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1.1 root 1: /*
2: Copyright (C) 1996-1997 Id Software, Inc.
3:
4: This program is free software; you can redistribute it and/or
5: modify it under the terms of the GNU General Public License
6: as published by the Free Software Foundation; either version 2
7: of the License, or (at your option) any later version.
8:
9: This program is distributed in the hope that it will be useful,
10: but WITHOUT ANY WARRANTY; without even the implied warranty of
11: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12:
13: See the GNU General Public License for more details.
14:
15: You should have received a copy of the GNU General Public License
16: along with this program; if not, write to the Free Software
17: Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
18:
19: */
20: // client.h
21:
22:
23: typedef struct
24: {
25: char name[16];
26: qboolean failedload; // the name isn't a valid skin
27: cache_user_t cache;
28: } skin_t;
29:
30: // player_state_t is the information needed by a player entity
31: // to do move prediction and to generate a drawable entity
32: typedef struct
33: {
34: int messagenum; // all player's won't be updated each frame
35:
36: double state_time; // not the same as the packet time,
37: // because player commands come asyncronously
38: usercmd_t command; // last command for prediction
39:
40: vec3_t origin;
41: vec3_t viewangles; // only for demos, not from server
42: vec3_t velocity;
43: int weaponframe;
44:
45: int modelindex;
46: int frame;
47: int skinnum;
48: int effects;
49:
50: int flags; // dead, gib, etc
51:
52: float waterjumptime;
53: int onground; // -1 = in air, else pmove entity number
54: int oldbuttons;
55: } player_state_t;
56:
57:
58: #define MAX_SCOREBOARDNAME 16
59: typedef struct player_info_s
60: {
61: int userid;
62: char userinfo[MAX_INFO_STRING];
63:
64: // scoreboard information
65: char name[MAX_SCOREBOARDNAME];
66: float entertime;
67: int frags;
68: int ping;
69: byte pl;
70:
71: // skin information
72: int topcolor;
73: int bottomcolor;
74:
75: int _topcolor;
76: int _bottomcolor;
77:
78: int spectator;
79: byte translations[VID_GRADES*256];
80: skin_t *skin;
81: } player_info_t;
82:
83:
84: typedef struct
85: {
86: // generated on client side
87: usercmd_t cmd; // cmd that generated the frame
88: double senttime; // time cmd was sent off
89: int delta_sequence; // sequence number to delta from, -1 = full update
90:
91: // received from server
92: double receivedtime; // time message was received, or -1
93: player_state_t playerstate[MAX_CLIENTS]; // message received that reflects performing
94: // the usercmd
95: packet_entities_t packet_entities;
96: qboolean invalid; // true if the packet_entities delta was invalid
97: } frame_t;
98:
99:
100: typedef struct
101: {
102: int destcolor[3];
103: int percent; // 0-256
104: } cshift_t;
105:
106: #define CSHIFT_CONTENTS 0
107: #define CSHIFT_DAMAGE 1
108: #define CSHIFT_BONUS 2
109: #define CSHIFT_POWERUP 3
110: #define NUM_CSHIFTS 4
111:
112:
113: //
114: // client_state_t should hold all pieces of the client state
115: //
116: #define MAX_DLIGHTS 32
117: typedef struct
118: {
119: int key; // so entities can reuse same entry
120: vec3_t origin;
121: float radius;
122: float die; // stop lighting after this time
123: float decay; // drop this each second
124: float minlight; // don't add when contributing less
125: float color[4];
126: } dlight_t;
127:
128: typedef struct
129: {
130: int length;
131: char map[MAX_STYLESTRING];
