Annotation of quake2/xatrix/m_mutant.h, revision 1.1

1.1     ! root        1: // G:\quake2\baseq2\models/monsters/mutant
        !             2: 
        !             3: // This file generated by ModelGen - Do NOT Modify
        !             4: 
        !             5: #define FRAME_attack01         0
        !             6: #define FRAME_attack02         1
        !             7: #define FRAME_attack03         2
        !             8: #define FRAME_attack04         3
        !             9: #define FRAME_attack05         4
        !            10: #define FRAME_attack06         5
        !            11: #define FRAME_attack07         6
        !            12: #define FRAME_attack08         7
        !            13: #define FRAME_attack09         8
        !            14: #define FRAME_attack10         9
        !            15: #define FRAME_attack11         10
        !            16: #define FRAME_attack12         11
        !            17: #define FRAME_attack13         12
        !            18: #define FRAME_attack14         13
        !            19: #define FRAME_attack15         14
        !            20: #define FRAME_death101         15
        !            21: #define FRAME_death102         16
        !            22: #define FRAME_death103         17
        !            23: #define FRAME_death104         18
        !            24: #define FRAME_death105         19
        !            25: #define FRAME_death106         20
        !            26: #define FRAME_death107         21
        !            27: #define FRAME_death108         22
        !            28: #define FRAME_death109         23
        !            29: #define FRAME_death201         24
        !            30: #define FRAME_death202         25
        !            31: #define FRAME_death203         26
        !            32: #define FRAME_death204         27
        !            33: #define FRAME_death205         28
        !            34: #define FRAME_death206         29
        !            35: #define FRAME_death207         30
        !            36: #define FRAME_death208         31
        !            37: #define FRAME_death209         32
        !            38: #define FRAME_death210         33
        !            39: #define FRAME_pain101          34
        !            40: #define FRAME_pain102          35
        !            41: #define FRAME_pain103          36
        !            42: #define FRAME_pain104          37
        !            43: #define FRAME_pain105          38
        !            44: #define FRAME_pain201          39
        !            45: #define FRAME_pain202          40
        !            46: #define FRAME_pain203          41
        !            47: #define FRAME_pain204          42
        !            48: #define FRAME_pain205          43
        !            49: #define FRAME_pain206          44
        !            50: #define FRAME_pain301          45
        !            51: #define FRAME_pain302          46
        !            52: #define FRAME_pain303          47
        !            53: #define FRAME_pain304          48
        !            54: #define FRAME_pain305          49
        !            55: #define FRAME_pain306          50
        !            56: #define FRAME_pain307          51
        !            57: #define FRAME_pain308          52
        !            58: #define FRAME_pain309          53
        !            59: #define FRAME_pain310          54
        !            60: #define FRAME_pain311          55
        !            61: #define FRAME_run03            56
        !            62: #define FRAME_run04            57
        !            63: #define FRAME_run05            58
        !            64: #define FRAME_run06            59
        !            65: #define FRAME_run07            60
        !            66: #define FRAME_run08            61
        !            67: #define FRAME_stand101         62
        !            68: #define FRAME_stand102         63
        !            69: #define FRAME_stand103         64
        !            70: #define FRAME_stand104         65
        !            71: #define FRAME_stand105         66
        !            72: #define FRAME_stand106         67
        !            73: #define FRAME_stand107         68
        !            74: #define FRAME_stand108         69
        !            75: #define FRAME_stand109         70
        !            76: #define FRAME_stand110         71
        !            77: #define FRAME_stand111         72
        !            78: #define FRAME_stand112         73
        !            79: #define FRAME_stand113         74
        !            80: #define FRAME_stand114         75
        !            81: #define FRAME_stand115         76
        !            82: #define FRAME_stand116         77
        !            83: #define FRAME_stand117         78
        !            84: #define FRAME_stand118         79
        !            85: #define FRAME_stand119         80
        !            86: #define FRAME_stand120         81
        !            87: #define FRAME_stand121         82
        !            88: #define FRAME_stand122         83
        !            89: #define FRAME_stand123         84
        !            90: #define FRAME_stand124         85
        !            91: #define FRAME_stand125         86
        !            92: #define FRAME_stand126         87
        !            93: #define FRAME_stand127         88
        !            94: #define FRAME_stand128         89
        !            95: #define FRAME_stand129         90
        !            96: #define FRAME_stand130         91
        !            97: #define FRAME_stand131         92
        !            98: #define FRAME_stand132         93
        !            99: #define FRAME_stand133         94
        !           100: #define FRAME_stand134         95
        !           101: #define FRAME_stand135         96
        !           102: #define FRAME_stand136         97
        !           103: #define FRAME_stand137         98
        !           104: #define FRAME_stand138         99
        !           105: #define FRAME_stand139         100
        !           106: #define FRAME_stand140         101
        !           107: #define FRAME_stand141         102
        !           108: #define FRAME_stand142         103
        !           109: #define FRAME_stand143         104
        !           110: #define FRAME_stand144         105
        !           111: #define FRAME_stand145         106
        !           112: #define FRAME_stand146         107
        !           113: #define FRAME_stand147         108
        !           114: #define FRAME_stand148         109
        !           115: #define FRAME_stand149         110
        !           116: #define FRAME_stand150         111
        !           117: #define FRAME_stand151         112
        !           118: #define FRAME_stand152         113
        !           119: #define FRAME_stand153         114
        !           120: #define FRAME_stand154         115
        !           121: #define FRAME_stand155         116
        !           122: #define FRAME_stand156         117
        !           123: #define FRAME_stand157         118
        !           124: #define FRAME_stand158         119
        !           125: #define FRAME_stand159         120
        !           126: #define FRAME_stand160         121
        !           127: #define FRAME_stand161         122
        !           128: #define FRAME_stand162         123
        !           129: #define FRAME_stand163         124
        !           130: #define FRAME_stand164         125
        !           131: #define FRAME_walk01           126
        !           132: #define FRAME_walk02           127
        !           133: #define FRAME_walk03           128
        !           134: #define FRAME_walk04           129
        !           135: #define FRAME_walk05           130
        !           136: #define FRAME_walk06           131
        !           137: #define FRAME_walk07           132
        !           138: #define FRAME_walk08           133
        !           139: #define FRAME_walk09           134
        !           140: #define FRAME_walk10           135
        !           141: #define FRAME_walk11           136
        !           142: #define FRAME_walk12           137
        !           143: #define FRAME_walk13           138
        !           144: #define FRAME_walk14           139
        !           145: #define FRAME_walk15           140
        !           146: #define FRAME_walk16           141
        !           147: #define FRAME_walk17           142
        !           148: #define FRAME_walk18           143
        !           149: #define FRAME_walk19           144
        !           150: #define FRAME_walk20           145
        !           151: #define FRAME_walk21           146
        !           152: #define FRAME_walk22           147
        !           153: #define FRAME_walk23           148
        !           154: 
        !           155: #define MODEL_SCALE            1.000000

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