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1.1 root 1: // G:\quake2\baseq2\models/monsters/hover
2:
3: // This file generated by ModelGen - Do NOT Modify
4:
5: #define FRAME_stand01 0
6: #define FRAME_stand02 1
7: #define FRAME_stand03 2
8: #define FRAME_stand04 3
9: #define FRAME_stand05 4
10: #define FRAME_stand06 5
11: #define FRAME_stand07 6
12: #define FRAME_stand08 7
13: #define FRAME_stand09 8
14: #define FRAME_stand10 9
15: #define FRAME_stand11 10
16: #define FRAME_stand12 11
17: #define FRAME_stand13 12
18: #define FRAME_stand14 13
19: #define FRAME_stand15 14
20: #define FRAME_stand16 15
21: #define FRAME_stand17 16
22: #define FRAME_stand18 17
23: #define FRAME_stand19 18
24: #define FRAME_stand20 19
25: #define FRAME_stand21 20
26: #define FRAME_stand22 21
27: #define FRAME_stand23 22
28: #define FRAME_stand24 23
29: #define FRAME_stand25 24
30: #define FRAME_stand26 25
31: #define FRAME_stand27 26
32: #define FRAME_stand28 27
33: #define FRAME_stand29 28
34: #define FRAME_stand30 29
35: #define FRAME_forwrd01 30
36: #define FRAME_forwrd02 31
37: #define FRAME_forwrd03 32
38: #define FRAME_forwrd04 33
39: #define FRAME_forwrd05 34
40: #define FRAME_forwrd06 35
41: #define FRAME_forwrd07 36
42: #define FRAME_forwrd08 37
43: #define FRAME_forwrd09 38
44: #define FRAME_forwrd10 39
45: #define FRAME_forwrd11 40
46: #define FRAME_forwrd12 41
47: #define FRAME_forwrd13 42
48: #define FRAME_forwrd14 43
49: #define FRAME_forwrd15 44
50: #define FRAME_forwrd16 45
51: #define FRAME_forwrd17 46
52: #define FRAME_forwrd18 47
53: #define FRAME_forwrd19 48
54: #define FRAME_forwrd20 49
55: #define FRAME_forwrd21 50
56: #define FRAME_forwrd22 51
57: #define FRAME_forwrd23 52
58: #define FRAME_forwrd24 53
59: #define FRAME_forwrd25 54
60: #define FRAME_forwrd26 55
61: #define FRAME_forwrd27 56
62: #define FRAME_forwrd28 57
63: #define FRAME_forwrd29 58
64: #define FRAME_forwrd30 59
65: #define FRAME_forwrd31 60
66: #define FRAME_forwrd32 61
67: #define FRAME_forwrd33 62
68: #define FRAME_forwrd34 63
69: #define FRAME_forwrd35 64
70: #define FRAME_stop101 65
71: #define FRAME_stop102 66
72: #define FRAME_stop103 67
73: #define FRAME_stop104 68
74: #define FRAME_stop105 69
75: #define FRAME_stop106 70
76: #define FRAME_stop107 71
77: #define FRAME_stop108 72
78: #define FRAME_stop109 73
79: #define FRAME_stop201 74
80: #define FRAME_stop202 75
81: #define FRAME_stop203 76
82: #define FRAME_stop204 77
83: #define FRAME_stop205 78
84: #define FRAME_stop206 79
85: #define FRAME_stop207 80
86: #define FRAME_stop208 81
87: #define FRAME_takeof01 82
88: #define FRAME_takeof02 83
89: #define FRAME_takeof03 84
90: #define FRAME_takeof04 85
91: #define FRAME_takeof05 86
92: #define FRAME_takeof06 87
93: #define FRAME_takeof07 88
94: #define FRAME_takeof08 89
95: #define FRAME_takeof09 90
96: #define FRAME_takeof10 91
97: #define FRAME_takeof11 92
98: #define FRAME_takeof12 93
99: #define FRAME_takeof13 94
100: #define FRAME_takeof14 95
101: #define FRAME_takeof15 96
102: #define FRAME_takeof16 97
103: #define FRAME_takeof17 98
104: #define FRAME_takeof18 99
105: #define FRAME_takeof19 100
106: #define FRAME_takeof20 101
107: #define FRAME_takeof21 102
108: #define FRAME_takeof22 103
109: #define FRAME_takeof23 104
