Annotation of quakeworld/client/cvar.h, revision 1.1

1.1     ! root        1: /*
        !             2: Copyright (C) 1996-1997 Id Software, Inc.
        !             3: 
        !             4: This program is free software; you can redistribute it and/or
        !             5: modify it under the terms of the GNU General Public License
        !             6: as published by the Free Software Foundation; either version 2
        !             7: of the License, or (at your option) any later version.
        !             8: 
        !             9: This program is distributed in the hope that it will be useful,
        !            10: but WITHOUT ANY WARRANTY; without even the implied warranty of
        !            11: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
        !            12: 
        !            13: See the GNU General Public License for more details.
        !            14: 
        !            15: You should have received a copy of the GNU General Public License
        !            16: along with this program; if not, write to the Free Software
        !            17: Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
        !            18: 
        !            19: */
        !            20: // cvar.h
        !            21: 
        !            22: /*
        !            23: 
        !            24: cvar_t variables are used to hold scalar or string variables that can be changed or displayed at the console or prog code as well as accessed directly
        !            25: in C code.
        !            26: 
        !            27: it is sufficient to initialize a cvar_t with just the first two fields, or
        !            28: you can add a ,true flag for variables that you want saved to the configuration
        !            29: file when the game is quit:
        !            30: 
        !            31: cvar_t r_draworder = {"r_draworder","1"};
        !            32: cvar_t scr_screensize = {"screensize","1",true};
        !            33: 
        !            34: Cvars must be registered before use, or they will have a 0 value instead of the float interpretation of the string.  Generally, all cvar_t declarations should be registered in the apropriate init function before any console commands are executed:
        !            35: Cvar_RegisterVariable (&host_framerate);
        !            36: 
        !            37: 
        !            38: C code usually just references a cvar in place:
        !            39: if ( r_draworder.value )
        !            40: 
        !            41: It could optionally ask for the value to be looked up for a string name:
        !            42: if (Cvar_VariableValue ("r_draworder"))
        !            43: 
        !            44: Interpreted prog code can access cvars with the cvar(name) or
        !            45: cvar_set (name, value) internal functions:
        !            46: teamplay = cvar("teamplay");
        !            47: cvar_set ("registered", "1");
        !            48: 
        !            49: The user can access cvars from the console in two ways:
        !            50: r_draworder                    prints the current value
        !            51: r_draworder 0          sets the current value to 0
        !            52: Cvars are restricted from having the same names as commands to keep this
        !            53: interface from being ambiguous.
        !            54: */
        !            55: 
        !            56: typedef struct cvar_s
        !            57: {
        !            58:        char    *name;
        !            59:        char    *string;
        !            60:        qboolean archive;               // set to true to cause it to be saved to vars.rc
        !            61:        qboolean info;                  // added to serverinfo or userinfo when changed
        !            62:        float   value;
        !            63:        struct cvar_s *next;
        !            64: } cvar_t;
        !            65: 
        !            66: void   Cvar_RegisterVariable (cvar_t *variable);
        !            67: // registers a cvar that allready has the name, string, and optionally the
        !            68: // archive elements set.
        !            69: 
        !            70: void   Cvar_Set (char *var_name, char *value);
        !            71: // equivelant to "<name> <variable>" typed at the console
        !            72: 
        !            73: void   Cvar_SetValue (char *var_name, float value);
        !            74: // expands value to a string and calls Cvar_Set
        !            75: 
        !            76: float  Cvar_VariableValue (char *var_name);
        !            77: // returns 0 if not defined or non numeric
        !            78: 
        !            79: char   *Cvar_VariableString (char *var_name);
        !            80: // returns an empty string if not defined
        !            81: 
        !            82: char   *Cvar_CompleteVariable (char *partial);
        !            83: // attempts to match a partial variable name for command line completion
        !            84: // returns NULL if nothing fits
        !            85: 
        !            86: qboolean Cvar_Command (void);
        !            87: // called by Cmd_ExecuteString when Cmd_Argv(0) doesn't match a known
        !            88: // command.  Returns true if the command was a variable reference that
        !            89: // was handled. (print or change)
        !            90: 
        !            91: void   Cvar_WriteVariables (FILE *f);
        !            92: // Writes lines containing "set variable value" for all variables
        !            93: // with the archive flag set to true.
        !            94: 
        !            95: cvar_t *Cvar_FindVar (char *var_name);
        !            96: 
        !            97: extern cvar_t  *cvar_vars;

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