Annotation of quakeworld/docs/qw2do.txt, revision 1.1.1.1

1.1       root        1: QW 2.3 2do
                      2: 
                      3: - don't broadcast name changes unless cs_connected
                      4:   fix up the name changes stuff.  Right now second changes aren't broadcast.  Make it count as floodprot (and
                      5:   don't change if flood prot succeeds)
                      6: - winquake bug, keys bound to +/- aliases don't work when console is down
                      7: - spectator name changes don't broadcast
                      8: - cl_crosshaircolor
                      9: - add gl_cshiftpercent (ala glq098)
                     10: x- restore 2.1 movement code, but use new gravity application from 2.2, friction is still 4
                     11:   check the step near quad on e1m5
                     12:   stairs on ctf4
                     13: x- look over stuffbuf again, possible clean up?  extend stuffbuf to generic backbuffer for 
                     14:   reliable data?  change blocks to WriteClientMSG(client, byte, estimiatedsize), which will
                     15:   auto rotate buffers if needed?  Change all reliable writes to WriteClientReliable_TYPE()?
                     16:   NO MORE OVERFLOWS
                     17: x- delta compress usercmds (ala Q2?), reduces client to server bandwidth
                     18: x- fix player drift in initialsnapposition
                     19: x- localid works first shot, before server connection
                     20: x- double size of eyes in gl
                     21: x- new spectator camera.  cl_chasecam 1 now gives a 'through the eyes' camera.  This is broken in demo playback.
                     22: 
                     23: 
                     24: 
                     25: - packet loss display for clients?
                     26: 
                     27: - m_filter in linux qwcl?
                     28: - some sort of fastforward on .qwds?  host_framerate?  "Press [ATTACK] to Fast Forward"?
                     29: - don't draw crosshair while showing scores
                     30: - skin of '.' is invalid (causes hang?)
                     31: - fix it so that screenshots try to write to gamedir and if it doesn't
                     32:   exist go to qw dir
                     33: - profile qwsv and see if it can be made less cpu intensive
                     34: - client up the checksum crap, replace random table
                     35: - r_lightmap 1?
                     36: 
                     37: x- clamp topcolor/bottomcolor (crashes glqwcl with high bogus values)
                     38: x- work on pmodel/emodel stuff, gl probs?
                     39: x- heapsize b0rked in win32 qwsv
                     40: x- server challenge
                     41: x- internal port number (like john did to Q2)
                     42: x- add rerecord
                     43: x- increase edicts to 1024
                     44: x- check that -zone is used
                     45: x- change EF_DIMLIGHT to EF_BLUE for Quad effect in QWQC
                     46: x- rewrite the server player cmd to remove double touch
                     47: x- exec frontend.cfg after execing config.cfg during gamedir change
                     48: x- add percentage loss on r_netgraph
                     49: x- add r_netgraph to gl version
                     50: x- stuff cl_warncmd before and after execing gamedir configs on gamedir change
                     51: x- check to see that high fps doesn't overflow network and increase ping
                     52: x- add a localinfo to server (complements serverinfo).  Same as serverinfo,
                     53:   but is local to the server and can only be accessed by the QC and the
                     54:   console.  64K limit?
                     55:   Save localinfo automatically during map changes.
                     56:   sv_localfile specifics localinfo file name
                     57:   saves in current gamedir
                     58:   accessed as serverinfo, i.e. infokey(world, "blah")
                     59:   localinfo overrides serverinfo
                     60: x- should water leafs pass sounds (i.e., fully hearable in PHS)
                     61: x- allow 'password none' and 'spectator_password none' to clear passwords
                     62: x- remove "password" field from userinfo data upon connect
                     63: x- average ping for the team on +showteamscores, low/avg/high
                     64: x- check that prediction of other players clips against self
                     65:   - early implementation works well, but causes movement jerk in close
                     66:     quarters due to prediction problems.  try a few other things
                     67: x- check that fixangle from the server is reliable (after teleporters)
                     68: x- add new msg level, PRINT_SELF
                     69: x- add kill-flood filters.  Possible maxlines/time value setting.
                     70: x- add /ignore for llamas
                     71: x- move sound effects to reliable data stream
                     72: x- check directinput support on qwcl
                     73: x- model rendering is slow in gl, see if we can speed it up
                     74: x- colored lighting in GL version 
                     75:   - extend "style" key for lights
                     76: - check demo playback timing in an attempt to make it smoother
                     77: x- think about storing the current push value in the demo
                     78: x- colored lighting for powerups (blue for quad, red for 666, etc.)
                     79: x- ability to set 'password none' or 'spectator_password none' on a server
                     80: x- do we want to look at adding real string support to QC?
                     81: x- spectator QC calls:  SpectatorConnect, SpectatorThink, SpectatorDisconnect
                     82: x- change the lava effect when outside of map in spectator mode
                     83: x- change autocam to fixed, not float
                     84: - new art for console background/status bar?  release a new pak file?
                     85:   qw/pak0.pak
                     86:   <morbid> And just fresher, a little bit brighter graphics.
                     87: - Change status bar?  some sort of heads up display
                     88:   the tools "float" independantly on the bottom.
                     89: - McTaggart's "fun water" effect.
                     90: - Update QPlug to provide more QSpy interaction.
                     91: - skin master server which QSpy talks to in order to get skins
                     92:   client still retains the ability to d/l skins from current server, put
                     93:   QSpy do a precheck before game launch.
                     94:   Download of skins should probably be compressed
                     95: - skins should expire both on the client and on the skin master.
                     96:   have qwcl touch (change modify date) on a skin every time its loaded
                     97:   QSpy can then just delete skins more than a month or so old
                     98: - id will host the skin master
                     99: x- check out ph00k's comments about jumping
                    100: x- change hunk_alloc error msgs, to say "16384" instead of "1600"?
                    101: x- remove console scaling in GL version
                    102: - Dis would like to continue work on the progs (QC)
                    103: 
                    104: 191, g_light.mdl, 0x0171b2c8
                    105: 
                    106: 

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