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1.1 ! root 1: 140 ! 2: 1 items/r_item1.wav ! 3: 1 items/r_item2.wav ! 4: 1 items/health1.wav ! 5: 1 misc/medkey.wav ! 6: 1 misc/runekey.wav ! 7: 2 misc/basekey.wav ! 8: 1 items/protect.wav ! 9: 1 items/protect2.wav ! 10: 1 items/protect3.wav ! 11: 1 items/suit.wav ! 12: 1 items/suit2.wav ! 13: 1 items/inv1.wav ! 14: 1 items/inv2.wav ! 15: 1 items/inv3.wav ! 16: 1 items/damage.wav ! 17: 1 items/damage2.wav ! 18: 1 items/damage3.wav ! 19: 1 weapons/r_exp3.wav ! 20: 1 weapons/rocket1i.wav ! 21: 1 weapons/sgun1.wav ! 22: 1 weapons/guncock.wav ! 23: 1 weapons/ric1.wav ! 24: 1 weapons/ric2.wav ! 25: 1 weapons/ric3.wav ! 26: 1 weapons/spike2.wav ! 27: 1 weapons/tink1.wav ! 28: 1 weapons/grenade.wav ! 29: 1 weapons/bounce.wav ! 30: 1 weapons/shotgn2.wav ! 31: 1 misc/menu1.wav ! 32: 1 misc/menu2.wav ! 33: 1 misc/menu3.wav ! 34: 1 ambience/water1.wav ! 35: 1 ambience/wind2.wav ! 36: 1 demon/dland2.wav ! 37: 1 misc/h2ohit1.wav ! 38: 1 items/itembk2.wav ! 39: 1 player/plyrjmp8.wav ! 40: 1 player/land.wav ! 41: 1 player/land2.wav ! 42: 1 player/drown1.wav ! 43: 1 player/drown2.wav ! 44: 1 player/gasp1.wav ! 45: 1 player/gasp2.wav ! 46: 1 player/h2odeath.wav ! 47: 1 misc/talk.wav ! 48: 1 player/teledth1.wav ! 49: 1 misc/r_tele1.wav ! 50: 1 misc/r_tele2.wav ! 51: 1 misc/r_tele3.wav ! 52: 1 misc/r_tele4.wav ! 53: 1 misc/r_tele5.wav ! 54: 1 weapons/lock4.wav ! 55: 1 weapons/pkup.wav ! 56: 1 items/armor1.wav ! 57: 1 weapons/lhit.wav ! 58: 1 weapons/lstart.wav ! 59: 1 misc/power.wav ! 60: 1 player/gib.wav ! 61: 1 player/udeath.wav ! 62: 1 player/tornoff2.wav ! 63: 1 player/pain1.wav ! 64: 1 player/pain2.wav ! 65: 1 player/pain3.wav ! 66: 1 player/pain4.wav ! 67: 1 player/pain5.wav ! 68: 1 player/pain6.wav ! 69: 1 player/death1.wav ! 70: 1 player/death2.wav ! 71: 1 player/death3.wav ! 72: 1 player/death4.wav ! 73: 1 player/death5.wav ! 74: 1 boss1/sight1.wav ! 75: 1 weapons/ax1.wav ! 76: 1 player/axhit1.wav ! 77: 1 player/axhit2.wav ! 78: 1 player/h2ojump.wav ! 79: 1 player/slimbrn2.wav ! 80: 1 player/inh2o.wav ! 81: 1 player/inlava.wav ! 82: 1 misc/outwater.wav ! 83: 1 player/lburn1.wav ! 84: 1 player/lburn2.wav ! 85: 1 misc/water1.wav ! 86: 1 misc/water2.wav ! 87: 1 doors/medtry.wav ! 88: 1 doors/meduse.wav ! 89: 1 doors/runetry.wav ! 90: 1 doors/runeuse.wav ! 91: 1 doors/basetry.wav ! 92: 1 doors/baseuse.wav ! 93: 1 misc/null.wav ! 94: 1 doors/drclos4.wav ! 95: 1 doors/doormv1.wav ! 96: 1 doors/hydro1.wav ! 97: 1 doors/hydro2.wav ! 98: 1 doors/stndr1.wav ! 99: 1 doors/stndr2.wav ! 100: 1 doors/ddoor1.wav ! 101: 1 doors/ddoor2.wav ! 102: 1 doors/latch2.wav ! 