Annotation of quakeworld/progs/files.dat, revision 1.1.1.1

1.1       root        1: 140
                      2: 1 items/r_item1.wav
                      3: 1 items/r_item2.wav
                      4: 1 items/health1.wav
                      5: 1 misc/medkey.wav
                      6: 1 misc/runekey.wav
                      7: 2 misc/basekey.wav
                      8: 1 items/protect.wav
                      9: 1 items/protect2.wav
                     10: 1 items/protect3.wav
                     11: 1 items/suit.wav
                     12: 1 items/suit2.wav
                     13: 1 items/inv1.wav
                     14: 1 items/inv2.wav
                     15: 1 items/inv3.wav
                     16: 1 items/damage.wav
                     17: 1 items/damage2.wav
                     18: 1 items/damage3.wav
                     19: 1 weapons/r_exp3.wav
                     20: 1 weapons/rocket1i.wav
                     21: 1 weapons/sgun1.wav
                     22: 1 weapons/guncock.wav
                     23: 1 weapons/ric1.wav
                     24: 1 weapons/ric2.wav
                     25: 1 weapons/ric3.wav
                     26: 1 weapons/spike2.wav
                     27: 1 weapons/tink1.wav
                     28: 1 weapons/grenade.wav
                     29: 1 weapons/bounce.wav
                     30: 1 weapons/shotgn2.wav
                     31: 1 misc/menu1.wav
                     32: 1 misc/menu2.wav
                     33: 1 misc/menu3.wav
                     34: 1 ambience/water1.wav
                     35: 1 ambience/wind2.wav
                     36: 1 demon/dland2.wav
                     37: 1 misc/h2ohit1.wav
                     38: 1 items/itembk2.wav
                     39: 1 player/plyrjmp8.wav
                     40: 1 player/land.wav
                     41: 1 player/land2.wav
                     42: 1 player/drown1.wav
                     43: 1 player/drown2.wav
                     44: 1 player/gasp1.wav
                     45: 1 player/gasp2.wav
                     46: 1 player/h2odeath.wav
                     47: 1 misc/talk.wav
                     48: 1 player/teledth1.wav
                     49: 1 misc/r_tele1.wav
                     50: 1 misc/r_tele2.wav
                     51: 1 misc/r_tele3.wav
                     52: 1 misc/r_tele4.wav
                     53: 1 misc/r_tele5.wav
                     54: 1 weapons/lock4.wav
                     55: 1 weapons/pkup.wav
                     56: 1 items/armor1.wav
                     57: 1 weapons/lhit.wav
                     58: 1 weapons/lstart.wav
                     59: 1 misc/power.wav
                     60: 1 player/gib.wav
                     61: 1 player/udeath.wav
                     62: 1 player/tornoff2.wav
                     63: 1 player/pain1.wav
                     64: 1 player/pain2.wav
                     65: 1 player/pain3.wav
                     66: 1 player/pain4.wav
                     67: 1 player/pain5.wav
                     68: 1 player/pain6.wav
                     69: 1 player/death1.wav
                     70: 1 player/death2.wav
                     71: 1 player/death3.wav
                     72: 1 player/death4.wav
                     73: 1 player/death5.wav
                     74: 1 boss1/sight1.wav
                     75: 1 weapons/ax1.wav
                     76: 1 player/axhit1.wav
                     77: 1 player/axhit2.wav
                     78: 1 player/h2ojump.wav
                     79: 1 player/slimbrn2.wav
                     80: 1 player/inh2o.wav
                     81: 1 player/inlava.wav
                     82: 1 misc/outwater.wav
                     83: 1 player/lburn1.wav
                     84: 1 player/lburn2.wav
                     85: 1 misc/water1.wav
                     86: 1 misc/water2.wav
                     87: 1 doors/medtry.wav
                     88: 1 doors/meduse.wav
                     89: 1 doors/runetry.wav
                     90: 1 doors/runeuse.wav
                     91: 1 doors/basetry.wav
                     92: 1 doors/baseuse.wav
                     93: 1 misc/null.wav
                     94: 1 doors/drclos4.wav
                     95: 1 doors/doormv1.wav
                     96: 1 doors/hydro1.wav
                     97: 1 doors/hydro2.wav
                     98: 1 doors/stndr1.wav
                     99: 1 doors/stndr2.wav
                    100: 1 doors/ddoor1.wav
                    101: 1 doors/ddoor2.wav
                    102: 1 doors/latch2.wav
