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1.1 root 1: # Microsoft Developer Studio Project File - Name="xatrix" - Package Owner=<4>
2: # Microsoft Developer Studio Generated Build File, Format Version 5.00
3: # ** DO NOT EDIT **
4:
5: # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
6: # TARGTYPE "Win32 (ALPHA) Dynamic-Link Library" 0x0602
7:
8: CFG=xatrix - Win32 Debug Alpha
9: !MESSAGE This is not a valid makefile. To build this project using NMAKE,
10: !MESSAGE use the Export Makefile command and run
11: !MESSAGE
12: !MESSAGE NMAKE /f "xatrix.mak".
13: !MESSAGE
14: !MESSAGE You can specify a configuration when running NMAKE
15: !MESSAGE by defining the macro CFG on the command line. For example:
16: !MESSAGE
17: !MESSAGE NMAKE /f "xatrix.mak" CFG="xatrix - Win32 Debug Alpha"
18: !MESSAGE
19: !MESSAGE Possible choices for configuration are:
20: !MESSAGE
21: !MESSAGE "xatrix - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
22: !MESSAGE "xatrix - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
23: !MESSAGE "xatrix - Win32 Debug Alpha" (based on\
24: "Win32 (ALPHA) Dynamic-Link Library")
25: !MESSAGE "xatrix - Win32 Release Alpha" (based on\
26: "Win32 (ALPHA) Dynamic-Link Library")
27: !MESSAGE
28:
29: # Begin Project
30: # PROP Scc_ProjName ""
31: # PROP Scc_LocalPath ""
32: # PROP WCE_Configuration "H/PC Ver. 2.00"
33:
34: !IF "$(CFG)" == "xatrix - Win32 Release"
35:
36: # PROP BASE Use_MFC 0
37: # PROP BASE Use_Debug_Libraries 0
38: # PROP BASE Output_Dir "Release"
39: # PROP BASE Intermediate_Dir "Release"
40: # PROP BASE Target_Dir ""
41: # PROP Use_MFC 0
42: # PROP Use_Debug_Libraries 0
43: # PROP Output_Dir ".\release"
44: # PROP Intermediate_Dir ".\release"
45: # PROP Ignore_Export_Lib 0
46: # PROP Target_Dir ""
47: CPP=cl.exe
48: # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
49: # ADD CPP /nologo /MT /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
50: MTL=midl.exe
51: # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
52: # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
53: RSC=rc.exe
54: # ADD BASE RSC /l 0x409 /d "NDEBUG"
55: # ADD RSC /l 0x409 /d "NDEBUG"
56: BSC32=bscmake.exe
57: # ADD BASE BSC32 /nologo
58: # ADD BSC32 /nologo
59: LINK32=link.exe
60: # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
61: # ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /subsystem:windows /dll /machine:I386 /out:".\release\gamex86.dll"
62:
63: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
64:
65: # PROP BASE Use_MFC 0
66: # PROP BASE Use_Debug_Libraries 1
67: # PROP BASE Output_Dir "Debug"
68: # PROP BASE Intermediate_Dir "Debug"
69: # PROP BASE Target_Dir ""
70: # PROP Use_MFC 0
71: # PROP Use_Debug_Libraries 1
72: # PROP Output_Dir ".\debug"
73: # PROP Intermediate_Dir ".\debug"
74: # PROP Ignore_Export_Lib 0
75: # PROP Target_Dir ""
76: CPP=cl.exe
77: # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
78: # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
79: MTL=midl.exe
80: # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
81: # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
82: RSC=rc.exe
83: # ADD BASE RSC /l 0x409 /d "_DEBUG"
84: # ADD RSC /l 0x409 /d "_DEBUG"
85: BSC32=bscmake.exe
86: # ADD BASE BSC32 /nologo
87: # ADD BSC32 /nologo
88: LINK32=link.exe
89: # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
90: # ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:no /map /debug /machine:I386 /out:".\debug\gamex86.dll" /pdbtype:sept
91:
92: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
93:
94: # PROP BASE Use_MFC 0
95: # PROP BASE Use_Debug_Libraries 1
96: # PROP BASE Output_Dir "xatrix__"
97: # PROP BASE Intermediate_Dir "xatrix__"
98: # PROP BASE Ignore_Export_Lib 0
99: # PROP BASE Target_Dir ""
100: # PROP Use_MFC 0
101: # PROP Use_Debug_Libraries 1
102: # PROP Output_Dir "..\DebugAXP"
103: # PROP Intermediate_Dir ".\DebugAXP"
104: # PROP Ignore_Export_Lib 0
105: # PROP Target_Dir ""
106: MTL=midl.exe
107: # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
108: # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
109: CPP=cl.exe
110: # ADD BASE CPP /nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /MTd /c
111: # ADD CPP /nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /YX /FD /MTd /c
112: RSC=rc.exe
113: # ADD BASE RSC /l 0x409 /d "_DEBUG"
114: # ADD RSC /l 0x409 /d "_DEBUG"
115: BSC32=bscmake.exe
116: # ADD BASE BSC32 /nologo
117: # ADD BSC32 /nologo
118: LINK32=link.exe
119: # ADD BASE LINK32 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /map /debug /machine:ALPHA /out:".\debug\gamex86.dll" /pdbtype:sept
120: # ADD LINK32 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /map /debug /machine:ALPHA /out:".\debugAXP\gameaxp.dll" /pdbtype:sept
