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1.1 root 1: /*
2: Copyright (C) 1996-1997 Id Software, Inc.
3:
4: This program is free software; you can redistribute it and/or
5: modify it under the terms of the GNU General Public License
6: as published by the Free Software Foundation; either version 2
7: of the License, or (at your option) any later version.
8:
9: This program is distributed in the hope that it will be useful,
10: but WITHOUT ANY WARRANTY; without even the implied warranty of
11: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12:
13: See the GNU General Public License for more details.
14:
15: You should have received a copy of the GNU General Public License
16: along with this program; if not, write to the Free Software
17: Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
18:
19: */
20: // cvar.h
21:
22: /*
23:
24: cvar_t variables are used to hold scalar or string variables that can be changed or displayed at the console or prog code as well as accessed directly
25: in C code.
26:
27: it is sufficient to initialize a cvar_t with just the first two fields, or
28: you can add a ,true flag for variables that you want saved to the configuration
29: file when the game is quit:
30:
31: cvar_t r_draworder = {"r_draworder","1"};
32: cvar_t scr_screensize = {"screensize","1",true};
33:
34: Cvars must be registered before use, or they will have a 0 value instead of the float interpretation of the string. Generally, all cvar_t declarations should be registered in the apropriate init function before any console commands are executed:
35: Cvar_RegisterVariable (&host_framerate);
36:
37:
38: C code usually just references a cvar in place:
39: if ( r_draworder.value )
40:
41: It could optionally ask for the value to be looked up for a string name:
42: if (Cvar_VariableValue ("r_draworder"))
43:
44: Interpreted prog code can access cvars with the cvar(name) or
45: cvar_set (name, value) internal functions:
46: teamplay = cvar("teamplay");
47: cvar_set ("registered", "1");
48:
49: The user can access cvars from the console in two ways:
50: r_draworder prints the current value
51: r_draworder 0 sets the current value to 0
52: Cvars are restricted from having the same names as commands to keep this
53: interface from being ambiguous.
54: */
55:
56: typedef struct cvar_s
57: {
58: char *name;
59: char *string;
60: qboolean archive; // set to true to cause it to be saved to vars.rc
61: qboolean info; // added to serverinfo or userinfo when changed
62: float value;
63: struct cvar_s *next;
64: } cvar_t;
65:
66: void Cvar_RegisterVariable (cvar_t *variable);
67: // registers a cvar that allready has the name, string, and optionally the
68: // archive elements set.
69:
70: void Cvar_Set (char *var_name, char *value);
71: // equivelant to "<name> <variable>" typed at the console
72:
73: void Cvar_SetValue (char *var_name, float value);
74: // expands value to a string and calls Cvar_Set
75:
76: float Cvar_VariableValue (char *var_name);
77: // returns 0 if not defined or non numeric
78:
79: char *Cvar_VariableString (char *var_name);
80: // returns an empty string if not defined
81:
82: char *Cvar_CompleteVariable (char *partial);
83: // attempts to match a partial variable name for command line completion
84: // returns NULL if nothing fits
85:
86: qboolean Cvar_Command (void);
87: // called by Cmd_ExecuteString when Cmd_Argv(0) doesn't match a known
88: // command. Returns true if the command was a variable reference that
89: // was handled. (print or change)
90:
91: void Cvar_WriteVariables (FILE *f);
92: // Writes lines containing "set variable value" for all variables
93: // with the archive flag set to true.
94:
95: cvar_t *Cvar_FindVar (char *var_name);
96:
97: extern cvar_t *cvar_vars;
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