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1.1 ! root 1: /* ! 2: Copyright (C) 1996-1997 Id Software, Inc. ! 3: ! 4: This program is free software; you can redistribute it and/or ! 5: modify it under the terms of the GNU General Public License ! 6: as published by the Free Software Foundation; either version 2 ! 7: of the License, or (at your option) any later version. ! 8: ! 9: This program is distributed in the hope that it will be useful, ! 10: but WITHOUT ANY WARRANTY; without even the implied warranty of ! 11: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ! 12: ! 13: See the GNU General Public License for more details. ! 14: ! 15: You should have received a copy of the GNU General Public License ! 16: along with this program; if not, write to the Free Software ! 17: Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ! 18: ! 19: */ ! 20: // client.h ! 21: ! 22: ! 23: typedef struct ! 24: { ! 25: char name[16]; ! 26: qboolean failedload; // the name isn't a valid skin ! 27: cache_user_t cache; ! 28: } skin_t; ! 29: ! 30: // player_state_t is the information needed by a player entity ! 31: // to do move prediction and to generate a drawable entity ! 32: typedef struct ! 33: { ! 34: int messagenum; // all player's won't be updated each frame ! 35: ! 36: double state_time; // not the same as the packet time, ! 37: // because player commands come asyncronously ! 38: usercmd_t command; // last command for prediction ! 39: ! 40: vec3_t origin; ! 41: vec3_t viewangles; // only for demos, not from server ! 42: vec3_t velocity; ! 43: int weaponframe; ! 44: ! 45: int modelindex; ! 46: int frame; ! 47: int skinnum; ! 48: int effects; ! 49: ! 50: int flags; // dead, gib, etc ! 51: ! 52: float waterjumptime; ! 53: int onground; // -1 = in air, else pmove entity number ! 54: int oldbuttons; ! 55: } player_state_t; ! 56: ! 57: ! 58: #define MAX_SCOREBOARDNAME 16 ! 59: typedef struct player_info_s ! 60: { ! 61: int userid; ! 62: char userinfo[MAX_INFO_STRING]; ! 63: ! 64: // scoreboard information ! 65: char name[MAX_SCOREBOARDNAME]; ! 66: float entertime; ! 67: int frags; ! 68: int ping; ! 69: byte pl; ! 70: ! 71: // skin information ! 72: int topcolor; ! 73: int bottomcolor; ! 74: ! 75: int _topcolor; ! 76: int _bottomcolor; ! 77: ! 78: int spectator; ! 79: byte translations[VID_GRADES*256]; ! 80: skin_t *skin; ! 81: } player_info_t; ! 82: ! 83: ! 84: typedef struct ! 85: { ! 86: // generated on client side ! 87: usercmd_t cmd; // cmd that generated the frame ! 88: double senttime; // time cmd was sent off ! 89: int delta_sequence; // sequence number to delta from, -1 = full update ! 90: ! 91: // received from server ! 92: double receivedtime; // time message was received, or -1 ! 93: player_state_t playerstate[MAX_CLIENTS]; // message received that reflects performing ! 94: // the usercmd ! 95: packet_entities_t packet_entities; ! 96: qboolean invalid; // true if the packet_entities delta was invalid ! 97: } frame_t; ! 98: ! 99: ! 100: typedef struct ! 101: { ! 102: int destcolor[3]; ! 103: int percent; // 0-256 ! 104: } cshift_t; ! 105: ! 106: #define CSHIFT_CONTENTS 0 ! 107: #define CSHIFT_DAMAGE 1 ! 108: #define CSHIFT_BONUS 2 ! 109: #define CSHIFT_POWERUP 3 ! 110: #define NUM_CSHIFTS 4 ! 111: ! 112: ! 113: // ! 114: // client_state_t should hold all pieces of the client state ! 115: // ! 116: #define MAX_DLIGHTS 32 ! 117: typedef struct ! 118: { ! 119: int key; // so entities can reuse same entry ! 120: vec3_t origin; ! 121: float radius; ! 122: float die; // stop lighting after this time ! 123: float decay; // drop this each second ! 124: float minlight; // don't add when contributing less ! 125: float color[4]; ! 126: } dlight_t; ! 127: ! 128: typedef struct ! 129: { ! 130: int length; ! 131: char map[MAX_STYLESTRING]; ! 