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1.1 root 1: /*
2: Copyright (C) 1996-1997 Id Software, Inc.
3:
4: This program is free software; you can redistribute it and/or
5: modify it under the terms of the GNU General Public License
6: as published by the Free Software Foundation; either version 2
7: of the License, or (at your option) any later version.
8:
9: This program is distributed in the hope that it will be useful,
10: but WITHOUT ANY WARRANTY; without even the implied warranty of
11: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12:
13: See the GNU General Public License for more details.
14:
15: You should have received a copy of the GNU General Public License
16: along with this program; if not, write to the Free Software
17: Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
18:
19: */
20:
21: // cmd.h -- Command buffer and command execution
22:
23: //===========================================================================
24:
25: /*
26:
27: Any number of commands can be added in a frame, from several different sources.
28: Most commands come from either keybindings or console line input, but remote
29: servers can also send across commands and entire text files can be execed.
30:
31: The + command line options are also added to the command buffer.
32:
33: The game starts with a Cbuf_AddText ("exec quake.rc\n"); Cbuf_Execute ();
34:
35: */
36:
37:
38: void Cbuf_Init (void);
39: // allocates an initial text buffer that will grow as needed
40:
41: void Cbuf_AddText (char *text);
42: // as new commands are generated from the console or keybindings,
43: // the text is added to the end of the command buffer.
44:
45: void Cbuf_InsertText (char *text);
46: // when a command wants to issue other commands immediately, the text is
47: // inserted at the beginning of the buffer, before any remaining unexecuted
48: // commands.
49:
50: void Cbuf_Execute (void);
51: // Pulls off \n terminated lines of text from the command buffer and sends
52: // them through Cmd_ExecuteString. Stops when the buffer is empty.
53: // Normally called once per frame, but may be explicitly invoked.
54: // Do not call inside a command function!
55:
56: //===========================================================================
57:
58: /*
59:
60: Command execution takes a null terminated string, breaks it into tokens,
61: then searches for a command or variable that matches the first token.
62:
63: */
64:
65: typedef void (*xcommand_t) (void);
66:
67: void Cmd_Init (void);
68:
69: void Cmd_AddCommand (char *cmd_name, xcommand_t function);
70: // called by the init functions of other parts of the program to
71: // register commands and functions to call for them.
72: // The cmd_name is referenced later, so it should not be in temp memory
73: // if function is NULL, the command will be forwarded to the server
74: // as a clc_stringcmd instead of executed locally
75:
76: qboolean Cmd_Exists (char *cmd_name);
77: // used by the cvar code to check for cvar / command name overlap
78:
79: char *Cmd_CompleteCommand (char *partial);
80: // attempts to match a partial command for automatic command line completion
81: // returns NULL if nothing fits
82:
83: int Cmd_Argc (void);
84: char *Cmd_Argv (int arg);
85: char *Cmd_Args (void);
86: // The functions that execute commands get their parameters with these
87: // functions. Cmd_Argv () will return an empty string, not a NULL
88: // if arg > argc, so string operations are allways safe.
89:
90: int Cmd_CheckParm (char *parm);
91: // Returns the position (1 to argc-1) in the command's argument list
92: // where the given parameter apears, or 0 if not present
93:
94: void Cmd_TokenizeString (char *text);
95: // Takes a null terminated string. Does not need to be /n terminated.
96: // breaks the string up into arg tokens.
97:
98: void Cmd_ExecuteString (char *text);
99: // Parses a single line of text into arguments and tries to execute it
100: // as if it was typed at the console
101:
102: void Cmd_ForwardToServer (void);
103: // adds the current command line as a clc_stringcmd to the client message.
104: // things like godmode, noclip, etc, are commands directed to the server,
105: // so when they are typed in at the console, they will need to be forwarded.
106:
107: void Cmd_StuffCmds_f (void);
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