121:
122: !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
123:
124: # PROP BASE Use_MFC 0
125: # PROP BASE Use_Debug_Libraries 0
126: # PROP BASE Output_Dir "xatrix_0"
127: # PROP BASE Intermediate_Dir "xatrix_0"
128: # PROP BASE Ignore_Export_Lib 0
129: # PROP BASE Target_Dir ""
130: # PROP Use_MFC 0
131: # PROP Use_Debug_Libraries 0
132: # PROP Output_Dir "..\ReleaseAXP"
133: # PROP Intermediate_Dir ".\ReleaseAXP"
134: # PROP Ignore_Export_Lib 0
135: # PROP Target_Dir ""
136: MTL=midl.exe
137: # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
138: # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
139: CPP=cl.exe
140: # ADD BASE CPP /nologo /MT /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
141: # ADD CPP /nologo /MT /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /YX /FD /c
142: RSC=rc.exe
143: # ADD BASE RSC /l 0x409 /d "NDEBUG"
144: # ADD RSC /l 0x409 /d "NDEBUG"
145: BSC32=bscmake.exe
146: # ADD BASE BSC32 /nologo
147: # ADD BSC32 /nologo
148: LINK32=link.exe
149: # ADD BASE LINK32 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:ALPHA /out:".\release\gamex86.dll"
150: # ADD LINK32 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:ALPHA /out:".\ReleaseAXP\gameaxp.dll"
151:
152: !ENDIF
153:
154: # Begin Target
155:
156: # Name "xatrix - Win32 Release"
157: # Name "xatrix - Win32 Debug"
158: # Name "xatrix - Win32 Debug Alpha"
159: # Name "xatrix - Win32 Release Alpha"
160: # Begin Group "Source Files"
161:
162: # PROP Default_Filter "*.c"
163: # Begin Source File
164:
165: SOURCE=.\g_ai.c
166:
167: !IF "$(CFG)" == "xatrix - Win32 Release"
168:
169: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
170:
171: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
172:
173: DEP_CPP_G_AI_=\
174: ".\g_local.h"\
175: ".\game.h"\
176: ".\q_shared.h"\
177:
178:
179: !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
180:
181: DEP_CPP_G_AI_=\
182: ".\g_local.h"\
183: ".\game.h"\
184: ".\q_shared.h"\
185:
186:
187: !ENDIF
188:
189: # End Source File
190: # Begin Source File
191:
192: SOURCE=.\g_chase.c
193:
194: !IF "$(CFG)" == "xatrix - Win32 Release"
195:
196: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
197:
198: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
199:
200: DEP_CPP_G_CHA=\
201: ".\g_local.h"\
202: ".\game.h"\
203: ".\q_shared.h"\
204:
205:
206: !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
207:
208: DEP_CPP_G_CHA=\
209: ".\g_local.h"\
210: ".\game.h"\
211: ".\q_shared.h"\
212:
213:
214: !ENDIF
215:
216: # End Source File
217: # Begin Source File
218:
219: SOURCE=.\g_cmds.c
220:
221: !IF "$(CFG)" == "xatrix - Win32 Release"
222:
223: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
224:
225: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
226:
227: DEP_CPP_G_CMD=\
228: ".\g_local.h"\
229: ".\game.h"\
230: ".\m_player.h"\
231: ".\q_shared.h"\
232:
233:
234: !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
235:
236: DEP_CPP_G_CMD=\
237: ".\g_local.h"\
238: ".\game.h"\
239: ".\m_player.h"\
240: ".\q_shared.h"\
241:
242:
243: !ENDIF
244:
245: # End Source File
246: # Begin Source File
247:
248: SOURCE=.\g_combat.c
249:
250: !IF "$(CFG)" == "xatrix - Win32 Release"
251:
252: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
253:
254: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
255:
256: DEP_CPP_G_COM=\
257: ".\g_local.h"\
258: ".\game.h"\
259: ".\q_shared.h"\
260:
261:
262: !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
263:
264: DEP_CPP_G_COM=\
265: ".\g_local.h"\
266: ".\game.h"\
267: ".\q_shared.h"\
268:
269:
270: !ENDIF
271:
272: # End Source File
273: # Begin Source File
274:
275: SOURCE=.\g_func.c
276:
277: !IF "$(CFG)" == "xatrix - Win32 Release"
278:
279: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
280:
281: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
282:
283: DEP_CPP_G_FUN=\
284: ".\g_local.h"\
285: ".\game.h"\
286: ".\q_shared.h"\
287:
288:
289: !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
290:
291: DEP_CPP_G_FUN=\
292: ".\g_local.h"\
293: ".\game.h"\
294: ".\q_shared.h"\
295:
296:
297: !ENDIF
298:
299: # End Source File
300: # Begin Source File
301:
302: SOURCE=.\g_items.c
303:
304: !IF "$(CFG)" == "xatrix - Win32 Release"
305:
306: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
307:
308: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
309:
310: DEP_CPP_G_ITE=\
311: ".\g_local.h"\
312: ".\game.h"\
313: ".\q_shared.h"\
314:
315:
316: !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
317:
318: DEP_CPP_G_ITE=\
319: ".\g_local.h"\
320: ".\game.h"\
321: ".\q_shared.h"\
322:
323:
324: !ENDIF
325:
326: # End Source File
327: # Begin Source File
328:
329: SOURCE=.\g_main.c
330:
331: !IF "$(CFG)" == "xatrix - Win32 Release"
332:
333: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
334:
335: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
336:
337: DEP_CPP_G_MAI=\
338: ".\g_local.h"\
339: ".\game.h"\
340: ".\q_shared.h"\
341:
342:
343: !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
344:
345: DEP_CPP_G_MAI=\
346: ".\g_local.h"\
347: ".\game.h"\
348: ".\q_shared.h"\
349:
350:
351: !ENDIF
352:
353: # End Source File
354: # Begin Source File
355:
356: SOURCE=.\g_misc.c
357:
358: !IF "$(CFG)" == "xatrix - Win32 Release"
359:
360: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
361:
362: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
363:
364: DEP_CPP_G_MIS=\
365: ".\g_local.h"\
366: ".\game.h"\
367: ".\q_shared.h"\
368:
369:
370: !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
371:
372: DEP_CPP_G_MIS=\
373: ".\g_local.h"\
374: ".\game.h"\
375: ".\q_shared.h"\
376:
377:
378: !ENDIF
379:
380: # End Source File
381: # Begin Source File
382:
383: SOURCE=.\g_monster.c
384:
385: !IF "$(CFG)" == "xatrix - Win32 Release"
386:
387: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
388:
389: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
390:
391: DEP_CPP_G_MON=\
392: ".\g_local.h"\
393: ".\game.h"\
394: ".\q_shared.h"\
395:
396:
397: !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
398:
399: DEP_CPP_G_MON=\
400: ".\g_local.h"\
401: ".\game.h"\
402: ".\q_shared.h"\
403:
404:
405: !ENDIF
406:
407: # End Source File
408: # Begin Source File
409:
410: SOURCE=.\g_phys.c
411:
412: !IF "$(CFG)" == "xatrix - Win32 Release"
413:
414: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
415:
416: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
417:
418: DEP_CPP_G_PHY=\
419: ".\g_local.h"\
420: ".\game.h"\
421: ".\q_shared.h"\
422:
423:
424: !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
425:
426: DEP_CPP_G_PHY=\
427: ".\g_local.h"\
428: ".\game.h"\
429: ".\q_shared.h"\
430:
431:
432: !ENDIF
433:
434: # End Source File
435: # Begin Source File
436:
437: SOURCE=.\g_save.c
438:
439: !IF "$(CFG)" == "xatrix - Win32 Release"
440:
441: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
442:
443: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
444:
445: DEP_CPP_G_SAV=\
446: ".\g_local.h"\
447: ".\game.h"\
448: ".\q_shared.h"\
449:
450:
451: !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
452:
453: DEP_CPP_G_SAV=\
454: ".\g_local.h"\
455: ".\game.h"\
456: ".\q_shared.h"\
457:
458:
459: !ENDIF
460:
461: # End Source File
462: # Begin Source File
463:
464: SOURCE=.\g_spawn.c
465:
466: !IF "$(CFG)" == "xatrix - Win32 Release"
467:
468: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
469:
470: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
471:
472: DEP_CPP_G_SPA=\
473: ".\g_local.h"\
474: ".\game.h"\
475: ".\q_shared.h"\
476:
477:
478: !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
479:
480: DEP_CPP_G_SPA=\
481: ".\g_local.h"\
482: ".\game.h"\
483: ".\q_shared.h"\
484:
485:
486: !ENDIF
487:
488: # End Source File
489: # Begin Source File
490:
491: SOURCE=.\g_svcmds.c
492:
493: !IF "$(CFG)" == "xatrix - Win32 Release"
494:
495: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
496:
497: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
498:
499: DEP_CPP_G_SVC=\
500: ".\g_local.h"\
501: ".\game.h"\
502: ".\q_shared.h"\
503:
504:
505: !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
506:
507: DEP_CPP_G_SVC=\
508: ".\g_local.h"\
509: ".\game.h"\
510: ".\q_shared.h"\
511:
512:
513: !ENDIF
514:
515: # End Source File
516: # Begin Source File
517:
518: SOURCE=.\g_target.c
519:
520: !IF "$(CFG)" == "xatrix - Win32 Release"
521:
522: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
523:
524: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
525:
526: DEP_CPP_G_TAR=\
527: ".\g_local.h"\
528: ".\game.h"\
529: ".\q_shared.h"\
530:
531:
532: !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
533:
534: DEP_CPP_G_TAR=\
535: ".\g_local.h"\
536: ".\game.h"\
537: ".\q_shared.h"\
538:
539:
540: !ENDIF
541:
542: # End Source File
543: # Begin Source File
544:
545: SOURCE=.\g_trigger.c
546:
547: !IF "$(CFG)" == "xatrix - Win32 Release"
548:
549: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
550:
551: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
552:
553: DEP_CPP_G_TRI=\
554: ".\g_local.h"\
555: ".\game.h"\
556: ".\q_shared.h"\
557:
558:
559: !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
560:
561: DEP_CPP_G_TRI=\
562: ".\g_local.h"\
563: ".\game.h"\
564: ".\q_shared.h"\
565:
566:
567: !ENDIF
568:
569: # End Source File
570: # Begin Source File
571:
572: SOURCE=.\g_turret.c
573:
574: !IF "$(CFG)" == "xatrix - Win32 Release"