110: #define FRAME_takeof24 105
111: #define FRAME_takeof25 106
112: #define FRAME_takeof26 107
113: #define FRAME_takeof27 108
114: #define FRAME_takeof28 109
115: #define FRAME_takeof29 110
116: #define FRAME_takeof30 111
117: #define FRAME_land01 112
118: #define FRAME_pain101 113
119: #define FRAME_pain102 114
120: #define FRAME_pain103 115
121: #define FRAME_pain104 116
122: #define FRAME_pain105 117
123: #define FRAME_pain106 118
124: #define FRAME_pain107 119
125: #define FRAME_pain108 120
126: #define FRAME_pain109 121
127: #define FRAME_pain110 122
128: #define FRAME_pain111 123
129: #define FRAME_pain112 124
130: #define FRAME_pain113 125
131: #define FRAME_pain114 126
132: #define FRAME_pain115 127
133: #define FRAME_pain116 128
134: #define FRAME_pain117 129
135: #define FRAME_pain118 130
136: #define FRAME_pain119 131
137: #define FRAME_pain120 132
138: #define FRAME_pain121 133
139: #define FRAME_pain122 134
140: #define FRAME_pain123 135
141: #define FRAME_pain124 136
142: #define FRAME_pain125 137
143: #define FRAME_pain126 138
144: #define FRAME_pain127 139
145: #define FRAME_pain128 140
146: #define FRAME_pain201 141
147: #define FRAME_pain202 142
148: #define FRAME_pain203 143
149: #define FRAME_pain204 144
150: #define FRAME_pain205 145
151: #define FRAME_pain206 146
152: #define FRAME_pain207 147
153: #define FRAME_pain208 148
154: #define FRAME_pain209 149
155: #define FRAME_pain210 150
156: #define FRAME_pain211 151
157: #define FRAME_pain212 152
158: #define FRAME_pain301 153
159: #define FRAME_pain302 154
160: #define FRAME_pain303 155
161: #define FRAME_pain304 156
162: #define FRAME_pain305 157
163: #define FRAME_pain306 158
164: #define FRAME_pain307 159
165: #define FRAME_pain308 160
166: #define FRAME_pain309 161
167: #define FRAME_death101 162
168: #define FRAME_death102 163
169: #define FRAME_death103 164
170: #define FRAME_death104 165
171: #define FRAME_death105 166
172: #define FRAME_death106 167
173: #define FRAME_death107 168
174: #define FRAME_death108 169
175: #define FRAME_death109 170
176: #define FRAME_death110 171
177: #define FRAME_death111 172
178: #define FRAME_backwd01 173
179: #define FRAME_backwd02 174
180: #define FRAME_backwd03 175
181: #define FRAME_backwd04 176
182: #define FRAME_backwd05 177
183: #define FRAME_backwd06 178
184: #define FRAME_backwd07 179
185: #define FRAME_backwd08 180
186: #define FRAME_backwd09 181
187: #define FRAME_backwd10 182
188: #define FRAME_backwd11 183
189: #define FRAME_backwd12 184
190: #define FRAME_backwd13 185
191: #define FRAME_backwd14 186
192: #define FRAME_backwd15 187
193: #define FRAME_backwd16 188
194: #define FRAME_backwd17 189
195: #define FRAME_backwd18 190
196: #define FRAME_backwd19 191
197: #define FRAME_backwd20 192
198: #define FRAME_backwd21 193
199: #define FRAME_backwd22 194
200: #define FRAME_backwd23 195
201: #define FRAME_backwd24 196
202: #define FRAME_attak101 197
203: #define FRAME_attak102 198
204: #define FRAME_attak103 199
205: #define FRAME_attak104 200
206: #define FRAME_attak105 201
207: #define FRAME_attak106 202
208: #define FRAME_attak107 203
209: #define FRAME_attak108 204
210:
211: #define MODEL_SCALE 1.000000
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