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1.1 root 1: /*
2: Copyright (C) 1996-1997 Id Software, Inc.
3:
4: This program is free software; you can redistribute it and/or
5: modify it under the terms of the GNU General Public License
6: as published by the Free Software Foundation; either version 2
7: of the License, or (at your option) any later version.
8:
9: This program is distributed in the hope that it will be useful,
10: but WITHOUT ANY WARRANTY; without even the implied warranty of
11: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12:
13: See the GNU General Public License for more details.
14:
15: You should have received a copy of the GNU General Public License
16: along with this program; if not, write to the Free Software
17: Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
18:
19: */
20: // r_main.c
21:
22: #include "quakedef.h"
23: #include "r_local.h"
24:
25: //define PASSAGES
26:
27: void *colormap;
28: vec3_t viewlightvec;
29: alight_t r_viewlighting = {128, 192, viewlightvec};
30: float r_time1;
31: int r_numallocatededges;
32: qboolean r_drawpolys;
33: qboolean r_drawculledpolys;
34: qboolean r_worldpolysbacktofront;
35: qboolean r_recursiveaffinetriangles = true;
36: int r_pixbytes = 1;
37: float r_aliasuvscale = 1.0;
38: int r_outofsurfaces;
39: int r_outofedges;
40:
41: qboolean r_dowarp, r_dowarpold, r_viewchanged;
42:
43: int numbtofpolys;
44: btofpoly_t *pbtofpolys;
45: mvertex_t *r_pcurrentvertbase;
46:
47: int c_surf;
48: int r_maxsurfsseen, r_maxedgesseen, r_cnumsurfs;
49: qboolean r_surfsonstack;
50: int r_clipflags;
51:
52: byte *r_warpbuffer;
53:
54: byte *r_stack_start;
55:
56: qboolean r_fov_greater_than_90;
57:
58: entity_t r_worldentity;
59:
60: //
61: // view origin
62: //
63: vec3_t vup, base_vup;
64: vec3_t vpn, base_vpn;
65: vec3_t vright, base_vright;
66: vec3_t r_origin;
67:
68: //
69: // screen size info
70: //
71: refdef_t r_refdef;
72: float xcenter, ycenter;
73: float xscale, yscale;
74: float xscaleinv, yscaleinv;
75: float xscaleshrink, yscaleshrink;
76: float aliasxscale, aliasyscale, aliasxcenter, aliasycenter;
77:
78: int screenwidth;
79:
80: float pixelAspect;
81: float screenAspect;
82: float verticalFieldOfView;
83: float xOrigin, yOrigin;
84:
85: mplane_t screenedge[4];
86:
87: //
88: // refresh flags
89: //
90: int r_framecount = 1; // so frame counts initialized to 0 don't match
91: int r_visframecount;
92: int d_spanpixcount;
93: int r_polycount;
94: int r_drawnpolycount;
95: int r_wholepolycount;
96:
97: int *pfrustum_indexes[4];
98: int r_frustum_indexes[4*6];
99:
100: int reinit_surfcache = 1; // if 1, surface cache is currently empty and
101: // must be reinitialized for current cache size
102:
103: mleaf_t *r_viewleaf, *r_oldviewleaf;
104:
105: texture_t *r_notexture_mip;
106:
107: float r_aliastransition, r_resfudge;
108:
109: int d_lightstylevalue[256]; // 8.8 fraction of base light value
110:
111: float dp_time1, dp_time2, db_time1, db_time2, rw_time1, rw_time2;
112: float se_time1, se_time2, de_time1, de_time2, dv_time1, dv_time2;
113:
114: void R_MarkLeaves (void);
115:
116: cvar_t r_draworder = {"r_draworder","0"};
117: cvar_t r_speeds = {"r_speeds","0"};
118: cvar_t r_timegraph = {"r_timegraph","0"};
119: cvar_t r_netgraph = {"r_netgraph","0"};
120: cvar_t r_zgraph = {"r_zgraph","0"};
121: cvar_t r_graphheight = {"r_graphheight","15"};
122: cvar_t r_clearcolor = {"r_clearcolor","2"};
123: cvar_t r_waterwarp = {"r_waterwarp","1"};
124: cvar_t r_fullbright = {"r_fullbright","0"};
125: cvar_t r_drawentities = {"r_drawentities","1"};
126: cvar_t r_drawviewmodel = {"r_drawviewmodel","1"};
127: cvar_t r_aliasstats = {"r_polymodelstats","0"};
128: cvar_t r_dspeeds = {"r_dspeeds","0"};
129: cvar_t r_drawflat = {"r_drawflat", "0"};
130: cvar_t r_ambient = {"r_ambient", "0"};
131: cvar_t r_reportsurfout = {"r_reportsurfout", "0"};
132: cvar_t r_maxsurfs = {"r_maxsurfs", "0"};