132: } lightstyle_t; ! 133: ! 134: ! 135: ! 136: #define MAX_EFRAGS 512 ! 137: ! 138: #define MAX_DEMOS 8 ! 139: #define MAX_DEMONAME 16 ! 140: ! 141: typedef enum { ! 142: ca_disconnected, // full screen console with no connection ! 143: ca_demostart, // starting up a demo ! 144: ca_connected, // netchan_t established, waiting for svc_serverdata ! 145: ca_onserver, // processing data lists, donwloading, etc ! 146: ca_active // everything is in, so frames can be rendered ! 147: } cactive_t; ! 148: ! 149: typedef enum { ! 150: dl_none, ! 151: dl_model, ! 152: dl_sound, ! 153: dl_skin, ! 154: dl_single ! 155: } dltype_t; // download type ! 156: ! 157: // ! 158: // the client_static_t structure is persistant through an arbitrary number ! 159: // of server connections ! 160: // ! 161: typedef struct ! 162: { ! 163: // connection information ! 164: cactive_t state; ! 165: ! 166: // network stuff ! 167: netchan_t netchan; ! 168: ! 169: // private userinfo for sending to masterless servers ! 170: char userinfo[MAX_INFO_STRING]; ! 171: ! 172: char servername[MAX_OSPATH]; // name of server from original connect ! 173: ! 174: int qport; ! 175: ! 176: FILE *download; // file transfer from server ! 177: char downloadtempname[MAX_OSPATH]; ! 178: char downloadname[MAX_OSPATH]; ! 179: int downloadnumber; ! 180: dltype_t downloadtype; ! 181: int downloadpercent; ! 182: ! 183: // demo loop control ! 184: int demonum; // -1 = don't play demos ! 185: char demos[MAX_DEMOS][MAX_DEMONAME]; // when not playing ! 186: ! 187: // demo recording info must be here, because record is started before ! 188: // entering a map (and clearing client_state_t) ! 189: qboolean demorecording; ! 190: qboolean demoplayback; ! 191: qboolean timedemo; ! 192: FILE *demofile; ! 193: float td_lastframe; // to meter out one message a frame ! 194: int td_startframe; // host_framecount at start ! 195: float td_starttime; // realtime at second frame of timedemo ! 196: ! 197: int challenge; ! 198: ! 199: float latency; // rolling average ! 200: } client_static_t; ! 201: ! 202: extern client_static_t cls; ! 203: ! 204: // ! 205: // the client_state_t structure is wiped completely at every ! 206: // server signon ! 207: // ! 208: typedef struct ! 209: { ! 210: int servercount; // server identification for prespawns ! 211: ! 212: char serverinfo[MAX_SERVERINFO_STRING]; ! 213: ! 214: int parsecount; // server message counter ! 215: int validsequence; // this is the sequence number of the last good ! 216: // packetentity_t we got. If this is 0, we can't ! 217: // render a frame yet ! 218: int movemessages; // since connecting to this server ! 219: // throw out the first couple, so the player ! 220: // doesn't accidentally do something the ! 221: // first frame ! 222: ! 223: int spectator; ! 224: ! 225: double last_ping_request; // while showing scoreboard ! 226: double last_servermessage; ! 227: ! 228: // sentcmds[cl.netchan.outgoing_sequence & UPDATE_MASK] = cmd ! 229: frame_t frames[UPDATE_BACKUP]; ! 230: ! 231: // information for local display ! 232: int stats[MAX_CL_STATS]; // health, etc ! 233: float item_gettime[32]; // cl.time of aquiring item, for blinking ! 234: float faceanimtime; // use anim frame if cl.time < this ! 235: ! 236: cshift_t cshifts[NUM_CSHIFTS]; // color shifts for damage, powerups ! 237: cshift_t prev_cshifts[NUM_CSHIFTS]; // and content types ! 238: ! 239: // the client maintains its own idea of view angles, which are ! 240: // sent to the server each frame. And only reset at level change ! 241: // and teleport times ! 242: vec3_t viewangles; ! 243: ! 244: // the client simulates or interpolates movement to get these values ! 245: double time; // this is the time value that the client ! 246: // is rendering at. allways <= realtime ! 247: vec3_t simorg; ! 248: vec3_t simvel; ! 