575:
576: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
577:
578: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
579:
580: DEP_CPP_G_TUR=\
581: ".\g_local.h"\
582: ".\game.h"\
583: ".\q_shared.h"\
584:
585:
586: !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
587:
588: DEP_CPP_G_TUR=\
589: ".\g_local.h"\
590: ".\game.h"\
591: ".\q_shared.h"\
592:
593:
594: !ENDIF
595:
596: # End Source File
597: # Begin Source File
598:
599: SOURCE=.\g_utils.c
600:
601: !IF "$(CFG)" == "xatrix - Win32 Release"
602:
603: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
604:
605: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
606:
607: DEP_CPP_G_UTI=\
608: ".\g_local.h"\
609: ".\game.h"\
610: ".\q_shared.h"\
611:
612:
613: !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
614:
615: DEP_CPP_G_UTI=\
616: ".\g_local.h"\
617: ".\game.h"\
618: ".\q_shared.h"\
619:
620:
621: !ENDIF
622:
623: # End Source File
624: # Begin Source File
625:
626: SOURCE=.\g_weapon.c
627:
628: !IF "$(CFG)" == "xatrix - Win32 Release"
629:
630: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
631:
632: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
633:
634: DEP_CPP_G_WEA=\
635: ".\g_local.h"\
636: ".\game.h"\
637: ".\q_shared.h"\
638:
639:
640: !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
641:
642: DEP_CPP_G_WEA=\
643: ".\g_local.h"\
644: ".\game.h"\
645: ".\q_shared.h"\
646:
647:
648: !ENDIF
649:
650: # End Source File
651: # Begin Source File
652:
653: SOURCE=.\m_actor.c
654:
655: !IF "$(CFG)" == "xatrix - Win32 Release"
656:
657: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
658:
659: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
660:
661: DEP_CPP_M_ACT=\
662: ".\g_local.h"\
663: ".\game.h"\
664: ".\m_actor.h"\
665: ".\q_shared.h"\
666:
667:
668: !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
669:
670: DEP_CPP_M_ACT=\
671: ".\g_local.h"\
672: ".\game.h"\
673: ".\m_actor.h"\
674: ".\q_shared.h"\
675:
676:
677: !ENDIF
678:
679: # End Source File
680: # Begin Source File
681:
682: SOURCE=.\m_berserk.c
683:
684: !IF "$(CFG)" == "xatrix - Win32 Release"
685:
686: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
687:
688: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
689:
690: DEP_CPP_M_BER=\
691: ".\g_local.h"\
692: ".\game.h"\
693: ".\m_berserk.h"\
694: ".\q_shared.h"\
695:
696:
697: !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
698:
699: DEP_CPP_M_BER=\
700: ".\g_local.h"\
701: ".\game.h"\
702: ".\m_berserk.h"\
703: ".\q_shared.h"\
704:
705:
706: !ENDIF
707:
708: # End Source File
709: # Begin Source File
710:
711: SOURCE=.\m_boss2.c
712:
713: !IF "$(CFG)" == "xatrix - Win32 Release"
714:
715: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
716:
717: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
718:
719: DEP_CPP_M_BOS=\
720: ".\g_local.h"\
721: ".\game.h"\
722: ".\m_boss2.h"\
723: ".\q_shared.h"\
724:
725:
726: !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
727:
728: DEP_CPP_M_BOS=\
729: ".\g_local.h"\
730: ".\game.h"\
731: ".\m_boss2.h"\
732: ".\q_shared.h"\
733:
734:
735: !ENDIF
736:
737: # End Source File
738: # Begin Source File
739:
740: SOURCE=.\m_boss3.c
741:
742: !IF "$(CFG)" == "xatrix - Win32 Release"
743:
744: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
745:
746: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
747:
748: DEP_CPP_M_BOSS=\
749: ".\g_local.h"\
750: ".\game.h"\
751: ".\m_boss32.h"\
752: ".\q_shared.h"\
753:
754:
755: !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
756:
757: DEP_CPP_M_BOSS=\
758: ".\g_local.h"\
759: ".\game.h"\
760: ".\m_boss32.h"\
761: ".\q_shared.h"\
762:
763:
764: !ENDIF
765:
766: # End Source File
767: # Begin Source File
768:
769: SOURCE=.\m_boss31.c
770:
771: !IF "$(CFG)" == "xatrix - Win32 Release"
772:
773: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
774:
775: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
776:
777: DEP_CPP_M_BOSS3=\
778: ".\g_local.h"\
779: ".\game.h"\
780: ".\m_boss31.h"\
781: ".\q_shared.h"\
782:
783:
784: !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
785:
786: DEP_CPP_M_BOSS3=\
787: ".\g_local.h"\
788: ".\game.h"\
789: ".\m_boss31.h"\
790: ".\q_shared.h"\
791:
792:
793: !ENDIF
794:
795: # End Source File
796: # Begin Source File
797:
798: SOURCE=.\m_boss32.c
799:
800: !IF "$(CFG)" == "xatrix - Win32 Release"
801:
802: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
803:
804: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
805:
806: DEP_CPP_M_BOSS32=\
807: ".\g_local.h"\
808: ".\game.h"\
809: ".\m_boss32.h"\
810: ".\q_shared.h"\
811:
812:
813: !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
814:
815: DEP_CPP_M_BOSS32=\
816: ".\g_local.h"\
