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1.1 ! root 1: /* ! 2: Copyright (C) 1996-1997 Id Software, Inc. ! 3: ! 4: This program is free software; you can redistribute it and/or ! 5: modify it under the terms of the GNU General Public License ! 6: as published by the Free Software Foundation; either version 2 ! 7: of the License, or (at your option) any later version. ! 8: ! 9: This program is distributed in the hope that it will be useful, ! 10: but WITHOUT ANY WARRANTY; without even the implied warranty of ! 11: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ! 12: ! 13: See the GNU General Public License for more details. ! 14: ! 15: You should have received a copy of the GNU General Public License ! 16: along with this program; if not, write to the Free Software ! 17: Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ! 18: ! 19: */ ! 20: ! 21: // refresh.h -- public interface to refresh functions ! 22: ! 23: #define TOP_RANGE 16 // soldier uniform colors ! 24: #define BOTTOM_RANGE 96 ! 25: ! 26: //============================================================================= ! 27: ! 28: typedef struct efrag_s ! 29: { ! 30: struct mleaf_s *leaf; ! 31: struct efrag_s *leafnext; ! 32: struct entity_s *entity; ! 33: struct efrag_s *entnext; ! 34: } efrag_t; ! 35: ! 36: ! 37: typedef struct entity_s ! 38: { ! 39: int keynum; // for matching entities in different frames ! 40: vec3_t origin; ! 41: vec3_t angles; ! 42: struct model_s *model; // NULL = no model ! 43: int frame; ! 44: byte *colormap; ! 45: int skinnum; // for Alias models ! 46: ! 47: struct player_info_s *scoreboard; // identify player ! 48: ! 49: float syncbase; ! 50: ! 51: struct efrag_s *efrag; // linked list of efrags (FIXME) ! 52: int visframe; // last frame this entity was ! 53: // found in an active leaf ! 54: // only used for static objects ! 55: ! 56: int dlightframe; // dynamic lighting ! 57: int dlightbits; ! 58: ! 59: // FIXME: could turn these into a union ! 60: int trivial_accept; ! 61: struct mnode_s *topnode; // for bmodels, first world node ! 62: // that splits bmodel, or NULL if ! 63: // not split ! 64: } entity_t; ! 65: ! 66: // !!! if this is changed, it must be changed in asm_draw.h too !!! ! 67: typedef struct ! 68: { ! 69: vrect_t vrect; // subwindow in video for refresh ! 70: // FIXME: not need vrect next field here? ! 71: vrect_t aliasvrect; // scaled Alias version ! 72: int vrectright, vrectbottom; // right & bottom screen coords ! 73: int aliasvrectright, aliasvrectbottom; // scaled Alias versions ! 74: float vrectrightedge; // rightmost right edge we care about, ! 75: // for use in edge list ! 76: float fvrectx, fvrecty; // for floating-point compares ! 77: float fvrectx_adj, fvrecty_adj; // left and top edges, for clamping ! 78: int vrect_x_adj_shift20; // (vrect.x + 0.5 - epsilon) << 20 ! 79: int vrectright_adj_shift20; // (vrectright + 0.5 - epsilon) << 20 ! 80: float fvrectright_adj, fvrectbottom_adj; ! 81: // right and bottom edges, for clamping ! 82: float fvrectright; // rightmost edge, for Alias clamping ! 83: float fvrectbottom; // bottommost edge, for Alias clamping ! 84: float horizontalFieldOfView; // at Z = 1.0, this many X is visible ! 85: // 2.0 = 90 degrees ! 86: float xOrigin; // should probably allways be 0.5 ! 87: float yOrigin; // between be around 0.3 to 0.5 ! 88: ! 89: vec3_t vieworg; ! 90: vec3_t viewangles; ! 91: ! 92: float fov_x, fov_y; ! 93: ! 94: int ambientlight; ! 95: } refdef_t; ! 96: ! 97: ! 98: // ! 99: // refresh ! 100: // ! 101: extern int reinit_surfcache; ! 102: ! 103: ! 104: extern refdef_t r_refdef; ! 105: extern vec3_t r_origin, vpn, vright, vup; ! 106: ! 107: extern struct texture_s *r_notexture_mip; ! 108: ! 109: extern entity_t r_worldentity; ! 110: ! 111: void R_Init (void); ! 112: void R_InitTextures (void); ! 113: void R_InitEfrags (void); ! 114: void R_RenderView (void); // must set r_refdef first ! 115: void R_ViewChanged (vrect_t *pvrect, int lineadj, float aspect); ! 116: // called whenever r_refdef or vid change ! 117: void R_InitSky (struct texture_s *mt); // called at level load ! 118: ! 119: void R_AddEfrags (entity_t *ent); ! 120: void R_RemoveEfrags (entity_t *ent); ! 121: ! 122: void R_NewMap (void); ! 123: ! 124: ! 125: void R_ParseParticleEffect (void); ! 126: void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count); ! 127: void R_RocketTrail (vec3_t start, vec3_t end, int type); ! 128: ! 129: void R_EntityParticles (entity_t *ent); ! 130: void R_BlobExplosion (vec3_t org); ! 131: void R_ParticleExplosion (vec3_t org); ! 132: void R_LavaSplash (vec3_t org); ! 133: void R_TeleportSplash (vec3_t org); ! 134: ! 135: void R_PushDlights (void); ! 136: void R_InitParticles (void); ! 137: void R_ClearParticles (void); ! 138: void R_DrawParticles (void); ! 139: void R_DrawWaterSurfaces (void); ! 140: ! 141: ! 142: // ! 143: // surface cache related ! 144: // ! 145: extern int reinit_surfcache; // if 1, surface cache is currently empty and ! 146: extern qboolean r_cache_thrash; // set if thrashing the surface cache ! 147: ! 148: int D_SurfaceCacheForRes (int width, int height); ! 149: void D_FlushCaches (void); ! 150: void D_DeleteSurfaceCache (void); ! 151: void D_InitCaches (void *buffer, int size); ! 152: void R_SetVrect (vrect_t *pvrect, vrect_t *pvrectin, int lineadj); ! 153:
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