133: cvar_t r_numsurfs = {"r_numsurfs", "0"};
134: cvar_t r_reportedgeout = {"r_reportedgeout", "0"};
135: cvar_t r_maxedges = {"r_maxedges", "0"};
136: cvar_t r_numedges = {"r_numedges", "0"};
137: cvar_t r_aliastransbase = {"r_aliastransbase", "200"};
138: cvar_t r_aliastransadj = {"r_aliastransadj", "100"};
139:
140: extern cvar_t scr_fov;
141:
142: void CreatePassages (void);
143: void SetVisibilityByPassages (void);
144:
145: void R_NetGraph (void);
146: void R_ZGraph (void);
147:
148: /*
149: ==================
150: R_InitTextures
151: ==================
152: */
153: void R_InitTextures (void)
154: {
155: int x,y, m;
156: byte *dest;
157:
158: // create a simple checkerboard texture for the default
159: r_notexture_mip = Hunk_AllocName (sizeof(texture_t) + 16*16+8*8+4*4+2*2, "notexture");
160:
161: r_notexture_mip->width = r_notexture_mip->height = 16;
162: r_notexture_mip->offsets[0] = sizeof(texture_t);
163: r_notexture_mip->offsets[1] = r_notexture_mip->offsets[0] + 16*16;
164: r_notexture_mip->offsets[2] = r_notexture_mip->offsets[1] + 8*8;
165: r_notexture_mip->offsets[3] = r_notexture_mip->offsets[2] + 4*4;
166:
167: for (m=0 ; m<4 ; m++)
168: {
169: dest = (byte *)r_notexture_mip + r_notexture_mip->offsets[m];
170: for (y=0 ; y< (16>>m) ; y++)
171: for (x=0 ; x< (16>>m) ; x++)
172: {
173: if ( (y< (8>>m) ) ^ (x< (8>>m) ) )
174: *dest++ = 0;
175: else
176: *dest++ = 0xff;
177: }
178: }
179: }
180:
181: /*
182: ===============
183: R_Init
184: ===============
185: */
186: void R_Init (void)
187: {
188: int dummy;
189:
190: // get stack position so we can guess if we are going to overflow
191: r_stack_start = (byte *)&dummy;
192:
193: R_InitTurb ();
194:
195: Cmd_AddCommand ("timerefresh", R_TimeRefresh_f);
196: Cmd_AddCommand ("pointfile", R_ReadPointFile_f);
197:
198: Cvar_RegisterVariable (&r_draworder);
199: Cvar_RegisterVariable (&r_speeds);
200: Cvar_RegisterVariable (&r_timegraph);
201: Cvar_RegisterVariable (&r_netgraph);
202: Cvar_RegisterVariable (&r_zgraph);
203: Cvar_RegisterVariable (&r_graphheight);
204: Cvar_RegisterVariable (&r_drawflat);
205: Cvar_RegisterVariable (&r_ambient);
206: Cvar_RegisterVariable (&r_clearcolor);
207: Cvar_RegisterVariable (&r_waterwarp);
208: Cvar_RegisterVariable (&r_fullbright);
209: Cvar_RegisterVariable (&r_drawentities);
210: Cvar_RegisterVariable (&r_drawviewmodel);
211: Cvar_RegisterVariable (&r_aliasstats);
212: Cvar_RegisterVariable (&r_dspeeds);
213: Cvar_RegisterVariable (&r_reportsurfout);
214: Cvar_RegisterVariable (&r_maxsurfs);
215: Cvar_RegisterVariable (&r_numsurfs);
216: Cvar_RegisterVariable (&r_reportedgeout);
217: Cvar_RegisterVariable (&r_maxedges);
218: Cvar_RegisterVariable (&r_numedges);
219: Cvar_RegisterVariable (&r_aliastransbase);
220: Cvar_RegisterVariable (&r_aliastransadj);
221:
222: Cvar_SetValue ("r_maxedges", (float)NUMSTACKEDGES);
223: Cvar_SetValue ("r_maxsurfs", (float)NUMSTACKSURFACES);
224:
225: view_clipplanes[0].leftedge = true;
226: view_clipplanes[1].rightedge = true;
227: view_clipplanes[1].leftedge = view_clipplanes[2].leftedge =
228: view_clipplanes[3].leftedge = false;
229: view_clipplanes[0].rightedge = view_clipplanes[2].rightedge =
230: view_clipplanes[3].rightedge = false;
231:
232: r_refdef.xOrigin = XCENTERING;
233: r_refdef.yOrigin = YCENTERING;
234:
235: R_InitParticles ();
236:
237: // TODO: collect 386-specific code in one place
238: #if id386
239: Sys_MakeCodeWriteable ((long)R_EdgeCodeStart,
240: (long)R_EdgeCodeEnd - (long)R_EdgeCodeStart);
241: #endif // id386
242:
243: D_Init ();
244: }
245:
246: /*
247: ===============
248: R_NewMap
249: ===============
250: */
251: void R_NewMap (void)
252: {
253: int i;
254:
255: memset (&r_worldentity, 0, sizeof(r_worldentity));
256: r_worldentity.model = cl.worldmodel;
257:
258: // clear out efrags in case the level hasn't been reloaded
259: // FIXME: is this one short?
