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1.1 ! root 1: /* ! 2: Copyright (C) 1996-1997 Id Software, Inc. ! 3: ! 4: This program is free software; you can redistribute it and/or ! 5: modify it under the terms of the GNU General Public License ! 6: as published by the Free Software Foundation; either version 2 ! 7: of the License, or (at your option) any later version. ! 8: ! 9: This program is distributed in the hope that it will be useful, ! 10: but WITHOUT ANY WARRANTY; without even the implied warranty of ! 11: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ! 12: ! 13: See the GNU General Public License for more details. ! 14: ! 15: You should have received a copy of the GNU General Public License ! 16: along with this program; if not, write to the Free Software ! 17: Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ! 18: ! 19: */ ! 20: // quakedef.h -- primary header for client ! 21: ! 22: #define QUAKE_GAME // as opposed to utilities ! 23: ! 24: //define PARANOID // speed sapping error checking ! 25: ! 26: #ifdef _WIN32 ! 27: #pragma warning( disable : 4244 4127 4201 4214 4514 4305 4115 4018) ! 28: #endif ! 29: ! 30: ! 31: #include <math.h> ! 32: #include <string.h> ! 33: #include <stdarg.h> ! 34: #include <stdio.h> ! 35: #include <stdlib.h> ! 36: #include <setjmp.h> ! 37: #include <time.h> ! 38: ! 39: #include "bothdefs.h" ! 40: ! 41: #include "common.h" ! 42: #include "bspfile.h" ! 43: #include "vid.h" ! 44: #include "sys.h" ! 45: #include "zone.h" ! 46: #include "mathlib.h" ! 47: #include "wad.h" ! 48: #include "draw.h" ! 49: #include "cvar.h" ! 50: #include "screen.h" ! 51: #include "net.h" ! 52: #include "protocol.h" ! 53: #include "cmd.h" ! 54: #include "sbar.h" ! 55: #include "sound.h" ! 56: #include "render.h" ! 57: #include "client.h" ! 58: ! 59: #ifdef GLQUAKE ! 60: #include "gl_model.h" ! 61: #else ! 62: #include "model.h" ! 63: #include "d_iface.h" ! 64: #endif ! 65: ! 66: #include "input.h" ! 67: #include "keys.h" ! 68: #include "console.h" ! 69: #include "view.h" ! 70: #include "menu.h" ! 71: #include "crc.h" ! 72: #include "cdaudio.h" ! 73: #include "pmove.h" ! 74: ! 75: #ifdef GLQUAKE ! 76: #include "glquake.h" ! 77: #endif ! 78: ! 79: #ifndef max ! 80: #define max(a,b) ((a) > (b) ? (a) : (b)) ! 81: #define min(a,b) ((a) < (b) ? (a) : (b)) ! 82: #endif ! 83: ! 84: //============================================================================= ! 85: ! 86: // the host system specifies the base of the directory tree, the ! 87: // command line parms passed to the program, and the amount of memory ! 88: // available for the program to use ! 89: ! 90: typedef struct ! 91: { ! 92: char *basedir; ! 93: char *cachedir; // for development over ISDN lines ! 94: int argc; ! 95: char **argv; ! 96: void *membase; ! 97: int memsize; ! 98: } quakeparms_t; ! 99: ! 100: ! 101: //============================================================================= ! 102: ! 103: #define MAX_NUM_ARGVS 50 ! 104: ! 105: ! 106: extern qboolean noclip_anglehack; ! 107: ! 108: ! 109: // ! 110: // host ! 111: // ! 112: extern quakeparms_t host_parms; ! 113: ! 114: extern cvar_t sys_ticrate; ! 115: extern cvar_t sys_nostdout; ! 116: extern cvar_t developer; ! 117: ! 118: extern cvar_t password; ! 119: ! 120: extern qboolean host_initialized; // true if into command execution ! 121: extern double host_frametime; ! 122: extern byte *host_basepal; ! 123: extern byte *host_colormap; ! 124: extern int host_framecount; // incremented every frame, never reset ! 125: extern double realtime; // not bounded in any way, changed at ! 126: // start of every frame, never reset ! 127: ! 128: void Host_ServerFrame (void); ! 129: void Host_InitCommands (void); ! 130: void Host_Init (quakeparms_t *parms); ! 131: void Host_Shutdown(void); ! 132: void Host_Error (char *error, ...); ! 133: void Host_EndGame (char *message, ...); ! 134: qboolean Host_SimulationTime(float time); ! 135: void Host_Frame (float time); ! 136: void Host_Quit_f (void); ! 137: void Host_ClientCommands (char *fmt, ...); ! 138: void Host_ShutdownServer (qboolean crash); ! 139: ! 140: extern qboolean msg_suppress_1; // suppresses resolution and cache size console output ! 141: // an fullscreen DIB focus gain/loss ! 142:
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