|
|
1.1 ! root 1: README for Linux QWCL ! 2: --------------------- ! 3: ! 4: Please refer to ! 5: ! 6: http://www.quakeworld.net/ ! 7: ! 8: for documentation on the client that is not operating system specific. ! 9: ! 10: This README covers all versions of QWCL for Linux: ! 11: ! 12: Requirements for SVGALib qwcl: ! 13: ! 14: - SVGALib 1.20 or later (/lib/libvga.so.1.2.10) ! 15: - libc 5.2.18 or later (5.0.9 will not work, /lib/libc.so.5.2.18) ! 16: - CD-ROM for CDAudio ! 17: - Soundcard capable of mmap'd buffers. USSLite 3.5.4 was used to build squake ! 18: with. Works fine on SoundBlaster 16. ! 19: - SVGALib supported mouse (usually if it works with X, it'll work with ! 20: squake). ! 21: - Kernel 2.0.24 or later ! 22: - untested with 2.1 kernels, your mileage may vary ! 23: ! 24: Requirements for glqwcl: ! 25: ! 26: - 3DFX based card for the GLQuake version, VooDoo, VooDoo Rush or VooDoo2 ! 27: at this writing. In order to use 3DFX hardware, you must have 3DFX's ! 28: GLIDE drivers installed. RPMs for these drivers are available at: ! 29: http://glide.xxedgexx.com/3DfxRPMS.html ! 30: - For the glX version, an OpenGL implementation that includes hardware ! 31: glX support. ! 32: - CD-ROM for CDAudio ! 33: - Soundcard capable of mmap'd buffers. USSLite 3.5.4 was used to build squake ! 34: with. Works fine on SoundBlaster 16 and Gravis Ultrasound MAX. ! 35: - SVGALib compatible mouse for glquake or X11 for glquake.glx ! 36: - Kernel 2.0.24 or later ! 37: - untested with 2.1 kernels, your mileage may vary ! 38: ! 39: Requirements for X11 qwcl: ! 40: ! 41: - X11R5 later, only tested with XFree86, should work with most X Servers ! 42: - libc 5.2.18 or later (5.0.9 will not work, /lib/libc.so.5.2.18) ! 43: or glibc (libc6) for the glibc version ! 44: - CD-ROM for CDAudio ! 45: - Soundcard capable of mmap'd buffers. USSLite 3.5.4 was used to build squake ! 46: with. Works fine on SoundBlaster 16 and Gravis Ultrasound MAX. ! 47: - SVGALib supported mouse (usually if it works with X, it'll work with ! 48: squake). ! 49: - Kernel 2.0.24 or later ! 50: - untested with 2.1 kernels, your mileage may vary ! 51: ! 52: Skins Note ! 53: ---------- ! 54: ! 55: After you get the skin files from ftp.idsoftware.com (currently, ! 56: qw_skins.zip, qws_9652.zip and qws_9706.zip) and install them in ! 57: qw/skins, you should run the shell script 'fixskins.sh' that you can find in ! 58: the qw/skins directly distributed with this archive. ! 59: ! 60: Linux qwcl will always look for lowercase file names first. ! 61: ! 62: Additional notes for SVGALib QWCL ! 63: --------------------------------- ! 64: ! 65: Linux qwcl supports 320x200x256, the various modeX modes (320x400, 360x400, ! 66: etc) as well as high res modes if your card is supported by SVGALib. Use ! 67: the Quake console command vid_describemodes to list supported modes and ! 68: the command vid_mode <number> to change modes. ! 69: ! 70: Full sound support is included. The default sound rate is 16-bit stereo, ! 71: 11KHz. You can change this in the options section below. ! 72: ! 73: Mouse works great, but SVGALib may not detect a 3-button mouse properly (it ! 74: will only use two buttons). Check your /etc/libvga.config (or ! 75: /etc/vga/libvga.config for SlackWare users). ! 76: ! 77: Additional notes for glqwcl ! 78: --------------------------- ! 79: ! 80: There are three different ways to execute glqwcl: ! 81: ! 82: 1. The binary "glqwcl" requires Mesa 3-D 2.5 or later installed and compiled ! 83: with 3DFX support (fxMesa..() function interface). It also requires ! 84: svgalib 1.3.0 or later for keyboard/mouse input. This binary is a console ! 85: application. Mesa 3-D requires GLIDE to be installed. ! 86: ! 87: 2. The shell script "glqwcl.3dfxgl" runs the "glqwcl" binary after ! 88: preloading the lib3dfxgl.so library. This is a port of 3DFX's Win32 ! 89: OpenGL MCD (Mini Client Driver) to Linux. It is faster than Mesa 3-D ! 90: since it was written specifically with supporting GLQuake in mind. ! 91: lib3dfxgl.so requires that GLIDE be installed. ! 92: ! 93: 3. The binary "glqwcl.glx" is linked against standard OpenGL libraries. ! 94: It should run on many different hardward OpenGL implementations under ! 95: Linux and X11. This binary is an X11 application and must be run under ! 96: X11. It will work with Mesa 3-D as a standard glX based OpenGL ! 97: applications. If the Mesa 3-D library is compiled with 3DFX support, ! 98: you can have Mesa 3-D support 3DFX hardware under X11 by setting the ! 99: enviroment variable "MESA_GLX_FX" to "fullscreen" for fullscreen mode ! 