260: for (i=0 ; i<cl.worldmodel->numleafs ; i++)
261: cl.worldmodel->leafs[i].efrags = NULL;
262:
263: r_viewleaf = NULL;
264: R_ClearParticles ();
265:
266: r_cnumsurfs = r_maxsurfs.value;
267:
268: if (r_cnumsurfs <= MINSURFACES)
269: r_cnumsurfs = MINSURFACES;
270:
271: if (r_cnumsurfs > NUMSTACKSURFACES)
272: {
273: surfaces = Hunk_AllocName (r_cnumsurfs * sizeof(surf_t), "surfaces");
274: surface_p = surfaces;
275: surf_max = &surfaces[r_cnumsurfs];
276: r_surfsonstack = false;
277: // surface 0 doesn't really exist; it's just a dummy because index 0
278: // is used to indicate no edge attached to surface
279: surfaces--;
280: R_SurfacePatch ();
281: }
282: else
283: {
284: r_surfsonstack = true;
285: }
286:
287: r_maxedgesseen = 0;
288: r_maxsurfsseen = 0;
289:
290: r_numallocatededges = r_maxedges.value;
291:
292: if (r_numallocatededges < MINEDGES)
293: r_numallocatededges = MINEDGES;
294:
295: if (r_numallocatededges <= NUMSTACKEDGES)
296: {
297: auxedges = NULL;
298: }
299: else
300: {
301: auxedges = Hunk_AllocName (r_numallocatededges * sizeof(edge_t),
302: "edges");
303: }
304:
305: r_dowarpold = false;
306: r_viewchanged = false;
307: }
308:
309:
310: /*
311: ===============
312: R_SetVrect
313: ===============
314: */
315: void R_SetVrect (vrect_t *pvrectin, vrect_t *pvrect, int lineadj)
316: {
317: int h;
318: float size;
319: qboolean full = false;
320:
321: if (scr_viewsize.value >= 100.0) {
322: size = 100.0;
323: full = true;
324: } else
325: size = scr_viewsize.value;
326:
327: if (cl.intermission)
328: {
329: full = true;
330: size = 100.0;
331: lineadj = 0;
332: }
333: size /= 100.0;
334:
335: if (!cl_sbar.value && full)
336: h = pvrectin->height;
337: else
338: h = pvrectin->height - lineadj;
339:
340: // h = (!cl_sbar.value && size==1.0) ? pvrectin->height : (pvrectin->height - lineadj);
341: // h = pvrectin->height - lineadj;
342: if (full)
343: pvrect->width = pvrectin->width;
344: else
345: pvrect->width = pvrectin->width * size;
346: if (pvrect->width < 96)
347: {
348: size = 96.0 / pvrectin->width;
349: pvrect->width = 96; // min for icons
350: }
351: pvrect->width &= ~7;
352: pvrect->height = pvrectin->height * size;
353: if (cl_sbar.value || !full) {
354: if (pvrect->height > pvrectin->height - lineadj)
355: pvrect->height = pvrectin->height - lineadj;
356: } else
357: if (pvrect->height > pvrectin->height)
358: pvrect->height = pvrectin->height;
359:
360: pvrect->height &= ~1;
361:
362: pvrect->x = (pvrectin->width - pvrect->width)/2;
363: if (full)
364: pvrect->y = 0;
365: else
366: pvrect->y = (h - pvrect->height)/2;
367: }
368:
369:
370: /*
371: ===============
372: R_ViewChanged
373:
374: Called every time the vid structure or r_refdef changes.