817: ".\game.h"\
818: ".\m_boss32.h"\
819: ".\q_shared.h"\
820:
821:
822: !ENDIF
823:
824: # End Source File
825: # Begin Source File
826:
827: SOURCE=.\m_boss5.c
828:
829: !IF "$(CFG)" == "xatrix - Win32 Release"
830:
831: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
832:
833: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
834:
835: DEP_CPP_M_BOSS5=\
836: ".\g_local.h"\
837: ".\game.h"\
838: ".\m_supertank.h"\
839: ".\q_shared.h"\
840:
841:
842: !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
843:
844: DEP_CPP_M_BOSS5=\
845: ".\g_local.h"\
846: ".\game.h"\
847: ".\m_supertank.h"\
848: ".\q_shared.h"\
849:
850:
851: !ENDIF
852:
853: # End Source File
854: # Begin Source File
855:
856: SOURCE=.\m_brain.c
857:
858: !IF "$(CFG)" == "xatrix - Win32 Release"
859:
860: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
861:
862: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
863:
864: DEP_CPP_M_BRA=\
865: ".\g_local.h"\
866: ".\game.h"\
867: ".\m_brain.h"\
868: ".\q_shared.h"\
869:
870:
871: !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
872:
873: DEP_CPP_M_BRA=\
874: ".\g_local.h"\
875: ".\game.h"\
876: ".\m_brain.h"\
877: ".\q_shared.h"\
878:
879:
880: !ENDIF
881:
882: # End Source File
883: # Begin Source File
884:
885: SOURCE=.\m_chick.c
886:
887: !IF "$(CFG)" == "xatrix - Win32 Release"
888:
889: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
890:
891: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
892:
893: DEP_CPP_M_CHI=\
894: ".\g_local.h"\
895: ".\game.h"\
896: ".\m_chick.h"\
897: ".\q_shared.h"\
898:
899:
900: !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
901:
902: DEP_CPP_M_CHI=\
903: ".\g_local.h"\
904: ".\game.h"\
905: ".\m_chick.h"\
906: ".\q_shared.h"\
907:
908:
909: !ENDIF
910:
911: # End Source File
912: # Begin Source File
913:
914: SOURCE=.\m_fixbot.c
915:
916: !IF "$(CFG)" == "xatrix - Win32 Release"
917:
918: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
919:
920: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
921:
922: DEP_CPP_M_FIX=\
923: ".\g_local.h"\
924: ".\game.h"\
925: ".\m_fixbot.h"\
926: ".\q_shared.h"\
927:
928:
929: !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
930:
931: DEP_CPP_M_FIX=\
932: ".\g_local.h"\
933: ".\game.h"\
934: ".\m_fixbot.h"\
935: ".\q_shared.h"\
936:
937:
938: !ENDIF
939:
940: # End Source File
941: # Begin Source File
942:
943: SOURCE=.\m_flash.c
944:
945: !IF "$(CFG)" == "xatrix - Win32 Release"
946:
947: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
948:
949: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
950:
951: DEP_CPP_M_FLA=\
952: ".\q_shared.h"\
953:
954:
955: !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
956:
957: DEP_CPP_M_FLA=\
958: ".\q_shared.h"\
959:
960:
961: !ENDIF
962:
963: # End Source File
964: # Begin Source File
965:
966: SOURCE=.\m_flipper.c
967:
968: !IF "$(CFG)" == "xatrix - Win32 Release"
969:
970: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
971:
972: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
973:
974: DEP_CPP_M_FLI=\
975: ".\g_local.h"\
976: ".\game.h"\
977: ".\m_flipper.h"\
978: ".\q_shared.h"\
979:
980:
981: !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
982:
983: DEP_CPP_M_FLI=\
984: ".\g_local.h"\
985: ".\game.h"\
986: ".\m_flipper.h"\
987: ".\q_shared.h"\
988:
989:
990: !ENDIF
991:
992: # End Source File
993: # Begin Source File
994:
995: SOURCE=.\m_float.c
996:
997: !IF "$(CFG)" == "xatrix - Win32 Release"
998:
999: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
1000:
1001: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
1002:
1003: DEP_CPP_M_FLO=\
1004: ".\g_local.h"\
1005: ".\game.h"\
1006: ".\m_float.h"\
1007: ".\q_shared.h"\
1008:
1009:
1010: !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
1011:
1012: DEP_CPP_M_FLO=\
1013: ".\g_local.h"\
1014: ".\game.h"\
1015: ".\m_float.h"\
1016: ".\q_shared.h"\
1017:
1018:
1019: !ENDIF
1020:
1021: # End Source File
1022: # Begin Source File
1023:
1024: SOURCE=.\m_flyer.c
1025:
1026: !IF "$(CFG)" == "xatrix - Win32 Release"
1027:
1028: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
1029:
1030: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
1031:
1032: DEP_CPP_M_FLY=\
1033: ".\g_local.h"\
1034: ".\game.h"\
1035: ".\m_flyer.h"\
1036: ".\q_shared.h"\
1037:
1038:
1039: !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
1040:
1041: DEP_CPP_M_FLY=\
1042: ".\g_local.h"\
1043: ".\game.h"\
1044: ".\m_flyer.h"\
1045: ".\q_shared.h"\
1046:
1047:
1048: !ENDIF
1049:
1050: # End Source File
1051: # Begin Source File
1052:
1053: SOURCE=.\m_gekk.c
1054:
1055: !IF "$(CFG)" == "xatrix - Win32 Release"
1056:
1057: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
1058:
