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1.1 root 1: /*
2: Copyright (C) 1996-1997 Id Software, Inc.
3:
4: This program is free software; you can redistribute it and/or
5: modify it under the terms of the GNU General Public License
6: as published by the Free Software Foundation; either version 2
7: of the License, or (at your option) any later version.
8:
9: This program is distributed in the hope that it will be useful,
10: but WITHOUT ANY WARRANTY; without even the implied warranty of
11: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12:
13: See the GNU General Public License for more details.
14:
15: You should have received a copy of the GNU General Public License
16: along with this program; if not, write to the Free Software
17: Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
18:
19: */
20:
21: // defs common to client and server
22:
23: #define GLQUAKE_VERSION 1.00
24: #define VERSION 2.40
25: #define LINUX_VERSION 0.98
26:
27:
28: #if (defined(_M_IX86) || defined(__i386__)) && !defined(id386)
29: #define id386 1
30: #else
31: #define id386 0
32: #endif
33:
34: #ifdef SERVERONLY // no asm in dedicated server
35: #undef id386
36: #endif
37:
38: #if id386
39: #define UNALIGNED_OK 1 // set to 0 if unaligned accesses are not supported
40: #else
41: #define UNALIGNED_OK 0
42: #endif
43:
44: // !!! if this is changed, it must be changed in d_ifacea.h too !!!
45: #define CACHE_SIZE 32 // used to align key data structures
46:
47: #define UNUSED(x) (x = x) // for pesky compiler / lint warnings
48:
49: #define MINIMUM_MEMORY 0x550000
50:
51: // up / down
52: #define PITCH 0
53:
54: // left / right
55: #define YAW 1
56:
57: // fall over
58: #define ROLL 2
59:
60:
61: #define MAX_SCOREBOARD 16 // max numbers of players
62:
63: #define SOUND_CHANNELS 8
64:
65:
66: #define MAX_QPATH 64 // max length of a quake game pathname
67: #define MAX_OSPATH 128 // max length of a filesystem pathname
68:
69: #define ON_EPSILON 0.1 // point on plane side epsilon
70:
71: #define MAX_MSGLEN 1450 // max length of a reliable message
72: #define MAX_DATAGRAM 1450 // max length of unreliable message
73:
74: //
75: // per-level limits
76: //
77: #define MAX_EDICTS 768 // FIXME: ouch! ouch! ouch!
78: #define MAX_LIGHTSTYLES 64
79: #define MAX_MODELS 256 // these are sent over the net as bytes
80: #define MAX_SOUNDS 256 // so they cannot be blindly increased
81:
82: #define SAVEGAME_COMMENT_LENGTH 39
83:
84: #define MAX_STYLESTRING 64
85:
86: //
87: // stats are integers communicated to the client by the server
88: //
89: #define MAX_CL_STATS 32
90: #define STAT_HEALTH 0
91: //define STAT_FRAGS 1
92: #define STAT_WEAPON 2
93: #define STAT_AMMO 3
94: #define STAT_ARMOR 4
95: //define STAT_WEAPONFRAME 5
96: #define STAT_SHELLS 6
97: #define STAT_NAILS 7
98: #define STAT_ROCKETS 8
99: #define STAT_CELLS 9
100: #define STAT_ACTIVEWEAPON 10
101: #define STAT_TOTALSECRETS 11
102: #define STAT_TOTALMONSTERS 12
103: #define STAT_SECRETS 13 // bumped on client side by svc_foundsecret
104: #define STAT_MONSTERS 14 // bumped by svc_killedmonster
105: #define STAT_ITEMS 15
106: //define STAT_VIEWHEIGHT 16
107:
108:
109: //
110: // item flags
111: //
112: #define IT_SHOTGUN 1
113: #define IT_SUPER_SHOTGUN 2
114: #define IT_NAILGUN 4
115: #define IT_SUPER_NAILGUN 8
116:
117: #define IT_GRENADE_LAUNCHER 16
118: #define IT_ROCKET_LAUNCHER 32
119: #define IT_LIGHTNING 64
120: #define IT_SUPER_LIGHTNING 128
121:
122: #define IT_SHELLS 256
123: #define IT_NAILS 512
124: #define IT_ROCKETS 1024
125: #define IT_CELLS 2048
126:
127: #define IT_AXE 4096
128:
129: #define IT_ARMOR1 8192
130: #define IT_ARMOR2 16384
131: #define IT_ARMOR3 32768
132:
133: #define IT_SUPERHEALTH 65536
134:
135: #define IT_KEY1 131072
136: #define IT_KEY2 262144
137:
138: #define IT_INVISIBILITY 524288
139:
140: #define IT_INVULNERABILITY 1048576
141: #define IT_SUIT 2097152
142: #define IT_QUAD 4194304
143:
144: #define IT_SIGIL1 (1<<28)
145:
146: #define IT_SIGIL2 (1<<29)
147: #define IT_SIGIL3 (1<<30)
148: #define IT_SIGIL4 (1<<31)
149:
150: //
151: // print flags
152: //
153: #define PRINT_LOW 0 // pickup messages
154: #define PRINT_MEDIUM 1 // death messages
155: #define PRINT_HIGH 2 // critical messages
156: #define PRINT_CHAT 3 // chat messages
157:
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