Annotation of quakeworld/client/sbar.h, revision 1.1.1.1

1.1       root        1: /*
                      2: Copyright (C) 1996-1997 Id Software, Inc.
                      3: 
                      4: This program is free software; you can redistribute it and/or
                      5: modify it under the terms of the GNU General Public License
                      6: as published by the Free Software Foundation; either version 2
                      7: of the License, or (at your option) any later version.
                      8: 
                      9: This program is distributed in the hope that it will be useful,
                     10: but WITHOUT ANY WARRANTY; without even the implied warranty of
                     11: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
                     12: 
                     13: See the GNU General Public License for more details.
                     14: 
                     15: You should have received a copy of the GNU General Public License
                     16: along with this program; if not, write to the Free Software
                     17: Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
                     18: 
                     19: */
                     20: 
                     21: // the status bar is only redrawn if something has changed, but if anything
                     22: // does, the entire thing will be redrawn for the next vid.numpages frames.
                     23: 
                     24: #define        SBAR_HEIGHT             24
                     25: 
                     26: extern int                     sb_lines;                       // scan lines to draw
                     27: 
                     28: void Sbar_Init (void);
                     29: 
                     30: void Sbar_Changed (void);
                     31: // call whenever any of the client stats represented on the sbar changes
                     32: 
                     33: void Sbar_Draw (void);
                     34: // called every frame by screen
                     35: 
                     36: void Sbar_IntermissionOverlay (void);
                     37: // called each frame after the level has been completed
                     38: 
                     39: void Sbar_FinaleOverlay (void);

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