375: Guaranteed to be called before the first refresh
376: ===============
377: */
378: void R_ViewChanged (vrect_t *pvrect, int lineadj, float aspect)
379: {
380: int i;
381: float res_scale;
382:
383: r_viewchanged = true;
384:
385: R_SetVrect (pvrect, &r_refdef.vrect, lineadj);
386:
387: r_refdef.horizontalFieldOfView = 2.0 * tan (r_refdef.fov_x/360*M_PI);
388: r_refdef.fvrectx = (float)r_refdef.vrect.x;
389: r_refdef.fvrectx_adj = (float)r_refdef.vrect.x - 0.5;
390: r_refdef.vrect_x_adj_shift20 = (r_refdef.vrect.x<<20) + (1<<19) - 1;
391: r_refdef.fvrecty = (float)r_refdef.vrect.y;
392: r_refdef.fvrecty_adj = (float)r_refdef.vrect.y - 0.5;
393: r_refdef.vrectright = r_refdef.vrect.x + r_refdef.vrect.width;
394: r_refdef.vrectright_adj_shift20 = (r_refdef.vrectright<<20) + (1<<19) - 1;
395: r_refdef.fvrectright = (float)r_refdef.vrectright;
396: r_refdef.fvrectright_adj = (float)r_refdef.vrectright - 0.5;
397: r_refdef.vrectrightedge = (float)r_refdef.vrectright - 0.99;
398: r_refdef.vrectbottom = r_refdef.vrect.y + r_refdef.vrect.height;
399: r_refdef.fvrectbottom = (float)r_refdef.vrectbottom;
400: r_refdef.fvrectbottom_adj = (float)r_refdef.vrectbottom - 0.5;
401:
402: r_refdef.aliasvrect.x = (int)(r_refdef.vrect.x * r_aliasuvscale);
403: r_refdef.aliasvrect.y = (int)(r_refdef.vrect.y * r_aliasuvscale);
404: r_refdef.aliasvrect.width = (int)(r_refdef.vrect.width * r_aliasuvscale);
405: r_refdef.aliasvrect.height = (int)(r_refdef.vrect.height * r_aliasuvscale);
406: r_refdef.aliasvrectright = r_refdef.aliasvrect.x +
407: r_refdef.aliasvrect.width;
408: r_refdef.aliasvrectbottom = r_refdef.aliasvrect.y +
409: r_refdef.aliasvrect.height;
410:
411: pixelAspect = aspect;
412: xOrigin = r_refdef.xOrigin;
413: yOrigin = r_refdef.yOrigin;
414:
415: screenAspect = r_refdef.vrect.width*pixelAspect /
416: r_refdef.vrect.height;
417: // 320*200 1.0 pixelAspect = 1.6 screenAspect
418: // 320*240 1.0 pixelAspect = 1.3333 screenAspect
419: // proper 320*200 pixelAspect = 0.8333333
420:
421: verticalFieldOfView = r_refdef.horizontalFieldOfView / screenAspect;
422:
423: // values for perspective projection
424: // if math were exact, the values would range from 0.5 to to range+0.5
425: // hopefully they wll be in the 0.000001 to range+.999999 and truncate
426: // the polygon rasterization will never render in the first row or column
427: // but will definately render in the [range] row and column, so adjust the
428: // buffer origin to get an exact edge to edge fill
429: xcenter = ((float)r_refdef.vrect.width * XCENTERING) +
430: r_refdef.vrect.x - 0.5;
431: aliasxcenter = xcenter * r_aliasuvscale;
432: ycenter = ((float)r_refdef.vrect.height * YCENTERING) +
433: r_refdef.vrect.y - 0.5;
434: aliasycenter = ycenter * r_aliasuvscale;
435:
436: xscale = r_refdef.vrect.width / r_refdef.horizontalFieldOfView;
437: aliasxscale = xscale * r_aliasuvscale;
438: xscaleinv = 1.0 / xscale;
439: yscale = xscale * pixelAspect;
440: aliasyscale = yscale * r_aliasuvscale;
441: yscaleinv = 1.0 / yscale;
442: xscaleshrink = (r_refdef.vrect.width-6)/r_refdef.horizontalFieldOfView;
443: yscaleshrink = xscaleshrink*pixelAspect;
444:
445: // left side clip
446: screenedge[0].normal[0] = -1.0 / (xOrigin*r_refdef.horizontalFieldOfView);
447: screenedge[0].normal[1] = 0;
448: screenedge[0].normal[2] = 1;
449: screenedge[0].type = PLANE_ANYZ;
450:
451: // right side clip
452: screenedge[1].normal[0] =
453: 1.0 / ((1.0-xOrigin)*r_refdef.horizontalFieldOfView);
454: screenedge[1].normal[1] = 0;
455: screenedge[1].normal[2] = 1;
456: screenedge[1].type = PLANE_ANYZ;
457:
458: // top side clip
459: screenedge[2].normal[0] = 0;
460: screenedge[2].normal[1] = -1.0 / (yOrigin*verticalFieldOfView);
461: screenedge[2].normal[2] = 1;
462: screenedge[2].type = PLANE_ANYZ;
463:
464: // bottom side clip
465: screenedge[3].normal[0] = 0;
466: screenedge[3].normal[1] = 1.0 / ((1.0-yOrigin)*verticalFieldOfView);