100: and "window" for windowed mode, eg. "export MESA_GLX_FX=fullscreen" for sh ! 101: or "setenv MESA_GLX_FX fullscreen" for csh. ! 102: ! 103: For glqwcl, you must also have SVGALib or later installed (1.3.0 or later ! 104: prefered). glqwcl uses SVGALib for mouse and keyboard handling. ! 105: ! 106: If you have gpm and/or selection running, you will have to terminate them ! 107: before running glqwcl since they will not give up the mouse when glqwcl ! 108: attempts to run. You can kill gpm by typing 'killall gpm' as root. ! 109: ! 110: You must run glqwcl as root or setuid root since it needs to access things ! 111: such as sound, keyboard, mouse and the 3DFX video. Future versions may not ! 112: require root permissions. ! 113: ! 114: Additional notes for X11 qwcl ! 115: ----------------------------- ! 116: ! 117: This is a windowed version that is generic for X11. It runs in a window ! 118: and can be resized. You can specify a starting window size with: ! 119: -width <width> ! 120: -height <height> ! 121: -winsize <width> <height> ! 122: Default is 320x200. It works in 16bit modes, but it's slower (twice as many ! 123: bytes to copy). ! 124: ! 125: No other video modes are supported (just runs windowed). Mouse is read, but ! 126: not "grabbed" by default. Go to the Options menu and turn on Use Mouse to grab ! 127: the mouse and use it in the game (or type "_windowed_mouse 1" at the console). ! 128: ! 129: New Command Line Options for Linux Quake ! 130: ---------------------------------------- ! 131: ! 132: -mem <mb> ! 133: Specify memory in megabytes to allocate (default is 8MB, which should be fine ! 134: for most needs). ! 135: ! 136: -nostdout ! 137: Don't do any output to stdout ! 138: ! 139: -mdev <device> ! 140: Mouse device, default is /dev/mouse ! 141: ! 142: -mrate <speed> ! 143: Mouse baud rate, default is 1200 ! 144: ! 145: -cddev <device> ! 146: CD device, default is /dev/cdrom ! 147: ! 148: -mode <modenum> ! 149: Use indicated video mode ! 150: ! 151: -nokdb ! 152: Don't initialize keyboard ! 153: ! 154: -sndbits <8 or 16> ! 155: Set sound bit sample size. Default is 16 if supported. ! 156: ! 157: -sndspeed <speed> ! 158: Set sound speed. Usual values are 8000, 11025, 22051 and 44100. ! 159: Default is 11025. ! 160: ! 161: -sndmono ! 162: Set mono sound ! 163: ! 164: -sndstereo ! 165: Set stereo sound (default if supported) ! 166: ! 167: Installation ! 168: ------------ ! 169: ! 170: Boot DOS (I know, but you need it to run the Quake install program) and ! 171: install Quake from your Quake CD to a DOS parition. ! 172: ! 173: Boot Linux and make a directory for Quake. Copy everything from the DOS Quake ! 174: directory into it. i.e.: ! 175: (cd /dos/quake; tar cf - .) | (cd ~/quake; tar xf -) ! 176: ! 177: Place qwcl into your Quake directory. You must make it setuid root (since ! 178: Quake access stuff like direct video writes, the raw keyboard mode, CD, etc). ! 179: Quake will setuid back to the normal user as soon as it opens these files. ! 180: Make Quake suid root as follows: ! 181: chown root qwcl ! 182: chmod 4755 qwcl ! 183: ! 184: Run qwcl. I don't recommend running it as root, since all the saved ! 185: config.cfg files will be then owned as root. Use your normal account, unless ! 186: you do everything as root, then your mileage will vary. ! 187: ! 188: qwcl may segfault if it tries to initialize your sound card and their isn't ! 189: one. Same with the CDROM. If it dies, try it with -nosound and/or ! 190: -nocdaudio. If you have a sound card it died on and you know it is ! 191: supported by USSLite (the driver that comes with the Linux kernel), let me ! 192: know and I'll take a look at it. ! 193: ! 194: It should work with SCSI CDROMs, but is untested. ! 195: ! 196: End Notes ! 197: --------- ! 198: ! 199: Linux QuakeWorld is *NOT* an officially supported product. Mail about it ! 200: will be deleted. Do not email id about this product. If you are having ! 201: technical difficultly, you can email me, but make sure you have the correct ! 202: kernel, libc, svgalib and other software versions before you email me. ! 203: ! 204: /// Dave 'Zoid' Kirsch ! 205: [email protected] ! 206: Official Quake Unix Port Administrator ! 207: ! 208: Acks ! 209: ---- ! 210: ! 211: Greg Alexander <[email protected]> for initial work in SVGALib ! 212: support. ! 213: Dave Taylor <[email protected]> for basic Linux support. ! 214: id Software for Quake and making me port it. :) ! 215: ! 216: Lots of people on #linux, #quake for testing. ! 217:
This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.