132: } lightstyle_t;
133:
134:
135:
136: #define MAX_EFRAGS 512
137:
138: #define MAX_DEMOS 8
139: #define MAX_DEMONAME 16
140:
141: typedef enum {
142: ca_disconnected, // full screen console with no connection
143: ca_demostart, // starting up a demo
144: ca_connected, // netchan_t established, waiting for svc_serverdata
145: ca_onserver, // processing data lists, donwloading, etc
146: ca_active // everything is in, so frames can be rendered
147: } cactive_t;
148:
149: typedef enum {
150: dl_none,
151: dl_model,
152: dl_sound,
153: dl_skin,
154: dl_single
155: } dltype_t; // download type
156:
157: //
158: // the client_static_t structure is persistant through an arbitrary number
159: // of server connections
160: //
161: typedef struct
162: {
163: // connection information
164: cactive_t state;
165:
166: // network stuff
167: netchan_t netchan;
168:
169: // private userinfo for sending to masterless servers
170: char userinfo[MAX_INFO_STRING];
171:
172: char servername[MAX_OSPATH]; // name of server from original connect
173:
174: int qport;
175:
176: FILE *download; // file transfer from server
177: char downloadtempname[MAX_OSPATH];
178: char downloadname[MAX_OSPATH];
179: int downloadnumber;
180: dltype_t downloadtype;
181: int downloadpercent;
182:
183: // demo loop control
184: int demonum; // -1 = don't play demos
185: char demos[MAX_DEMOS][MAX_DEMONAME]; // when not playing
186:
187: // demo recording info must be here, because record is started before
188: // entering a map (and clearing client_state_t)
189: qboolean demorecording;
190: qboolean demoplayback;
191: qboolean timedemo;
192: FILE *demofile;
193: float td_lastframe; // to meter out one message a frame
194: int td_startframe; // host_framecount at start
195: float td_starttime; // realtime at second frame of timedemo
196:
197: int challenge;
198:
199: float latency; // rolling average
200: } client_static_t;
201:
202: extern client_static_t cls;
203:
204: //
205: // the client_state_t structure is wiped completely at every
206: // server signon
207: //
208: typedef struct
209: {
210: int servercount; // server identification for prespawns
211:
212: char serverinfo[MAX_SERVERINFO_STRING];
213:
214: int parsecount; // server message counter
215: int validsequence; // this is the sequence number of the last good
216: // packetentity_t we got. If this is 0, we can't
217: // render a frame yet
218: int movemessages; // since connecting to this server
219: // throw out the first couple, so the player
220: // doesn't accidentally do something the
221: // first frame
222:
223: int spectator;
224:
225: double last_ping_request; // while showing scoreboard
226: double last_servermessage;
227:
228: // sentcmds[cl.netchan.outgoing_sequence & UPDATE_MASK] = cmd
229: frame_t frames[UPDATE_BACKUP];
230:
231: // information for local display
232: int stats[MAX_CL_STATS]; // health, etc
233: float item_gettime[32]; // cl.time of aquiring item, for blinking
234: float faceanimtime; // use anim frame if cl.time < this
235:
236: cshift_t cshifts[NUM_CSHIFTS]; // color shifts for damage, powerups
237: cshift_t prev_cshifts[NUM_CSHIFTS]; // and content types
238:
239: // the client maintains its own idea of view angles, which are
240: // sent to the server each frame. And only reset at level change
241: // and teleport times
242: vec3_t viewangles;
243:
244: // the client simulates or interpolates movement to get these values
245: double time; // this is the time value that the client
246: // is rendering at. allways <= realtime
247: vec3_t simorg;