467: screenedge[3].normal[2] = 1;
468: screenedge[3].type = PLANE_ANYZ;
469:
470: for (i=0 ; i<4 ; i++)
471: VectorNormalize (screenedge[i].normal);
472:
473: res_scale = sqrt ((double)(r_refdef.vrect.width * r_refdef.vrect.height) /
474: (320.0 * 152.0)) *
475: (2.0 / r_refdef.horizontalFieldOfView);
476: r_aliastransition = r_aliastransbase.value * res_scale;
477: r_resfudge = r_aliastransadj.value * res_scale;
478:
479: if (scr_fov.value <= 90.0)
480: r_fov_greater_than_90 = false;
481: else
482: r_fov_greater_than_90 = true;
483:
484: // TODO: collect 386-specific code in one place
485: #if id386
486: if (r_pixbytes == 1)
487: {
488: Sys_MakeCodeWriteable ((long)R_Surf8Start,
489: (long)R_Surf8End - (long)R_Surf8Start);
490: colormap = vid.colormap;
491: R_Surf8Patch ();
492: }
493: else
494: {
495: Sys_MakeCodeWriteable ((long)R_Surf16Start,
496: (long)R_Surf16End - (long)R_Surf16Start);
497: colormap = vid.colormap16;
498: R_Surf16Patch ();
499: }
500: #endif // id386
501:
502: D_ViewChanged ();
503: }
504:
505:
506: /*
507: ===============
508: R_MarkLeaves
509: ===============
510: */
511: void R_MarkLeaves (void)
512: {
513: byte *vis;
514: mnode_t *node;
515: int i;
516:
517: if (r_oldviewleaf == r_viewleaf)
518: return;
519:
520: r_visframecount++;
521: r_oldviewleaf = r_viewleaf;
522:
523: vis = Mod_LeafPVS (r_viewleaf, cl.worldmodel);
524:
525: for (i=0 ; i<cl.worldmodel->numleafs ; i++)
526: {
527: if (vis[i>>3] & (1<<(i&7)))
528: {
529: node = (mnode_t *)&cl.worldmodel->leafs[i+1];
530: do
531: {
532: if (node->visframe == r_visframecount)
533: break;
534: node->visframe = r_visframecount;
535: node = node->parent;
536: } while (node);
537: }
538: }
539: }
540:
541:
542: /*
543: =============
544: R_DrawEntitiesOnList
545: =============
546: */
547: void R_DrawEntitiesOnList (void)
548: {
549: int i, j;
550: int lnum;
551: alight_t lighting;
552: // FIXME: remove and do real lighting
553: float lightvec[3] = {-1, 0, 0};
554: vec3_t dist;
555: float add;
556:
557: if (!r_drawentities.value)
558: return;
559:
560: for (i=0 ; i<cl_numvisedicts ; i++)
561: {
562: currententity = &cl_visedicts[i];
563:
564: switch (currententity->model->type)
565: {
566: case mod_sprite:
567: VectorCopy (currententity->origin, r_entorigin);
568: VectorSubtract (r_origin, r_entorigin, modelorg);
569: R_DrawSprite ();
570: break;
571:
572: case mod_alias:
573: VectorCopy (currententity->origin, r_entorigin);
574: VectorSubtract (r_origin, r_entorigin, modelorg);
575:
576: // see if the bounding box lets us trivially reject, also sets
577: // trivial accept status
578: if (R_AliasCheckBBox ())
579: {
580: j = R_LightPoint (currententity->origin);
581:
582: lighting.ambientlight = j;
583: lighting.shadelight = j;
584:
585: lighting.plightvec = lightvec;
586:
587: for (lnum=0 ; lnum<MAX_DLIGHTS ; lnum++)
588: {
589: if (cl_dlights[lnum].die >= cl.time)
590: {
591: VectorSubtract (currententity->origin,
592: cl_dlights[lnum].origin,
593: dist);
594: add = cl_dlights[lnum].radius - Length(dist);
595:
596: if (add > 0)
597: lighting.ambientlight += add;
598: }
599: }
600:
601: // clamp lighting so it doesn't overbright as much
602: if (lighting.ambientlight > 128)
603: lighting.ambientlight = 128;
604: if (lighting.ambientlight + lighting.shadelight > 192)
605: lighting.shadelight = 192 - lighting.ambientlight;
606:
607: R_AliasDrawModel (&lighting);
608: }
609:
610: break;
611:
612: default:
613: break;
614: }
615: }
616: }
617:
618: /*
619: =============
620: R_DrawViewModel
621: =============
622: */
623: void R_DrawViewModel (void)
624: {
625: // FIXME: remove and do real lighting
626: float lightvec[3] = {-1, 0, 0};
627: int j;
628: int lnum;
629: vec3_t dist;
630: float add;
631: dlight_t *dl;
632:
633: if (!r_drawviewmodel.value || r_fov_greater_than_90 || !Cam_DrawViewModel())
634: return;
635:
636: if (cl.stats[STAT_ITEMS] & IT_INVISIBILITY)
637: return;
638:
