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1.1 ! root 1: // D:\quake2\baseq2\models/monsters/soldier ! 2: ! 3: // This file generated by qdata - Do NOT Modify ! 4: ! 5: #define FRAME_attak101 0 ! 6: #define FRAME_attak102 1 ! 7: #define FRAME_attak103 2 ! 8: #define FRAME_attak104 3 ! 9: #define FRAME_attak105 4 ! 10: #define FRAME_attak106 5 ! 11: #define FRAME_attak107 6 ! 12: #define FRAME_attak108 7 ! 13: #define FRAME_attak109 8 ! 14: #define FRAME_attak110 9 ! 15: #define FRAME_attak111 10 ! 16: #define FRAME_attak112 11 ! 17: #define FRAME_attak201 12 ! 18: #define FRAME_attak202 13 ! 19: #define FRAME_attak203 14 ! 20: #define FRAME_attak204 15 ! 21: #define FRAME_attak205 16 ! 22: #define FRAME_attak206 17 ! 23: #define FRAME_attak207 18 ! 24: #define FRAME_attak208 19 ! 25: #define FRAME_attak209 20 ! 26: #define FRAME_attak210 21 ! 27: #define FRAME_attak211 22 ! 28: #define FRAME_attak212 23 ! 29: #define FRAME_attak213 24 ! 30: #define FRAME_attak214 25 ! 31: #define FRAME_attak215 26 ! 32: #define FRAME_attak216 27 ! 33: #define FRAME_attak217 28 ! 34: #define FRAME_attak218 29 ! 35: #define FRAME_attak301 30 ! 36: #define FRAME_attak302 31 ! 37: #define FRAME_attak303 32 ! 38: #define FRAME_attak304 33 ! 39: #define FRAME_attak305 34 ! 40: #define FRAME_attak306 35 ! 41: #define FRAME_attak307 36 ! 42: #define FRAME_attak308 37 ! 43: #define FRAME_attak309 38 ! 44: #define FRAME_attak401 39 ! 45: #define FRAME_attak402 40 ! 46: #define FRAME_attak403 41 ! 47: #define FRAME_attak404 42 ! 48: #define FRAME_attak405 43 ! 49: #define FRAME_attak406 44 ! 50: #define FRAME_duck01 45 ! 51: #define FRAME_duck02 46 ! 52: #define FRAME_duck03 47 ! 53: #define FRAME_duck04 48 ! 54: #define FRAME_duck05 49 ! 55: #define FRAME_pain101 50 ! 56: #define FRAME_pain102 51 ! 57: #define FRAME_pain103 52 ! 58: #define FRAME_pain104 53 ! 59: #define FRAME_pain105 54 ! 60: #define FRAME_pain201 55 ! 61: #define FRAME_pain202 56 ! 62: #define FRAME_pain203 57 ! 63: #define FRAME_pain204 58 ! 64: #define FRAME_pain205 59 ! 65: #define FRAME_pain206 60 ! 66: #define FRAME_pain207 61 ! 67: #define FRAME_pain301 62 ! 68: #define FRAME_pain302 63 ! 69: #define FRAME_pain303 64 ! 70: #define FRAME_pain304 65 ! 71: #define FRAME_pain305 66 ! 72: #define FRAME_pain306 67 ! 73: #define FRAME_pain307 68 ! 74: #define FRAME_pain308 69 ! 75: #define FRAME_pain309 70 ! 76: #define FRAME_pain310 71 ! 77: #define FRAME_pain311 72 ! 78: #define FRAME_pain312 73 ! 79: #define FRAME_pain313 74 ! 80: #define FRAME_pain314 75 ! 81: #define FRAME_pain315 76 ! 82: #define FRAME_pain316 77 ! 83: #define FRAME_pain317 78 ! 84: #define FRAME_pain318 79 ! 85: #define FRAME_pain401 80 ! 86: #define FRAME_pain402 81 ! 87: #define FRAME_pain403 82 ! 88: #define FRAME_pain404 83 ! 89: #define FRAME_pain405 84 ! 90: #define FRAME_pain406 85 ! 91: #define FRAME_pain407 86 ! 92: #define FRAME_pain408 87 ! 93: #define FRAME_pain409 88 ! 94: #define FRAME_pain410 89 ! 95: #define FRAME_pain411 90 ! 96: #define FRAME_pain412 91 ! 97: #define FRAME_pain413 92 ! 98: #define FRAME_pain414 93 ! 99: #define FRAME_pain415 94 ! 100: #define FRAME_pain416 95 ! 101: #define FRAME_pain417 96 ! 