248: vec3_t simvel;
249: vec3_t simangles;
250:
251: // pitch drifting vars
252: float pitchvel;
253: qboolean nodrift;
254: float driftmove;
255: double laststop;
256:
257:
258: float crouch; // local amount for smoothing stepups
259:
260: qboolean paused; // send over by server
261:
262: float punchangle; // temporar yview kick from weapon firing
263:
264: int intermission; // don't change view angle, full screen, etc
265: int completed_time; // latched ffrom time at intermission start
266:
267: //
268: // information that is static for the entire time connected to a server
269: //
270: char model_name[MAX_MODELS][MAX_QPATH];
271: char sound_name[MAX_SOUNDS][MAX_QPATH];
272:
273: struct model_s *model_precache[MAX_MODELS];
274: struct sfx_s *sound_precache[MAX_SOUNDS];
275:
276: char levelname[40]; // for display on solo scoreboard
277: int playernum;
278:
279: // refresh related state
280: struct model_s *worldmodel; // cl_entitites[0].model
281: struct efrag_s *free_efrags;
282: int num_entities; // stored bottom up in cl_entities array
283: int num_statics; // stored top down in cl_entitiers
284:
285: int cdtrack; // cd audio
286:
287: entity_t viewent; // weapon model
288:
289: // all player information
290: player_info_t players[MAX_CLIENTS];
291: } client_state_t;
292:
293:
294: //
295: // cvars
296: //
297: extern cvar_t cl_warncmd;
298: extern cvar_t cl_upspeed;
299: extern cvar_t cl_forwardspeed;
300: extern cvar_t cl_backspeed;
301: extern cvar_t cl_sidespeed;
302:
303: extern cvar_t cl_movespeedkey;
304:
305: extern cvar_t cl_yawspeed;
306: extern cvar_t cl_pitchspeed;
307:
308: extern cvar_t cl_anglespeedkey;
309:
310: extern cvar_t cl_shownet;
311: extern cvar_t cl_sbar;
312: extern cvar_t cl_hudswap;
313:
314: extern cvar_t cl_pitchdriftspeed;
315: extern cvar_t lookspring;
316: extern cvar_t lookstrafe;
317: extern cvar_t sensitivity;
318:
319: extern cvar_t m_pitch;
320: extern cvar_t m_yaw;
321: extern cvar_t m_forward;
322: extern cvar_t m_side;
323:
324: extern cvar_t _windowed_mouse;
325:
326: extern cvar_t name;
327:
328:
329: #define MAX_STATIC_ENTITIES 128 // torches, etc
330:
331: extern client_state_t cl;
332:
333: // FIXME, allocate dynamically
334: extern entity_state_t cl_baselines[MAX_EDICTS];
335: extern efrag_t cl_efrags[MAX_EFRAGS];
336: extern entity_t cl_static_entities[MAX_STATIC_ENTITIES];
337: extern lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
338: extern dlight_t cl_dlights[MAX_DLIGHTS];
339:
340: extern qboolean nomaster;
341: extern float server_version; // version of server we connected to
342:
343: //=============================================================================
344:
345:
346: //
347: // cl_main
348: //
349: dlight_t *CL_AllocDlight (int key);
350: void CL_DecayLights (void);
351:
352: void CL_Init (void);
353: void Host_WriteConfiguration (void);
354:
355: void CL_EstablishConnection (char *host);
356:
357: void CL_Disconnect (void);
358: void CL_Disconnect_f (void);
359: void CL_NextDemo (void);
360: qboolean CL_DemoBehind(void);
361:
362: void CL_BeginServerConnect(void);
363:
364: #define MAX_VISEDICTS 256
365: extern int cl_numvisedicts, cl_oldnumvisedicts;
366: extern entity_t *cl_visedicts, *cl_oldvisedicts;
367: extern entity_t cl_visedicts_list[2][MAX_VISEDICTS];
368:
369: extern char emodel_name[], pmodel_name[], prespawn_name[], modellist_name[], soundlist_name[];
370:
371: //
372: // cl_input
373: //
374: typedef struct
375: {
376: int down[2]; // key nums holding it down
377: int state; // low bit is down state