639: if (cl.stats[STAT_HEALTH] <= 0)
640: return;
641:
642: currententity = &cl.viewent;
643: if (!currententity->model)
644: return;
645:
646: VectorCopy (currententity->origin, r_entorigin);
647: VectorSubtract (r_origin, r_entorigin, modelorg);
648:
649: VectorCopy (vup, viewlightvec);
650: VectorInverse (viewlightvec);
651:
652: j = R_LightPoint (currententity->origin);
653:
654: if (j < 24)
655: j = 24; // allways give some light on gun
656: r_viewlighting.ambientlight = j;
657: r_viewlighting.shadelight = j;
658:
659: // add dynamic lights
660: for (lnum=0 ; lnum<MAX_DLIGHTS ; lnum++)
661: {
662: dl = &cl_dlights[lnum];
663: if (!dl->radius)
664: continue;
665: if (!dl->radius)
666: continue;
667: if (dl->die < cl.time)
668: continue;
669:
670: VectorSubtract (currententity->origin, dl->origin, dist);
671: add = dl->radius - Length(dist);
672: if (add > 0)
673: r_viewlighting.ambientlight += add;
674: }
675:
676: // clamp lighting so it doesn't overbright as much
677: if (r_viewlighting.ambientlight > 128)
678: r_viewlighting.ambientlight = 128;
679: if (r_viewlighting.ambientlight + r_viewlighting.shadelight > 192)
680: r_viewlighting.shadelight = 192 - r_viewlighting.ambientlight;
681:
682: r_viewlighting.plightvec = lightvec;
683:
684: R_AliasDrawModel (&r_viewlighting);
685: }
686:
687:
688: /*
689: =============
690: R_BmodelCheckBBox
691: =============
692: */
693: int R_BmodelCheckBBox (model_t *clmodel, float *minmaxs)
694: {
695: int i, *pindex, clipflags;
696: vec3_t acceptpt, rejectpt;
697: double d;
698:
699: clipflags = 0;
700:
701: if (currententity->angles[0] || currententity->angles[1]
702: || currententity->angles[2])
703: {
704: for (i=0 ; i<4 ; i++)
705: {
706: d = DotProduct (currententity->origin, view_clipplanes[i].normal);
707: d -= view_clipplanes[i].dist;
708:
709: if (d <= -clmodel->radius)
710: return BMODEL_FULLY_CLIPPED;
711:
712: if (d <= clmodel->radius)
713: clipflags |= (1<<i);
714: }
715: }
716: else
717: {
718: for (i=0 ; i<4 ; i++)
719: {
720: // generate accept and reject points
721: // FIXME: do with fast look-ups or integer tests based on the sign bit
722: // of the floating point values
723:
724: pindex = pfrustum_indexes[i];
725:
726: rejectpt[0] = minmaxs[pindex[0]];
727: rejectpt[1] = minmaxs[pindex[1]];
728: rejectpt[2] = minmaxs[pindex[2]];
729:
730: d = DotProduct (rejectpt, view_clipplanes[i].normal);
731: d -= view_clipplanes[i].dist;
732:
733: if (d <= 0)
734: return BMODEL_FULLY_CLIPPED;
735:
736: acceptpt[0] = minmaxs[pindex[3+0]];
737: acceptpt[1] = minmaxs[pindex[3+1]];
738: acceptpt[2] = minmaxs[pindex[3+2]];
739:
740: d = DotProduct (acceptpt, view_clipplanes[i].normal);
741: d -= view_clipplanes[i].dist;
742:
743: if (d <= 0)
744: clipflags |= (1<<i);
745: }
746: }
747:
748: return clipflags;
749: }
750:
751:
752: /*
753: =============
754: R_DrawBEntitiesOnList
755: =============
756: */
757: void R_DrawBEntitiesOnList (void)
758: {
759: int i, j, k, clipflags;
760: vec3_t oldorigin;
761: model_t *clmodel;
762: float minmaxs[6];
763:
764: if (!r_drawentities.value)
765: return;
766:
767: VectorCopy (modelorg, oldorigin);
768: insubmodel = true;
769: r_dlightframecount = r_framecount;
770:
771: for (i=0 ; i<cl_numvisedicts ; i++)
772: {
773: currententity = &cl_visedicts[i];
774:
775: switch (currententity->model->type)
776: {
777: case mod_brush:
778:
779: clmodel = currententity->model;
780:
781: // see if the bounding box lets us trivially reject, also sets
782: // trivial accept status
783: for (j=0 ; j<3 ; j++)
784: {
785: minmaxs[j] = currententity->origin[j] +
786: clmodel->mins[j];
787: minmaxs[3+j] = currententity->origin[j] +
788: clmodel->maxs[j];
789: }
790:
791: clipflags = R_BmodelCheckBBox (clmodel, minmaxs);
792:
793: if (clipflags != BMODEL_FULLY_CLIPPED)
794: {
795: VectorCopy (currententity->origin, r_entorigin);
796: VectorSubtract (r_origin, r_entorigin, modelorg);
797: // FIXME: is this needed?