                    103: 1 doors/winch2.wav
                    104: 1 doors/airdoor1.wav
                    105: 1 doors/airdoor2.wav
                    106: 1 doors/basesec1.wav
                    107: 1 doors/basesec2.wav
                    108: 1 buttons/airbut1.wav
                    109: 1 buttons/switch21.wav
                    110: 1 buttons/switch02.wav
                    111: 1 buttons/switch04.wav
                    112: 1 misc/secret.wav
                    113: 1 misc/trigger1.wav
                    114: 1 ambience/hum1.wav
                    115: 1 ambience/windfly.wav
                    116: 1 plats/plat1.wav
                    117: 1 plats/plat2.wav
                    118: 1 plats/medplat1.wav
                    119: 1 plats/medplat2.wav
                    120: 1 plats/train2.wav
                    121: 1 plats/train1.wav
                    122: 1 ambience/fl_hum1.wav
                    123: 1 ambience/buzz1.wav
                    124: 1 ambience/fire1.wav
                    125: 2 enforcer/enfire.wav
                    126: 2 enforcer/enfstop.wav
                    127: 1 ambience/suck1.wav
                    128: 1 ambience/drone6.wav
                    129: 1 ambience/drip1.wav
                    130: 1 ambience/comp1.wav
                    131: 1 ambience/thunder1.wav
                    132: 1 ambience/swamp1.wav
                    133: 1 ambience/swamp2.wav
                    134: 2 enforcer/sight1.wav
                    135: 2 enforcer/sight2.wav
                    136: 2 enforcer/sight3.wav
                    137: 2 enforcer/sight4.wav
                    138: 2 enforcer/pain1.wav
                    139: 2 enforcer/pain2.wav
                    140: 2 enforcer/death1.wav
                    141: 2 enforcer/idle1.wav
                    142: 65
                    143: 1 maps/b_bh10.bsp
                    144: 1 maps/b_bh100.bsp
                    145: 1 maps/b_bh25.bsp
                    146: 1 progs/armor.mdl
                    147: 1 progs/g_shot.mdl
                    148: 1 progs/g_nail.mdl
                    149: 1 progs/g_nail2.mdl
                    150: 1 progs/g_rock.mdl
                    151: 1 progs/g_rock2.mdl
                    152: 1 progs/g_light.mdl
                    153: 1 maps/b_shell1.bsp
                    154: 1 maps/b_shell0.bsp
                    155: 1 maps/b_nail1.bsp
                    156: 1 maps/b_nail0.bsp
                    157: 1 maps/b_rock1.bsp
                    158: 1 maps/b_rock0.bsp
                    159: 1 maps/b_batt1.bsp
                    160: 1 maps/b_batt0.bsp
                    161: 1 progs/w_s_key.mdl
                    162: 1 progs/m_s_key.mdl
                    163: 2 progs/b_s_key.mdl
                    164: 1 progs/w_g_key.mdl
                    165: 1 progs/m_g_key.mdl
                    166: 2 progs/b_g_key.mdl
                    167: 1 progs/end1.mdl
                    168: 2 progs/end2.mdl
                    169: 2 progs/end3.mdl
                    170: 2 progs/end4.mdl
                    171: 1 progs/invulner.mdl
                    172: 1 progs/suit.mdl
                    173: 1 progs/invisibl.mdl
                    174: 1 progs/quaddama.mdl
                    175: 1 progs/player.mdl
                    176: 1 progs/eyes.mdl
                    177: 1 progs/h_player.mdl
                    178: 1 progs/gib1.mdl
                    179: 1 progs/gib2.mdl
                    180: 1 progs/gib3.mdl
                    181: 1 progs/s_bubble.spr
                    182: 1 progs/s_explod.spr
                    183: 1 progs/v_axe.mdl
                    184: 1 progs/v_shot.mdl
                    185: 1 progs/v_nail.mdl
                    186: 1 progs/v_rock.mdl
                    187: 1 progs/v_shot2.mdl
                    188: 1 progs/v_nail2.mdl
                    189: 1 progs/v_rock2.mdl
                    190: 1 progs/bolt.mdl
                    191: 1 progs/bolt2.mdl
                    192: 1 progs/bolt3.mdl
                    193: 1 progs/lavaball.mdl
                    194: 1 progs/missile.mdl
                    195: 1 progs/grenade.mdl
                    196: 1 progs/spike.mdl
                    197: 1 progs/s_spike.mdl
                    198: 1 progs/backpack.mdl
                    199: 1 progs/zom_gib.mdl
                    200: 1 progs/v_light.mdl
                    201: 2 progs/teleport.mdl
                    202: 1 progs/s_light.spr
                    203: 1 progs/flame.mdl
