Annotation of quakeworld/client/cmd.h, revision 1.1

1.1     ! root        1: /*
        !             2: Copyright (C) 1996-1997 Id Software, Inc.
        !             3: 
        !             4: This program is free software; you can redistribute it and/or
        !             5: modify it under the terms of the GNU General Public License
        !             6: as published by the Free Software Foundation; either version 2
        !             7: of the License, or (at your option) any later version.
        !             8: 
        !             9: This program is distributed in the hope that it will be useful,
        !            10: but WITHOUT ANY WARRANTY; without even the implied warranty of
        !            11: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
        !            12: 
        !            13: See the GNU General Public License for more details.
        !            14: 
        !            15: You should have received a copy of the GNU General Public License
        !            16: along with this program; if not, write to the Free Software
        !            17: Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
        !            18: 
        !            19: */
        !            20: 
        !            21: // cmd.h -- Command buffer and command execution
        !            22: 
        !            23: //===========================================================================
        !            24: 
        !            25: /*
        !            26: 
        !            27: Any number of commands can be added in a frame, from several different sources.
        !            28: Most commands come from either keybindings or console line input, but remote
        !            29: servers can also send across commands and entire text files can be execed.
        !            30: 
        !            31: The + command line options are also added to the command buffer.
        !            32: 
        !            33: The game starts with a Cbuf_AddText ("exec quake.rc\n"); Cbuf_Execute ();
        !            34: 
        !            35: */
        !            36: 
        !            37: 
        !            38: void Cbuf_Init (void);
        !            39: // allocates an initial text buffer that will grow as needed
        !            40: 
        !            41: void Cbuf_AddText (char *text);
        !            42: // as new commands are generated from the console or keybindings,
        !            43: // the text is added to the end of the command buffer.
        !            44: 
        !            45: void Cbuf_InsertText (char *text);
        !            46: // when a command wants to issue other commands immediately, the text is
        !            47: // inserted at the beginning of the buffer, before any remaining unexecuted
        !            48: // commands.
        !            49: 
        !            50: void Cbuf_Execute (void);
        !            51: // Pulls off \n terminated lines of text from the command buffer and sends
        !            52: // them through Cmd_ExecuteString.  Stops when the buffer is empty.
        !            53: // Normally called once per frame, but may be explicitly invoked.
        !            54: // Do not call inside a command function!
        !            55: 
        !            56: //===========================================================================
        !            57: 
        !            58: /*
        !            59: 
        !            60: Command execution takes a null terminated string, breaks it into tokens,
        !            61: then searches for a command or variable that matches the first token.
        !            62: 
        !            63: */
        !            64: 
        !            65: typedef void (*xcommand_t) (void);
        !            66: 
        !            67: void   Cmd_Init (void);
        !            68: 
        !            69: void   Cmd_AddCommand (char *cmd_name, xcommand_t function);
        !            70: // called by the init functions of other parts of the program to
        !            71: // register commands and functions to call for them.
        !            72: // The cmd_name is referenced later, so it should not be in temp memory
        !            73: // if function is NULL, the command will be forwarded to the server
        !            74: // as a clc_stringcmd instead of executed locally
        !            75: 
        !            76: qboolean Cmd_Exists (char *cmd_name);
        !            77: // used by the cvar code to check for cvar / command name overlap
        !            78: 
        !            79: char   *Cmd_CompleteCommand (char *partial);
        !            80: // attempts to match a partial command for automatic command line completion
        !            81: // returns NULL if nothing fits
        !            82: 
        !            83: int            Cmd_Argc (void);
        !            84: char   *Cmd_Argv (int arg);
        !            85: char   *Cmd_Args (void);
        !            86: // The functions that execute commands get their parameters with these
        !            87: // functions. Cmd_Argv () will return an empty string, not a NULL
        !            88: // if arg > argc, so string operations are allways safe.
        !            89: 
        !            90: int Cmd_CheckParm (char *parm);
        !            91: // Returns the position (1 to argc-1) in the command's argument list
        !            92: // where the given parameter apears, or 0 if not present
        !            93: 
        !            94: void Cmd_TokenizeString (char *text);
        !            95: // Takes a null terminated string.  Does not need to be /n terminated.
        !            96: // breaks the string up into arg tokens.
        !            97: 
        !            98: void   Cmd_ExecuteString (char *text);
        !            99: // Parses a single line of text into arguments and tries to execute it
        !           100: // as if it was typed at the console
        !           101: 
        !           102: void   Cmd_ForwardToServer (void);
        !           103: // adds the current command line as a clc_stringcmd to the client message.
        !           104: // things like godmode, noclip, etc, are commands directed to the server,
        !           105: // so when they are typed in at the console, they will need to be forwarded.
        !           106: 
        !           107: void Cmd_StuffCmds_f (void);

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