378: } kbutton_t;
379:
380: extern kbutton_t in_mlook, in_klook;
381: extern kbutton_t in_strafe;
382: extern kbutton_t in_speed;
383:
384: void CL_InitInput (void);
385: void CL_SendCmd (void);
386: void CL_SendMove (usercmd_t *cmd);
387:
388: void CL_ParseTEnt (void);
389: void CL_UpdateTEnts (void);
390:
391: void CL_ClearState (void);
392:
393: void CL_ReadPackets (void);
394:
395: int CL_ReadFromServer (void);
396: void CL_WriteToServer (usercmd_t *cmd);
397: void CL_BaseMove (usercmd_t *cmd);
398:
399:
400: float CL_KeyState (kbutton_t *key);
401: char *Key_KeynumToString (int keynum);
402:
403: //
404: // cl_demo.c
405: //
406: void CL_StopPlayback (void);
407: qboolean CL_GetMessage (void);
408: void CL_WriteDemoCmd (usercmd_t *pcmd);
409:
410: void CL_Stop_f (void);
411: void CL_Record_f (void);
412: void CL_ReRecord_f (void);
413: void CL_PlayDemo_f (void);
414: void CL_TimeDemo_f (void);
415:
416: //
417: // cl_parse.c
418: //
419: #define NET_TIMINGS 256
420: #define NET_TIMINGSMASK 255
421: extern int packet_latency[NET_TIMINGS];
422: int CL_CalcNet (void);
423: void CL_ParseServerMessage (void);
424: void CL_NewTranslation (int slot);
425: qboolean CL_CheckOrDownloadFile (char *filename);
426: qboolean CL_IsUploading(void);
427: void CL_NextUpload(void);
428: void CL_StartUpload (byte *data, int size);
429: void CL_StopUpload(void);
430:
431: //
432: // view.c
433: //
434: void V_StartPitchDrift (void);
435: void V_StopPitchDrift (void);
436:
437: void V_RenderView (void);
438: void V_UpdatePalette (void);
439: void V_Register (void);
440: void V_ParseDamage (void);
441: void V_SetContentsColor (int contents);
442: void V_CalcBlend (void);
443:
444:
445: //
446: // cl_tent
447: //
448: void CL_InitTEnts (void);
449: void CL_ClearTEnts (void);
450:
451: //
452: // cl_ents.c
453: //
454: void CL_SetSolidPlayers (int playernum);
455: void CL_SetUpPlayerPrediction(qboolean dopred);
456: void CL_EmitEntities (void);
457: void CL_ClearProjectiles (void);
458: void CL_ParseProjectiles (void);
459: void CL_ParsePacketEntities (qboolean delta);
460: void CL_SetSolidEntities (void);
461: void CL_ParsePlayerinfo (void);
462:
463: //
464: // cl_pred.c
465: //
466: void CL_InitPrediction (void);
467: void CL_PredictMove (void);
468: void CL_PredictUsercmd (player_state_t *from, player_state_t *to, usercmd_t *u, qboolean spectator);
469:
470: //
471: // cl_cam.c
472: //
473: #define CAM_NONE 0
474: #define CAM_TRACK 1
475:
476: extern int autocam;
477: extern int spec_track; // player# of who we are tracking
478:
479: qboolean Cam_DrawViewModel(void);
480: qboolean Cam_DrawPlayer(int playernum);
481: void Cam_Track(usercmd_t *cmd);
482: void Cam_FinishMove(usercmd_t *cmd);
483: void Cam_Reset(void);
484: void CL_InitCam(void);
485:
486: //
487: // skin.c
488: //
489:
490: typedef struct
491: {
492: char manufacturer;
493: char version;
494: char encoding;
495: char bits_per_pixel;
496: unsigned short xmin,ymin,xmax,ymax;
497: unsigned short hres,vres;
498: unsigned char palette[48];
499: char reserved;
500: char color_planes;
501: unsigned short bytes_per_line;
502: unsigned short palette_type;
503: char filler[58];
504: unsigned char data; // unbounded
505: } pcx_t;
506:
507:
508: void Skin_Find (player_info_t *sc);
509: byte *Skin_Cache (skin_t *skin);
510: void Skin_Skins_f (void);
511: void Skin_AllSkins_f (void);
512: void Skin_NextDownload (void);
513:
514: #define RSSHOT_WIDTH 320
515: #define RSSHOT_HEIGHT 200
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