1059: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
1060:
1061: DEP_CPP_M_GEK=\
1062: ".\g_local.h"\
1063: ".\game.h"\
1064: ".\m_gekk.h"\
1065: ".\q_shared.h"\
1066:
1067:
1068: !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
1069:
1070: DEP_CPP_M_GEK=\
1071: ".\g_local.h"\
1072: ".\game.h"\
1073: ".\m_gekk.h"\
1074: ".\q_shared.h"\
1075:
1076:
1077: !ENDIF
1078:
1079: # End Source File
1080: # Begin Source File
1081:
1082: SOURCE=.\m_gladb.c
1083:
1084: !IF "$(CFG)" == "xatrix - Win32 Release"
1085:
1086: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
1087:
1088: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
1089:
1090: DEP_CPP_M_GLA=\
1091: ".\g_local.h"\
1092: ".\game.h"\
1093: ".\m_gladiator.h"\
1094: ".\q_shared.h"\
1095:
1096:
1097: !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
1098:
1099: DEP_CPP_M_GLA=\
1100: ".\g_local.h"\
1101: ".\game.h"\
1102: ".\m_gladiator.h"\
1103: ".\q_shared.h"\
1104:
1105:
1106: !ENDIF
1107:
1108: # End Source File
1109: # Begin Source File
1110:
1111: SOURCE=.\m_gladiator.c
1112:
1113: !IF "$(CFG)" == "xatrix - Win32 Release"
1114:
1115: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
1116:
1117: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
1118:
1119: DEP_CPP_M_GLAD=\
1120: ".\g_local.h"\
1121: ".\game.h"\
1122: ".\m_gladiator.h"\
1123: ".\q_shared.h"\
1124:
1125:
1126: !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
1127:
1128: DEP_CPP_M_GLAD=\
1129: ".\g_local.h"\
1130: ".\game.h"\
1131: ".\m_gladiator.h"\
1132: ".\q_shared.h"\
1133:
1134:
1135: !ENDIF
1136:
1137: # End Source File
1138: # Begin Source File
1139:
1140: SOURCE=.\m_gunner.c
1141:
1142: !IF "$(CFG)" == "xatrix - Win32 Release"
1143:
1144: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
1145:
1146: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
1147:
1148: DEP_CPP_M_GUN=\
1149: ".\g_local.h"\
1150: ".\game.h"\
1151: ".\m_gunner.h"\
1152: ".\q_shared.h"\
1153:
1154:
1155: !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
1156:
1157: DEP_CPP_M_GUN=\
1158: ".\g_local.h"\
1159: ".\game.h"\
1160: ".\m_gunner.h"\
1161: ".\q_shared.h"\
1162:
1163:
1164: !ENDIF
1165:
1166: # End Source File
1167: # Begin Source File
1168:
1169: SOURCE=.\m_hover.c
1170:
1171: !IF "$(CFG)" == "xatrix - Win32 Release"
1172:
1173: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
1174:
1175: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
1176:
1177: DEP_CPP_M_HOV=\
1178: ".\g_local.h"\
1179: ".\game.h"\
1180: ".\m_hover.h"\
1181: ".\q_shared.h"\
1182:
1183:
1184: !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
1185:
1186: DEP_CPP_M_HOV=\
1187: ".\g_local.h"\
1188: ".\game.h"\
1189: ".\m_hover.h"\
1190: ".\q_shared.h"\
1191:
1192:
1193: !ENDIF
1194:
1195: # End Source File
1196: # Begin Source File
1197:
1198: SOURCE=.\m_infantry.c
1199:
1200: !IF "$(CFG)" == "xatrix - Win32 Release"
1201:
1202: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
1203:
1204: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
1205:
1206: DEP_CPP_M_INF=\
1207: ".\g_local.h"\
1208: ".\game.h"\
1209: ".\m_infantry.h"\
1210: ".\q_shared.h"\
1211:
1212:
1213: !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
1214:
1215: DEP_CPP_M_INF=\
1216: ".\g_local.h"\
1217: ".\game.h"\
1218: ".\m_infantry.h"\
1219: ".\q_shared.h"\
1220:
1221:
1222: !ENDIF
1223:
1224: # End Source File
1225: # Begin Source File
1226:
1227: SOURCE=.\m_insane.c
1228:
1229: !IF "$(CFG)" == "xatrix - Win32 Release"
1230:
1231: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
1232:
1233: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
1234:
1235: DEP_CPP_M_INS=\
1236: ".\g_local.h"\
1237: ".\game.h"\
1238: ".\m_insane.h"\
1239: ".\q_shared.h"\
1240:
1241:
1242: !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
1243:
1244: DEP_CPP_M_INS=\
1245: ".\g_local.h"\
1246: ".\game.h"\
1247: ".\m_insane.h"\
1248: ".\q_shared.h"\
1249:
1250:
1251: !ENDIF
1252:
1253: # End Source File
1254: # Begin Source File
1255:
1256: SOURCE=.\m_medic.c
1257:
1258: !IF "$(CFG)" == "xatrix - Win32 Release"
1259:
1260: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
1261:
1262: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
1263:
1264: DEP_CPP_M_MED=\
1265: ".\g_local.h"\
1266: ".\game.h"\
1267: ".\m_medic.h"\
1268: ".\q_shared.h"\
1269:
1270:
1271: !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
1272:
1273: DEP_CPP_M_MED=\
1274: ".\g_local.h"\
1275: ".\game.h"\
1276: ".\m_medic.h"\
1277: ".\q_shared.h"\
1278:
1279:
1280: !ENDIF
1281:
1282: # End Source File
1283: # Begin Source File
1284:
1285: SOURCE=.\m_move.c
1286:
1287: !IF "$(CFG)" == "xatrix - Win32 Release"
1288:
1289: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
1290:
1291: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
1292:
1293: DEP_CPP_M_MOV=\
1294: ".\g_local.h"\
1295: ".\game.h"\
1296: ".\q_shared.h"\
1297:
1298:
1299: !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
1300:
1301: DEP_CPP_M_MOV=\
1302: ".\g_local.h"\
1303: ".\game.h"\
1304: ".\q_shared.h"\
1305:
1306:
1307: !ENDIF
1308:
1309: # End Source File
1310: # Begin Source File
1311:
1312: SOURCE=.\m_mutant.c
1313:
1314: !IF "$(CFG)" == "xatrix - Win32 Release"
1315:
1316: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
1317:
1318: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
1319:
1320: DEP_CPP_M_MUT=\
1321: ".\g_local.h"\
1322: ".\game.h"\
1323: ".\m_mutant.h"\
1324: ".\q_shared.h"\
1325:
1326:
1327: !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
1328:
1329: DEP_CPP_M_MUT=\
1330: ".\g_local.h"\
1331: ".\game.h"\
1332: ".\m_mutant.h"\
1333: ".\q_shared.h"\
1334:
1335:
1336: !ENDIF
1337:
1338: # End Source File
1339: # Begin Source File
1340:
1341: SOURCE=.\m_parasite.c
1342:
1343: !IF "$(CFG)" == "xatrix - Win32 Release"
1344:
1345: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
1346:
1347: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
1348:
1349: DEP_CPP_M_PAR=\
1350: ".\g_local.h"\
1351: ".\game.h"\
1352: ".\m_parasite.h"\
1353: ".\q_shared.h"\
1354:
1355:
1356: !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
1357:
1358: DEP_CPP_M_PAR=\
1359: ".\g_local.h"\
1360: ".\game.h"\
1361: ".\m_parasite.h"\
1362: ".\q_shared.h"\
1363:
1364:
1365: !ENDIF
1366:
1367: # End Source File
1368: # Begin Source File
1369:
1370: SOURCE=.\m_soldier.c
1371:
1372: !IF "$(CFG)" == "xatrix - Win32 Release"
1373:
1374: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
1375:
1376: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
1377:
1378: DEP_CPP_M_SOL=\
1379: ".\g_local.h"\
1380: ".\game.h"\
1381: ".\m_soldier.h"\
1382: ".\m_soldierh.h"\
1383: ".\q_shared.h"\
1384:
1385:
1386: !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
1387:
1388: DEP_CPP_M_SOL=\
1389: ".\g_local.h"\
1390: ".\game.h"\
1391: ".\m_soldier.h"\
1392: ".\m_soldierh.h"\
1393: ".\q_shared.h"\
1394:
1395:
1396: !ENDIF
1397:
1398: # End Source File
1399: # Begin Source File
1400:
1401: SOURCE=.\m_supertank.c
1402:
1403: !IF "$(CFG)" == "xatrix - Win32 Release"
1404:
1405: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
1406:
1407: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
1408:
1409: DEP_CPP_M_SUP=\
1410: ".\g_local.h"\
1411: ".\game.h"\
1412: ".\m_supertank.h"\
1413: ".\q_shared.h"\
1414:
1415:
1416: !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
1417:
1418: DEP_CPP_M_SUP=\
1419: ".\g_local.h"\
1420: ".\game.h"\
1421: ".\m_supertank.h"\
1422: ".\q_shared.h"\
1423:
1424:
1425: !ENDIF
1426:
1427: # End Source File
1428: # Begin Source File
1429:
1430: SOURCE=.\m_tank.c
1431:
1432: !IF "$(CFG)" == "xatrix - Win32 Release"
1433:
1434: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
1435:
1436: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
1437:
1438: DEP_CPP_M_TAN=\
1439: ".\g_local.h"\
1440: ".\game.h"\
1441: ".\m_tank.h"\
1442: ".\q_shared.h"\
1443:
1444:
1445: !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
1446:
1447: DEP_CPP_M_TAN=\
1448: ".\g_local.h"\
1449: ".\game.h"\
1450: ".\m_tank.h"\
1451: ".\q_shared.h"\
1452:
1453:
1454: !ENDIF
1455:
1456: # End Source File
1457: # Begin Source File
1458:
1459: SOURCE=.\p_client.c
1460:
1461: !IF "$(CFG)" == "xatrix - Win32 Release"
1462:
1463: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
1464:
1465: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
1466:
1467: DEP_CPP_P_CLI=\
1468: ".\g_local.h"\
1469: ".\game.h"\
1470: ".\m_player.h"\
1471: ".\q_shared.h"\
1472:
1473:
1474: !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
1475:
1476: DEP_CPP_P_CLI=\
1477: ".\g_local.h"\
1478: ".\game.h"\
1479: ".\m_player.h"\
1480: ".\q_shared.h"\
1481:
1482:
1483: !ENDIF
1484:
1485: # End Source File
1486: # Begin Source File
1487:
1488: SOURCE=.\p_hud.c
1489:
1490: !IF "$(CFG)" == "xatrix - Win32 Release"
1491:
1492: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
1493:
1494: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
1495:
1496: DEP_CPP_P_HUD=\
1497: ".\g_local.h"\
1498: ".\game.h"\
1499: ".\q_shared.h"\
1500:
1501:
1502: !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
1503:
1504: DEP_CPP_P_HUD=\
1505: ".\g_local.h"\
1506: ".\game.h"\
1507: ".\q_shared.h"\
1508:
1509:
1510: !ENDIF
1511:
1512: # End Source File
1513: # Begin Source File
1514:
1515: SOURCE=.\p_trail.c
1516:
1517: !IF "$(CFG)" == "xatrix - Win32 Release"
1518:
1519: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
1520:
1521: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