249: vec3_t simangles; ! 250: ! 251: // pitch drifting vars ! 252: float pitchvel; ! 253: qboolean nodrift; ! 254: float driftmove; ! 255: double laststop; ! 256: ! 257: ! 258: float crouch; // local amount for smoothing stepups ! 259: ! 260: qboolean paused; // send over by server ! 261: ! 262: float punchangle; // temporar yview kick from weapon firing ! 263: ! 264: int intermission; // don't change view angle, full screen, etc ! 265: int completed_time; // latched ffrom time at intermission start ! 266: ! 267: // ! 268: // information that is static for the entire time connected to a server ! 269: // ! 270: char model_name[MAX_MODELS][MAX_QPATH]; ! 271: char sound_name[MAX_SOUNDS][MAX_QPATH]; ! 272: ! 273: struct model_s *model_precache[MAX_MODELS]; ! 274: struct sfx_s *sound_precache[MAX_SOUNDS]; ! 275: ! 276: char levelname[40]; // for display on solo scoreboard ! 277: int playernum; ! 278: ! 279: // refresh related state ! 280: struct model_s *worldmodel; // cl_entitites[0].model ! 281: struct efrag_s *free_efrags; ! 282: int num_entities; // stored bottom up in cl_entities array ! 283: int num_statics; // stored top down in cl_entitiers ! 284: ! 285: int cdtrack; // cd audio ! 286: ! 287: entity_t viewent; // weapon model ! 288: ! 289: // all player information ! 290: player_info_t players[MAX_CLIENTS]; ! 291: } client_state_t; ! 292: ! 293: ! 294: // ! 295: // cvars ! 296: // ! 297: extern cvar_t cl_warncmd; ! 298: extern cvar_t cl_upspeed; ! 299: extern cvar_t cl_forwardspeed; ! 300: extern cvar_t cl_backspeed; ! 301: extern cvar_t cl_sidespeed; ! 302: ! 303: extern cvar_t cl_movespeedkey; ! 304: ! 305: extern cvar_t cl_yawspeed; ! 306: extern cvar_t cl_pitchspeed; ! 307: ! 308: extern cvar_t cl_anglespeedkey; ! 309: ! 310: extern cvar_t cl_shownet; ! 311: extern cvar_t cl_sbar; ! 312: extern cvar_t cl_hudswap; ! 313: ! 314: extern cvar_t cl_pitchdriftspeed; ! 315: extern cvar_t lookspring; ! 316: extern cvar_t lookstrafe; ! 317: extern cvar_t sensitivity; ! 318: ! 319: extern cvar_t m_pitch; ! 320: extern cvar_t m_yaw; ! 321: extern cvar_t m_forward; ! 322: extern cvar_t m_side; ! 323: ! 324: extern cvar_t _windowed_mouse; ! 325: ! 326: extern cvar_t name; ! 327: ! 328: ! 329: #define MAX_STATIC_ENTITIES 128 // torches, etc ! 330: ! 331: extern client_state_t cl; ! 332: ! 333: // FIXME, allocate dynamically ! 334: extern entity_state_t cl_baselines[MAX_EDICTS]; ! 335: extern efrag_t cl_efrags[MAX_EFRAGS]; ! 336: extern entity_t cl_static_entities[MAX_STATIC_ENTITIES]; ! 337: extern lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES]; ! 338: extern dlight_t cl_dlights[MAX_DLIGHTS]; ! 339: ! 340: extern qboolean nomaster; ! 341: extern float server_version; // version of server we connected to ! 342: ! 343: //============================================================================= ! 344: ! 345: ! 346: // ! 347: // cl_main ! 348: // ! 349: dlight_t *CL_AllocDlight (int key); ! 350: void CL_DecayLights (void); ! 351: ! 352: void CL_Init (void); ! 353: void Host_WriteConfiguration (void); ! 354: ! 355: void CL_EstablishConnection (char *host); ! 356: ! 357: void CL_Disconnect (void); ! 358: void CL_Disconnect_f (void); ! 359: void CL_NextDemo (void); ! 360: qboolean CL_DemoBehind(void); ! 361: ! 362: void CL_BeginServerConnect(void); ! 363: ! 364: #define MAX_VISEDICTS 256 ! 365: extern int cl_numvisedicts, cl_oldnumvisedicts; ! 366: extern entity_t *cl_visedicts, *cl_oldvisedicts; ! 367: extern entity_t cl_visedicts_list[2][MAX_VISEDICTS]; ! 368: ! 369: extern char emodel_name[], pmodel_name[], prespawn_name[], modellist_name[], soundlist_name[]; ! 370: ! 371: // ! 372: // cl_input ! 373: // ! 374: typedef struct ! 375: { ! 376: int down[2]; // key nums holding it down ! 377: int state; // low bit is down state ! 