                    204: 1 progs/flame2.mdl
                    205: 1 maps/b_explob.bsp
                    206: 2 maps/b_exbox2.bsp
                    207: 2 progs/laser.mdl
                    208: 104
                    209: 1 progs.dat
                    210: 1 gfx.wad
                    211: 1 quake.rc
                    212: 1 default.cfg
                    213: 1 end1.bin
                    214: 2 end2.bin
                    215: 1 demo1.dem
                    216: 1 demo2.dem
                    217: 1 demo3.dem
                    218: 1 gfx/palette.lmp
                    219: 1 gfx/colormap.lmp
                    220: 2 gfx/pop.lmp
                    221: 1 gfx/complete.lmp
                    222: 1 gfx/inter.lmp
                    223: 1 gfx/ranking.lmp
                    224: 1 gfx/vidmodes.lmp
                    225: 1 gfx/finale.lmp
                    226: 1 gfx/conback.lmp
                    227: 1 gfx/qplaque.lmp
                    228: 1 gfx/menudot1.lmp
                    229: 1 gfx/menudot2.lmp
                    230: 1 gfx/menudot3.lmp
                    231: 1 gfx/menudot4.lmp
                    232: 1 gfx/menudot5.lmp
                    233: 1 gfx/menudot6.lmp
                    234: 1 gfx/menuplyr.lmp
                    235: 1 gfx/bigbox.lmp
                    236: 1 gfx/dim_modm.lmp
                    237: 1 gfx/dim_drct.lmp
                    238: 1 gfx/dim_ipx.lmp
                    239: 1 gfx/dim_tcp.lmp
                    240: 1 gfx/dim_mult.lmp
                    241: 1 gfx/mainmenu.lmp
                    242: 1 gfx/box_tl.lmp
                    243: 1 gfx/box_tm.lmp
                    244: 1 gfx/box_tr.lmp
                    245: 1 gfx/box_ml.lmp
                    246: 1 gfx/box_mm.lmp
                    247: 1 gfx/box_mm2.lmp
                    248: 1 gfx/box_mr.lmp
                    249: 1 gfx/box_bl.lmp
                    250: 1 gfx/box_bm.lmp
                    251: 1 gfx/box_br.lmp
                    252: 1 gfx/sp_menu.lmp
                    253: 1 gfx/ttl_sgl.lmp
                    254: 1 gfx/ttl_main.lmp
                    255: 1 gfx/ttl_cstm.lmp
                    256: 1 gfx/mp_menu.lmp
                    257: 1 gfx/netmen1.lmp
                    258: 1 gfx/netmen2.lmp
                    259: 1 gfx/netmen3.lmp
                    260: 1 gfx/netmen4.lmp
                    261: 1 gfx/netmen5.lmp
                    262: 1 gfx/sell.lmp
                    263: 1 gfx/help0.lmp
                    264: 1 gfx/help1.lmp
                    265: 1 gfx/help2.lmp
                    266: 1 gfx/help3.lmp
                    267: 1 gfx/help4.lmp
                    268: 1 gfx/help5.lmp
                    269: 1 gfx/pause.lmp
                    270: 1 gfx/loading.lmp
                    271: 1 gfx/p_option.lmp
                    272: 1 gfx/p_load.lmp
                    273: 1 gfx/p_save.lmp
                    274: 1 gfx/p_multi.lmp
                    275: 1 maps/start.bsp
                    276: 1 maps/e1m1.bsp
                    277: 1 maps/e1m2.bsp
                    278: 1 maps/e1m3.bsp
                    279: 1 maps/e1m4.bsp
                    280: 1 maps/e1m5.bsp
                    281: 1 maps/e1m6.bsp
                    282: 1 maps/e1m7.bsp
                    283: 1 maps/e1m8.bsp
                    284: 2 maps/e2m1.bsp
                    285: 2 maps/e2m2.bsp
                    286: 2 maps/e2m3.bsp
                    287: 2 maps/e2m4.bsp
                    288: 2 maps/e2m5.bsp
                    289: 2 maps/e2m6.bsp
                    290: 2 maps/e2m7.bsp
                    291: 2 maps/e3m1.bsp
                    292: 2 maps/e3m2.bsp
                    293: 2 maps/e3m3.bsp
                    294: 2 maps/e3m4.bsp
                    295: 2 maps/e3m5.bsp
                    296: 2 maps/e3m6.bsp
                    297: 2 maps/e3m7.bsp
                    298: 2 maps/e4m1.bsp
                    299: 2 maps/e4m2.bsp
                    300: 2 maps/e4m3.bsp
                    301: 2 maps/e4m4.bsp
                    302: 2 maps/e4m5.bsp
                    303: 2 maps/e4m6.bsp
                    304: 2 maps/e4m7.bsp
                    305: 2 maps/e4m8.bsp
                    306: 2 maps/end.bsp
                    307: 2 maps/dm1.bsp
                    308: 2 maps/dm2.bsp
                    309: 2 maps/dm3.bsp
                    310: 2 maps/dm4.bsp
                    311: 2 maps/dm5.bsp
                    312: 2 maps/dm6.bsp

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