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1.1 ! root 1: /* ! 2: Copyright (C) 1996-1997 Id Software, Inc. ! 3: ! 4: This program is free software; you can redistribute it and/or ! 5: modify it under the terms of the GNU General Public License ! 6: as published by the Free Software Foundation; either version 2 ! 7: of the License, or (at your option) any later version. ! 8: ! 9: This program is distributed in the hope that it will be useful, ! 10: but WITHOUT ANY WARRANTY; without even the implied warranty of ! 11: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ! 12: ! 13: See the GNU General Public License for more details. ! 14: ! 15: You should have received a copy of the GNU General Public License ! 16: along with this program; if not, write to the Free Software ! 17: Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ! 18: ! 19: */ ! 20: // protocol.h -- communications protocols ! 21: ! 22: #define PROTOCOL_VERSION 28 ! 23: ! 24: #define QW_CHECK_HASH 0x5157 ! 25: ! 26: //========================================= ! 27: ! 28: #define PORT_CLIENT 27001 ! 29: #define PORT_MASTER 27000 ! 30: #define PORT_SERVER 27500 ! 31: ! 32: //========================================= ! 33: ! 34: // out of band message id bytes ! 35: ! 36: // M = master, S = server, C = client, A = any ! 37: // the second character will allways be \n if the message isn't a single ! 38: // byte long (?? not true anymore?) ! 39: ! 40: #define S2C_CHALLENGE 'c' ! 41: #define S2C_CONNECTION 'j' ! 42: #define A2A_PING 'k' // respond with an A2A_ACK ! 43: #define A2A_ACK 'l' // general acknowledgement without info ! 44: #define A2A_NACK 'm' // [+ comment] general failure ! 45: #define A2A_ECHO 'e' // for echoing ! 46: #define A2C_PRINT 'n' // print a message on client ! 47: ! 48: #define S2M_HEARTBEAT 'a' // + serverinfo + userlist + fraglist ! 49: #define A2C_CLIENT_COMMAND 'B' // + command line ! 50: #define S2M_SHUTDOWN 'C' ! 51: ! 52: ! 53: //================== ! 54: // note that there are some defs.qc that mirror to these numbers ! 55: // also related to svc_strings[] in cl_parse ! 56: //================== ! 57: ! 58: // ! 59: // server to client ! 60: // ! 61: #define svc_bad 0 ! 62: #define svc_nop 1 ! 63: #define svc_disconnect 2 ! 64: #define svc_updatestat 3 // [byte] [byte] ! 65: //define svc_version 4 // [long] server version ! 66: #define svc_setview 5 // [short] entity number ! 67: #define svc_sound 6 // <see code> ! 68: //define svc_time 7 // [float] server time ! 69: #define svc_print 8 // [byte] id [string] null terminated string ! 70: #define svc_stufftext 9 // [string] stuffed into client's console buffer ! 71: // the string should be \n terminated ! 72: #define svc_setangle 10 // [angle3] set the view angle to this absolute value ! 73: ! 74: #define svc_serverdata 11 // [long] protocol ... ! 75: #define svc_lightstyle 12 // [byte] [string] ! 76: //define svc_updatename 13 // [byte] [string] ! 77: #define svc_updatefrags 14 // [byte] [short] ! 78: //define svc_clientdata 15 // <shortbits + data> ! 79: #define svc_stopsound 16 // <see code> ! 80: //define svc_updatecolors 17 // [byte] [byte] [byte] ! 81: //define svc_particle 18 // [vec3] <variable> ! 82: #define svc_damage 19 ! 83: ! 84: #define svc_spawnstatic 20 ! 85: // svc_spawnbinary 21 ! 86: #define svc_spawnbaseline 22 ! 87: ! 