378: } kbutton_t; ! 379: ! 380: extern kbutton_t in_mlook, in_klook; ! 381: extern kbutton_t in_strafe; ! 382: extern kbutton_t in_speed; ! 383: ! 384: void CL_InitInput (void); ! 385: void CL_SendCmd (void); ! 386: void CL_SendMove (usercmd_t *cmd); ! 387: ! 388: void CL_ParseTEnt (void); ! 389: void CL_UpdateTEnts (void); ! 390: ! 391: void CL_ClearState (void); ! 392: ! 393: void CL_ReadPackets (void); ! 394: ! 395: int CL_ReadFromServer (void); ! 396: void CL_WriteToServer (usercmd_t *cmd); ! 397: void CL_BaseMove (usercmd_t *cmd); ! 398: ! 399: ! 400: float CL_KeyState (kbutton_t *key); ! 401: char *Key_KeynumToString (int keynum); ! 402: ! 403: // ! 404: // cl_demo.c ! 405: // ! 406: void CL_StopPlayback (void); ! 407: qboolean CL_GetMessage (void); ! 408: void CL_WriteDemoCmd (usercmd_t *pcmd); ! 409: ! 410: void CL_Stop_f (void); ! 411: void CL_Record_f (void); ! 412: void CL_ReRecord_f (void); ! 413: void CL_PlayDemo_f (void); ! 414: void CL_TimeDemo_f (void); ! 415: ! 416: // ! 417: // cl_parse.c ! 418: // ! 419: #define NET_TIMINGS 256 ! 420: #define NET_TIMINGSMASK 255 ! 421: extern int packet_latency[NET_TIMINGS]; ! 422: int CL_CalcNet (void); ! 423: void CL_ParseServerMessage (void); ! 424: void CL_NewTranslation (int slot); ! 425: qboolean CL_CheckOrDownloadFile (char *filename); ! 426: qboolean CL_IsUploading(void); ! 427: void CL_NextUpload(void); ! 428: void CL_StartUpload (byte *data, int size); ! 429: void CL_StopUpload(void); ! 430: ! 431: // ! 432: // view.c ! 433: // ! 434: void V_StartPitchDrift (void); ! 435: void V_StopPitchDrift (void); ! 436: ! 437: void V_RenderView (void); ! 438: void V_UpdatePalette (void); ! 439: void V_Register (void); ! 440: void V_ParseDamage (void); ! 441: void V_SetContentsColor (int contents); ! 442: void V_CalcBlend (void); ! 443: ! 444: ! 445: // ! 446: // cl_tent ! 447: // ! 448: void CL_InitTEnts (void); ! 449: void CL_ClearTEnts (void); ! 450: ! 451: // ! 452: // cl_ents.c ! 453: // ! 454: void CL_SetSolidPlayers (int playernum); ! 455: void CL_SetUpPlayerPrediction(qboolean dopred); ! 456: void CL_EmitEntities (void); ! 457: void CL_ClearProjectiles (void); ! 458: void CL_ParseProjectiles (void); ! 459: void CL_ParsePacketEntities (qboolean delta); ! 460: void CL_SetSolidEntities (void); ! 461: void CL_ParsePlayerinfo (void); ! 462: ! 463: // ! 464: // cl_pred.c ! 465: // ! 466: void CL_InitPrediction (void); ! 467: void CL_PredictMove (void); ! 468: void CL_PredictUsercmd (player_state_t *from, player_state_t *to, usercmd_t *u, qboolean spectator); ! 469: ! 470: // ! 471: // cl_cam.c ! 472: // ! 473: #define CAM_NONE 0 ! 474: #define CAM_TRACK 1 ! 475: ! 476: extern int autocam; ! 477: extern int spec_track; // player# of who we are tracking ! 478: ! 479: qboolean Cam_DrawViewModel(void); ! 480: qboolean Cam_DrawPlayer(int playernum); ! 481: void Cam_Track(usercmd_t *cmd); ! 482: void Cam_FinishMove(usercmd_t *cmd); ! 483: void Cam_Reset(void); ! 484: void CL_InitCam(void); ! 485: ! 486: // ! 487: // skin.c ! 488: // ! 489: ! 490: typedef struct ! 491: { ! 492: char manufacturer; ! 493: char version; ! 494: char encoding; ! 495: char bits_per_pixel; ! 496: unsigned short xmin,ymin,xmax,ymax; ! 497: unsigned short hres,vres; ! 498: unsigned char palette[48]; ! 499: char reserved; ! 500: char color_planes; ! 501: unsigned short bytes_per_line; ! 502: unsigned short palette_type; ! 503: char filler[58]; ! 504: unsigned char data; // unbounded ! 505: } pcx_t; ! 506: ! 507: ! 508: void Skin_Find (player_info_t *sc); ! 509: byte *Skin_Cache (skin_t *skin); ! 510: void Skin_Skins_f (void); ! 511: void Skin_AllSkins_f (void); ! 512: void Skin_NextDownload (void); ! 513: ! 514: #define RSSHOT_WIDTH 320 ! 515: #define RSSHOT_HEIGHT 200
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