Annotation of quakeworld/client/quakedef.h, revision 1.1.1.1

1.1       root        1: /*
                      2: Copyright (C) 1996-1997 Id Software, Inc.
                      3: 
                      4: This program is free software; you can redistribute it and/or
                      5: modify it under the terms of the GNU General Public License
                      6: as published by the Free Software Foundation; either version 2
                      7: of the License, or (at your option) any later version.
                      8: 
                      9: This program is distributed in the hope that it will be useful,
                     10: but WITHOUT ANY WARRANTY; without even the implied warranty of
                     11: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
                     12: 
                     13: See the GNU General Public License for more details.
                     14: 
                     15: You should have received a copy of the GNU General Public License
                     16: along with this program; if not, write to the Free Software
                     17: Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
                     18: 
                     19: */
                     20: // quakedef.h -- primary header for client
                     21: 
                     22: #define        QUAKE_GAME                      // as opposed to utilities
                     23: 
                     24: //define       PARANOID                        // speed sapping error checking
                     25: 
                     26: #ifdef _WIN32
                     27: #pragma warning( disable : 4244 4127 4201 4214 4514 4305 4115 4018)
                     28: #endif
                     29: 
                     30: 
                     31: #include <math.h>
                     32: #include <string.h>
                     33: #include <stdarg.h>
                     34: #include <stdio.h>
                     35: #include <stdlib.h>
                     36: #include <setjmp.h>
                     37: #include <time.h>
                     38: 
                     39: #include "bothdefs.h"
                     40: 
                     41: #include "common.h"
                     42: #include "bspfile.h"
                     43: #include "vid.h"
                     44: #include "sys.h"
                     45: #include "zone.h"
                     46: #include "mathlib.h"
                     47: #include "wad.h"
                     48: #include "draw.h"
                     49: #include "cvar.h"
                     50: #include "screen.h"
                     51: #include "net.h"
                     52: #include "protocol.h"
                     53: #include "cmd.h"
                     54: #include "sbar.h"
                     55: #include "sound.h"
                     56: #include "render.h"
                     57: #include "client.h"
                     58: 
                     59: #ifdef GLQUAKE
                     60: #include "gl_model.h"
                     61: #else
                     62: #include "model.h"
                     63: #include "d_iface.h"
                     64: #endif
                     65: 
                     66: #include "input.h"
                     67: #include "keys.h"
                     68: #include "console.h"
                     69: #include "view.h"
                     70: #include "menu.h"
                     71: #include "crc.h"
                     72: #include "cdaudio.h"
                     73: #include "pmove.h"
                     74: 
                     75: #ifdef GLQUAKE
                     76: #include "glquake.h"
                     77: #endif
                     78: 
                     79: #ifndef max
                     80: #define max(a,b) ((a) > (b) ? (a) : (b))
                     81: #define min(a,b) ((a) < (b) ? (a) : (b))
                     82: #endif
                     83: 
                     84: //=============================================================================
                     85: 
                     86: // the host system specifies the base of the directory tree, the
                     87: // command line parms passed to the program, and the amount of memory
                     88: // available for the program to use
                     89: 
                     90: typedef struct
                     91: {
                     92:        char    *basedir;
                     93:        char    *cachedir;              // for development over ISDN lines
                     94:        int             argc;
                     95:        char    **argv;
                     96:        void    *membase;
                     97:        int             memsize;
                     98: } quakeparms_t;
                     99: 
                    100: 
                    101: //=============================================================================
                    102: 
                    103: #define MAX_NUM_ARGVS  50
                    104: 
                    105: 
                    106: extern qboolean noclip_anglehack;
                    107: 
                    108: 
                    109: //
                    110: // host
                    111: //
                    112: extern quakeparms_t host_parms;
                    113: 
                    114: extern cvar_t          sys_ticrate;
                    115: extern cvar_t          sys_nostdout;
                    116: extern cvar_t          developer;
                    117: 
                    118: extern cvar_t  password;
                    119: 
                    120: extern qboolean        host_initialized;               // true if into command execution
                    121: extern double          host_frametime;
                    122: extern byte            *host_basepal;
                    123: extern byte            *host_colormap;
                    124: extern int                     host_framecount;        // incremented every frame, never reset
                    125: extern double          realtime;                       // not bounded in any way, changed at
                    126:                                                                                // start of every frame, never reset
                    127: 
                    128: void Host_ServerFrame (void);
                    129: void Host_InitCommands (void);
                    130: void Host_Init (quakeparms_t *parms);
                    131: void Host_Shutdown(void);
                    132: void Host_Error (char *error, ...);
                    133: void Host_EndGame (char *message, ...);
                    134: qboolean Host_SimulationTime(float time);
                    135: void Host_Frame (float time);
                    136: void Host_Quit_f (void);
                    137: void Host_ClientCommands (char *fmt, ...);
                    138: void Host_ShutdownServer (qboolean crash);
                    139: 
                    140: extern qboolean                msg_suppress_1;         // suppresses resolution and cache size console output
                    141:                                                                                //  an fullscreen DIB focus gain/loss
                    142: 

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