88: #define svc_temp_entity 23 // variable ! 89: #define svc_setpause 24 // [byte] on / off ! 90: // svc_signonnum 25 // [byte] used for the signon sequence ! 91: ! 92: #define svc_centerprint 26 // [string] to put in center of the screen ! 93: ! 94: #define svc_killedmonster 27 ! 95: #define svc_foundsecret 28 ! 96: ! 97: #define svc_spawnstaticsound 29 // [coord3] [byte] samp [byte] vol [byte] aten ! 98: ! 99: #define svc_intermission 30 // [vec3_t] origin [vec3_t] angle ! 100: #define svc_finale 31 // [string] text ! 101: ! 102: #define svc_cdtrack 32 // [byte] track ! 103: #define svc_sellscreen 33 ! 104: ! 105: #define svc_smallkick 34 // set client punchangle to 2 ! 106: #define svc_bigkick 35 // set client punchangle to 4 ! 107: ! 108: #define svc_updateping 36 // [byte] [short] ! 109: #define svc_updateentertime 37 // [byte] [float] ! 110: ! 111: #define svc_updatestatlong 38 // [byte] [long] ! 112: ! 113: #define svc_muzzleflash 39 // [short] entity ! 114: ! 115: #define svc_updateuserinfo 40 // [byte] slot [long] uid ! 116: // [string] userinfo ! 117: ! 118: #define svc_download 41 // [short] size [size bytes] ! 119: #define svc_playerinfo 42 // variable ! 120: #define svc_nails 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8 ! 121: #define svc_chokecount 44 // [byte] packets choked ! 122: #define svc_modellist 45 // [strings] ! 123: #define svc_soundlist 46 // [strings] ! 124: #define svc_packetentities 47 // [...] ! 125: #define svc_deltapacketentities 48 // [...] ! 126: #define svc_maxspeed 49 // maxspeed change, for prediction ! 127: #define svc_entgravity 50 // gravity change, for prediction ! 128: #define svc_setinfo 51 // setinfo on a client ! 129: #define svc_serverinfo 52 // serverinfo ! 130: #define svc_updatepl 53 // [byte] [byte] ! 131: ! 132: ! 133: //============================================== ! 134: ! 135: // ! 136: // client to server ! 137: // ! 138: #define clc_bad 0 ! 139: #define clc_nop 1 ! 140: //define clc_doublemove 2 ! 141: #define clc_move 3 // [[usercmd_t] ! 142: #define clc_stringcmd 4 // [string] message ! 143: #define clc_delta 5 // [byte] sequence number, requests delta compression of message ! 144: #define clc_tmove 6 // teleport request, spectator only ! 145: #define clc_upload 7 // teleport request, spectator only ! 146: ! 147: ! 148: //============================================== ! 149: ! 150: // playerinfo flags from server ! 151: // playerinfo allways sends: playernum, flags, origin[] and framenumber ! 152: ! 153: #define PF_MSEC (1<<0) ! 154: #define PF_COMMAND (1<<1) ! 155: #define PF_VELOCITY1 (1<<2) ! 156: #define PF_VELOCITY2 (1<<3) ! 157: #define PF_VELOCITY3 (1<<4) ! 158: #define PF_MODEL (1<<5) ! 159: #define PF_SKINNUM (1<<6) ! 160: #define PF_EFFECTS (1<<7) ! 161: #define PF_WEAPONFRAME (1<<8) // only sent for view player ! 162: #define PF_DEAD (1<<9) // don't block movement any more ! 163: #define PF_GIB (1<<10) // offset the view height differently ! 164: #define PF_NOGRAV (1<<11) // don't apply gravity for prediction ! 165: ! 166: //============================================== ! 167: ! 168: // if the high bit of the client to server byte is set, the low bits are ! 169: // client move cmd bits ! 170: // ms and angle2 are allways sent, the others are optional ! 171: #define CM_ANGLE1 (1<<0) ! 172: #define CM_ANGLE3 (1<<1) ! 