798: VectorCopy (modelorg, r_worldmodelorg);
799:
800: r_pcurrentvertbase = clmodel->vertexes;
801:
802: // FIXME: stop transforming twice
803: R_RotateBmodel ();
804:
805: // calculate dynamic lighting for bmodel if it's not an
806: // instanced model
807: if (clmodel->firstmodelsurface != 0)
808: {
809: for (k=0 ; k<MAX_DLIGHTS ; k++)
810: {
811: if ((cl_dlights[k].die < cl.time) ||
812: (!cl_dlights[k].radius))
813: {
814: continue;
815: }
816:
817: R_MarkLights (&cl_dlights[k], 1<<k,
818: clmodel->nodes + clmodel->hulls[0].firstclipnode);
819: }
820: }
821:
822: // if the driver wants polygons, deliver those. Z-buffering is on
823: // at this point, so no clipping to the world tree is needed, just
824: // frustum clipping
825: if (r_drawpolys | r_drawculledpolys)
826: {
827: R_ZDrawSubmodelPolys (clmodel);
828: }
829: else
830: {
831: r_pefragtopnode = NULL;
832:
833: for (j=0 ; j<3 ; j++)
834: {
835: r_emins[j] = minmaxs[j];
836: r_emaxs[j] = minmaxs[3+j];
837: }
838:
839: R_SplitEntityOnNode2 (cl.worldmodel->nodes);
840:
841: if (r_pefragtopnode)
842: {
843: currententity->topnode = r_pefragtopnode;
844:
845: if (r_pefragtopnode->contents >= 0)
846: {
847: // not a leaf; has to be clipped to the world BSP
848: r_clipflags = clipflags;
849: R_DrawSolidClippedSubmodelPolygons (clmodel);
850: }
851: else
852: {
853: // falls entirely in one leaf, so we just put all the
854: // edges in the edge list and let 1/z sorting handle
855: // drawing order
856: R_DrawSubmodelPolygons (clmodel, clipflags);
857: }
858:
859: currententity->topnode = NULL;
860: }
861: }
862:
863: // put back world rotation and frustum clipping
864: // FIXME: R_RotateBmodel should just work off base_vxx
865: VectorCopy (base_vpn, vpn);
866: VectorCopy (base_vup, vup);
867: VectorCopy (base_vright, vright);
868: VectorCopy (base_modelorg, modelorg);
869: VectorCopy (oldorigin, modelorg);
870: R_TransformFrustum ();
871: }
872:
873: break;
874:
875: default:
876: break;
877: }
878: }
879:
880: insubmodel = false;
881: }
882:
883:
884: /*
885: ================
886: R_EdgeDrawing
887: ================
888: */
889: void R_EdgeDrawing (void)
890: {
891: edge_t ledges[NUMSTACKEDGES +
892: ((CACHE_SIZE - 1) / sizeof(edge_t)) + 1];
893: surf_t lsurfs[NUMSTACKSURFACES +
894: ((CACHE_SIZE - 1) / sizeof(surf_t)) + 1];
895:
896: if (auxedges)
897: {
898: r_edges = auxedges;
899: }
900: else
901: {
902: r_edges = (edge_t *)
903: (((long)&ledges[0] + CACHE_SIZE - 1) & ~(CACHE_SIZE - 1));
904: }
905:
906: if (r_surfsonstack)
907: {
908: surfaces = (surf_t *)
909: (((long)&lsurfs[0] + CACHE_SIZE - 1) & ~(CACHE_SIZE - 1));
910: surf_max = &surfaces[r_cnumsurfs];
911: // surface 0 doesn't really exist; it's just a dummy because index 0
912: // is used to indicate no edge attached to surface
913: surfaces--;
914: R_SurfacePatch ();
915: }
916:
917: R_BeginEdgeFrame ();
918:
919: if (r_dspeeds.value)
920: {
921: rw_time1 = Sys_DoubleTime ();
922: }
923:
924: R_RenderWorld ();
925:
926: if (r_drawculledpolys)
927: R_ScanEdges ();
928:
929: // only the world can be drawn back to front with no z reads or compares, just
930: // z writes, so have the driver turn z compares on now
931: D_TurnZOn ();
932:
933: if (r_dspeeds.value)
934: {
935: rw_time2 = Sys_DoubleTime ();
936: db_time1 = rw_time2;
937: }
938:
939: R_DrawBEntitiesOnList ();
940:
941: if (r_dspeeds.value)
942: {
943: db_time2 = Sys_DoubleTime ();
944: se_time1 = db_time2;
945: }
946:
947: if (!r_dspeeds.value)
948: {
949: VID_UnlockBuffer ();
950: S_ExtraUpdate (); // don't let sound get messed up if going slow
951: VID_LockBuffer ();
