAME_forwrd35, hover_frames_walk, NULL};
292:
293: mframe_t hover_frames_run [] =
294: {
295: ai_run, 10, NULL,
296: ai_run, 10, NULL,
297: ai_run, 10, NULL,
298: ai_run, 10, NULL,
299: ai_run, 10, NULL,
300: ai_run, 10, NULL,
301: ai_run, 10, NULL,
302: ai_run, 10, NULL,
303: ai_run, 10, NULL,
304: ai_run, 10, NULL,
305: ai_run, 10, NULL,
306: ai_run, 10, NULL,
307: ai_run, 10, NULL,
308: ai_run, 10, NULL,
309: ai_run, 10, NULL,
310: ai_run, 10, NULL,
311: ai_run, 10, NULL,
312: ai_run, 10, NULL,
313: ai_run, 10, NULL,
314: ai_run, 10, NULL,
315: ai_run, 10, NULL,
316: ai_run, 10, NULL,
317: ai_run, 10, NULL,
318: ai_run, 10, NULL,
319: ai_run, 10, NULL,
320: ai_run, 10, NULL,
321: ai_run, 10, NULL,
322: ai_run, 10, NULL,
323: ai_run, 10, NULL,
324: ai_run, 10, NULL,
325: ai_run, 10, NULL,
326: ai_run, 10, NULL,
327: ai_run, 10, NULL,
328: ai_run, 10, NULL,
329: ai_run, 10, NULL
330: };
331: mmove_t hover_move_run = {FRAME_forwrd01, FRAME_forwrd35, hover_frames_run, NULL};
332:
333: mframe_t hover_frames_death1 [] =
334: {
335: ai_move, 0, NULL,
336: ai_move, 0, NULL,
337: ai_move, 0, NULL,
338: ai_move, 0, NULL,
339: ai_move, 0, NULL,
340: ai_move, 0, NULL,
341: ai_move, -10,NULL,
342: ai_move, 3, NULL,
343: ai_move, 5, NULL,
344: ai_move, 4, NULL,
345: ai_move, 7, NULL
346: };
347: mmove_t hover_move_death1 = {FRAME_death101, FRAME_death111, hover_frames_death1, hover_dead};
348:
349: mframe_t hover_frames_backward [] =
350: {
351: ai_move, 0, NULL,
352: ai_move, 0, NULL,
353: ai_move, 0, NULL,
354: ai_move, 0, NULL,
355: ai_move, 0, NULL,
356: ai_move, 0, NULL,
357: ai_move, 0, NULL,
358: ai_move, 0, NULL,
359: ai_move, 0, NULL,
360: ai_move, 0, NULL,
361: ai_move, 0, NULL,
362: ai_move, 0, NULL,
363: ai_move, 0, NULL,
364: ai_move, 0, NULL,
365: ai_move, 0, NULL,
366: ai_move, 0, NULL,
367: ai_move, 0, NULL,
368: ai_move, 0, NULL,
369: ai_move, 0, NULL,
370: ai_move, 0, NULL,
371: ai_move, 0, NULL,
372: ai_move, 0, NULL,
373: ai_move, 0, NULL,
374: ai_move, 0, NULL
375: };
376: mmove_t hover_move_backward = {FRAME_backwd01, FRAME_backwd24, hover_frames_backward, NULL};
377:
378: mframe_t hover_frames_start_attack [] =
379: {
380: ai_charge, 1, NULL,
381: ai_charge, 1, NULL,
382: ai_charge, 1, NULL
383: };
384: mmove_t hover_move_start_attack = {FRAME_attak101, FRAME_attak103, hover_frames_start_attack, hover_attack};
385:
386: mframe_t hover_frames_attack1 [] =
387: {
388: ai_charge, -10, hover_fire_blaster,
389: ai_charge, -10, hover_fire_blaster,
390: ai_charge, 0, hover_reattack,
391: };
392: mmove_t hover_move_attack1 = {FRAME_attak104, FRAME_attak106, hover_frames_attack1, NULL};
393:
394:
395: mframe_t hover_frames_end_attack [] =
396: {
397: ai_charge, 1, NULL,
398: ai_charge, 1, NULL
399: };
400: mmove_t hover_move_end_attack = {FRAME_attak107, FRAME_attak108, hover_frames_end_attack, hover_run};
401:
402: void hover_reattack (edict_t *self)
403: {
404: if (self->enemy->health > 0 )
405: if (visible (self, self->enemy) )
406: if (random() <= 0.6)
407: {
408: self->monsterinfo.currentmove = &hover_move_attack1;
409: return;
410: }
411: self->monsterinfo.currentmove = &hover_move_end_attack;
412: }
413:
414:
415: void hover_fire_blaster (edict_t *self)
416: {
417: vec3_t start;
418: vec3_t forward, right;
419: vec3_t end;
420: vec3_t dir;
421: int effect;
422:
423: if (self->s.frame == FRAME_attak104)
424: effect = EF_HYPERBLASTER;
425: else
426: effect = 0;
427:
428: AngleVectors (self->s.angles, forward, right, NULL);
429: G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_HOVER_BLASTER_1], forward, right, start);
430:
431: VectorCopy (self->enemy->s.origin, end);
432: end[2] += self->enemy->viewheight;
433: VectorSubtract (end, start, dir);
434:
435: monster_fire_blaster (self, start, dir, 1, 1000, MZ2_HOVER_BLASTER_1, effect);
436: }
437:
438:
439: void hover_stand (edict_t *self)
440: {
441: self->monsterinfo.currentmove = &hover_move_stand;
442: }
443:
444: void hover_run (edict_t *self)
445: {
446: if (self->monsterinfo.aiflags & AI_STAND_GROUND)
447: self->monsterinfo.currentmove = &hover_move_stand;
448: else
449: self->monsterinfo.currentmove = &hover_move_run;
450: }
451:
452: void hover_walk (edict_t *self)
453: {
454: self->monsterinfo.currentmove = &hover_move_walk;