102: #define FRAME_run01 97 ! 103: #define FRAME_run02 98 ! 104: #define FRAME_run03 99 ! 105: #define FRAME_run04 100 ! 106: #define FRAME_run05 101 ! 107: #define FRAME_run06 102 ! 108: #define FRAME_run07 103 ! 109: #define FRAME_run08 104 ! 110: #define FRAME_run09 105 ! 111: #define FRAME_run10 106 ! 112: #define FRAME_run11 107 ! 113: #define FRAME_run12 108 ! 114: #define FRAME_runs01 109 ! 115: #define FRAME_runs02 110 ! 116: #define FRAME_runs03 111 ! 117: #define FRAME_runs04 112 ! 118: #define FRAME_runs05 113 ! 119: #define FRAME_runs06 114 ! 120: #define FRAME_runs07 115 ! 121: #define FRAME_runs08 116 ! 122: #define FRAME_runs09 117 ! 123: #define FRAME_runs10 118 ! 124: #define FRAME_runs11 119 ! 125: #define FRAME_runs12 120 ! 126: #define FRAME_runs13 121 ! 127: #define FRAME_runs14 122 ! 128: #define FRAME_runs15 123 ! 129: #define FRAME_runs16 124 ! 130: #define FRAME_runs17 125 ! 131: #define FRAME_runs18 126 ! 132: #define FRAME_runt01 127 ! 133: #define FRAME_runt02 128 ! 134: #define FRAME_runt03 129 ! 135: #define FRAME_runt04 130 ! 136: #define FRAME_runt05 131 ! 137: #define FRAME_runt06 132 ! 138: #define FRAME_runt07 133 ! 139: #define FRAME_runt08 134 ! 140: #define FRAME_runt09 135 ! 141: #define FRAME_runt10 136 ! 142: #define FRAME_runt11 137 ! 143: #define FRAME_runt12 138 ! 144: #define FRAME_runt13 139 ! 145: #define FRAME_runt14 140 ! 146: #define FRAME_runt15 141 ! 147: #define FRAME_runt16 142 ! 148: #define FRAME_runt17 143 ! 149: #define FRAME_runt18 144 ! 150: #define FRAME_runt19 145 ! 151: #define FRAME_stand101 146 ! 152: #define FRAME_stand102 147 ! 153: #define FRAME_stand103 148 ! 154: #define FRAME_stand104 149 ! 155: #define FRAME_stand105 150 ! 156: #define FRAME_stand106 151 ! 157: #define FRAME_stand107 152 ! 158: #define FRAME_stand108 153 ! 159: #define FRAME_stand109 154 ! 160: #define FRAME_stand110 155 ! 161: #define FRAME_stand111 156 ! 162: #define FRAME_stand112 157 ! 163: #define FRAME_stand113 158 ! 164: #define FRAME_stand114 159 ! 165: #define FRAME_stand115 160 ! 166: #define FRAME_stand116 161 ! 167: #define FRAME_stand117 162 ! 168: #define FRAME_stand118 163 ! 169: #define FRAME_stand119 164 ! 170: #define FRAME_stand120 165 ! 171: #define FRAME_stand121 166 ! 172: #define FRAME_stand122 167 ! 173: #define FRAME_stand123 168 ! 174: #define FRAME_stand124 169 ! 175: #define FRAME_stand125 170 ! 176: #define FRAME_stand126 171 ! 177: #define FRAME_stand127 172 ! 178: #define FRAME_stand128 173 ! 179: #define FRAME_stand129 174 ! 180: #define FRAME_stand130 175 ! 181: #define FRAME_stand301 176 ! 182: #define FRAME_stand302 177 ! 183: #define FRAME_stand303 178 ! 184: #define FRAME_stand304 179 ! 185: #define FRAME_stand305 180 ! 186: #define FRAME_stand306 181 ! 187: #define FRAME_stand307 182 ! 188: #define FRAME_stand308 183 ! 189: #define FRAME_stand309 184 ! 190: #define FRAME_stand310 185 ! 191: #define FRAME_stand311 186 ! 192: #define FRAME_stand312 187 ! 193: #define FRAME_stand313 188 ! 194: #define FRAME_stand314 189 ! 195: #define FRAME_stand315 190 ! 196: #define FRAME_stand316 191 ! 197: #define FRAME_stand317 192 ! 198: #define FRAME_stand318 193 ! 