103: 1 doors/winch2.wav ! 104: 1 doors/airdoor1.wav ! 105: 1 doors/airdoor2.wav ! 106: 1 doors/basesec1.wav ! 107: 1 doors/basesec2.wav ! 108: 1 buttons/airbut1.wav ! 109: 1 buttons/switch21.wav ! 110: 1 buttons/switch02.wav ! 111: 1 buttons/switch04.wav ! 112: 1 misc/secret.wav ! 113: 1 misc/trigger1.wav ! 114: 1 ambience/hum1.wav ! 115: 1 ambience/windfly.wav ! 116: 1 plats/plat1.wav ! 117: 1 plats/plat2.wav ! 118: 1 plats/medplat1.wav ! 119: 1 plats/medplat2.wav ! 120: 1 plats/train2.wav ! 121: 1 plats/train1.wav ! 122: 1 ambience/fl_hum1.wav ! 123: 1 ambience/buzz1.wav ! 124: 1 ambience/fire1.wav ! 125: 2 enforcer/enfire.wav ! 126: 2 enforcer/enfstop.wav ! 127: 1 ambience/suck1.wav ! 128: 1 ambience/drone6.wav ! 129: 1 ambience/drip1.wav ! 130: 1 ambience/comp1.wav ! 131: 1 ambience/thunder1.wav ! 132: 1 ambience/swamp1.wav ! 133: 1 ambience/swamp2.wav ! 134: 2 enforcer/sight1.wav ! 135: 2 enforcer/sight2.wav ! 136: 2 enforcer/sight3.wav ! 137: 2 enforcer/sight4.wav ! 138: 2 enforcer/pain1.wav ! 139: 2 enforcer/pain2.wav ! 140: 2 enforcer/death1.wav ! 141: 2 enforcer/idle1.wav ! 142: 65 ! 143: 1 maps/b_bh10.bsp ! 144: 1 maps/b_bh100.bsp ! 145: 1 maps/b_bh25.bsp ! 146: 1 progs/armor.mdl ! 147: 1 progs/g_shot.mdl ! 148: 1 progs/g_nail.mdl ! 149: 1 progs/g_nail2.mdl ! 150: 1 progs/g_rock.mdl ! 151: 1 progs/g_rock2.mdl ! 152: 1 progs/g_light.mdl ! 153: 1 maps/b_shell1.bsp ! 154: 1 maps/b_shell0.bsp ! 155: 1 maps/b_nail1.bsp ! 156: 1 maps/b_nail0.bsp ! 157: 1 maps/b_rock1.bsp ! 158: 1 maps/b_rock0.bsp ! 159: 1 maps/b_batt1.bsp ! 160: 1 maps/b_batt0.bsp ! 161: 1 progs/w_s_key.mdl ! 162: 1 progs/m_s_key.mdl ! 163: 2 progs/b_s_key.mdl ! 164: 1 progs/w_g_key.mdl ! 165: 1 progs/m_g_key.mdl ! 166: 2 progs/b_g_key.mdl ! 167: 1 progs/end1.mdl ! 168: 2 progs/end2.mdl ! 169: 2 progs/end3.mdl ! 170: 2 progs/end4.mdl ! 171: 1 progs/invulner.mdl ! 172: 1 progs/suit.mdl ! 173: 1 progs/invisibl.mdl ! 174: 1 progs/quaddama.mdl ! 175: 1 progs/player.mdl ! 176: 1 progs/eyes.mdl ! 177: 1 progs/h_player.mdl ! 178: 1 progs/gib1.mdl ! 179: 1 progs/gib2.mdl ! 180: 1 progs/gib3.mdl ! 181: 1 progs/s_bubble.spr ! 182: 1 progs/s_explod.spr ! 183: 1 progs/v_axe.mdl ! 184: 1 progs/v_shot.mdl ! 185: 1 progs/v_nail.mdl ! 186: 1 progs/v_rock.mdl ! 187: 1 progs/v_shot2.mdl ! 188: 1 progs/v_nail2.mdl ! 189: 1 progs/v_rock2.mdl ! 190: 1 progs/bolt.mdl ! 191: 1 progs/bolt2.mdl ! 192: 1 progs/bolt3.mdl ! 193: 1 progs/lavaball.mdl ! 194: 1 progs/missile.mdl ! 195: 1 progs/grenade.mdl ! 196: 1 progs/spike.mdl ! 197: 1 progs/s_spike.mdl ! 198: 1 progs/backpack.mdl ! 199: 1 progs/zom_gib.mdl ! 200: 1 progs/v_light.mdl ! 201: 2 progs/teleport.mdl ! 