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1.1 ! root 1: /* ! 2: Copyright (C) 1996-1997 Id Software, Inc. ! 3: ! 4: This program is free software; you can redistribute it and/or ! 5: modify it under the terms of the GNU General Public License ! 6: as published by the Free Software Foundation; either version 2 ! 7: of the License, or (at your option) any later version. ! 8: ! 9: This program is distributed in the hope that it will be useful, ! 10: but WITHOUT ANY WARRANTY; without even the implied warranty of ! 11: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ! 12: ! 13: See the GNU General Public License for more details. ! 14: ! 15: You should have received a copy of the GNU General Public License ! 16: along with this program; if not, write to the Free Software ! 17: Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ! 18: ! 19: */ ! 20: ! 21: // defs common to client and server ! 22: ! 23: #define GLQUAKE_VERSION 1.00 ! 24: #define VERSION 2.40 ! 25: #define LINUX_VERSION 0.98 ! 26: ! 27: ! 28: #if (defined(_M_IX86) || defined(__i386__)) && !defined(id386) ! 29: #define id386 1 ! 30: #else ! 31: #define id386 0 ! 32: #endif ! 33: ! 34: #ifdef SERVERONLY // no asm in dedicated server ! 35: #undef id386 ! 36: #endif ! 37: ! 38: #if id386 ! 39: #define UNALIGNED_OK 1 // set to 0 if unaligned accesses are not supported ! 40: #else ! 41: #define UNALIGNED_OK 0 ! 42: #endif ! 43: ! 44: // !!! if this is changed, it must be changed in d_ifacea.h too !!! ! 45: #define CACHE_SIZE 32 // used to align key data structures ! 46: ! 47: #define UNUSED(x) (x = x) // for pesky compiler / lint warnings ! 48: ! 49: #define MINIMUM_MEMORY 0x550000 ! 50: ! 51: // up / down ! 52: #define PITCH 0 ! 53: ! 54: // left / right ! 55: #define YAW 1 ! 56: ! 57: // fall over ! 58: #define ROLL 2 ! 59: ! 60: ! 61: #define MAX_SCOREBOARD 16 // max numbers of players ! 62: ! 63: #define SOUND_CHANNELS 8 ! 64: ! 65: ! 66: #define MAX_QPATH 64 // max length of a quake game pathname ! 67: #define MAX_OSPATH 128 // max length of a filesystem pathname ! 68: ! 69: #define ON_EPSILON 0.1 // point on plane side epsilon ! 70: ! 71: #define MAX_MSGLEN 1450 // max length of a reliable message ! 72: #define MAX_DATAGRAM 1450 // max length of unreliable message ! 73: ! 74: // ! 75: // per-level limits ! 76: // ! 77: #define MAX_EDICTS 768 // FIXME: ouch! ouch! ouch! ! 78: #define MAX_LIGHTSTYLES 64 ! 79: #define MAX_MODELS 256 // these are sent over the net as bytes ! 80: #define MAX_SOUNDS 256 // so they cannot be blindly increased ! 81: ! 82: #define SAVEGAME_COMMENT_LENGTH 39 ! 83: ! 84: #define MAX_STYLESTRING 64 ! 85: ! 86: // ! 87: // stats are integers communicated to the client by the server ! 88: // ! 89: #define MAX_CL_STATS 32 ! 90: #define STAT_HEALTH 0 ! 91: //define STAT_FRAGS 1 ! 92: #define STAT_WEAPON 2 ! 93: #define STAT_AMMO 3 ! 94: #define STAT_ARMOR 4 ! 95: //define STAT_WEAPONFRAME 5 ! 96: #define STAT_SHELLS 6 ! 97: #define STAT_NAILS 7 ! 98: #define STAT_ROCKETS 8 ! 99: #define STAT_CELLS 9 ! 100: #define STAT_ACTIVEWEAPON 10 ! 101: #define STAT_TOTALSECRETS 11 ! 102: #define STAT_TOTALMONSTERS 12 ! 103: #define STAT_SECRETS 13 // bumped on client side by svc_foundsecret ! 104: #define STAT_MONSTERS 14 // bumped by svc_killedmonster ! 105: #define STAT_ITEMS 15 ! 106: //define STAT_VIEWHEIGHT 16 ! 107: ! 108: ! 109: // ! 110: // item flags ! 111: // ! 112: #define IT_SHOTGUN 1 ! 113: #define IT_SUPER_SHOTGUN 2 ! 114: #define IT_NAILGUN 4 ! 115: #define IT_SUPER_NAILGUN 8 ! 116: ! 117: #define IT_GRENADE_LAUNCHER 16 ! 118: #define IT_ROCKET_LAUNCHER 32 ! 119: #define IT_LIGHTNING 64 ! 120: #define IT_SUPER_LIGHTNING 128 ! 121: ! 122: #define IT_SHELLS 256 ! 123: #define IT_NAILS 512 ! 124: #define IT_ROCKETS 1024 ! 125: #define IT_CELLS 2048 ! 126: ! 127: #define IT_AXE 4096 ! 128: ! 129: #define IT_ARMOR1 8192 ! 130: #define IT_ARMOR2 16384 ! 131: #define IT_ARMOR3 32768 ! 132: ! 133: #define IT_SUPERHEALTH 65536 ! 134: ! 135: #define IT_KEY1 131072 ! 136: #define IT_KEY2 262144 ! 137: ! 138: #define IT_INVISIBILITY 524288 ! 139: ! 140: #define IT_INVULNERABILITY 1048576 ! 141: #define IT_SUIT 2097152 ! 142: #define IT_QUAD 4194304 ! 143: ! 144: #define IT_SIGIL1 (1<<28) ! 145: ! 146: #define IT_SIGIL2 (1<<29) ! 147: #define IT_SIGIL3 (1<<30) ! 148: #define IT_SIGIL4 (1<<31) ! 149: ! 150: // ! 151: // print flags ! 152: // ! 153: #define PRINT_LOW 0 // pickup messages ! 154: #define PRINT_MEDIUM 1 // death messages ! 155: #define PRINT_HIGH 2 // critical messages ! 156: #define PRINT_CHAT 3 // chat messages ! 157:
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