455: }
456:
457: void hover_start_attack (edict_t *self)
458: {
459: self->monsterinfo.currentmove = &hover_move_start_attack;
460: }
461:
462: void hover_attack(edict_t *self)
463: {
464: self->monsterinfo.currentmove = &hover_move_attack1;
465: }
466:
467:
468: void hover_pain (edict_t *self, edict_t *other, float kick, int damage)
469: {
470: if (self->health < (self->max_health / 2))
471: self->s.skinnum = 1;
472:
473: if (level.time < self->pain_debounce_time)
474: return;
475:
476: self->pain_debounce_time = level.time + 3;
477:
478: if (skill->value == 3)
479: return; // no pain anims in nightmare
480:
481: if (damage <= 25)
482: {
483: if (random() < 0.5)
484: {
485: gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
486: self->monsterinfo.currentmove = &hover_move_pain3;
487: }
488: else
489: {
490: gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
491: self->monsterinfo.currentmove = &hover_move_pain2;
492: }
493: }
494: else
495: {
496: gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
497: self->monsterinfo.currentmove = &hover_move_pain1;
498: }
499: }
500:
501: void hover_deadthink (edict_t *self)
502: {
503: if (!self->groundentity && level.time < self->timestamp)
504: {
505: self->nextthink = level.time + FRAMETIME;
506: return;
507: }
508: BecomeExplosion1(self);
509: }
510:
511: void hover_dead (edict_t *self)
512: {
513: VectorSet (self->mins, -16, -16, -24);
514: VectorSet (self->maxs, 16, 16, -8);
515: self->movetype = MOVETYPE_TOSS;
516: self->think = hover_deadthink;
517: self->nextthink = level.time + FRAMETIME;
518: self->timestamp = level.time + 15;
519: gi.linkentity (self);
520: }
521:
522: void hover_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
523: {
524: int n;
525:
526: // check for gib
527: if (self->health <= self->gib_health)
528: {
529: gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0);
530: for (n= 0; n < 2; n++)
531: ThrowGib (self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
532: for (n= 0; n < 2; n++)
533: ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
534: ThrowHead (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
535: self->deadflag = DEAD_DEAD;
536: return;
537: }
538:
539: if (self->deadflag == DEAD_DEAD)
540: return;
541:
542: // regular death
543: if (random() < 0.5)
544: gi.sound (self, CHAN_VOICE, sound_death1, 1, ATTN_NORM, 0);
545: else
546: gi.sound (self, CHAN_VOICE, sound_death2, 1, ATTN_NORM, 0);
547: self->deadflag = DEAD_DEAD;
548: self->takedamage = DAMAGE_YES;
549: self->monsterinfo.currentmove = &hover_move_death1;
550: }
551:
552: /*QUAKED monster_hover (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
553: */
554: void SP_monster_hover (edict_t *self)
555: {
556: if (deathmatch->value)
557: {
558: G_FreeEdict (self);
559: return;
560: }
561:
562: sound_pain1 = gi.soundindex ("hover/hovpain1.wav");
563: sound_pain2 = gi.soundindex ("hover/hovpain2.wav");
564: sound_death1 = gi.soundindex ("hover/hovdeth1.wav");
565: sound_death2 = gi.soundindex ("hover/hovdeth2.wav");
566: sound_sight = gi.soundindex ("hover/hovsght1.wav");
567: sound_search1 = gi.soundindex ("hover/hovsrch1.wav");
568: sound_search2 = gi.soundindex ("hover/hovsrch2.wav");
569:
570: gi.soundindex ("hover/hovatck1.wav");
571:
572: self->s.sound = gi.soundindex ("hover/hovidle1.wav");
573:
574: self->movetype = MOVETYPE_STEP;
575: self->solid = SOLID_BBOX;
576: self->s.modelindex = gi.modelindex("models/monsters/hover/tris.md2");
577: VectorSet (self->mins, -24, -24, -24);
578: VectorSet (self->maxs, 24, 24, 32);
579:
580: self->health = 240;
581: self->gib_health = -100;
582: self->mass = 150;
583:
584: self->pain = hover_pain;
585: self->die = hover_die;
586:
587: self->monsterinfo.stand = hover_stand;
588: self->monsterinfo.walk = hover_walk;
589: self->monsterinfo.run = hover_run;
590: // self->monsterinfo.dodge = hover_dodge;
591: self->monsterinfo.attack = hover_start_attack;
592: self->monsterinfo.sight = hover_sight;
593: self->monsterinfo.search = hover_search;
594:
595: gi.linkentity (self);
596:
597: self->monsterinfo.currentmove = &hover_move_stand;
598: self->monsterinfo.scale = MODEL_SCALE;
599:
600: flymonster_start (self);
601: }
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