199: #define FRAME_stand319 194 ! 200: #define FRAME_stand320 195 ! 201: #define FRAME_stand321 196 ! 202: #define FRAME_stand322 197 ! 203: #define FRAME_stand323 198 ! 204: #define FRAME_stand324 199 ! 205: #define FRAME_stand325 200 ! 206: #define FRAME_stand326 201 ! 207: #define FRAME_stand327 202 ! 208: #define FRAME_stand328 203 ! 209: #define FRAME_stand329 204 ! 210: #define FRAME_stand330 205 ! 211: #define FRAME_stand331 206 ! 212: #define FRAME_stand332 207 ! 213: #define FRAME_stand333 208 ! 214: #define FRAME_stand334 209 ! 215: #define FRAME_stand335 210 ! 216: #define FRAME_stand336 211 ! 217: #define FRAME_stand337 212 ! 218: #define FRAME_stand338 213 ! 219: #define FRAME_stand339 214 ! 220: #define FRAME_walk101 215 ! 221: #define FRAME_walk102 216 ! 222: #define FRAME_walk103 217 ! 223: #define FRAME_walk104 218 ! 224: #define FRAME_walk105 219 ! 225: #define FRAME_walk106 220 ! 226: #define FRAME_walk107 221 ! 227: #define FRAME_walk108 222 ! 228: #define FRAME_walk109 223 ! 229: #define FRAME_walk110 224 ! 230: #define FRAME_walk111 225 ! 231: #define FRAME_walk112 226 ! 232: #define FRAME_walk113 227 ! 233: #define FRAME_walk114 228 ! 234: #define FRAME_walk115 229 ! 235: #define FRAME_walk116 230 ! 236: #define FRAME_walk117 231 ! 237: #define FRAME_walk118 232 ! 238: #define FRAME_walk119 233 ! 239: #define FRAME_walk120 234 ! 240: #define FRAME_walk121 235 ! 241: #define FRAME_walk122 236 ! 242: #define FRAME_walk123 237 ! 243: #define FRAME_walk124 238 ! 244: #define FRAME_walk125 239 ! 245: #define FRAME_walk126 240 ! 246: #define FRAME_walk127 241 ! 247: #define FRAME_walk128 242 ! 248: #define FRAME_walk129 243 ! 249: #define FRAME_walk130 244 ! 250: #define FRAME_walk131 245 ! 251: #define FRAME_walk132 246 ! 252: #define FRAME_walk133 247 ! 253: #define FRAME_walk201 248 ! 254: #define FRAME_walk202 249 ! 255: #define FRAME_walk203 250 ! 256: #define FRAME_walk204 251 ! 257: #define FRAME_walk205 252 ! 258: #define FRAME_walk206 253 ! 259: #define FRAME_walk207 254 ! 260: #define FRAME_walk208 255 ! 261: #define FRAME_walk209 256 ! 262: #define FRAME_walk210 257 ! 263: #define FRAME_walk211 258 ! 264: #define FRAME_walk212 259 ! 265: #define FRAME_walk213 260 ! 266: #define FRAME_walk214 261 ! 267: #define FRAME_walk215 262 ! 268: #define FRAME_walk216 263 ! 269: #define FRAME_walk217 264 ! 270: #define FRAME_walk218 265 ! 271: #define FRAME_walk219 266 ! 272: #define FRAME_walk220 267 ! 273: #define FRAME_walk221 268 ! 274: #define FRAME_walk222 269 ! 275: #define FRAME_walk223 270 ! 276: #define FRAME_walk224 271 ! 277: #define FRAME_death101 272 ! 278: #define FRAME_death102 273 ! 279: #define FRAME_death103 274 ! 280: #define FRAME_death104 275 ! 281: #define FRAME_death105 276 ! 282: #define FRAME_death106 277 ! 283: #define FRAME_death107 278 ! 284: #define FRAME_death108 279 ! 285: #define FRAME_death109 280 ! 286: #define FRAME_death110 281 ! 287: #define FRAME_death111 282 ! 288: #define FRAME_death112 283 ! 289: #define FRAME_death113 284 ! 290: #define FRAME_death114 285 ! 291: #define FRAME_death115 286 ! 292: #define FRAME_death116 287 ! 293: #define FRAME_death117 288 ! 294: #define FRAME_death118 289 ! 