Annotation of quakeworld/client/sbar.h, revision 1.1

1.1     ! root        1: /*
        !             2: Copyright (C) 1996-1997 Id Software, Inc.
        !             3: 
        !             4: This program is free software; you can redistribute it and/or
        !             5: modify it under the terms of the GNU General Public License
        !             6: as published by the Free Software Foundation; either version 2
        !             7: of the License, or (at your option) any later version.
        !             8: 
        !             9: This program is distributed in the hope that it will be useful,
        !            10: but WITHOUT ANY WARRANTY; without even the implied warranty of
        !            11: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
        !            12: 
        !            13: See the GNU General Public License for more details.
        !            14: 
        !            15: You should have received a copy of the GNU General Public License
        !            16: along with this program; if not, write to the Free Software
        !            17: Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
        !            18: 
        !            19: */
        !            20: 
        !            21: // the status bar is only redrawn if something has changed, but if anything
        !            22: // does, the entire thing will be redrawn for the next vid.numpages frames.
        !            23: 
        !            24: #define        SBAR_HEIGHT             24
        !            25: 
        !            26: extern int                     sb_lines;                       // scan lines to draw
        !            27: 
        !            28: void Sbar_Init (void);
        !            29: 
        !            30: void Sbar_Changed (void);
        !            31: // call whenever any of the client stats represented on the sbar changes
        !            32: 
        !            33: void Sbar_Draw (void);
        !            34: // called every frame by screen
        !            35: 
        !            36: void Sbar_IntermissionOverlay (void);
        !            37: // called each frame after the level has been completed
        !            38: 
        !            39: void Sbar_FinaleOverlay (void);

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