202: 1 progs/s_light.spr ! 203: 1 progs/flame.mdl ! 204: 1 progs/flame2.mdl ! 205: 1 maps/b_explob.bsp ! 206: 2 maps/b_exbox2.bsp ! 207: 2 progs/laser.mdl ! 208: 104 ! 209: 1 progs.dat ! 210: 1 gfx.wad ! 211: 1 quake.rc ! 212: 1 default.cfg ! 213: 1 end1.bin ! 214: 2 end2.bin ! 215: 1 demo1.dem ! 216: 1 demo2.dem ! 217: 1 demo3.dem ! 218: 1 gfx/palette.lmp ! 219: 1 gfx/colormap.lmp ! 220: 2 gfx/pop.lmp ! 221: 1 gfx/complete.lmp ! 222: 1 gfx/inter.lmp ! 223: 1 gfx/ranking.lmp ! 224: 1 gfx/vidmodes.lmp ! 225: 1 gfx/finale.lmp ! 226: 1 gfx/conback.lmp ! 227: 1 gfx/qplaque.lmp ! 228: 1 gfx/menudot1.lmp ! 229: 1 gfx/menudot2.lmp ! 230: 1 gfx/menudot3.lmp ! 231: 1 gfx/menudot4.lmp ! 232: 1 gfx/menudot5.lmp ! 233: 1 gfx/menudot6.lmp ! 234: 1 gfx/menuplyr.lmp ! 235: 1 gfx/bigbox.lmp ! 236: 1 gfx/dim_modm.lmp ! 237: 1 gfx/dim_drct.lmp ! 238: 1 gfx/dim_ipx.lmp ! 239: 1 gfx/dim_tcp.lmp ! 240: 1 gfx/dim_mult.lmp ! 241: 1 gfx/mainmenu.lmp ! 242: 1 gfx/box_tl.lmp ! 243: 1 gfx/box_tm.lmp ! 244: 1 gfx/box_tr.lmp ! 245: 1 gfx/box_ml.lmp ! 246: 1 gfx/box_mm.lmp ! 247: 1 gfx/box_mm2.lmp ! 248: 1 gfx/box_mr.lmp ! 249: 1 gfx/box_bl.lmp ! 250: 1 gfx/box_bm.lmp ! 251: 1 gfx/box_br.lmp ! 252: 1 gfx/sp_menu.lmp ! 253: 1 gfx/ttl_sgl.lmp ! 254: 1 gfx/ttl_main.lmp ! 255: 1 gfx/ttl_cstm.lmp ! 256: 1 gfx/mp_menu.lmp ! 257: 1 gfx/netmen1.lmp ! 258: 1 gfx/netmen2.lmp ! 259: 1 gfx/netmen3.lmp ! 260: 1 gfx/netmen4.lmp ! 261: 1 gfx/netmen5.lmp ! 262: 1 gfx/sell.lmp ! 263: 1 gfx/help0.lmp ! 264: 1 gfx/help1.lmp ! 265: 1 gfx/help2.lmp ! 266: 1 gfx/help3.lmp ! 267: 1 gfx/help4.lmp ! 268: 1 gfx/help5.lmp ! 269: 1 gfx/pause.lmp ! 270: 1 gfx/loading.lmp ! 271: 1 gfx/p_option.lmp ! 272: 1 gfx/p_load.lmp ! 273: 1 gfx/p_save.lmp ! 274: 1 gfx/p_multi.lmp ! 275: 1 maps/start.bsp ! 276: 1 maps/e1m1.bsp ! 277: 1 maps/e1m2.bsp ! 278: 1 maps/e1m3.bsp ! 279: 1 maps/e1m4.bsp ! 280: 1 maps/e1m5.bsp ! 281: 1 maps/e1m6.bsp ! 282: 1 maps/e1m7.bsp ! 283: 1 maps/e1m8.bsp ! 284: 2 maps/e2m1.bsp ! 285: 2 maps/e2m2.bsp ! 286: 2 maps/e2m3.bsp ! 287: 2 maps/e2m4.bsp ! 288: 2 maps/e2m5.bsp ! 289: 2 maps/e2m6.bsp ! 290: 2 maps/e2m7.bsp ! 291: 2 maps/e3m1.bsp ! 292: 2 maps/e3m2.bsp ! 293: 2 maps/e3m3.bsp ! 294: 2 maps/e3m4.bsp ! 295: 2 maps/e3m5.bsp ! 296: 2 maps/e3m6.bsp ! 297: 2 maps/e3m7.bsp ! 298: 2 maps/e4m1.bsp ! 299: 2 maps/e4m2.bsp ! 300: 2 maps/e4m3.bsp ! 301: 2 maps/e4m4.bsp ! 302: 2 maps/e4m5.bsp ! 303: 2 maps/e4m6.bsp ! 304: 2 maps/e4m7.bsp ! 305: 2 maps/e4m8.bsp ! 306: 2 maps/end.bsp ! 307: 2 maps/dm1.bsp ! 308: 2 maps/dm2.bsp ! 309: 2 maps/dm3.bsp ! 310: 2 maps/dm4.bsp ! 311: 2 maps/dm5.bsp ! 312: 2 maps/dm6.bsp
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