295: #define FRAME_death119 290 ! 296: #define FRAME_death120 291 ! 297: #define FRAME_death121 292 ! 298: #define FRAME_death122 293 ! 299: #define FRAME_death123 294 ! 300: #define FRAME_death124 295 ! 301: #define FRAME_death125 296 ! 302: #define FRAME_death126 297 ! 303: #define FRAME_death127 298 ! 304: #define FRAME_death128 299 ! 305: #define FRAME_death129 300 ! 306: #define FRAME_death130 301 ! 307: #define FRAME_death131 302 ! 308: #define FRAME_death132 303 ! 309: #define FRAME_death133 304 ! 310: #define FRAME_death134 305 ! 311: #define FRAME_death135 306 ! 312: #define FRAME_death136 307 ! 313: #define FRAME_death201 308 ! 314: #define FRAME_death202 309 ! 315: #define FRAME_death203 310 ! 316: #define FRAME_death204 311 ! 317: #define FRAME_death205 312 ! 318: #define FRAME_death206 313 ! 319: #define FRAME_death207 314 ! 320: #define FRAME_death208 315 ! 321: #define FRAME_death209 316 ! 322: #define FRAME_death210 317 ! 323: #define FRAME_death211 318 ! 324: #define FRAME_death212 319 ! 325: #define FRAME_death213 320 ! 326: #define FRAME_death214 321 ! 327: #define FRAME_death215 322 ! 328: #define FRAME_death216 323 ! 329: #define FRAME_death217 324 ! 330: #define FRAME_death218 325 ! 331: #define FRAME_death219 326 ! 332: #define FRAME_death220 327 ! 333: #define FRAME_death221 328 ! 334: #define FRAME_death222 329 ! 335: #define FRAME_death223 330 ! 336: #define FRAME_death224 331 ! 337: #define FRAME_death225 332 ! 338: #define FRAME_death226 333 ! 339: #define FRAME_death227 334 ! 340: #define FRAME_death228 335 ! 341: #define FRAME_death229 336 ! 342: #define FRAME_death230 337 ! 343: #define FRAME_death231 338 ! 344: #define FRAME_death232 339 ! 345: #define FRAME_death233 340 ! 346: #define FRAME_death234 341 ! 347: #define FRAME_death235 342 ! 348: #define FRAME_death301 343 ! 349: #define FRAME_death302 344 ! 350: #define FRAME_death303 345 ! 351: #define FRAME_death304 346 ! 352: #define FRAME_death305 347 ! 353: #define FRAME_death306 348 ! 354: #define FRAME_death307 349 ! 355: #define FRAME_death308 350 ! 356: #define FRAME_death309 351 ! 357: #define FRAME_death310 352 ! 358: #define FRAME_death311 353 ! 359: #define FRAME_death312 354 ! 360: #define FRAME_death313 355 ! 361: #define FRAME_death314 356 ! 362: #define FRAME_death315 357 ! 363: #define FRAME_death316 358 ! 364: #define FRAME_death317 359 ! 365: #define FRAME_death318 360 ! 366: #define FRAME_death319 361 ! 367: #define FRAME_death320 362 ! 368: #define FRAME_death321 363 ! 369: #define FRAME_death322 364 ! 370: #define FRAME_death323 365 ! 371: #define FRAME_death324 366 ! 372: #define FRAME_death325 367 ! 373: #define FRAME_death326 368 ! 374: #define FRAME_death327 369 ! 375: #define FRAME_death328 370 ! 376: #define FRAME_death329 371 ! 377: #define FRAME_death330 372 ! 378: #define FRAME_death331 373 ! 379: #define FRAME_death332 374 ! 380: #define FRAME_death333 375 ! 381: #define FRAME_death334 376 ! 382: #define FRAME_death335 377 ! 383: #define FRAME_death336 378 ! 384: #define FRAME_death337 379 ! 385: #define FRAME_death338 380 ! 386: #define FRAME_death339 381 ! 387: #define FRAME_death340 382 ! 388: #define FRAME_death341 383 ! 