952: }
953:
954: if (!(r_drawpolys | r_drawculledpolys))
955: R_ScanEdges ();
956: }
957:
958:
959: /*
960: ================
961: R_RenderView
962:
963: r_refdef must be set before the first call
964: ================
965: */
966: void R_RenderView_ (void)
967: {
968: byte warpbuffer[WARP_WIDTH * WARP_HEIGHT];
969:
970: r_warpbuffer = warpbuffer;
971:
972: if (r_timegraph.value || r_speeds.value || r_dspeeds.value)
973: r_time1 = Sys_DoubleTime ();
974:
975: R_SetupFrame ();
976:
977: #ifdef PASSAGES
978: SetVisibilityByPassages ();
979: #else
980: R_MarkLeaves (); // done here so we know if we're in water
981: #endif
982:
983: // make FDIV fast. This reduces timing precision after we've been running for a
984: // while, so we don't do it globally. This also sets chop mode, and we do it
985: // here so that setup stuff like the refresh area calculations match what's
986: // done in screen.c
987: Sys_LowFPPrecision ();
988:
989: if (!r_worldentity.model || !cl.worldmodel)
990: Sys_Error ("R_RenderView: NULL worldmodel");
991:
992: if (!r_dspeeds.value)
993: {
994: VID_UnlockBuffer ();
995: S_ExtraUpdate (); // don't let sound get messed up if going slow
996: VID_LockBuffer ();
997: }
998:
999: R_EdgeDrawing ();
1000:
1001: if (!r_dspeeds.value)
1002: {
1003: VID_UnlockBuffer ();
1004: S_ExtraUpdate (); // don't let sound get messed up if going slow
1005: VID_LockBuffer ();
1006: }
1007:
1008: if (r_dspeeds.value)
1009: {
1010: se_time2 = Sys_DoubleTime ();
1011: de_time1 = se_time2;
1012: }
1013:
1014: R_DrawEntitiesOnList ();
1015:
1016: if (r_dspeeds.value)
1017: {
1018: de_time2 = Sys_DoubleTime ();
1019: dv_time1 = de_time2;
1020: }
1021:
1022: R_DrawViewModel ();
1023:
1024: if (r_dspeeds.value)
1025: {
1026: dv_time2 = Sys_DoubleTime ();
1027: dp_time1 = Sys_DoubleTime ();
1028: }
1029:
1030: R_DrawParticles ();
1031:
1032: if (r_dspeeds.value)
1033: dp_time2 = Sys_DoubleTime ();
1034:
1035: if (r_dowarp)
1036: D_WarpScreen ();
1037:
1038: V_SetContentsColor (r_viewleaf->contents);
1039:
1040: if (r_timegraph.value)
1041: R_TimeGraph ();
1042:
1043: if (r_netgraph.value)
1044: R_NetGraph ();
1045:
1046: if (r_zgraph.value)
1047: R_ZGraph ();
1048:
1049: if (r_aliasstats.value)
1050: R_PrintAliasStats ();
1051:
1052: if (r_speeds.value)
1053: R_PrintTimes ();
1054:
1055: if (r_dspeeds.value)
1056: R_PrintDSpeeds ();
1057:
1058: if (r_reportsurfout.value && r_outofsurfaces)
1059: Con_Printf ("Short %d surfaces\n", r_outofsurfaces);
1060:
1061: if (r_reportedgeout.value && r_outofedges)
1062: Con_Printf ("Short roughly %d edges\n", r_outofedges * 2 / 3);
1063:
1064: // back to high floating-point precision
1065: Sys_HighFPPrecision ();
1066: }
1067:
1068: void R_RenderView (void)
1069: {
1070: int dummy;
1071: int delta;
1072:
1073: delta = (byte *)&dummy - r_stack_start;
1074: if (delta < -10000 || delta > 10000)
1075: Sys_Error ("R_RenderView: called without enough stack");
1076:
1077: if ( Hunk_LowMark() & 3 )
1078: Sys_Error ("Hunk is missaligned");
1079:
1080: if ( (long)(&dummy) & 3 )
1081: Sys_Error ("Stack is missaligned");
1082:
1083: if ( (long)(&r_warpbuffer) & 3 )
1084: Sys_Error ("Globals are missaligned");
1085:
1086: R_RenderView_ ();
1087: }
1088:
1089: /*
1090: ================
1091: R_InitTurb
1092: ================
1093: */
1094: void R_InitTurb (void)
1095: {
1096: int i;
1097:
1098: for (i=0 ; i<1280 ; i++)
1099: {
1100: sintable[i] = AMP + sin(i*3.14159*2/CYCLE)*AMP;
1101: intsintable[i] = AMP2 + sin(i*3.14159*2/CYCLE)*AMP2; // AMP2, not 20
1102: }
1103: }
1104:
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