1522:
1523: DEP_CPP_P_TRA=\
1524: ".\g_local.h"\
1525: ".\game.h"\
1526: ".\q_shared.h"\
1527:
1528:
1529: !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
1530:
1531: DEP_CPP_P_TRA=\
1532: ".\g_local.h"\
1533: ".\game.h"\
1534: ".\q_shared.h"\
1535:
1536:
1537: !ENDIF
1538:
1539: # End Source File
1540: # Begin Source File
1541:
1542: SOURCE=.\p_view.c
1543:
1544: !IF "$(CFG)" == "xatrix - Win32 Release"
1545:
1546: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
1547:
1548: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
1549:
1550: DEP_CPP_P_VIE=\
1551: ".\g_local.h"\
1552: ".\game.h"\
1553: ".\m_player.h"\
1554: ".\q_shared.h"\
1555:
1556:
1557: !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
1558:
1559: DEP_CPP_P_VIE=\
1560: ".\g_local.h"\
1561: ".\game.h"\
1562: ".\m_player.h"\
1563: ".\q_shared.h"\
1564:
1565:
1566: !ENDIF
1567:
1568: # End Source File
1569: # Begin Source File
1570:
1571: SOURCE=.\p_weapon.c
1572:
1573: !IF "$(CFG)" == "xatrix - Win32 Release"
1574:
1575: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
1576:
1577: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
1578:
1579: DEP_CPP_P_WEA=\
1580: ".\g_local.h"\
1581: ".\game.h"\
1582: ".\m_player.h"\
1583: ".\q_shared.h"\
1584:
1585:
1586: !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
1587:
1588: DEP_CPP_P_WEA=\
1589: ".\g_local.h"\
1590: ".\game.h"\
1591: ".\m_player.h"\
1592: ".\q_shared.h"\
1593:
1594:
1595: !ENDIF
1596:
1597: # End Source File
1598: # Begin Source File
1599:
1600: SOURCE=.\q_shared.c
1601:
1602: !IF "$(CFG)" == "xatrix - Win32 Release"
1603:
1604: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug"
1605:
1606: !ELSEIF "$(CFG)" == "xatrix - Win32 Debug Alpha"
1607:
1608: DEP_CPP_Q_SHA=\
1609: ".\q_shared.h"\
1610:
1611:
1612: !ELSEIF "$(CFG)" == "xatrix - Win32 Release Alpha"
1613:
1614: DEP_CPP_Q_SHA=\
1615: ".\q_shared.h"\
1616:
1617:
1618: !ENDIF
1619:
1620: # End Source File
1621: # End Group
1622: # Begin Group "Header Files"
1623:
1624: # PROP Default_Filter "*.h"
1625: # Begin Source File
1626:
1627: SOURCE=.\g_local.h
1628: # End Source File
1629: # Begin Source File
1630:
1631: SOURCE=.\game.h
1632: # End Source File
1633: # Begin Source File
1634:
1635: SOURCE=.\m_actor.h
1636: # End Source File
1637: # Begin Source File
1638:
1639: SOURCE=.\m_berserk.h
1640: # End Source File
1641: # Begin Source File
1642:
1643: SOURCE=.\m_boss2.h
1644: # End Source File
1645: # Begin Source File
1646:
1647: SOURCE=.\m_boss31.h
1648: # End Source File
1649: # Begin Source File
1650:
1651: SOURCE=.\m_boss32.h
1652: # End Source File
1653: # Begin Source File
1654:
1655: SOURCE=.\m_brain.h
1656: # End Source File
1657: # Begin Source File
1658:
1659: SOURCE=.\m_chick.h
1660: # End Source File
1661: # Begin Source File
1662:
1663: SOURCE=.\m_fixbot.h
1664: # End Source File
1665: # Begin Source File
1666:
1667: SOURCE=.\m_flipper.h
1668: # End Source File
1669: # Begin Source File
1670:
1671: SOURCE=.\m_float.h
1672: # End Source File
1673: # Begin Source File
1674:
1675: SOURCE=.\m_flyer.h
1676: # End Source File
1677: # Begin Source File
1678:
1679: SOURCE=.\m_gekk.h
1680: # End Source File
1681: # Begin Source File
1682:
1683: SOURCE=.\m_gladiator.h
1684: # End Source File
1685: # Begin Source File
1686:
1687: SOURCE=.\m_gunner.h
1688: # End Source File
1689: # Begin Source File
1690:
1691: SOURCE=.\m_hover.h
1692: # End Source File
1693: # Begin Source File
1694:
1695: SOURCE=.\m_infantry.h
1696: # End Source File
1697: # Begin Source File
1698:
1699: SOURCE=.\m_insane.h
1700: # End Source File
1701: # Begin Source File
1702:
1703: SOURCE=.\m_medic.h
1704: # End Source File
1705: # Begin Source File
1706:
1707: SOURCE=.\m_mutant.h
1708: # End Source File
1709: # Begin Source File
1710:
1711: SOURCE=.\m_parasite.h
1712: # End Source File
1713: # Begin Source File
1714:
1715: SOURCE=.\m_player.h
1716: # End Source File
1717: # Begin Source File
1718:
1719: SOURCE=.\m_rider.h
1720: # End Source File
1721: # Begin Source File
1722:
1723: SOURCE=.\m_soldier.h
1724: # End Source File
1725: # Begin Source File
1726:
1727: SOURCE=.\m_soldierh.h
1728: # End Source File
1729: # Begin Source File
1730:
1731: SOURCE=.\m_supertank.h
1732: # End Source File
1733: # Begin Source File
1734:
1735: SOURCE=.\m_tank.h
1736: # End Source File
1737: # Begin Source File
1738:
1739: SOURCE=.\q_shared.h
1740: # End Source File
1741: # End Group
1742: # Begin Group "Resource Files"
1743:
1744: # PROP Default_Filter "*.def,*.res"
1745: # Begin Source File
1746:
1747: SOURCE=.\xatrix.def
1748: # End Source File
1749: # End Group
1750: # End Target
1751: # End Project
This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.