389: #define FRAME_death342 384 ! 390: #define FRAME_death343 385 ! 391: #define FRAME_death344 386 ! 392: #define FRAME_death345 387 ! 393: #define FRAME_death401 388 ! 394: #define FRAME_death402 389 ! 395: #define FRAME_death403 390 ! 396: #define FRAME_death404 391 ! 397: #define FRAME_death405 392 ! 398: #define FRAME_death406 393 ! 399: #define FRAME_death407 394 ! 400: #define FRAME_death408 395 ! 401: #define FRAME_death409 396 ! 402: #define FRAME_death410 397 ! 403: #define FRAME_death411 398 ! 404: #define FRAME_death412 399 ! 405: #define FRAME_death413 400 ! 406: #define FRAME_death414 401 ! 407: #define FRAME_death415 402 ! 408: #define FRAME_death416 403 ! 409: #define FRAME_death417 404 ! 410: #define FRAME_death418 405 ! 411: #define FRAME_death419 406 ! 412: #define FRAME_death420 407 ! 413: #define FRAME_death421 408 ! 414: #define FRAME_death422 409 ! 415: #define FRAME_death423 410 ! 416: #define FRAME_death424 411 ! 417: #define FRAME_death425 412 ! 418: #define FRAME_death426 413 ! 419: #define FRAME_death427 414 ! 420: #define FRAME_death428 415 ! 421: #define FRAME_death429 416 ! 422: #define FRAME_death430 417 ! 423: #define FRAME_death431 418 ! 424: #define FRAME_death432 419 ! 425: #define FRAME_death433 420 ! 426: #define FRAME_death434 421 ! 427: #define FRAME_death435 422 ! 428: #define FRAME_death436 423 ! 429: #define FRAME_death437 424 ! 430: #define FRAME_death438 425 ! 431: #define FRAME_death439 426 ! 432: #define FRAME_death440 427 ! 433: #define FRAME_death441 428 ! 434: #define FRAME_death442 429 ! 435: #define FRAME_death443 430 ! 436: #define FRAME_death444 431 ! 437: #define FRAME_death445 432 ! 438: #define FRAME_death446 433 ! 439: #define FRAME_death447 434 ! 440: #define FRAME_death448 435 ! 441: #define FRAME_death449 436 ! 442: #define FRAME_death450 437 ! 443: #define FRAME_death451 438 ! 444: #define FRAME_death452 439 ! 445: #define FRAME_death453 440 ! 446: #define FRAME_death501 441 ! 447: #define FRAME_death502 442 ! 448: #define FRAME_death503 443 ! 449: #define FRAME_death504 444 ! 450: #define FRAME_death505 445 ! 451: #define FRAME_death506 446 ! 452: #define FRAME_death507 447 ! 453: #define FRAME_death508 448 ! 454: #define FRAME_death509 449 ! 455: #define FRAME_death510 450 ! 456: #define FRAME_death511 451 ! 457: #define FRAME_death512 452 ! 458: #define FRAME_death513 453 ! 459: #define FRAME_death514 454 ! 460: #define FRAME_death515 455 ! 461: #define FRAME_death516 456 ! 462: #define FRAME_death517 457 ! 463: #define FRAME_death518 458 ! 464: #define FRAME_death519 459 ! 465: #define FRAME_death520 460 ! 466: #define FRAME_death521 461 ! 467: #define FRAME_death522 462 ! 468: #define FRAME_death523 463 ! 469: #define FRAME_death524 464 ! 470: #define FRAME_death601 465 ! 471: #define FRAME_death602 466 ! 472: #define FRAME_death603 467 ! 473: #define FRAME_death604 468 ! 474: #define FRAME_death605 469 ! 475: #define FRAME_death606 470 ! 476: #define FRAME_death607 471 ! 477: #define FRAME_death608 472 ! 478: #define FRAME_death609 473 ! 479: #define FRAME_death610 474 ! 480: ! 481: #define MODEL_SCALE 1.200000
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