173: #define CM_FORWARD (1<<2) ! 174: #define CM_SIDE (1<<3) ! 175: #define CM_UP (1<<4) ! 176: #define CM_BUTTONS (1<<5) ! 177: #define CM_IMPULSE (1<<6) ! 178: #define CM_ANGLE2 (1<<7) ! 179: ! 180: //============================================== ! 181: ! 182: // the first 16 bits of a packetentities update holds 9 bits ! 183: // of entity number and 7 bits of flags ! 184: #define U_ORIGIN1 (1<<9) ! 185: #define U_ORIGIN2 (1<<10) ! 186: #define U_ORIGIN3 (1<<11) ! 187: #define U_ANGLE2 (1<<12) ! 188: #define U_FRAME (1<<13) ! 189: #define U_REMOVE (1<<14) // REMOVE this entity, don't add it ! 190: #define U_MOREBITS (1<<15) ! 191: ! 192: // if MOREBITS is set, these additional flags are read in next ! 193: #define U_ANGLE1 (1<<0) ! 194: #define U_ANGLE3 (1<<1) ! 195: #define U_MODEL (1<<2) ! 196: #define U_COLORMAP (1<<3) ! 197: #define U_SKIN (1<<4) ! 198: #define U_EFFECTS (1<<5) ! 199: #define U_SOLID (1<<6) // the entity should be solid for prediction ! 200: ! 201: //============================================== ! 202: ! 203: // a sound with no channel is a local only sound ! 204: // the sound field has bits 0-2: channel, 3-12: entity ! 205: #define SND_VOLUME (1<<15) // a byte ! 206: #define SND_ATTENUATION (1<<14) // a byte ! 207: ! 208: #define DEFAULT_SOUND_PACKET_VOLUME 255 ! 209: #define DEFAULT_SOUND_PACKET_ATTENUATION 1.0 ! 210: ! 211: // svc_print messages have an id, so messages can be filtered ! 212: #define PRINT_LOW 0 ! 213: #define PRINT_MEDIUM 1 ! 214: #define PRINT_HIGH 2 ! 215: #define PRINT_CHAT 3 // also go to chat buffer ! 216: ! 217: // ! 218: // temp entity events ! 219: // ! 220: #define TE_SPIKE 0 ! 221: #define TE_SUPERSPIKE 1 ! 222: #define TE_GUNSHOT 2 ! 223: #define TE_EXPLOSION 3 ! 224: #define TE_TAREXPLOSION 4 ! 225: #define TE_LIGHTNING1 5 ! 226: #define TE_LIGHTNING2 6 ! 227: #define TE_WIZSPIKE 7 ! 228: #define TE_KNIGHTSPIKE 8 ! 229: #define TE_LIGHTNING3 9 ! 230: #define TE_LAVASPLASH 10 ! 231: #define TE_TELEPORT 11 ! 232: #define TE_BLOOD 12 ! 233: #define TE_LIGHTNINGBLOOD 13 ! 234: ! 235: ! 236: /* ! 237: ========================================================== ! 238: ! 239: ELEMENTS COMMUNICATED ACROSS THE NET ! 240: ! 241: ========================================================== ! 242: */ ! 243: ! 244: #define MAX_CLIENTS 32 ! 245: ! 246: #define UPDATE_BACKUP 64 // copies of entity_state_t to keep buffered ! 247: // must be power of two ! 248: #define UPDATE_MASK (UPDATE_BACKUP-1) ! 249: ! 250: // entity_state_t is the information conveyed from the server ! 251: // in an update message ! 252: typedef struct ! 253: { ! 254: int number; // edict index ! 255: ! 256: int flags; // nolerp, etc ! 257: vec3_t origin; ! 258: vec3_t angles; ! 259: int modelindex; ! 260: int frame; ! 261: int colormap; ! 262: int skinnum; ! 263: int effects; ! 264: } entity_state_t; ! 265: ! 266: ! 267: #define MAX_PACKET_ENTITIES 64 // doesn't count nails ! 268: typedef struct ! 269: { ! 270: int num_entities; ! 271: entity_state_t entities[MAX_PACKET_ENTITIES]; ! 272: } packet_entities_t; ! 273: ! 274: typedef struct usercmd_s ! 275: { ! 276: byte msec; ! 277: vec3_t angles; ! 278: short forwardmove, sidemove, upmove; ! 279: byte buttons; ! 280: byte impulse; ! 281: } usercmd_t; ! 282:
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